Using the Flex SDK
Is it possible to install and use the Flex SDK without using
FlexBuilder?
If so, which IDE(s) could one use the SDK with and where
would one get those IDE(s)?
You can use any text editor to write mxml and/or as files and
use the compiler(s) that are included with the SDK to compile to an
swf (on the Mac, TextMate is excellent).
You can use the SDK's in conjunction with Flash Develop and
the FDT plugin for Eclipse, which both are IDE's for AS
development.
Similar Messages
-
For pure AS3 development do we still need to overlay the FLEX SDK?
Hi Guys
I've found this whole SDK overlay business a mess and very confusing. I've found this document
http://www.adobe.com/devnet/air/articles/ane-android-devices.html
which states
"The distribution of the AIR SDK with ASC 2.0 is for pure ActionScript development only. It should not be combined with an existing Flex SDK.
To support Flex application development with newer versions of the AIR SDK, an AIR SDK overlay distribution that does not include ASC 2.0 needs to be overlaid over the Flex SDK bundled with Flash Builder 4.7."
So if we are doing pure AS3 development there is no longer any need to do any 'overlaying' of one SDK Folder onto another. We just need to get the latest AIR SDK with complier ( http://www.adobe.com/devnet/air/air-sdk-download.html )
We should then update the AIR SDK if using Flash Builder via ( http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder. html ) (Note it still uses the term 'overlay' but you are not really overlaying but replacing).
Is this conclusion correct. Do we just need the SDK with the new compilier and nothing else ?
Can someone from Adobe confirm please ?
Thanks
PS - I've asked this question on the Flash Builder Forom but there's been no response.Yes, that's correct, for pure AS3 development you need not use the Flex SDK overlay. For this you should use asc2 compiler available at http://www.adobe.com/devnet/air/air-sdk-download.html . Also below are step to overlay your AIR SDK with Flash builder 4.7
1. Exit Flash Builder.
2. Back up the AIR SDK availabe at Application/FB4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/ by copying the entire directory and rename it to something AIRSDKversion. Now, you have two folder AIRSDK(default one) and AIRSDKversion(copied one).
3. Download the appropriate AIR SDK file for your operating system e.g. http://www.adobe.com/devnet/air/air-sdk-download.html unzip and save it on your MAC OS X.
4. On Terminal, run the below command
sudo ditto /path/air3-8_sdk_sa_mac /Applications/Adobe\ Flash\ Builder\ 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK
/path/air3-8_sdk_sa_mac -> path where you downloaded the AIR SDK
/Applications/Adobe\ Flash\ Builder\ 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK -> path where you overlay the new AIR SDK
5. (Optional) To access the new AIR 3.8 APIs, update your application descriptor file to the 3.8 namespace.
To update the namespace, change the xmlns attribute in your application descriptor to: <application xmlns="http://ns.adobe.com/air/application/3.8">
6. (Optional) To ensure that the output SWF file targets SWF version 21, pass an additional compiler argument: -swf-version=21.
Hope this will help.
Regards,
Nimit -
Do I need flash builder 4 to work with the flex sdk?
Is it necessary to use flash builder 4 to work with the flex sdk?
Can you build apps just using the open source flex sdk. If so are there tutorials and books on how to do so?
Thanks in advance for your help.No, you don't need Flash Builder to use the Flex SDK. If you download the SDK and unzip it, you'll find a 'bin' directory that has the mxmlc compiler in it. You can compile Actionscript or MXML files using that.
./mxmlc MyFlexApp.mxml
If you are building an AIR application, you will use amxmlc
./amxmlc MyAIRFlexApp.mxml
Then, launch your AIR application using adl
./adl.exe MyAIRFlexApp-app.xml
Hope this helps,
Joan -
Any tutorials on how to use the daily build of the Flex SDK to create Flash Player 10 content?
Is there a tutorial on Adobe on how to use the daily build of
the Flex SDK to create Flash Player 10 content?The approach you take might depend on a few things, but it boils down to using mouse interactive coding to trigger whatever effect you eventually realize. The code you use will depend on the version of Actionscript you plan to use.
You could make this as a movieclip that is normally stopped at its first frame and when you mouseover or click the movieclip, it animates along its own timeline to its enlarged state. If the thumbnail is very small and the larger version is substantially larger, and both need to be clear images, this might be the better approach.
