Using netStream.time on rtmp live stream (broadcaster!=receiver)

I am trying to synchronize a live stream (which is
broadcasted from the flash player plugin) with some scripted
actions. The problem is, that the displayed frames of the rtmp
stream do not correlate to the netStream.time property on the
receiver side. In fact, i do not understand at all, how the
property is rendered on the receiver, since i can not recognize any
dependencies to e.g. bufferLength.
Does anybody now, how it is calculated? I tried with Red5 and
Wowza and they seem to behave similar. I guess, FMS would not make
any difference (if so: lease let me know!), since i assume that the
property is rendered during the encoding process i.e. by the
plugin.

Hello Jay,
thank you for your answer! NetStream.send() seems to be at
least a possibility to solve my problem with a workaround.
I just want to synchronize the time information of the up-
and downstream: both should have the same time information when
they show the same visual content (which i called "frame" in the
former post).
What i would suppose the netstream.time to be is that if i
shake my camera on upstream.time=10.0 then downstream.time should
equal 10.0 when this camera shaking is played back. This is the
behaviour that i am used to from streaming prerecorded FLVs. But
with live streams things work out diffferently.
In fact my downstream.time is bigger than upstream.time. And
i can not imagine how this can be. If i streamed up for let's say
20 seconds and i start the downstream after about 10 seconds, i
would expect my downstream.time to start with 10 seconds and then
increase continually. But against this, my downstream.time starts
with something above 20. How can this be? Or back to my initial
question: how is the downstream.time rendered?
This behaviour seems not to be dependent on the
downstream.bufferTime.
With netStream.send() i could send the upstream.time
information via the upstream to render an offset for
downstream.time on receiver side. This should work (have to check
it), but is a workaround, no "clean" solution.

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