Vanishing point for camera matching: any chance it's been tuned up to function?
I've been trying to use the VP tool in CS5 to do some camera matching work for 3dsMax. The potential is huge - it is really intuitive and fast to set up in Photoshop, but the exports never seem to work right. The cameras do not line up properly when loaded into Max, or the planes are all over the place (upside down etc) and it only seems to export one grid, no matter how many I've made in VP.
It's a great tool for quick fixes inside Photoshop, but exports seem largely useless right now - so wondering if this is something that is getting a tune-up for CS6, or has anyone figured out how to get something more functional out of CS5?
/b
I should have been more clear: the *expot to 3ds* funcion does not work as designed. I agree VP works well within Photoshop, but why have an export option at all if it is not meant to be useful in other 3D programs? In any case, reference measures are not critical to the process as long as things are kept consistent, and in fact you can enter a base measure in VP too (although it's of limited value without knowing what the units of measure are, or being able to adjust them).
I'm aware of Syntheyes and the tools within Max, but VP offers a very simple and effective way to do this if only it could output a 3DS that actually matched what you see in Photoshop. Clearly it's able to generate the required data to make it work within there - it really just looks like somethign with the export/conversion rather than the core algorithms etc.
/b
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Hi Everyone,
I've scoured the forums, as well as external sites, but not finding a solution.
Tried tech support, their ideas didn't pan out. Would greatly appreciate some guidance.
Every time I try to use VPE, the resulting mesh is fine (the dxf), but the PNGs
do not match the drawn planes at all.
For example, I'll use a file from wikimedia. (all images re-compressed for the forum)
I draw the right wall, make sure it is blue, then pull the floor.
Pull the floor and the left wall.
Pull the back ground (hard to see in the compressed image, but it is there).
Pull the ceiling.
The completed planes. Right wall was drawn, remaining were each
pulled out the of the previous plane. All blue. Entire image is covered.
Importing the VPE into After Effects CC. Note the wonky textures.
Here are the actual textures (original PNGs compressed into JPEG for posting).
This is the background piece, note how the section of the image doesn't align at
all with the plane I drew.
Hope this issue is clear to all. The mesh looks fine to me, just the PNGs are off.
I've successfully used the Vanishing Point filter extensively in previous versions of Photoshop.
I'm currently using Photoshop CC on OSX 10.8.4 running on a 15" PowerBook Retina.
I've tried the following to no avail:
differing JPEGs
drawing the floor first
drawing the first surface counter-clockwise and clockwise : )
ensured all planes are blue
disabled graphics acceleration under prefererences
completed uninstalled Photoshop and reinstalled with clean performance/preference settings (did not import any previous settings).removed the "Adobe Photoshop CC Settings" folder as well.
Tried exporting a DXF, again mesh looks great, textures are wrong.
Ideas are appreciated because right now, I'm stuck : )
System Info below:
Adobe Photoshop Version: 14.0 (14.0 20130423.r.221 2013/04/23:23:00:00) x64
Operating System: Mac OS 10.8.4
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Processor speed: 2600 MHz
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Memory used by Photoshop: 70 %
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OpenGL Version: 2.1
Video Rect Texture Size: 16384
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Display: 1
Main Display
High DPI Monitor
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Video Renderer ID: 16918087
Video Card Memory: 1024 MB
Serial number: 90970592741803664300
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Kuler
Adobe Exchange
Installed TWAIN devices: NONEGOT IT!!!!
After we eliminated Adobe settings, and the software, I started wondering what's outside that could be affecting VPE.
It's the resolution of the screen! I have a MBP Retina.
Using SetResX, I cranked the resolution of my screen from the default retina 1440 x 900 to the hardware's native res of 2880 x 1800.
THIS FIXED IT.
The resulting PNGs from the export perfectly match the planes (DXF Mesh).
So, I'm asserting that there may be a bug in the current release of PS CC where it is not compatible with the default retina resolution on the MacBook Pro. -
Vanishing Point Exchange - How to place the camera ?
When I import a .vpe file into AE, I'm given a "custom" camera with an un(real)worldly focal length, and six-figure position and zoom values. My 3D scene is in extreme close-up.
My intuition is to give the camera a 35mm preset, set the zoom in real-world terms (I know,... I'm not in the real world anymore, Toto) and then move the camera position to my required start point.
I've been trying this, with multiple variations, all day and am getting nowhere - whatever I do results in either correct geometry at an unusable distance, or a nicely composed frame with unacceptable geometry. (I got lucky once early this morning - but have since been unable to repeat the result).
A question to those who, unlike me, know what they're doing: How should I go about this ??
