Video Asset Management

Looking for suggestions.
We are a small business with 2-3 people editing on FCPX in the same room all on separate computers with separate versions of FCPX working on generally separate projects. We are all plugged into the same hard drive storage to access video and photo assets.
We would like to create a system to save certain stock clips that we can tag and have this database be searchable and accessible by everyone.
What’s going to be a nice solution? Some DAM software? Some way for us to use the FCPX Library?
Thank you.

Hi Mkobliska,
Welcome to the Support Communities!
The Managing Media with Final Cut Pro X Libraries white paper (PDF) at http://www.apple.com/final-cut-pro/docs/Media_Management.pdf covers strategies for sharing external media.
I hope this information helps ....
Happy Holidays!
- Judy

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    If anyone has been helpful to you, please show your appreciation by clicking the button inside of their post. Please click here and read, along with the threads to which it links, for helpful information to guide you as you proceed. I always recommend that you treat your BlackBerry like any other computing device, including using a regular backup schedule...click here for an article with instructions.
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            public static function get instance():AssetManager
                if (_instance == null)
                    _instance = new AssetManager(new SingletonEnforcer());
                return _instance;
    internal class SingletonEnforcer
    The function inside a class called Screen which is used by menus classes to load their swf menus.
    protected function loadSkin(path:String = null):void
                trace("skin to load: " + path);
                Home.instance.addPreloaderF();
                _path = path + Home.instance.cacheString;
                if (_usingAssetManager)
                    loadSkinFromAssetManager();
                else
                    if (_skinloader.content)
                        _skinloader.unloadAndStop(true);
                    _skinloader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteF);
                    _skinloader.load(new URLRequest(_path));
            protected function loadSkinFromAssetManager(e:Event = null):void
                _skin = AssetManager.instance.loadAsset(_path);
                //if no skin we have to wait to be loaded it
                if (_skin == null)
                    AssetManager.instance.addEventListener(AssetManager.ASSET_LOADED, loadSkinFromAssetManager);
                else
                    AssetManager.instance.removeEventListener(AssetManager.ASSET_LOADED, loadSkinFromAssetManager);
                    loadCompleteF(null);

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