Using Outlook with MacBook is frustrating - need help

One main reason I purchased a MacBook Pro is because I knew they had a compatable Microsoft Office program. Unfortunately now that i have it installed I cant sink my contacts, notes and calendars with the MacBrook Pro/iPdad Iphone. Does anyone know if this can be done successfully?

Microsoft Office does not support iCloud, you can't do what you want.
Use Calendars and Contacts, Reminders and Notes instead.

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    Hi Ajay,
    Please refer to this link for detailed explanations about PS2013 security model. 
    http://technet.microsoft.com/en-us/library/cc197638(v=office.15).aspx
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    * Main.java
    * Created on 29 January 2007, 08:12
    * To change this template, choose Tools | Template Manager
    * and open the template in the editor.
    package longgong;
    * @author welcome
    public class Main {
        /** Creates a new instance of Main */
        public Main() {
         * @param args the command line arguments
        public static void main(String[] args) {
            // TODO code application logic here
            frmMain f = new frmMain();
    * frmMain.java
    * Created on November 10, 2006, 10:52 AM
    * To change this template, choose Tools | Template Manager
    * and open the template in the editor.
    package longgong; // create a floder named longgong and add the class inside
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.event.*;
    import java.awt.*;
    * @author all user
    public class frmMain extends JFrame implements ActionListener, ChangeListener, ItemListener{
        JPanel pnlWest, pnlEast, pnlCenter, pnlSouth, pnlTitle, pnlSlider, pnlPlayers;
        JSlider slrSpeed;
        JList lstResults;
        String varResults [] = new String[31];
        JLabel lblPlayers, lblTitle;
        JCheckBox lblPlayer1, lblPlayer2, lblPlayer3, lblPlayer4, lblPlayer5, lblPlayer6;
        ImageIcon imgDice1;
        MyCanvas canvas;
        JButton btnStart, btnStop;
        JMenuBar menuBar;
        JMenu menuFile, menuView, menuHelp;
        JMenuItem menuNew, menuExit, menuIn, menuOut, menuHigh, menuPlay, menuAbout;
        boolean isNew = false;
        /** Creates a new instance of frmMain */
        public frmMain() {
            setLayout(new BorderLayout());
            setTitle("Longgong");
            setSize(780,600);
            canvas = new MyCanvas(getSize().width, getSize().height);
            imgDice1 = new ImageIcon("c:\\java\\images\\one.png");
            menuBar = new JMenuBar();
            menuFile = new JMenu("File");
            menuView = new JMenu("View");
            menuHelp = new JMenu("Help");
            menuNew = new JMenuItem ("New Game");
            menuNew.addActionListener(this);
            menuExit = new JMenuItem ("Exit");
            menuExit.addActionListener(this);
            menuIn = new JMenuItem ("Zoom In");
            menuIn.addActionListener(this);
            menuOut = new JMenuItem ("Zoom Out");
            menuOut.addActionListener(this);
            menuHigh = new JMenuItem ("High Score");
            menuPlay = new JMenuItem ("How To Play");
            menuPlay.addActionListener(this);
            menuAbout = new JMenuItem ("About");
            menuAbout.addActionListener(this);
            menuFile.add(menuNew);
            menuFile.add(menuExit);
            menuView.add(menuIn);
            menuView.add(menuOut);
            menuView.add(menuHigh);
            menuHelp.add(menuPlay);
            menuHelp.add(menuAbout);
            menuBar.add(menuFile);
            menuBar.add(menuView);
            menuBar.add(menuHelp);
            setJMenuBar(menuBar);
            varResults[0] = "Dice Results";
            varResults[1] = "1. 3-4-2";
            varResults[2] = "2. 3-1-4";
            varResults[3] = "3. 3-6-5";
            slrSpeed = new JSlider(0, 100, 0);
            slrSpeed.setPaintTicks(true);
            slrSpeed.setMinorTickSpacing(1);
            slrSpeed.setPaintLabels(true);
            slrSpeed.setSnapToTicks(true);
            slrSpeed.addChangeListener(this);
            slrSpeed.setEnabled(false);
            btnStart =  new JButton("Start");
            btnStart.addActionListener(this);
            btnStop =  new JButton("Stop");
            btnStop.addActionListener(this);
            pnlWest = new JPanel();
            pnlEast = new JPanel();
            pnlCenter = new JPanel();
            pnlSouth = new JPanel();
            pnlTitle = new JPanel();
            pnlSlider = new JPanel();       
            pnlPlayers = new JPanel();
            pnlWest.setLayout(new BorderLayout());
            pnlEast.setLayout(new BorderLayout());
            pnlEast.setPreferredSize(new Dimension(100,400));
            pnlCenter.setLayout(new BorderLayout());
            pnlSouth.setLayout(new FlowLayout());
            pnlTitle.setLayout(new FlowLayout());
            pnlSlider.setLayout(new FlowLayout());       
            pnlPlayers.setLayout(new BoxLayout(pnlPlayers,BoxLayout.Y_AXIS));
