Violent Shudder (Artillery Blast) simulation

Hello all
(I'm sorry for posting this twice - I think I may have put it in the wrong place)
I've received some pretty good advice here on the forum. And in regard to a WWII documentary that I'm working on,
I plan on using a few Cannon GL2's, a Panasonic AG-DVC80, and a Panasonic DVX100. They all seem to be somewhat equal in capability. (within reasonable comparison to each other)
Anyway, I've assembled 20-30 WWII impressionists for a re-creation of a battle gone wrong in North West Africa 1943. In one scene, one of the veterans tells of how Rommel's 10th Panzer caught their platoon in open ground, and laid deadly artillery fire upon them.
We cannot use explosive charges, but I can simulate shells landing nearby by their reactions, perhaps camera movement, and of course sound effects. I've tried a few settings in 'Live Type', but I can't seem to get the right effect.
Was wondering if anyone has ever tried to shake physically shake the camera? Is this a 'controlled science'?
Thank you
My Web Site:
http://ww2survivorstories.com/

"if you want to do it in post"
Thank you well I've come up with this so far;
http://moviemaker.com/magazine/editorial.php?id=521
And
http://www.toolfarm.com/
But I still need to go through all of this to come up with a good plug in .....

Similar Messages

  • Creating Violent Shudder - (Artillery Blast) - WWII Documentary

    Hello all
    I've received some pretty good advice here on the forum. And in regard to a WWII documentary that I'm working on,
    I plan on using a few Cannon GL2's, a Panasonic AG-DVC80, and a Panasonic DVX100. They all seem to be somewhat equal in capability. (within reasonable comparison to each other)
    Anyway, I've assembled 20-30 WWII impressionists for a re-creation of a battle gone wrong in North West Africa 1943. In one scene, one of the veterans tells of how Rommel's 10th Panzer caught their platoon in open ground, and laid deadly artillery fire upon them.
    We cannot use explosive charges, but I can simulate shells landing nearby by their reactions, perhaps camera movement, and of course sound effects. I've tried a few settings in 'Live Type', but I can't seem to get the right effect.
    Was wondering if anyone has ever tried to shake physically shake the camera? Is this a 'controlled science'?
    Thank you
    My Web Site:
    http://ww2survivorstories.com/
    Message was edited by: ENIGMACODE
    Message was edited by: ENIGMACODE

    Camera shake can be done manually or siulated. If it's done on set, you are stuck with the baked-in effect. Do it in post.
    You probably already have Motion but you will want to get After Effects. This kind of psuedodoc usually requires tons of effects. And you must anticipate the expectations and sophistication of your audience to establish the credibility and therefore expense of your effects sequences.
    bogiesan

  • Sound blaster audigy 2 zs...NO SOUND! he

    i've got a sound blaster audigy 2 zs...had it for two years...this morning, all of the sudden, it doesn't work...no sound...at all...i've tried uninstalling/reinstalling, speakers are fine (i've had to use the built in audio from my motherboard...NOT the greatest!)...anyone have any ideas, hints, ect. please...help me?:angry:

    My Mobo=D875PBZ
    perryjp20, After about 25 hours of troubleshooting, finally got my system up 'n running again, including the Soundcard. After a lot of wrong guesses for a "quick fix," simulated re-building the PC from the ground up:
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    Don't know what caused the failure of first the soundcard then the system "lost" the ATI card, then HD was corrupted. I was using the Firewire port of the Audigy card (connected to Canopus ADVC) when the sound started cracking/cutting-in-and-out and then went out altogether and the entire system went belly-up. Perhaps that Firewire port is bad? Other leading suspects: BIOS (which I had updated a couple of months ago) or perhaps the system had a worm or virus that Trend Micro did not pick up.

  • Creative Sound Blaster Audigy

    I just bought it but my computer doesent regonize it at all. I have Nforce4 chipset. I just formated my hdd but it didint help. I dont know what to do. Plz help me!
    Thank You!

    Hi and regards from mexico city Im Gabriel and I bought the same card the sound blaster audigy SE on january here in mexico city. But first things first this is my pc: Intel Pentium IV 3.06ghz HT Motherboard model: D0GGc, Cache L2, Hard dri've sata seagate 250 gigas and 8 mgs of cache integrated, 2 gs of ram,Windows XP SP2,?audio integrated on motherboard: Realtek 5. channel and actually using audigy se and video Ati Radeon Xpess 200 series with 256 mgs of video on board, in other words i made this pc only for games( an example of this games I actually play are: Battlefield 942 complete edition including vietnam, battlefield 2 complete edition also, need for speed most wanted and carbono, the sims 2 and all its exp, flight simulator 2004, etc...). And well I wrote to you but since I ask for help on email creative was unable to answer why with this card I got a stattic sound in everygame and for 5 months of trying and reinstaling serious times the XP?and finally got the answer: not even install the chipset driver install de driver update to have more support In windows propeties go to sistem configuration and under render options chance the ache options that windows put to programs by default put them to cache and restart the pc with this option not only correct the trouble with the static sound that i also heard about the xfi with other users also the sound in battlefield 2 was like cutting now i can here even when they soldiers say something. In flight simulator for exampl now when I make clic on fly now also i here now a sound of a clic that before thos changes doesnt here anything just the sound of the motor. Since via email doesnt help me with those problems I just hope that your troubles are gone beacause I always considered creative the best of the best but with this problems and futher more with no intention to help me by email and I have to look out for the answer my self I still will use creative products and in a month more im going to buy one xfi the speakers I already have theme are Creative model T6060 5. channels. So good luck and I only ask you to be more help via email .

