Using RAM preview on a shorter period (after effects)

Hey there Ae users!
I'm trying to make a lyrical video with after effects, but to hear to vocals of my song i have to listen to it so i can place the words on the right time.
But now i'm using RAM preview to listen to it, but it works really inefficiently... Can anyone tell me a better solution to have the music right when i play the 'play button',
instead of having to listen the whole song before continuing on a guess?
Hopefully you guys can help me!
~Cas

The best way to do what you are trying to do is to open up Premiere Pro and do speech recognition on the audio track then import the audio into After Effects and you'll have labeled markers for every word exactly in the right place. If you create a transcript of the words then your speech recognition will be perfect. I work this way all the time.
Improving Speech Analysis with a Text File | Peachpit TV for Video | Adobe TV
The alternative to that is to press the . key to run an audio preview and then use the * key on the numeric keypad to set markers on the audio track.

Similar Messages

  • After effects won't download, but premiere pro does. You can't use this version of the application "Adobe After Effects CS6" with this version of OS X.

    after effects won't download, but premiere pro does.
    error: You can’t use this version of the application “Adobe After Effects CS6” with this version of OS X.
    i have macbook pro 10.10 osX yosemite??

    CS6 is 3 years old... long before Yosemite
    Mac Yosemite causes problems for some people, especially for OLDER programs
    -http://blogs.adobe.com/creativecloud/creative-cloud-and-yosemite/
    -https://helpx.adobe.com/x-productkb/global/mac-os-yosemite-compatability.html

  • Preview-picture making fix in After Effects CS6 before rendering

    Hello guys,I use tutorials for learning after effects cs6...I can't find how I can rendering a preview-picture which will be showed in the ready movieclip. Do we have a possibility for making a special picture/ICON in CS6 before rendering? Greetings from Torsten

    Hello Andrew, sorry about my english :-)  
    Yes I'm trying to define a special thumbnail image of a rendered clip from my timeline - I can't believe it, that AE CS6 this not can??? In a little clip with 15 sec it will rendered any picture in the middle of the timeline...I can't believe it !!! THE GREAT PROGRAMM AE CS6... :-(
    You are really sure?

  • Is it Possible to use Aep. Files in Pr without After effect on your PC?

    Hi i have a "minor" problem
    basicly i have made some text animation in After effect and set the comp to Template in the advance tab
    now it cant open on my clients computere becuase he does not have After effects on his PC
    Is there a way to use it in Premiere regardless of not having After effect on your PC?

    It all depends, in my opinion if you're making an applet to be used by Grandma signing
    is the best way to go since Grandma doesn't know how to change policy and if she
    knew (or asked her grandson) would not take the trouble to change it.
    If you are makning an applet for a company for example to be used for theire on-line
    courses signing is not the way to go. Since most companies have a system
    administrator that doesn't like just any applet asking the users the "do you trust" question.
    Because anyone can sign an applet. The default jre installation is for Grandma but in our
    company (and many others) a policy is set up that ignores signatures and will only allow
    extra privileges if this is specified in a policy.
    Now in the java.security you can add a policy, when you point that policy to a location on the Intranet
    users will use this polciy without beeing able to change it (themselves or by malicious software).
    In the .policy file you can provide a keystore so you can (if so needed) provide "signed by" policys.
    http://forum.java.sun.com/thread.jsp?forum=63&thread=524815
    second post and last post for the java class file
    http://forum.java.sun.com/thread.jsp?forum=63&thread=409341
    4th and 6th post

  • FYI using other programs to input video like after effects

    Like using after effects or motion or what have you. Export the video as a mov in the codec of Photo jpeg. It plays back in imovie perfectly Compeki!

    Update:-
    I restarted my computer and it appears these programs work now.
    I should not have needed to do that, however it cleared the problem.
    Sorry for the alarm.
    james.