Thanks !That's
brilliant - thank you so much. This points the camera squarely at the
front vertical plane (in the real world terms of my scene, the end wall
of the hall). I'm no longer lost in space.
I then change the
camera Position Z-axis value to bring the camera closer to this plane
and ... Uh oh! the other four planes (side walls, floor and ceiling)
become stretched into a streaky blur. Where did I go wrong ?
If you want to post a screenshot, feel free to do it.
I suspect what you are seeing is a limitation for textures extracted from planes which have wild perspective shifts. When planes are more perpendicular to the "real" camera, the less actual texture information in the original, especially as pixels go further away from the camera. Zooming/orbiting with a 3D camera just makes this much more obvious So, there are some real world limitations when navigating pictures turned into 3D scenes in this way.
In clarification ... My final output is a QuickTime movie played from hard disk to a video projector. I work to a frame size of 1400 x 1050 pixels to match the SXGA+ native resolution of my preferred projector (avoiding rescaling and loss of resolution in the projector). The size of my AE Footage image (in this case) is 5139 x 5433 to allow me to move my 1400 x 1050 frame around the footage to simulate camera movements. In the case of the "dolly in" towards the wall in my .vpe 3D set, 1400 x 1050 original pixels is the extreme limit of the movement beyond which I cannot go without interpolation and loss of resolution.
So to rephrase my question, with apologies for lack of clarity first time around, what would be a realistic limit to the pixel count of my footage image given the limitations of my system: 2.26GHz Quad-Core, 16 GB RAM and fast RAID ?
There should be no problems in such a case. In any case, just leave a couple of CPUs free in Memory and Multiprocessing, so that the other instances have more memory available to them.
(I've just ordered CS4, even though CS3 is more than adequate to my "aesthetic" needs, as I believe it offers better management of multiprocessing – and in the hope it will make my OpenGL problems go away.)
Multiprocessing in CS4 should be better, not worse. Sometimes "better" means taking a more conservative approach
In CS3, MP was more an "all or nothing" kind of thing, even if people used a buried text preference to turn off some cores. There are now officially supported management options for users. -
Camera Matching Profiles for the Olympus E-3
Lightroom provides 24 camera matching profiles for Canon, 21 for Nikon, 3 for Pentax and a single one for Leica but not one for any fourthirds camera. Olympus in particular is conspicuous by its abcence. Might I encourage Adobe to give this serious consideration. I believe in principle Lightroom to be a superior product to that offered by Olympus but until Adobe shows a willingness to support Olympus many dedicated Olympus users, and dedicated we are, will opt for alternative products. To dispel and doubts about the level of interest and dedication in fourthirds, you have only to look at the activity on the fourthirds forum http://forum.fourthirdsphoto.com/ .
As an aside, I know many cameras have gone into space but check this out http://www.olympus.com.au/images/stories/pr0902002.pdf . The Olympus E-3 is going to do a tour of duty at the International Space Station later this year. This must count for something. I would have thought it desirable to be associated with such a camera.
Perhaps I'm wrong and action is already underway to correct the situation. If so, is there any indication when these profiles might be available?
Bob TrlinPoint taken guys. There seems to be little interest in LR camera matching profiles in the Oly camp plus a tad of frustration. They seem to favour a broad mix of products. I might have to take another look at Olympus Studio 2 myself. Thanks anyway.
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Custom keyboard shortcuts for Liquify and Vanishing Point filter interfaces in Photoshop CS4?
Is there a way to set custom keyboard shortcuts for Liquify and Vanishing Point filter interfaces in Photoshop CS4? When I change my keyboard shortcuts preferences for Photoshop, they don't change for these filter interfaces. Is there another way?
what is the problem ??
I tried to change the shortcut for the Vanishing Point and Liquify from
Edit -> keyboard shortcuts(button) -> keyboard shortcuts (tab) -> filter (tab)
and you will find these filters :
double click on it and make a new shortcut
but it MUST be Ctrl + (any letter) or you can make it Ctrl + Alt + (any letter)
but if you made it just one lettre like S for example
you will can't make a shortcut.
hope I understood what you ment ??? -
Best practices for using Vanishing Point tool?
Hi All,
I'm wondering if anyone can give me some guidance on using the vanishing point tool...
Basically I've tried using the vanishing point tool (in PS CC) on a couple of projects and it always takes me a hell of a lot of time, mainly fiddling around to get the correct proportions.
