Variable if swf has access to peer assisted networking?

boolean var if swf has peer assisted networking? 
Is there a boolean value that says if p2p is allowed in the swf?
I don't want to try to connect and see if a get a "NetGroup.Connect.Rejected".
Today, 11:36 PM
  #2
springframework 
Senior Member
Join Date: Mar 2006 
Posts: 450
Is there anyway to determine if the user has "Remember" checked after they clicked allow on the "Peer Assisted Networking" security panel.
Or is there a way to determine if the current domain is listed athttp://www.macromedia.com/support/do...manager09.html and what permissions it has.

Michael, don't you think it's inconvenient for developers? If I create a service where RTMFPGroups are required, I can't force user to allow this without reloading the Flash movie. Why not to use the same model you have with mic/cam access?

Similar Messages

  • Variable if swf has peer assisted networking?

    boolean var if swf has peer assisted networking? 
    Is there a boolean value that says if p2p is allowed in the swf?
    I don't want to try to connect and see if a get a "NetGroup.Connect.Rejected".
    Today, 11:36 PM
      #2
    springframework 
    Senior Member
    Join Date: Mar 2006 
    Posts: 450
    Is there anyway to determine if the user has "Remember" checked after they clicked allow on the "Peer Assisted Networking" security panel.
    Or is there a way to determine if the current domain is listed athttp://www.macromedia.com/support/do...manager09.html and what permissions it has.

    Michael, don't you think it's inconvenient for developers? If I create a service where RTMFPGroups are required, I can't force user to allow this without reloading the Flash movie. Why not to use the same model you have with mic/cam access?

  • Peer-Assisted Networking panel

    hi.on ubuntu13.04,firefox 26, the window "Peer-Assisted Networking panel" not showing the tv site visited "schoener fernsehen" and on firefox the window " adobe flash playing settings " is not accepting the "allow" from tab.any idea?thank you,roland.

    if this happens with 10.2 but not with 10.1 (no code changes in your SWF), then the culprit is probably a known bug related to the new Stage Video feature.  in particular, if you set wmode="direct" in the HTML wrapper for your SWF, the P2P dialog, camera/microphone dialog, and settings panel will not be displayed.  if the P2P permission panel can't be displayed, the behavior will be as if you clicked "Deny".
    to see if this is the problem, check to see if wmode is set to "direct".  if it is, try changing it to a different mode, like "opaque", "transparent", or "window".  if that makes a difference, then it's this bug.  this unfortunate bug will be fixed in a future release of Flash Player.
    if that doesn't make a difference, then perhaps something changed in your SWF?  if you access any method or property of NetGroup or NetStream (other than adding an event listener) before the user clicks "Accept" in the P2P dialog, an exception will be raised, and depending on the execution context, that could withdraw the dialog box and make it behave as though "Deny" was clicked.

  • Using peer-assisted networking popup programatically

    Hi,
    Our application is a multiplayer game that uses peer-to-peer networking for communication between players.
    when the game launches, the user is promped with the "Peer-Assisted Networking" popup. But in order to have a user friendly experience, we would like to inform the user that he needs to accept this popup in order to play a network game.
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    - Is there a way to know that the current Flash application is allowed to user peer-to-peer networking (like if the user has previously refused or accepted peer-to-peer)
    - Is there a way to programatically display the "Peer-Assisted Networking" popup, like in the case where the user has refuse p2p previously.
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    the peer assisted networking popup will come up when you first make a new NetGroup or group NetStream.  there is no way to know if the user has previously accepted the dialog, unless you record that information yourself in local storage.  there is no way to tell if the user selected "remember my choice", so even knowing that the user accepted before doesn't guarantee that the popup won't come up next time.
    the user won't be prompted again for the P2P popup in the same run of that SWF, so if the user denies the request, you must reload to ask the user again.
    personally as a user i never say "remember my choice" -- i always like being notified that P2P groups are being used.

  • How do you remove the "Peer Assisted Networking" pop up message?

    I am a newbie to Adobe Flex. I am using the NetGroup / GroupSpecifier API. But the pop up message "<URL> may user peer assisted networking. Do you want to allow access to upload bandwidth?" keeps showing. How do I prevent this message from showing to the user? thanks.

    See this article about the New Tab page (about:newtab):
    *https://support.mozilla.org/kb/new-tab-page-show-hide-and-customize-top-sites
    Try to reset some preferences to the default with the SearchReset extension:
    *https://addons.mozilla.org/firefox/addon/searchreset/
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    *http://kb.mozillazine.org/Preferences_not_saved

  • Disable peer-assisted networking

    Hi all,
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    Can this be done via a registry change for example?
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  • Difference between Application-level multicast and peer-assisted network?