  • I can not get Adobe after effects cs6 to open. It says you can't use this version of the application adobe after effects cs6 with this version of os x

    Can someone please help me open adobe after effects?

    AE version 11.0 does not work with my new MacBook Pro
    Mylenium

  • With Adobe Dynamic Link do you have to buy a suite to be able to use it or can you buy just After Effects and Premiere?

    The company I work for has me on Sony Vegas and After Effects right now.  I am working on getting over to Premiere.  On my personal computer I bought the suite and I have Adobe Dynamic Link and love it.  My questions is since they purchased After Effects already would Adobe Dynamic Link work if they just bought Premiere.

    > CS6 will only be available for purchase until May 30th and then Creative Cloud takes over completely.
    That is not correct. We are still selling CS6 software for quite some time. Where did you see an indication otherwise?
    Regarding Dynamic Link: In the current versions of the applications, no suite is required. For example, if you have the single-application subscriptions for both Premiere Pro CC and After Effects CC, Dynamic Link works between them. Dynamic Link is still limited to working between applications that share the same major version (i.e., CS6 with CS6, CC with CC, and so on).

  • Whenever I try to open After Effects I get the message "You can't use this version of the application "Adobe After Effects CC" with this version of OS X?

    All of my other programs will open in Creative Cloud but whenever I try After Effects I get that error messaged.  I have everything updated and I have tried uninstalling and installing again but I still get the same error message.

    Your AE is not up to date. 12.0 will not work on OSX 10.9.3
    Mavericks broke some things.
    You need the latest update to CC which is 12.2.1.5 (although they're releasing another update later this month).
    Although, technically you don't need the latest update as the 12.0.1 update made AE work with Mavericks

  • After Effects CS6 error: RAM Preview needs 2 or more frames to playback - any ideas please?

