Using movie clips as buttons

I dont ever use buttons because movie clips appear to do all
of the same stuff with the same code.
so in my set up i have a "video" section that, when you "roll
over" it expands and reveals some video thumbnails. i want it so
when you click the video thumb that a page will open on the right
side. i have all the "on release" code set up but it still wont
work???? i think that the expanding window is all worried about
waiting for the "roll out" to happen so the buttons cant be
clicked.
how do i have it so that the movie clip does its roll in roll
out stuff but dosent change your courser into the little hand and
finger like its a button?
NOTE: the "korath" article has the same type of code as the
thumbnails (except for the different target object)
oh and should i be using "relative" or "absolute" for the
target object???
there is the example at
www.wafflecone.ca
i couldnt upload the full fla cuz its 15 MB!

uhmmm well this is all getting a little confusing.
i havent used this kind of code before and it hasent worked
in the few places iv tried (I replaced the "movieclipname" text)
the best way is too look at the fla....heres a link
http://www.mediafire.com/?zlld2j0mxxj
i know that the movie clips can be confusing, im still
learning on how to set everything up.
-double click on the "video" box on the left side
-move the timeline to 20
-"click the "video" box once
that is where i have been putting most of the code.
you can go further into the "video" box where there is more
movie clips.
masking
than where the thumbnails are.
hope you can take a look at it.

Similar Messages

  • Movie clips as buttons

    Hi all having a bit of difficulty with a project,
    Iam using movie clips as buttons, the only function they
    perform is loading in external swf files into a blank movie clip.
    The script I have used for this is as follows:
    on (release) {
    loadMovie("folio.swf", "_level0.holder");

    Hi joakimpilo, im not to sure im following your question
    correctly but here goes...
    I am assuming b1, b2, b3 and b4 are your MC buttons and you
    want these to load in information.
    This is what I do for similar situations,
    on your main timeline have an MC named holder that you will
    load external swf files into when you click a certain button. It is
    important that you take a note of the size so you can create the
    external swf at the same size, so when they load in they fit
    correctly.
    then in the buttonMC have a top layer that contains a simple
    box that covers the entire area of the MC. this kind of acts as a
    hit area so if you have animated the MC for a roll over effect make
    sure the button covers the area you need. I then apply the script
    to this button as follows (still in the buttonMC, not on main
    timeline)
    on (release) {
    loadMovie("yourexternalmovie.swf", "_level0.holder");
    "yourexternalmovie.swf" is the name of the external movie
    holding the informatiion you want loaded in to the "holder" MC.
    This is created in an entirely different flash document. Make sure
    and remember the name of these external files and just apply to
    each button.
    It is also very important to keep all the swf files in the
    same folder as the main flash file so it can see them to import.
    Hope that makes some sort of sense, and is actually what your
    looking for.

  • Pause & Play Animation When i'm using movie clips- filters

    Pause & Play Animation When i am using movie clips-
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    Graphic and movieclips are using for my animation
    When i Press the pause the movieclip animation not stopped.
    Any way to apply the filters on graphic
    I want to apply the filters for particular graphics or movie
    clips. with navigational button working.
    Please help me.
    Thanks
    S.Satheesh Kumar

    Audio on the timeline, especially stream, tends to play very reliably. Is this project under any NDA or can you provide a FLA to examine? Let me know if you want to private message it and I'll shoot you a message.
    What version of Flash Player are you targeting and is this AS2 or AS3?