    The simplest application level multicast is done through
    someone.publish("xxx") to a netGroup -----> FMS rtmfp url -----> all players connected to the same netGroup and play from a netstream
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    A live streaming from webcam doesn't have an ending index.
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    "peer-assisted networking" refers to all P2P modes of RTMFP Groups (P2P multicast, object replication, directed routing, and posting).
    NetStream.publish()/play() on a group NetStream is the P2P multicast mode.  under the covers quite a lot of fancy advertising, fetching, pushing, and tuning is going on all automatically.  multicast is always for live, continuous content, and all members of the group share approximately the same sliding window of stream fragments at any instant of time.  the size of the window is controlled by NetStream.multicastWindowDuration.  each member tries to get all the fragments in the current window.  members share information about the fragments in the window with each other.  P2P multicast is designed and optimized for a small number of publishers in a group sending continuous-form live media to all members in a limited amount of time.
    the wantObjects/haveObjects NetGroup calls are for the "object replication" mode.  here the objects and index numbers are under direct ActionScript control, and the intent is that each member should eventually have every object, no matter how long that takes.  object replication is designed for mesh-wide reliable consensus on a set of objects with all semantics of content and origin left to the ActionScript developer.
    posting is kind of like a multicast of a single message.  it is designed and optimized for a large number of senders infrequently sending single messages to all members.
    directed routing can be used for, among other things, creating distributed hash tables (DHTs) and is a complex subject.
    Matthew Kaufman described all of these modes in his talk at MAX 2009; the presentation is available on Adobe TV:
       http://tv.adobe.com/watch/max-2009-develop/p2p-on-the-flash-platform-with-rtmfp/

  • Unexpected "Peer-assisted networking pop-up question"

    Hi,
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    Look for the following:
    -on NetConnection's NetStatusEvent.NET_STATUS listener:
    "NetConnection.Connect.Success" - only create the netgroup after this
    -on NetGroup's NetStatusEvent.NET_STATUS listener:
    "NetGroup.Connect.Failed" - something bad must have happened, never had this over an open NetConnection
    "NetGroup.Connect.Rejected" - "Deny" was clicked, now or earlier with "Remember" checked

  • About peer-assisted network NetStream.MulticastStream.Reset

    Hi,
    I am developing a video system using the  peer-assisted networking of FMS.
    but when I have published video successed, I can't receive the video at some endpoint.
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    NetStream.MulticastStream.Reset
    =================
    NetStream.Play.Start
    =================
    NetStream.Play.Reset
    =================
    NetStream.Connect.Success
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    NetGroup.MulticastStream.PublishNotify
    =================
    NetGroup.Neighbor.Connect
    =================
    Connected - Stratus ID:
    =================
    NetConnection.Connect.Success
    =================
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    =================
    NetStream.Play.Start
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    NetStream.Play.Reset
    =================
    NetStream.Connect.Success
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    NetGroup.Neighbor.Connect
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    NetGroup.Connect.Success
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    Hi,
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  • Peer assisted networking question?

    I keep getting a window pop up asking for permission to store information on my computer sent from Adobe Flash but really from the owner of the game I guess that needs room?
    I hit Deny but now I'm denied playing the game of course.
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    Has anyone else run into this?
    Thanks..

    Look for the following:
    -on NetConnection's NetStatusEvent.NET_STATUS listener:
    "NetConnection.Connect.Success" - only create the netgroup after this
    -on NetGroup's NetStatusEvent.NET_STATUS listener:
    "NetGroup.Connect.Failed" - something bad must have happened, never had this over an open NetConnection
    "NetGroup.Connect.Rejected" - "Deny" was clicked, now or earlier with "Remember" checked

  • Peer-Assisted Networking panel not showing

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    anyone know how to show this popup?

    if this happens with 10.2 but not with 10.1 (no code changes in your SWF), then the culprit is probably a known bug related to the new Stage Video feature.  in particular, if you set wmode="direct" in the HTML wrapper for your SWF, the P2P dialog, camera/microphone dialog, and settings panel will not be displayed.  if the P2P permission panel can't be displayed, the behavior will be as if you clicked "Deny".
    to see if this is the problem, check to see if wmode is set to "direct".  if it is, try changing it to a different mode, like "opaque", "transparent", or "window".  if that makes a difference, then it's this bug.  this unfortunate bug will be fixed in a future release of Flash Player.
    if that doesn't make a difference, then perhaps something changed in your SWF?  if you access any method or property of NetGroup or NetStream (other than adding an event listener) before the user clicks "Accept" in the P2P dialog, an exception will be raised, and depending on the execution context, that could withdraw the dialog box and make it behave as though "Deny" was clicked.

  • Peer Assisted Networking popup window allow button issue

    I can't press allow button from the first click, only after 2-4 clicks. It's a bug? It's like allow button is not active(no press animation is happening). If i wait around 2-5 seconds it's working from first click. Any fix available?

    hallo
    ubuntu have an bug in ubity see https://bugs.launchpad.net/ubuntu/+source/unity/+bug/874897
    gnome-shell or other desktops works fine!
    on android browser best is to set wmode=""  and on flash player >=11 wmode="direct"
    @KevinTUDeft on what side do you use cirrus?
    best regards

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