            pnlPlayers.setPreferredSize(new Dimension(150,400));
            lblPlayers = new JLabel("  Players: Choice (s)");
            lblPlayer1 = new JCheckBox("None");
            lblPlayer1.addItemListener(this);
            lblPlayer2 = new JCheckBox("None");
            lblPlayer2.addItemListener(this);
            lblPlayer3 = new JCheckBox("None");
            lblPlayer3.addItemListener(this);
            lblPlayer4 = new JCheckBox("None");
            lblPlayer4.addItemListener(this);
            lblPlayer5 = new JCheckBox("None");
            lblPlayer5.addItemListener(this);
            lblPlayer6 = new JCheckBox("None");
            lblPlayer6.addItemListener(this);
            lstResults = new JList(varResults);
            pnlPlayers.add(lblPlayers);
            pnlPlayers.add(lblPlayer1);
            pnlPlayers.add(lblPlayer2);
            pnlPlayers.add(lblPlayer3);
            pnlPlayers.add(lblPlayer4);
            pnlPlayers.add(lblPlayer5);
            pnlPlayers.add(lblPlayer6);
            pnlSlider.add(slrSpeed);
            pnlSlider.add(btnStart);
            pnlSlider.add(btnStop);
            pnlEast.add(BorderLayout.CENTER, lstResults);
            pnlCenter.add(BorderLayout.SOUTH, pnlSlider);    
            pnlCenter.add(BorderLayout.CENTER, canvas);    
            lblTitle = new JLabel("LONGGONG DICE GAME SIMULATION");
            pnlTitle.add(lblTitle);
            getContentPane().add(BorderLayout.NORTH,pnlTitle);   
            getContentPane().add(BorderLayout.WEST,pnlPlayers);
            getContentPane().add(BorderLayout.EAST,pnlEast);
            getContentPane().add(BorderLayout.CENTER, pnlCenter);
            getContentPane().add(BorderLayout.SOUTH,pnlSouth);
            setResizable(false);
            canvas.start();
            show();       
        //name change when player is selected
        public void itemStateChanged(ItemEvent e) {
        Object source = e.getItemSelectable();
        int choice;
        if (source == lblPlayer1) {
            if (lblPlayer1.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer1);
        if (source == lblPlayer2) {
            if (lblPlayer2.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer2);
        if (source == lblPlayer3) {
            if (lblPlayer3.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer3);
        if (source == lblPlayer4) {
            if (lblPlayer4.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer4);
        if (source == lblPlayer5) {
            if (lblPlayer5.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer5);
        if (source == lblPlayer6) {
            if (lblPlayer6.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer6);
           // if (e.getStateChange() == ItemEvent.DESELECTED)
            //...make a note of it...
        //slider speed change
        public void stateChanged(ChangeEvent e){      
               canvas.speed(slrSpeed.getValue());
        public void actionPerformed (ActionEvent e){
            if (e.getActionCommand().equals ("Exit")){
                System.exit (0);     
            //connects to frmNew
            if (e.getActionCommand().equals ("New Game")){
                frmNew n = new frmNew(this);   
                lblPlayer1.setText("None");
                lblPlayer2.setText("None");
                lblPlayer3.setText("None");
                lblPlayer4.setText("None");
                lblPlayer5.setText("None");
                lblPlayer6.setText("None");
                isNew = true;
                lblPlayer1.setSelected(false);
                lblPlayer2.setSelected(false);
                lblPlayer3.setSelected(false);
                lblPlayer4.setSelected(false);
                lblPlayer5.setSelected(false);
                lblPlayer6.setSelected(false);
            if (e.getActionCommand().equals ("Start")){
               slrSpeed.setEnabled(true);
               canvas.setRandomDicePosition();
            if (e.getActionCommand().equals ("Stop")){
                slrSpeed.setValue(0);
                slrSpeed.setEnabled(false);
            //ADDED
             if (e.getActionCommand().equals ("New Game")){
               frmNew n = new frmNew(this);           
            if (e.getActionCommand().equals ("Zoom In")){
                canvas.zoomIn();          
            if (e.getActionCommand().equals ("Zoom Out")){
                canvas.zoomOut();          
            if (e.getActionCommand().equals ("How To Play")){
                frmPlay p = new frmPlay();           
            if (e.getActionCommand().equals ("About")){
                frmAbout a = new frmAbout();           
    package longgong;
    // Java  classes
       import java.awt.*;
       import java.awt.event.*;
       import java.net.URL;
    // GL4Java classes
       import gl4java.GLContext;
       import gl4java.awt.GLAnimCanvas;
       import gl4java.utils.textures.*;
       class MyCanvas extends GLAnimCanvas implements KeyListener, MouseListener
         // holds information on which keys are held down.