  • Movie Clips as buttons – ignoring my stop actions and event listeners

    Ok, so I think I am hear with the proper linked files to show you guys! Pretty much learning everything, so forgive my ignorance thus far!
    Anyway, I am just trying to figure out movie clips as buttons, and have been following along on Lynda.com – however, I seem to be doing these things right, but when i test my movie, the button just loops regardless of rollovers or stop actions.
    You can check this address www.midnyc.com to see the failed anim, and you should be able to import it as well. Here is my coding:
    function rollover (e:EVENT){
        myBtn.gotoAndPlay ("in");
    myBtn.addEventListener (MouseEvent.MOUSE_OVER, rollover);
    function rollout (e:EVENT){
        myBtn.gotoAndPlay ("out");
    myBtn.addEventListener (MouseEvent.MOUSE_OUT, rollout);
    thank you in advance for your help. And to KGLAD, thanks for recommending how to post a bit better! Since I never had links etc... sorry about that.

    Do you get any kind of error messages?  Normally if there's a coding error, movieclips and other things go haywire.
    For you event handler functions, try specifying the event that matches the listener event...
    function rollout (e:MouseEvent){
    I think "EVENT" would be wrong anyways... "Event" would be correct

  • Using an array to assign movie clips to buttons

    Thanks in advance for any help you can give me!!
    I've got 5 movie clip buttons.  When a user rolls over a button, I want one movie clip to play. When a user clicks on that button, an alternate movie clip plays. I'm trying to use an array to assign certain movie clips to certain buttons and actions, but I'm not doing something quite right. I can get one button to work correctly, but then am having issues getting the other buttons to work.
    Here is the code I have:
    var currentPage:MovieClip;
    var currentScreen:MovieClip;
    var prevPage:MovieClip;
    var currentButton:MovieClip;
    var arrNavigation:Array = [{button:m1_mcButton, page:m1_mc, screen:s1_mc},
       {button:m2_mcButton, page:m2_mc, screen:s2_mc}]
    for(var i=0;i<arrNavigation.length;i++){
    arrNavigation[i].button.buttonMode=true;
    arrNavigation[i].button.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
    arrNavigation[i].button.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
    arrNavigation[i].button.addEventListener(MouseEvent.CLICK, onButtonClick);
    function onButtonOver(e:MouseEvent):void
    for(i=0;i<arrNavigation.length;i++) {
    if(arrNavigation[i].button == e.currentTarget)
    currentPage = arrNavigation[i].page;
    currentPage.gotoAndStop("over");
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    currentPage.gotoAndStop("out");
    function onButtonClick(e:MouseEvent):void{
    for(i=0;i<arrNavigation.length;i++) {
    if(arrNavigation[i].button == e.currentTarget)
    currentScreen = arrNavigation[i].screen;
    arrNavigation[i].screen.gotoAndPlay("over");

    if your buttons are movieclips, use:
    var currentPage:MovieClip;
    var currentScreen:MovieClip;
    var prevPage:MovieClip;
    var currentButton:MovieClip;
    var arrNavigation:Array = [{button:m1_mcButton, page:m1_mc, screen:s1_mc},
       {button:m2_mcButton, page:m2_mc, screen:s2_mc}]
    for(var i=0;i<arrNavigation.length;i++){
    arrNavigation[i].button.buttonMode=true;
    arrNavigation[i].button.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);
    arrNavigation[i].button.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);
    arrNavigation[i].button.addEventListener(MouseEvent.CLICK, onButtonClick);
    arrNavigation[i].button.ivar=i;
    function onButtonOver(e:MouseEvent):void
    currentPage = arrNavigation[e.currentTarget.ivar].page;
    currentPage.gotoAndStop("over");
    function onButtonOut(e:MouseEvent):void{
    currentPage.gotoAndStop("out");
    function onButtonClick(e:MouseEvent):void{
    currentScreen = arrNavigation[e.currentTarget.ivar].screen;
    currentScreen.gotoAndPlay("over");

  • Use movie clip event handler function, but not via an event

    Let's say I have the following code:
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    initObj.mood = "happy";
    mc = attachMovie("mcBox","instBox",100,initObj);
    mc.onPress = boxPress;
    function boxPress() {
    trace("Box mood: " + this.mood);
    Now, let's say there are times that I want to call boxPress()
    other than when the onPress event happens. In other words, I want
    to call boxPress() for a movie clip via my AS code, but not when an
    onPress event has occurred for that movie clip. Is this possible?
    Or is it possible to simulate or force an onPress event for a movie
    clip so that the handler function gets called for that movie clip?