If this only involves enlarging something, you could also probably realize it just using Actionscript Tween coding rather than timeline animation. -
Using Eclipse project definitions to build the Flex SDK
It would be great if someone from Adobe could post on the recommended usage of the Eclipse project definitions in the development/eclipse/ subdirectory of the 3.0.x trunk distribution. I would like to debug some compiler modifications that I am working on.
I saw Peter Farland demo this setup at 360Flex, but was unable to capture all the details of the Eclipse configuration that he discussed in his talk.
thanks!If you go to the framework project’s properties, there is a section called Flex Library Compiler, you want to use a specific flex sdk (add a new sdk which points to the trunk, and use that) — you are probably building /against/ the wrong sdk, right code, wrong compiler.
- Jono
From: Ben Clinkinbeard <[email protected]>
Reply-To: <[email protected]>
Date: Thu, 3 Apr 2008 12:56:01 -0700
To: <[email protected]>
Subject: Re: Using Eclipse project definitions to build the Flex SDK
A new message was posted by Ben Clinkinbeard in
Developers --
Using Eclipse project definitions to build the Flex SDK
Sorry, I'm not following. My SDK project is from the trunk.
Thanks,
Ben
On Thu, Apr 3, 2008 at 3:32 PM, Jono Spiro <[email protected]> wrote:
A new message was posted by Jono Spiro in
Developers --
Using Eclipse project definitions to build the Flex SDK
Try changing the sdk for the framework lib project to trunk (you'll need to add a new flex sdk, name it whatever you want) -- it's in the project properties. It's using the wrong compiler.
- Jono
From: Ben Clinkinbeard <[email protected]>
Reply-To: <[email protected]>
Date: Thu, 3 Apr 2008 05:13:43 -0700
To: <[email protected]>
Subject: Re: Using Eclipse project definitions to build the Flex SDK
A new message was posted by Ben Clinkinbeard in
Developers --
Using Eclipse project definitions to build the Flex SDK
I am running FB on top of Eclipse 3.3.2.
<http://3.3.2.> <
<http://3.3.2.>
http://3.3.2.> I checked out the whole SDK trunk and can build the main ant task with no errors. I used the instructions mentioned above to create a Flex framework library project and thats where the error comes in. (I had tried to manually build a framework project a few times and it was a nightmare.) I would probably prefer to work on the 3.0.x branch/tag as I hope to submit a patch or two but saw Joe mention that the project defs only existed in the trunk.
Searching Google for the oem error turns up lots of links about projects that had assets deleted and the build got confused but following the instructions on how to fix proved unsuccessful.
Thanks,
Ben
On Thu, Apr 3, 2008 at 1:45 AM, Jono Spiro <[email protected]> wrote:
A new message was posted by Jono Spiro in
Developers --
Using Eclipse project definitions to build the Flex SDK
I always forget what that error means when it comes up -- though it's been ages since I've seen it last, literally.
Joe: Since you mention Java 1.5, I'm guessing the errors are in the asdoc package? Those should be turned off (read: turned into a warning) -- Eclipse is a little too persnickety about that particular error. There's a preference for this in the Java section under warnings and errors. It's turned off in the trunk dev projects. Otherwise, you should be able to run the compiler directly with no problems (okay, one more caveat: there's a class loader issue with the OEM, fixed in trunk if you look for my Java 1.5 checkin).
Ben: What is your setup? What are you building (Ryan mentions trunk, Joe mentions 30x), which Eclipse, which dev projects, did you build the sdk from the commandline first, etc.?
Cheers,
Jono
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'Use minimum version required by the Flex SDK' setting question
Hi,
Can someone explain why after downloading the latest stable Hero SDK (build 19786), which only has fp10.2 support in the framwork/libs/player directory, would the 'Use minimum version required by the Flex SDK' build property still tell Flash Builder to build for fp10.1?
In my flex-config.xml file from this new SDK, I see the target-player attribute is set to 10.2. Is there a bug in burrito that would fail for that value to be used?No. That should work. Builder also reads the minimum value from flex-config.xml.