    Hi everyone,
    I'm running After Effects CS6 (11.0.4.2) on a MacBook Pro 2.8Ghz with 16GB RAM (Mac OS 10.9.4)
    As a test, I created a 3 and a half minute Sequence in Adobe Premiere CS6, and then imported this into After Effects CS6, and placed it on the AE timeline.
    This footage involves a couple of 1920x1080p footage movies, some psds and a large number of JPGs exported from two videos arranged as a sequence in two layers in Premiere, one on top of the other. So all in all for a Premiere / After Effects file I'd say it's reasonably heavy.
    I then did a RAM Preview with Multiprocessing switched off - the 3 and a half minute sequence loaded into RAM, taking about 1min 30seconds, and played back in realtime at 25fps. This worked fine with 3,4,5 and 6 GB RAM available to other applications in the Memory Preferences. All things considered I think this is quite good. I can make changes, reclick the RAM Preview icon and my changes load into RAM and it previews ok.
    My only 'complaint' is how long the RAM Preview takes to load up the whole thing.
    I've been reading up on Multiprocessing and decided to try this to see if I can speed up the time it takes my RAM Preview to load up.
    So I looked at some recommendations from Adobe and read information on various forums including this one.
    My settings in the Memory Preferences are currently
    • 6GB reserved for other applications
    • Reduce cache size when system is low on memory - unticked
    • After Effects Multiprocessing - ticked
    • Installed CPUs (processor cores) - 8
    • CPUs reserved for other applications - 6
    • RAM allocation per background CPU - 3GB
    • Actual CPUs that will be used - 2
    This combination takes about 25 seconds to load up my 3 and a half minute sequence which I thought was pretty amazing.
    I then pressed the stop button and then the play button - so now just playing the sequence briefly.
    And also added a new layer - into the timeline - just a simple shape.
    Then I tried a RAM Preview again.
    I found I could load up part of the sequence but not load the whole thing into RAM.
    I kept trying to get a RAM Preview and got this message
    "After Effects error: RAM Preview needs 2 or more frames to playback" which seems to prevent RAM Preview from working.
    Eventually I quit and restarted After Effects and the problem went away temporarily and then came back when I tried again.
    I tried various changes to the Memory Preferences - trying 3GB available for other applications. This gave 13GB of my 16GB RAM to After Effects.
    This made it take slightly longer for the After Effects error to appear but it still appeared.
    I tried ticking Reduce Cache size in the Memory Prefs  - the After Effects error still appeared, so having read this is supposed to make the issue better I now leave it untucked, but as far as I can see ticked or untucked, it makes no difference, the problem remains.
    I've since tried -
    Making 2,3,4,5 and 6 CPUs available for other applications.
    Changing the Background RAM allocation per background CPU to 0.75GB, 1GB, 1.5GB, 2GB and 3GB
    Lots of combinations.
    But in the end, I always get the "After Effects error: RAM Preview needs 2 or more frames to playback" error.
    It might take less or more time for the message to show up, depending on the combination of settings, but in the end I always got the same message appearing.
    And I notice that I can RAM Preview less and less of the timeline. i.e. it becomes more blue than it does green and will load in only a small section of the timeline as opposed to the whole thing.
    Reading further, I tried Edit > Purge > Image Cache and Edit > Purge > All Memory but still get the error message.
    I also tried ensuring there were no other applications running e.g. Safari or Chrome or Firefox. And certainly not Photoshop or Premiere etc.
    Reading even further, I tried two Memory management applications - 'Memory Clean' and 'Purge.'
    Neither has had any effect - the After Effects error still appears.
    Then I went back into the Memory and Multiprocessing Preferences.
    I unticked Render Multiple Frames Simultaneously. And now the RAM Preview loads the whole 3 and half minute sequence in entirety, taking about 1 and half minutes to do so. It's working as perfectly as if I'd just quit and re-opened the application.
    Then I went back into the Memory and Multiprocessing Preferences.
    I reticked Render Multiple Frames Simultaneously.
    The chose Edit > Purge > All
    And tried a RAM Preview again. It loaded up in 25 seconds, but then, as previously, the error message came.
    I tried Edit > Purge All - no effect.
    And I tried going into the Media and Disk Cache Preferences and clicked Empty Disk Cache - still the problem remains.
    I understand from my reading that After Effects CS6 11.0.2 was intended to fix this issue but I'm on 11.0.4 and as far as I can tell, I still have it - assuming it's the same thing.
    As far as I can see, not using Multiprocessing allows me to work without these errors but take a bit longer to load the RAM Preview.
    However I'd like to be able to use Multiprocessing as it seems it can potentially speeds things up quite a lot. I realise I could just not use it and AE would work, but I'd rather be able to make use of a feature of the software if possible, especially if it will speed things up and make optimum use of the my computer's hardware.
    I've downloaded a trial copy of After Effects CC 2014. I'm still testing it but as far as I can see the RAM Preview error appears in this version of AE as well, but can take bit longer to show up in my experience.
    Thanks everyone - if anyone has any thoughts or advice I'd appreciate hearing your opinions.
    Kind regards,
    John

    You need to have much more RAM reserved for other applications and more CPUs reserved for other applications. Your current settings are crippling your performance.
    Read these:
    https://blogs.adobe.com/aftereffects/2009/12/performance-tip-dont-starve-yo.html
    http://blogs.adobe.com/aftereffects/2010/03/performance-tip-dont-oversched.html
    After you have adjusted your settings according to the recommendations on those pages, restart your computer and try again.

  • After Effects CC (2014) MacPro Performance??