    addEventListener only works with components in ActionScript 2
    "workingonasite" <[email protected]> wrote
    in message
    news:f1vu8r$92i$[email protected]..
    > So I am trying to get my head around event Listeners.
    When I use this
    > example
    > on a button it works fine:
    >
    > but when I add the same listener to a movie Clip on the
    stage with an
    > instance
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    >
    >
    >
    > var buttonListener:Object = new Object();
    > buttonListener.click = function(eventObj:Object) {
    > trace("click");
    > };
    > mybutton.addEventListener("click", buttonListener);
    >

  • Noob help: Triggering Movie Clips with Buttons

    Hi guys,
    I'm taking an intro Flash and Action Script class and for my final I need to create a portfolio project that contains 5 unique buttons that trigger 5 unique movie clips. I'm having a hard time with this. I've been able to trigger the 1st movie clip with the first button (although I can't stop it) but I can't trigger any ohter movies with any other buttons.
    Here's my code:
    stop();
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    function playSaucers(event:MouseEvent):void
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    You should learn how to use the Help documentation to find answers like how to use the visible property.  For the code you showed earlier, here's what you can try in frame 1 to replace it.
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    chuck2_btn.addEventListener(MouseEvent.CLICK,playSaucers);
    function playSaucers(event:MouseEvent):void
         spaceship_mc.visible = false;
         saucers_mc.visible = true;
         slideshow_mc.visible = false;
        saucers_mc.play();
    etc...
    It could be refined, like having a function that hides everything and using that every time before making the one you need to show visible.  You might find it necessary to include telling the movies to gotoAndStop(1) as well.
    That's about as generous as I'm going to get.  It's important that you learn things, and handing you a solution isn't going to help do that.

  • Attaching movie clips to buttons

    I would like to design a portfolio site in which I have small
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    The best way to go about doing is is to use the MovieClip
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  • Urgent Flash help needed; Using Movie Clip Objects

    Hello,
    I am currently trying to design a small flash movie.
    I have a "Movie Clip" object (a short animation) that i wish to act like a static object until a certain frame on the main Timeline.
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    What do i need to put into, and where do i put it?
    So in short, frame 30 of the main animation triggers the clip, whilst the main animation still runs...
    I know very, very minimal AS3... so please, can someone help me?
    A lot of solutions suggest a button, but I don't want to use a button, as it's not interactive - just a movie.
    i just want the damn movie clip to play in the damn movie when it reaches frame 30! it shouldn't be that hard..

    There is most likely no need for any code. And most likely no need for a movieclip even.
    It sounds like you would need a graphic symbol. (You can convert it in the library or you can just change the instance you have placed on stage.)
    First select the symbol on its first keyframe and on the properties panel select the looping options and tell it single frame, first 1.
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    If you use movieclips and code for this, you won't be able to see them play together as you scrub the timeline.

  • FPS drop when using movie clips.

    Hello, first of all excuse my English it's not my main
    language.
    I'm working with a portfolio in Flash CS4 (actionscript 2.0
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    It depends what is in your movie clips, and how much is
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  • How to change the movie clip a button links to???

    I am working on a website in Flash that had already been
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    Hi,
    buttons can be defined with static icon/text, or dynamically via a variable (containing @08\Qtooltip@text for example). You choose the pushbutton type when you define your button using the screen painter. For the dynamic definition, you must tick the "output only" checkbox, enter a global variable name, that you'll fill in your program, preferably using ICON_CREATE function module.
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    Sandra

  • Access Movie clip inside Button

    Is there a way to access a movie clip inside a buttion?
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    no.
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  • Movie clip as button label

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    Thank you for the reply.
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