Vector Shape Help

I am trying to draw a circle within a circle an have polka dots around it like numbers five and four.  How do I get them to be even?  Do you think this person used a brush?  How do I get the shape in number 6 and 7?  How do get the rectangle shapes in number 8?  Also, when I create a circle and then another circle inisde of it, how do I make sure that they are evenly spaced?  When I print the shapes are way off?  I would appreciate any help I can get to mimick some of these designs.
Thank You!!!

I concur with Doug.
But if you want to do it in Photoshop I recommend using Smart Objects of opposing pairs of elements, duplicating and numerically rotating those by the necessary angle:
As for circles with the same center: create a vector circle Shape (with the Ellipse Tool), mark it, copy, paste, hit command-T and with alt-shift pressed scale it (or set the »Reference point location« in the Options Bar to center, click »Maintain aspect ratio« and enter a new value for width or height).

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    Hi,
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  • Saving PDF from AI causes TIF images to be 'intersected' by vector shape behind it

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    andrejfavia2 wrote:
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    andrejfavia2 wrote:
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  • Please bring color back to vector shapes in Layer Palette with no-thumbnails.

    Please bring the color box back to vector shapes!
    I am one not to use images in my layer palette, and in CS5 this was a breeze, but now the icons are different, there is no white box on the icons anymore (which really helps when scanning, and differentiating from folders), and I can't preview the color of the vector shape that I created in Photoshop. Vector shapes are a big part of my work. Before it would show a box with the color, now it shows nothing. The linking vector box is not neccesarily important as long as when I click it, the points become live.
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    I noticed that a lot is different about the "no-thumbnails" version of the layer palette, and some I can live with, some changes I cannot. But being able to preview the color of a vector shapes is important for me, and seeing the white box behind the icon really helps when scaning a lot of layers. I've attached a comparison, also I have attached an image of how my layer palette looks on a daily basis from CS5 and CS6, I also opened the folder, and matched the palettes so you can see what I mean. Those little things really make a difference when scanning up and down 50-100 layers.
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    I think it was a fair assessment given the circumastances of the answer you provided, Jeanne. Also, another thing is that posting under an "employee" account, you are speaking for the company. You are representing the company whether it is your intention or not. Even if you explictly state that what you say is your personal opinion, people might have mixed feelings about what you say and mistake it for a belief that the whole company shares. So be careful with that, just as a note for the future.
    But anyway, as for the issue at hand... That still doesn't give us anything other than "we won't do it." And again, I advise you to look through the post I referenced to. There are some very easy solutions there that help make the layers palette much easier to scan and work with. It's not too difficult to fix this and as already said above, you're already working on a fix for the thumbnails themselves anyway.
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    If you do that, you've already solved quite a lot of the scannability and readability problems. In the future, you could improve the iconography to be better optimized for quick scanning, to make them stand out better (give them more depth) and so on, but for now, this should be enough to make things better for most people. And also, this will not take up too much development time. You've already got the logic of the separation lines from CS5, for example. Shouldn't be too much of a problem to implement in CS6. I'm not going to speak for the other things, because I don't know too much of the internal workings of the program, but it shouldn't be too much of an issue.
    Trust me, this change will make a world of difference. People will love this even if they don't understand that it's there or why they love it.
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  • Photoshop CS6 Beta  |  Vector Shapes selection issue

    Hi there,
    The issue is related to selecting vector shapes. Below I'm describing the difference between Photoshop CS5 and Photoshop CS6 and showing the actual issue.
    Photoshop CS5
    Vector shape have color area and vector mask visible - http://screencast.com/t/hVB2H7ceqp
    Selecting the later do not affect the visibility of the actual shape - http://screencast.com/t/YkmJlsLRNX
    Selecting the vector mask gives us the visual representation that mask is selected - http://screencast.com/t/Iq4P9Qgp9
    Photoshop CS6 beta
    Vector shape have a single icon - http://screencast.com/t/ptBpMRYup
    When select the layer the vector mask is automatic selected too - http://screencast.com/t/dm1WjibiTZ
    The Problems
    This is frustrating because it is hard to set layer styles properly, the additional "stroke" that comes from the selected layer mask visuals mess the things up.
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    I fould a way that solves the problem partially - http://screencast.com/t/CSKcTX3n, but after you select the actual vector path and points, it turns on automatically, which is frustrating again.
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    Regards,
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    Thanks for the fast reply. All sorted out
    Jeanne Rubbo wrote:
    Ivan,
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    Also, just to clarify some of the terminology, the path associated with the shape layer is called a shape path. It is no longer a separate mask, although it has much of the same behavior as the old content fill + vector mask shape layers.
    [quote]Layer selection should be just that. The layers.[/quote]
    I totally understand what you're saying, but in CS6 the path is part of the layer. It's not really comparable to any other layer types.
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  • CS4 Vector shapes look pixelated