Just to check - you added this as a new SDK in Preferences -> Flash Builder -> Installed Flex SDKs and either made that the default SDK or changed the project to use the new SDK, right? -
Revision: 762
Author: [email protected]
Date: 2008-03-10 07:44:49 -0700 (Mon, 10 Mar 2008)
Log Message:
-update the 3.0 branch to use build.properties to create the flex-sdk-description.xml
Modified Paths:
flex/sdk/branches/3.0.x/build.properties
flex/sdk/branches/3.0.x/build.xml
Added Paths:
flex/sdk/branches/3.0.x/collateral/en_US/flex-sdk-description.xmlBy the way, simply adding the quotes around the lexical names in the sql statement doesn't work. That causes the lexical references to be ignored as simple string values:
SELECT
'&FLEX_GL_BALANCING_APROMPT' alias_gl_balancing_aprompt
,'&FLEX_GL_ACCOUNT_LPROMPT' alias_gl_account_lprompt
,'&ACCT_BAL_LPROMPT' alias_acct_bal_lprompt
FROM dualI turned on statement-level debugging via xdodebug.cfg and saw how it compiled the lexicals. By replicating the call to apps.fnd_flex_xml_publisher_apis.kff_segments_metadata that I found there, I was able to hack together a workaround for this issue.
Please point me to a better way of doing this if possible, as I had to GRANT EXECUTE on this apps package to my custom code schema. Is there a better lexical/flexfields reference than the XML Publisher documentation?
Here is the call I made in my before-report trigger:
--set ACCT_BAL_LPROMPT flexfield segment metadata lexical
begin
apps.fnd_flex_xml_publisher_apis.kff_segments_metadata(
'FLEX_ACCT_BAL_LPROMPT',
'SQLGL',
'GL#',
101,
'GL_BALANCING',
'Y',
'LEFT_PROMPT',
c_FLEX_ACCT_BAL_LPROMPT
end; -
Tracing references in the Flex SDK
I work with Flash Builder on a daily basis and I find great value in "Find reference (Ctrl+Shift+G)" and "Open declaration (F3)". In Flex SDK 4.6.0 I was able to find references and open declarations not only in my own projects but also in the SDK files which I find valuable for various reasons. Using Apache Flex SDK 4.11.0 Flash Builder seems to have lost this ability: Open declaration works half the time and most often navigates to the wrong place in the file, and Find references does not work with SDK files at all. I have tried with both Flash Builder 4.6 and 4.7.
By tracing references in the SDK I mean working with the files accompanying the compiled Flex SDK (ie. C:\sdk_location\framework\projects\project\src\).
Any ideas how I can make Flash Builder help me browsing the SDK again?
Details:
My project compiles with both
Apache Flex SDK 4.11.0
Flex SDK 4.6.0
I can use Find references in my own project.
I can use Find references in Flex SDK 4.6.0.
I can't use Find references in Apache Flex SDK 4.11.0.Change to the Flex bin directory and use mxmlc like this:
mxmlc path/to/my/App.mxml
This should create a SWF file that you can then run. If you
plan on posting the app somewhere, you'll probably want to create
an HTML wrapper. You can use the wrappers in the html-templates
directory.
For more info on using mxmlc, see the online help (type
"mxmlc -help list") or look in the Compilers chapter of the
Building and Deploying book. For more on using the wrappers, look
in the wrappers chapter of the same book.
hth,
matt horn
flex docs -
Revision: 16929
Revision: 16929
Author: [email protected]
Date: 2010-07-15 07:38:44 -0700 (Thu, 15 Jul 2010)
Log Message:
Add a class that will register the required class aliases in the event the mxml compiler generation [RemoteClass(alias="")] code is not called because an application does not use the Flex UI framework.
Add a reference to this class in the RPCClasses file so it always gets loaded.
QE notes: Need a remoting and messaging regression test that doesn't use Flex UI.
Bugs: Watson bug 2638788
Modified Paths:
flex/sdk/trunk/frameworks/projects/rpc/src/RPCClasses.as
Added Paths:
flex/sdk/trunk/frameworks/projects/rpc/src/mx/utils/RpcClassAliasInitializer.asGreat exercise to document the problem like this. It got me thinking about how an app with modules would be different from an app that does not use modules. Solution: I moved the dummy reference of PersonPhotoView out to the main application file (as opposed to being inside the module) and it worked. I've probably been lucky not to have experienced this problem earlier, because for most other entities I have an instance attached to my model which is linked / compiled with the main application.