          boolean[] keys=new boolean[256];
          float     xrot;                    // X Rotation ( NEW )
          float     yrot;                    // Y Rotation ( NEW )
          float     zrot;                    // Z Rotation ( NEW )
          float[] diceRotX = new float[3];
          float[] diceRotY = new float[3];
          float[] diceRotZ = new float[3];
          float[] diceTranX = new float[3];
          float[] diceTranY = new float[3];
          float[] diceTranZ = new float[3];     
          float speedValue;
          Dice[] D;
          float zoom = -15.0f;
          public MyCanvas(int w, int h)
             super(w, h);
             //Registers this canvas to process keyboard events, and Mouse events
             addKeyListener(this);
             addMouseListener(this);  
             setAnimateFps(60); // seemed to be essential in getting any performance
             speedValue=0.0f;
             diceTranX[0] = -2.0f;
             diceTranY[0] = 2.0f;
             diceTranZ[0] = zoom;
             diceTranX[1] = 2.0f;
             diceTranY[1] = 1.0f;
             diceTranZ[1] = zoom;
             diceTranX[2] = 0.0f;
             diceTranY[2] = -2.0f;
             diceTranZ[2] = zoom;
          public void zoomIn(){
              zoom=zoom+1.0f;
           public void zoomOut(){
              zoom=zoom-1.0f;
          public void speed(float s){
            speedValue=s/100;
        /** void reshape(int width, int height) Called after the first paint command.  */  
          public void reshape(int width, int height)
             if(height==0)height=1;
             gl.glViewport(0, 0, width, height);                       // Reset The Current Viewport And Perspective Transformation
             gl.glMatrixMode(GL_PROJECTION);                           // Select The Projection Matrix
             gl.glLoadIdentity();                                      // Reset The Projection Matrix
             glu.gluPerspective(45.0f, width / height, 0.1f, 100.0f);  // Calculate The Aspect Ratio Of The Window
             gl.glMatrixMode(GL_MODELVIEW);                            // Select The Modelview Matrix
             gl.glLoadIdentity();                                      // Reset The ModalView Matrix     
       /** void preInit() Called just BEFORE the GL-Context is created. */  
          public void preInit()
          { doubleBuffer = true; stereoView = false; // buffering but not stereoview
          public void setRandomDicePosition(){
             for (int i=0; i<3; i++){
               D.setCoordinates(diceRotX[i],diceRotY[i],diceRotZ[i],diceTranX[i],diceTranY[i],diceTranZ[i]);
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    /** void init() Called just AFTER the GL-Context is created. */
    public void init()
    //float width = (float)getSize().width;
    //float height = (float)getSize().height;
    D = new Dice[5];
    D[0] = new Dice(this);
    D[1] = new Dice(this);
    D[2] = new Dice(this);
    //initialize dice location
    for (int i=0; i<3; i++){
    D[i].setCoordinates(diceRotX[i],diceRotY[i],diceRotZ[i],diceTranX[i],diceTranY[i],diceTranZ[i]);
    D[i].getRandomDice();
    gl.glEnable(GL_TEXTURE_2D);                              //Enable Texture Mapping ( NEW )
    gl.glShadeModel(GL_SMOOTH); //Enables Smooth Color Shading
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); //This Will Clear The Background Color To Black
    gl.glClearDepth(1.0); //Enables Clearing Of The Depth Buffer
    gl.glEnable(GL_DEPTH_TEST); //Enables Depth Testing
    gl.glDepthFunc(GL_LEQUAL); //The Type Of Depth Test To Do
    gl.glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); //Really Nice Perspective Calculations
    public void DrawBoundaries(){
    double x,y;
    double radius = 5.0f;
    gl.glLoadIdentity();                                             // Reset The View
    gl.glTranslatef(0.0f,0.0f,zoom-1.0f);
    gl.glRotatef(90.0f,0.0f,0.0f,1.0f);
    gl.glColor3f(0.6f,0.3f,0.3f);
    gl.glBegin(gl.GL_POLYGON);
    // angle is
    // x = radius * (cosine of angle)
    // y = radius * (sine of angle)
    for (double a=0; a<360; a++) {
    x = radius * (Math.cos(a));
    y = radius * (Math.sin(a));
    gl.glVertex3d(x, y, 0.0f);
