V Plus - Audio format is not suppor

Just got my Zen V Plus today and finally got the computer to recognize it. I upgraded the firmware and reset it, then copied some songs to it. The first folder I copied was a CD I ripped, mp3s@320. They were all ripped at the same time off the same CD with the same program(freerip). For some reason, on about /3 of the songs I put on it, it says "Audio format is not supported". I tried reformatting it and copying them back over and I still have the same program. I also tried putting some other CDs on it. The same thing has happened to a few songs on every album so far... I'm going to try and get a hold of tech support, but they're closed today and thier email support is crapped out. Anyone have any ideas on why its doing this?

Problem solved for me. Found .0.03 firmware available from link at nomadness.net (http://www.nomadness.net/modules.php...rticle&sid=980).

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  • Some advice on audio formats and converting tracks

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    In general, the higher the input quality, the higher the output quality when 'stepping down'. Therefore an .AIFF track converted directly to 128kbps 'lossy' will sound better than a 256kbps track re-compressed to the same 128kbps.
    .MP3 - a standard audio compression format that has been around for many years. Common everywhere, and supported by virtually all contemporary music players. The codec has been improved so that modern MP3s sound markedly better than earlier versions. +1 minute @ 128 kbps = approx 1MB.+
    .AAC - a superior codec to MP3 (though the quality gap has narrowed), which has been chosen by Apple as the iTunes format of choice. Nowadays, a track at 128 kbps .AAC will sound around the same quality as the same track at 160 kbps MP3. +1 minute @ 128 kbps = approx 1MB.+
    .WMA - Windows' own proprietary lossy codec. It seems to have a bright and sparkly sound compared to MP3, but lacks a decent 'bottom end', i.e. the bass tones are somewhat lacking. Not supported by iTunes. (Can be played using VLC).
    .OGG - the open standard Ogg Vorbis format, often held to be superior to MP3 but little-used and therefore not supported in many platforms and players, including iTunes.
    When considering which format to use, the most important things to remember are
    1. how will these tracks be played back? (on a hi-fi? an iPod? expensive earphones?)
    2. the quality will depend finally on the judgement of the listener (some ears are better at telling small differences in quality than others)
    3. how much space is available to store (and expand) the music library?
    As for quality, a good way to decide is to "audition" different formats. Using one CD track known to you, try importing it at several different formats and bit rates (using iTunes Preferences). Then just play them, see which sounds best to you. In this way I came to decide for myself that AAC @ 256kbps was the best for me +(1 minute = approx 2MB).+

    The Windows version of iTunes supports importing of WMA files, converting them to one of the other formats. Mac iTunes offers now support of WMA files at all.
    Good point - and if I knew more about iTunes on Windows I would amend that and post a different version of the article in their forum.
    I accept the point about .WAV files being used also for compressed formats but didn't want to make it too complicated; the most common use for .WAV I believe, is full quality audio.
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    _*Difficulties in lossless compression of audio data*_
    +It is difficult to maintain all the data in an audio stream and achieve substantial compression.+ +First, the vast majority of sound recordings are highly complex, recorded from the real world. As one of the key methods of compression is to find patterns and repetition, more chaotic data such as audio doesn't compress well. In a similar manner, photographs compress less efficiently with lossless methods than simpler computer-generated images do. But interestingly, even computer generated sounds can contain very complicated waveforms that present a challenge to many compression algorithms. This is due to the nature of audio waveforms, which are generally difficult to simplify without a (necessarily lossy) conversion to frequency information, as performed by the human ear.+
    +The second reason is that values of audio samples change very quickly, so generic data compression algorithms don't work well for audio, and strings of consecutive bytes don't generally appear very often. However, convolution with the filter [-1 1] (that is, taking the first difference) tends to slightly whiten (decorrelate, make flat) the spectrum, thereby allowing traditional lossless compression at the encoder to do its job; integration at the decoder restores the original signal.+
    +Codecs such as FLAC, Shorten and TTA use linear prediction to estimate the spectrum of the signal. At the encoder, the estimator's inverse is used to whiten the signal by removing spectral peaks while the estimator is used to reconstruct the original signal at the decoder.+
    This seems to imply that even Lossless codecs make changes, but it IS a very complex subject. If I could still edit the main article I would remove that bit about AL losing information.

  • Best audio format for recording speech?

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    I finally found something:
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