    I just installed the new After Effects CC (2014) on my 2013 MP with 2 D700s.  I am not noticing any significant difference from the previous version of AE.  GPUs are still showing as 2GB of VRAM (see below).  I dropped in a 5K (5120x2700) R3D clip into a 1080p comp, scaled to width and tried to move the playhead, let alone play and it is extremely sluggish (media is on a G-Raid).  Even at "low" debayer and 1/4 res I seem to max out at 20fps without ram previewing.  Mercury Transmit is off, both "Viewer Quality" options are set to "Faster".  Even with a 1080p ProResHQ file I can't get realtime playback without ram previewing.
    What I can do to fix this?
    "GPU Information"
    Fast Draft:
    Available
    Texture Memory:
    818.00 MB
    Ray-tracing:
    CPU
    (GPU not available - incompatible device or CUDA driver)
    OpenGL
    Vendor:
    ATI Technologies Inc.
    Device:
    AMD Radeon HD - FirePro D700 OpenGL Engine
    Version:
    2.1 ATI-1.20.11
    Total Memory:
    2.00 GB
    Shader Model:
    CUDA
    Driver Version:
    1.0 (5.0 or later required)
    Devices:
    Current Usable Memory:
    Maximum Usable Memory:
    System Details:
    MacPro 5,1
    3.5GHz 6-core
    32GB Ram
    AMD D700 GPUs
    OS X 10.9.2
    Single, 1920x1080 display connected.
    Any help is greatly appreciated.

    Tim,
    Thank you for the replies.
    Is this to say that to simply play a quicktime video file (no effects or adjustments made) in After Effects the expected behaviour is that it must be RAM previewed?
    This is how After Effects currently works. It hasn't changed in many years. You can initiate playback without RAM Preview (press spacebar), but the playback speed will depend on how fast the frames can be cached to memory for playback, and will very likely not be real-time except for the simplest of comps.
    This is exactly the change that I am looking for.  In my opinion, "the simplest of comps" would be things like "a comp with a QT file and no effects/adjustments", "an Illustrator file moving in the example of a credit roll".  Hopefully this will all be improved upon in future releases.  I am looking forward to seeing them.
    As per the After Effects blog post a few months ago about future improvements all that I (and I am confident that the majority of users will agree) would like to see is for After Effects to be significantly faster (think the improvement to the "search" feature in Premiere).
    We also want to make After Effects faster. As I mentioned, we are currently focused on performance-related improvements to After Effects. The blog post you referenced was written while we were in the middle of developing the After Effects CC 2014 (13.0) release, and beginning to think about our next release. A side note here: performance in After Effects includes both rendering performance and interactive performance; that is, how fast After Effects allows you to work.
    I will anxiously await these updates.  As a note: I feel that interactive performance is a higher priority than rendering performance.
    During the CC2014 release presentation on video there were multiple references to "not waiting for renders", except this is exactly what you have to do when working in After Effects.
    Can you be more specific about what context you saw this in? Can you provide a link? "Not waiting for renders" is a fairly generic statement, so context is important. It may have been used in connection with the new text templates feature in After Effects CC 2014, which allows faster workflows between Premiere Pro and After Effects, or with Dynamic Link in general. Otherwise, I need to know how that phrase was used in order to understand your perception of it.
    Yes, the context was always in relation to either dynamic linking with PPro, or Direct linking betweens PPro and SpeedGrade.  However, the overall impression I got was that Adobe's goal with the video applications was to improve the interactive performance so that users can focus more on being creative and less on waiting for the software.
    Could you please also address the issue of After Effects still recognizing the MacPro GPUs as having 2GB of memory instead of 12GB?
    We have a bug open on this and are investigating.
    Thank you.  I was really hoping that the 2014 release would fix this, but understand that it is likely quite complicated and there are many other improvements/bug fixes that the team is working on.  Are there any updates on when this expected?  Is this effecting performance or just simply the readout in After Effects' GPU information.
    I greatly appreciate you taking the time to address all of these concerns and am looking forward to the continued updates to the entire CC video suite.