    gl.glEnd();
    gl.glColor3f(1.0f,1.0f,1.0f);
    public void DrawGLScene()
    gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);     // Clear The Screen And The Depth Buffer
    DrawBoundaries();
    for (int i=0; i<3; i++){
    D[i].startDiceMovement();
    D[i].setTz(zoom);
    D[i].setSpeed(speedValue);
    D[i].drawDice();
    for (int i=0; i<3; i++){
    //start of loop
    if(i!=0){    
    if (D[0].getMoveLeft()==true){        
    if ( (D[0].getTx()>=D[i].getTx()-1.0f) && (D[0].getTx()<=D[i].getTx()) ){
    if (D[0].getMoveLeft()== true) D[0].setMoveLeft(false);
    else D[0].setMoveLeft(true);
    }else{
    if ( (D[0].getTx()-1<=D[i].getTx()) && (D[0].getTx()-1>=D[i].getTx()-1) ){
    if (D[0].getMoveLeft()== true) D[0].setMoveLeft(false);
    else D[0].setMoveLeft(true);
    if (D[0].getMoveUp()==true){        
    if ( (D[0].getTy()>=D[i].getTy()-1.0f) && (D[0].getTy()<=D[i].getTy()) ){
    if (D[0].getMoveUp()== true) D[0].setMoveUp(false);
    else D[0].setMoveUp(true);
    }else{
    if ( (D[0].getTy()-1<=D[i].getTy()) && (D[0].getTy()-1>=D[i].getTy()-1) ){
    if (D[0].getMoveUp()== true) D[0].setMoveUp(false);
    else D[0].setMoveUp(true);
    }//end of if i!=0
    if(i!=1){    
    if (D[1].getMoveLeft()==true){        
    if ( (D[1].getTx()>=D[i].getTx()-1.0f) && (D[1].getTx()<=D[i].getTx()) ){
    if (D[1].getMoveLeft()== true) D[1].setMoveLeft(false);
    else D[1].setMoveLeft(true);
    }else{
    if ( (D[1].getTx()-1<=D[i].getTx()) && (D[1].getTx()-1>=D[i].getTx()-1) ){
    if (D[1].getMoveLeft()== true) D[1].setMoveLeft(false);
    else D[1].setMoveLeft(true);
    if (D[1].getMoveUp()==true){        
    if ( (D[1].getTy()>=D[i].getTy()-1.0f) && (D[1].getTy()<=D[i].getTy()) ){
    if (D[1].getMoveUp()== true) D[1].setMoveUp(false);
    else D[1].setMoveUp(true);
    }else{
    if ( (D[1].getTy()-1<=D[i].getTy()) && (D[1].getTy()-1>=D[i].getTy()-1) ){
    if (D[1].getMoveUp()== true) D[1].setMoveUp(false);
    else D[1].setMoveUp(true);
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    if(i!=2){    
    if (D[2].getMoveLeft()==true){        
    if ( (D[2].getTx()>=D[i].getTx()-1.0f) && (D[2].getTx()<=D[i].getTx()) ){
    if (D[2].getMoveLeft()== true) D[2].setMoveLeft(false);
    else D[2].setMoveLeft(true);
    }else{
    if ( (D[2].getTx()-1<=D[i].getTx()) && (D[2].getTx()-1>=D[i].getTx()-1) ){
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    else D[2].setMoveLeft(true);
    if (D[2].getMoveUp()==true){        
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    else D[2].setMoveUp(true);
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    * Dice.java
    * Created on 08 February 2007, 22:26
    * To change this template, choose Tools | Template Manager
    * and open the template in the editor.
    package longgong;
    import java.net.URL;
    import gl4java.GLContext;
    import gl4java.awt.GLAnimCanvas;
    import gl4java.utils.textures.*;
    * @author welcome
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          GLAnimCanvas glCanvas ;
          URL codeBase;
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          int[]texture2 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture3 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture4 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture5 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture6 = new int[1]; //Storage for one texture ( NEW )    
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          float ry;
          float rz;
          float tx;
          float ty;
          float tz;
          float speed;
          boolean txMoveLeft;
          boolean tyMoveUp;
          boolean tzMoveFront;
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                System.out.println("Failed to load Textures,Bailing!");
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            ry = corRy;
            rz = corRz;
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            ty = corTy;
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                rz=0.0f;
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        public void setMoveUp(boolean m){
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