A perfect example is a project I'm working on today, I have an exhibition stand which is pretty straight forward, all flat, rectangle surfaces. I have the correct dimensions from the supplier of the exhibition stand which I've designed the artwork to scale. Now when I try to apply the artwork to the relevant sections of the stand using the vanishing point tool, the artwork stretches then I have to resize it but each time I resize the artwork it seems to get dissorted and the artwork now looks poor quality and there is loads of space above and below the artwork. This is really puzzling me.
I've seen a design from another company and they have applied the artwork to the stand with no problems by the look of things, it looks crystal clear so I'm obviously doing something wrong.
If anyone could point me in the right direction, which I understand could be difficult to do because it's hard to determine what I'm doing wrong just from this post. Therefore any tutorials that throughly explain how to effectively use the vanishing point, would be very much appreciated.
Thanks for your time
JamesHi Richard,
If you need to configure dynamic pricing that may vary by tenant and/or if you want to set up cost drivers that are service item attributes, you should configure Billing Tables in the Demand Management module in 10.0.
The cost detail functionality in 9.4 will likely be changed to merged with the new pricing feature in 10.0. The current plan is not to bring cost detail into the Service Catalog module. -
Windows 8 error "product key does not match any of the Windows images available for installation"
Hi Experts
My HP Pavilion laptop came with window 8. I made the USB recovery for windows 8 using hp recovery manager. My windows was corrupted, while I was trying to install windows 7 in dual boot.
I used above USB recovery to restore factory default. But every time it is giving me error "HP Recovery Manager Failed error code = 0xefffff08"
Then I downloaded the OEM ISO mage for windows 8 and tried to do the clean install but now installation process is giving me error "The product key entered does not match any of the Windows images available for installation. Enter a different product key"
Please help me. To whom I have to contact?Hi ghost-rider,
Thank you for your query, I will do my best to assist you.
I understand you tried to do a recovery and you received this error "oxefffff08".
First I would suggest you run a hardware diagnostics. Testing for Hardware Failures (Windows 8)
If no hardware failures are located, you have ruled that possibility out.
Here is a link to Troubleshooting HP System Recovery Problems (Windows 8) that may help.
If you are still having an issue doing a recovery, I suggest contacting HP support and explain the issue you are having with doing a recovery. They may have another option available for you.
Please call our technical support at 800-474-6836. If you live outside the US/Canada Region, please click the link below to get the support number for your region Technical Support Sitemap
The clean install from an OEM image is looking for the product code as it does not match the one that came with the computer, You would need a new code.
I hope this has helped.
Sparkles1
I work on behalf of HP
Please click “Accept as Solution ” if you feel my post solved your issue, it will help others find the solution.
Click the “Kudos, Thumbs Up" on the bottom right to say “Thanks” for helping! -
Vanishing Point filter, export for After Effects (.vpe) is disabled
I am using Photoshop CS6 Extended (ver 13.0). I can apply the Vanishing Point filter to a jpeg still and set/apply the planes but the Export For After Effects (.vpe) command in the drop-down menu within the VP window is greyed out. I understood this filter is a feature of the Extended version. Can anyone help explain why this is disabled? Much appreciate any advice.
OS X Snow Leopard 10.6.8
MacBook Pro6,2 15" Intel Core i7Hi, I'm having the same problem...all I want is to create perspective on this chinese temple I've masked out of a background. There are only two planes. Is the VP effect possible on this? Both planes are blue but the export button is still grayed out.
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On iTunes 11, how can I access home sharing if the music is from a CD on a different computer using Home Sharing? Is there any way I can download these songs if (A) I no longer have the CD, or (B) I do not want to pay $25 a year for iTunes Match?
Yes, you can copy songs that you ripped from a CD to your Home Sharing computer.
Turn on Home Sharing first on both computers. To do that, go to File > Home Sharing > Turn on Home Sharing. Enter your Apple ID and password.
Now go to your computer that you want to copy the songs to and connect to your Home Share. You can do that by clicking on the popover button located at the left top corner right below the play control buttons. Click on it and scroll to the bottom until you see your Home Share and select it.
Go to Music in your Home Share. Select the songs that you want to copy in your Home Share and click Import at the bottom right corner. -
My iphone 3g is getting really slow. I done full restore ,deleted most apps . Not many photos in my album. i have no videos on my iphone. When taking photo with my iphone it takes ages for camera to open up. Very slow to take photo. Any suggestions? Please help !!!!
Thank you very much for your reply gdgmacguy :) I did all you suggested apart from restore as new device . Didn't know I could do that . After restore I did restore from back up only, as I didn't want to end up without contacts details on my phone. If I restore as new device how do I get my all contacts? Still will have to use back up? Sorry if it sounds like I don't know what i am doing, i just have no one to ask who would know. Thank you
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