Using Illustrator for Precise Designs

Hi guys,
If anyone has any tips for the questions I have below it would be greatly appreciated. I know everyone's ways of working are different, but I am having a difficult time getting these answered despite the superflous amount of information regarding Adobe products
1) When I see professional logos or type the shapes (I mean the corporate ones) and especially curves are perfect. Is there a way   to achive this? It's pixel perfect. It reminds me of designing with the old circle methods and french curves.
2) Is there a way to get some assistance with diagnol lines (so the points on the same angle), curve precision from one point to another diagonly? I know you can use the grid and then use move the handles by a pixel amount, but insuring one side of the
object is as thick as another part?
3) I think Typography is a great example and I have provided one below. Even after ensuring I know all the tips for anchor handles, ect it's almost impossible to get an even width or serif curve.
The image below shows a letter h and the top serif was cut out and illustrated with points.
Thanks so much for any tips, pointers, or how other industry insiders work!

Illustrator is not a pixel based drawing program.  It is a vector path based drawing program.  You should get to know the difference(s).  It is possible to draw extremely accurately.  But, you will have to master the drawing tools and your ability to manipulate paths and anchor points.  I recommend you abandon your mouse for a pen tablet.  Let me address each of your questions:
1.  Yes.  Most text is font based and then converted to outlines later in the production chain.  Curves are better drawn large and then reduced in size further down the production chain, just like the old days.
2.  Get used to the Command > M operation ( move ) and duplicating.  If you want a certain angle, use the Rotate tool and input the amount of degrees of your rotation in the Rotate dialog.  Like a lot of other things in Illustrator, there is more than one way to do things.  You will learn the more you use it.
3.  The sample you show has very little consistency because it is a script font.  But, if you are drawing a letter by hand, you can use simple ovals and squares to help you maintain consistency.  For instance, if your letter section is 1/16" thick, create a rectangle 1/16" square and use it as a guide.  There are a lot of simple tools you can use to help yourself.
Remember this.  A good, hand drawn text element can take hours, if not days to complete.  Software is not an automated solution where you wave a magic wand at the screen and wha-la, it's done.  Very seldom do designers have to resort to drawing text elements by hand.  There are more typefaces available than ever.  In some cases, you can use a font for a quick start and then modify certain letters to whatever your project calls for.

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