  • Audio Problem In After effects cs6

    i have a very bad peoblem. i really need help. when i import my clip into after effects there is no audio whatever i do. i have tried ram preview and many other settings. my clip has sound when i play it itn windows media player and quicktime but not when it in after effects someone please help me i would appreciate it. also there is no speaker icon next to the clip like there usually is.

    theo aronson wrote:
    Thanks for all this feedback guys/gals. Indeed it works and plays back when I select the RAM PREVIEW TAB. Is there a way though to play back audio just with regular playback or do you always have to use ram preview when working with audio in AE? (forgive the novice question)
    RAM preview IS regular playback in After Effects. Spacebar is pointless (and I'm not even sure why it works at all). You have to remember, as Rick pointed out, that After Effects is completely different from an NLE.
    Now, if you want to just play the audio without having to render, you can press the decimal key (.) on your numeric keypad. During audio playback, you can press the * key on your keypad to leave markers. If a layer's selected, it'll leave layer markers and if no layer is selected, it will leave composition markers.
    As someone new to After Effects, you should really start here. The resources linked there cover all of the basic things you need to know about AE including how to preview. Getting a good foundation in the fundamentals will help you avoid much frustration in the future.

  • RAM preview doesn't save when using multiprocessing

    I'm running After Effects CC on a MacPro 2013. When I normally render a RAM preview, and I finish playing it, the green bar stays.
    When I switch to the multiprocessing feature for RAM previews, after I finish playing it, the green bar disappears.
    I have a large SSD global cache drive being used, so storage of the preview isn't the problem. There's plenty of RAM in the system (64GB). I've tried a number of different multiprocessing settings, and even if I only use 2 processors for RAM previews, they won't save after I play them.
    Is this just the way RAM previews work with multiprocessing, or can I change some settings to fix it.
    Thanks!
    Jerry MacKay
    Littleflick Pictures

    Here's a shot of my current settings. I tried a number of other settings, with different numbers of processors and allocated RAM. But every time I enable multiprocessors for RAM previews, I get the same result (the RAM preview works, until I stop playing it...then the rendered frames are deleted).

  • After Effects will RAM Preview not in real time

    Hi, we have 3 adobe After Effects CC up to date here, we are working on a 60fps project in HD 1080. Nothing crazy.
    We have 20 Gigas of ram. Mac OS 10.8.5 octo core 2011. ATI Radeon HD 5870 1024 Mo. SSD disque crucial m500 256 gigas.
    We have a lot of problem with Ram Preview. (on every project)
    Everything works fine until, we don't know why, the ram preview is getting not realtime, like 30fps or under.
    Sometimes purge memory do the trick but not always.
    We need to reboot and it works again, but few minutes.
    We made a test on CS5 and it works well realtime, but same problem on CS6.
    I tried to delete all the preferences to check but no difference.
    We are working with nfs network account but i always redirect disk cache to local disk (set to 20 gigas) and also media conformed cache (database and cache)
    We are getting mad, it's really hard to work that way, rebooting each time.
    Maybe an issue with Global performance cache introduced in CS6 ?
    It's not a footage/project issue because the entire project (a blend of tiff, png, prores422) can be played 120 frames/sec without any problem on after CS5, after CS6 (when it works), CC (when it works).
    The problem is when working on project, changing layers, adding effects, After CC starts not be slow and not realtime using Ram Preview.
    Also, when we are previewing, a lot of ram is not used, it only uses like 20% of the ram.
    We hope for a nice patch very soon ....

    60 fps is a very high frame rate not usually supported. If your footage is shot at 60i then it is probably 29.97 fps when converted to progressive video. If the footage is actually 60 fps then you will be better off, and by better off I mean more folks and streaming services will be able to view your video at the proper speed.
    So my recommendation is to first determine your audience and then set up your comp appropriately. In all my years in the business I have only delivered one high frame rate project and that was 48 fps.
    The other thing I would recommend is to optimize your system for AE. That does not necessarily mean throw all your available ram and processors at the app. There are some good recommendations here: Optimizing After Effects Performance