    I'm new here. In fact I just signed up to get help with this issue.
    Anyway. In school last semester, I took a computer art class in which we made things in Photoshop CS4. Now that the semester is over, I took my work home with me (I also have PS CS4). Anyway, one of the exercises we did was creating vector art. In school, the vectors that I made turned out fine. The edges were clearly defined and there where no real issues to be see. However, when I took it home to look at it, I noticed that all of the vector shapes and lines look pixilated... as if I drew them with a brush or something.
    Here is a screenshot of what it looks like in CS4:
    Also, for clarification, here is another example:
    First, the new image settings:
    Red elipse:
    Zoomed in:
    Anyway, I admit to not being 100% knowledgeable in the program... so it might just be a silly simple mistake or setting that I don't have checked or something. Any help would be appreciated as this issue is really annoying me.
    Also, if it matters, my computer is much better standing that the ones we used in school.

    Two things:
    First, if the Vector Mask path is active in the Paths panel, the path will be visible. This can cause the edges of shapes to look raggedy.
    The main culprit, though, is that you need to view the image at 100% (Control+Alt+ZERO, 'Actual Pixels' in the Zoom tool Option Bar) for the shapes to look smooth. Very often, viewing at other than 100% can cause visible artifacts to appear on the screen that aren't actually in the image.

  • "Controlled" Rounding of Vector Shape Corners

    I know how to drag the corner box to vary the amount of curve in a rounded corner rectangle, but is there a way to set the value, similar to numeric transform?
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    Starting from the rectangle "primitive" vector shape there is a box that appears at the bottom of the property inspector in the stroke section under texture labeled roundness that controls the radius of the curve as described by Pete-1967 above.
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    My initial confision over this stems from a couple of user interface issues inherant in Fireworks CS4.  Firstly, and Jim Babbage warns about this either in his greatClassroom In A Book, or his equally excellent videos located on Lynda.com.... I could just here his voice chiding me when realized my mistake after posting this thread... ( I can't remeber everthything!! )  the properties inspector has three states controlled by the little arrows next to " Properties".  The properties inspector can be completely rolled up with only the tab showing, halfway rolled up with only the top half of the properties inspector showing and all the way unfurled completely showing all the available controls.  There is NO indication to the user that there is more information hiding when it is half way open.  I had it in that state, and therefor could not find the controls pointed out in this thread by  Pete. Adobe should put a visual que, like one uses on a nested menu, for example, to que the user that there is more information hiding, and a click on the control is required to reveal it.
    Thanks to Dave, I found the auto shapes properties panel.... should have looked harder I guess, but wouldn't it make more sense from a UI ease of use standpoint to put auto shape PROPERTIES in the PROPERTIES inspector?  Oh well, now I know where it is
    These Adobe programs are great... they are also vast, so when I forget where something is, or can't find something, it's a pleasure to be able to come here get pointed in the right direction.  This post is intended clearify this thread to help others who may arrive here in the future.
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    The Properties Inspector All the way Open:
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  • How to make vector shape

    No need to say I'm new to Illustrator ... I hope my request is very easy to explain 'how to' ...
    I would like to duplicate the above and have it be a vector so it sizes smoothly and large.
    Any help will be appreciated.
    Thanks

    linkot wrote:
    Is there a way to make it a vector shape ... once I have the curve it is solid.
    Thanks again.
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    You have a few choices you can go to
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  • Simplifying/smoothing a vector shape... how?

    Is there any way to "simplify" an existing vector shape layer by somehow "averaging out" curves to remove as much of the unnecessary anchors as possible?
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    No, not really. But you could try converting the shape into a selection and then back into a shape. This will likely end up with a shape that has far fewer control points, but it won't be perfect and you'll still have to clean things up a bit, but it will proably be easier to move five points then try to remove 96.

  • BUG? - Vector shapes move after when resizing PSDs with layer comps.

    I use layer comps to show different interaction steps through my designs.
    Designing mostly for mobile, i create at @1x (72 Pixels/Inch) resolution, and then scale up to @2x (144 PPI) and @3x (216 PPI) to get my assets for higher resolution devices.
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    All my vectors shapes are bang on the the pixel to begin with so that's not a factor, and the scaling is a multiple so again that isn't the cause either.
    You can see the issue in the image attached.
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    I'm sure this didn't used to happen, but what it means is I can no longer use this technique.
    I'm using Photoshop CC 2014.2.2 / 20141204.r.310 x64
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    Rob

    Hi again,
    The purpose of this checkbox in the Layer Comp settings is to remember the positions of items, if you turn it off then you can save the positions which defeats the point a bit.
    I've created another example to better explain - http://neonstate.com/scale-layer-comps-test-reposition.psd
    If you step through the layer comps you'll see the shapes move from one position to the next, i've set these positions specifically.
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    Everything looks fine until you step through the layer comps - the boxes change position as they should, but the vector ones are incorrectly offset to the top left.
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