Using library images when making phone apps in AIR

Gidday guys
A lot of the tutorials I'm getting through practice embedding their images when making phone apps, and put these images in their assets folder.
I'm wondering - is it not OK to simply use images as symbols from your Flash Pro library?
I'm not refering to splashscreens or icons - rather images that make up the app's functionality.
I thought it may be something to do with supplying multiple images for different screen res', but I'm planning on designing at 640x960, and using...
stage.scaleMode = StageScaleMode.SHOW_ALL;
...to take care of different resolutions.
Thanks for your help.

Yes - I do this with my desktop AIR app.
What I'm wondering though is it OK to do this for phone apps, or is there some advantage to emedding the images and putting them in your project's assets folder? eg phones being able to cache images from assets, but not if the images are built into the swf.

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