  • RAM Preview issue

    Hi,
    I'm wondering if anyone has seen this or can provide some direction for further investigation. This is on a new Mac Pro on which I have just installed FCS
    In some projects the RAM preview has no effect on playback performance. After generating a RAM preview, the project will play at the same speed (say 2 fps) and as soon as I pause playing, the green progress bar that indicates project is loaded in RAM disappears or becomes fragmented - without modifying the project in any way. When this happens it also becomes nearly impossible to do additional editing as every simple task (as simple as resetting the play range) can result in the spinning beachball. There was a recent thread on RAM preview issues (http://discussions.apple.com/thread.jspa?messageID=12215113&#12215113) but it appears the problem there was due to a long HDV project. The projects I experience this on generally have a lot of particles or replicated elements, but are standard 720 x 486 resolution projects lasting less than 10 sec. System memory usage is relatively small, less than 4 GB.
    These issues arise on a recently purchased MacPro (3.33 GHz 6-Core, 16 GB RAM, ATI 5870). The boot disc is an OWC SSD, and user folders, scratch, etc are on separate hard drives. I installed the operating system on the SSD using the installation disc, and have manually installed all my programs from their original discs. (I initially used migration assistant to bring over applications, but that failed with some applications, so I wiped clean and started over). There have also been some past threads on how different hardware configurations can affect performance, but I don't seem to be doing anything abnormal here.
    What I have done:
    Tested ram using memtestosx
    Verified memory usage through activity monitor. The projects I have tested on use up less than 4 GB of system memory
    Before each test or comparison I reset preferences.
    I do not have this flakey behavior with an older MBP (17" 2.93 GHz Core 2 MBP with NVIDIA 9600) running the same OS (10.6.4) and motion version (4.0.3). Running the same project on the MBP will take longer for the RAM preview to complete, but when it does, the project plays at full frame rate.
    The upgrade to a MacPro was mainly for other CPU and RAM intensive applications unrelated to video or graphics, but I expected motion to show a nice performance boost over the MBP on this new machine. Anyhow, any insight or direction for further investigation that I should pursue will be appreciated.
    Thanks.

    I tried your project (nice, BTW), and yes, 20,000+ particles take some time to render. However, when I did a RAM Preview, I had no problems - after render it played at full speed.
    UNTIL...
    I selected the emitter. Then playback went to the pre-RAM-Preview speeds. As soon as I turned off overlays or made sure the emitter was not selected, the playback instantly sped back up to full speed. I believe this is because Motion needs to image the constantly changing outline of the emitter. This means it needs to be re-drawn every frame after Motion determines the extent/size of the 20,000 particles on their random journey.
    I think this is backed up by the fact that near the end of your project, there are only a few particles to keep track of and the playback appropriately speeds up. Also, CPU usage vastly increases when I turn on the overlays.
    Moral of the story? To ensure the quickest possible playback, turn off overlays (⌘/) or ensure that something like a particle emitter is not selected during playback.
    Patrick

  • RAM preview is always zoomed in

    This is my first day trying to use after effects. Whenever I use RAM preview, the preview is zoomed into something like a 30 pixel square So, I exit the preview move zoom in the composition panel away from "fit", then back to "fit" and preview and it renders the entire preview. Then if I render again it's zoomed into a 30 pixel square, then I do the back and forth thing with zoom, over and over.
    Do you know what I could have done that makes it do this? I want it to display the entire area not be zoomed into  a grid of giant pixels.

    First try resetting your workspace. You'll find the option at the bottom of the workspace menu. Second, reset the Preview Panel options by clicking on the little menu icon at the top of the Preview Panel tab. If neither of those steps work then delete your preferences file by pressing and holding Ctrl/Cmnd + Aat/Option + Shift as you click on the program icon to open After Effects. If that doesn't work tell us the version of AE you're using down to the last decimal point and your OS and show us a screenshot of your composition with all the properties of all the layers in question revealed by selecting the layers in the timeline and pressing the U key twice.

Maybe you are looking for