-
[svn] 1531: update the flex-sdk-description to 3.0.1
Revision: 1531
Author: [email protected]
Date: 2008-05-02 08:38:50 -0700 (Fri, 02 May 2008)
Log Message:
update the flex-sdk-description to 3.0.1
update the manifest variables so the versions will be in sync with the description file
bug: https://bugs.adobe.com/jira/browse/SDK-15416
Ticket Links:
http://bugs.adobe.com/jira/browse/SDK-15416
Modified Paths:
flex/sdk/branches/3.0.x/build.propertiesHi,
Have you tried updating to Flex Builder 3.0.2 and then using Flex SDK 3.5?
Updates are available here: http://www.adobe.com/support/flex/downloads_updaters.html#flex3
Alternatively, Flash Builder 4 also provides full support for Flex SDK 3.5.
Thanks,
Andrew
Senior Product Manager, Flash Builder -
HELP Installing the Flex SDK?????Step #4
I am using windows vista (32) and I just downloaded and
installed the newest jdk to program files.
Now, I have no clue how to define java_home/bin directory in
the system path. *Install the Flex SDK - Step #4
Can someone give me step by step details how to this? I've
never used Java or Flex.Right now (automatically, without tampering with anything),
the system variable I have is:
Variable: Path
Value:
%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;C:\Program
Files\Common Files\Adobe\AGL;C:\Program Files\QuickTime\QTSystem\
The instructions I am using are at:
http://www.adobe.com/support/documentation/en/flex/3/releasenotes_flex3_sdk.html#installat ion
I need to get this right, fast, without screwing up my
system. I am nervous about that.
Please continue to support me on Step #4 -
Revision: 1190
Author: [email protected]
Date: 2008-04-11 07:06:59 -0700 (Fri, 11 Apr 2008)
Log Message:
Clean the flex-sdk-description.xml during the clean stage of the build so the build starts from a "clean" state.
-Set the antTasks.compiled property if the flexTasks have already been compiled to avoid having a failure when calling ant main checkintests package
Modified Paths:
flex/sdk/branches/3.0.x/build.xmlSomewhere in your pom.xml where you are configuring your build dependancies there will be a line <scope>caching</scope> this line is configuring the build to use a flex runtime shared library. This line is generating the error because caching is not a valid dependancy scope in maven 3 however mojos uses it anyway. There was a defect opened against flexmojos; I've linked it below. Froeder's response to the issue was that it was not fixable, that the warning is expected and that we'll have to live with it for now.
https://issues.sonatype.org/browse/FLEXMOJOS-363?page=com.atlassian.jira.plugin.system.iss uetabpanels%3Achangehistory-tabpanel -
I am new to flex. I understand that SDKs are availablefor
many languages. I do not know what a SDK is for? Could you take a
bit of time and tell me "what is the flex sdk".It's a software development toolkit for creating applications
written in the flex language that run on the flash runtime.
Similarly there's a Java SDK for creating Java apps, ditto for
C/C++, groovy, ruby, and the list goes on and on...
SDKs generally include a compiler or interpreter, a set of
libraries that provide some generally useful capabilities (e.g.,
math operations, string operations), and possibly some useful tools
such as debuggers.
Cheers,
Rich -
Welcome to the Flex SDK Forum! Please use this forum to ask
questions, discuss, and share feedback with other Flex SDK
users.how can I create a design in this pattren in adobe flex4.0 ? the link is ): http://examples.adobe.com/flex2/inproduct/sdk/flexstore/srcview/index.html. I am using a trail version of flex 4.0 version.please help me by giving all the steps? I need only the outer design and css ?
-
How can I find out the screen size of the users moniter using the Acrobat SDK?
How can I find out the screen size of the users moniter using the Acrobat SDK? I need to know how much sreen real estate that is available on the users moniter. Is there some call that I can make from the SDK to discover the maximun X and Y coordinates?
Thanks,
GregoryCurrently, I am testing on multiple moniters and it is defaulting to the moniter designated as the #1 moniter. For our purposes, this is acceptable. Once the two documents have loaded, the user can move and re-size at will.
Gregory
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