  • I have some Audigy card Sound Blaster Audigy SB1394 EAX ADVANCED HD maybe can

    I have some Audigy card Sound Blaster Audigy SB394 EAX ADVANCED HD maybe can i get some info about this card.. it is 5./6. some details about it. i found it in my closed :P
    it will be great if someone help me about this card. because i have my SB li've Value if this audigy better i'l just change it.

    i think it is an Creative Labs SoundBlaster Audigy with 394 PCI Sound Card
    32-Bit Professional Quality Effects Engine
    ? Creative's Audigy? patented effects processor
    ? Support for real-time digital effects like reverb, chorus, normalizer, pitch shifter, or distortion across any audio source
    ? Capable of processing, mixing and positioning audio streams using up to 3 available hardware channels
    ? Full 32-bit digital mixer maintains all sound mixing in the digital domain, eliminating noise from the signal
    High Definition Audio Quality
    ? Playback of 64 audio channels, each with its own independent sample rate
    ? 24-bit Analog-to-Digital and Digital-to-Analog conversion
    ? 6-bit recording with sampling rates of 8, .025, 6, 22.05, 24, 32, 44. and 48kHz
    ? Supports Sony/Philips Digital Interface (SPDIF) input and output of up to 24-bit/96kHz quality
    ? SPDIF output up to 24-bit resolution at selectable sampling rate of 44., 48 or 96kHz
    ? Low latency multi-track recording with ASIO? support
    EAX?ADVANCED HD?, Advanced Audio and 3D Audio Technology
    ? Optimized user-selectable settings for headphones, two, four or six speakers and external A/V amplifiers
    ? Dolby? Digital audio decoding to 5. speaker channels in both analog and digital modes
    ? Upgradeable 3D audio architecture for future improvements
    ? Hardware acceleration of EAX ADVANCED HD for games
    ? Creative Multi Speaker Surround? (CMSS) technology places any mono or stereo source in a 360? audio space
    ? User-selectable EAX ADVANCED HD music presets, pre-configurable DSP modes simulating various acoustic environments
    ? Time-scaling
    ? Audio Clean-Up
    SB394 Connectivity
    ? High speed connection to IEEE? 394-enabled devices with up to 400Mbps transfer rate
    ? Interconnection of up to 63 devices for peer-to-peer communication
    ? SB394 Certification Program thoroughly tests and certifies participating vendors' 394-enabled devices with Sound Blaster Audigy for optimal performance and ease of use
    ? Hot-plug support for ease of connecting or disconnecting external devices
    Realistic Wave-Table Synthesis
    ? Creative's Audigy music synthesis engine
    ? 64-voice hardware polyphony with Creative's patented 8-point interpolation technology that reduces distortion to inaudible levels
    ? Uses SoundFont? technology for user-definable wave-table sample sets
    ? Unlimited sample size can be loaded into host memory for professional music reproduction (limited to available system memory size)
    ? Scalable PCI wave-table synthesis architecture with multi-timbre capability
    ? 48 MIDI channels with 28 GM & GS compatible instruments and 0 drum kits
    MIDI Interface/Joystick Port
    ? Support for analog and digital or DirectInput? game devices
    ? Support for two simultaneous MIDI devices with Sound Blaster Audigy Dri've
    On-Board Connectors
    ? Analog / Digital Out (Analog Center & Subwoofer / 6-channel SPDIF Output)
    ? Line in
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    ? Line level out (Front) / Headphone out
    ? Line level out (Rear)
    ? SB394 port
    ? Telephone Answering Device in
    ? Analog CD Audio in
    ? Digital CD Audio in
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    ? Internal SB394 header to Sound Blaster Audigy Dri've
    ? Expansion header to the Sound Blaster Audigy Dri've
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    ? Crosstalk (Left/Right and vice versa) = -00dB
    ? Total Harmonic Distortion + Noise at kHz (A-Weighted) = 0.004 %
    ? Frequency Response at -3 dBr = <0 Hz to 22 kHz

  • Running under simulator

    Hi everyone,
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    tony

    Yes, thank you...
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    take care
    tony
    Message was edited by: alt-088

  • View salary details in a single screen in Simulation

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  • Error while creating a Quotation in dp81 with simulation

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    Hi,
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    Regards

  • Error while simulating Pay Plan

    Hi
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    Varadarajan B

    Hi Varadarajan,
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    Moreover: Are all important FS-CD Posting Areas (for example see transaction "FQC0", and table "TFK033C") properly configured?
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    If an error message occur, you should go to the Help and analyze the provided text. The AGS xSearch could help you in finding the root cause, please see "Home | SAP Support Portal"  <Login with your S-User or C-User) > "Knowledge Base &amp;amp; Incidents | SAP Support Portal" > "Search for a Solution | SAP Support Portal".
    Does this help?
    Kind regards,
    Jochem

  • DVD-Audio and "can not detect sound blaster card" with Audigy2 Va

    I recently purchased an "Audigy2 Value" card from an eBay user, because I recently purchased some DVD-Audio discs. I downloaded the Audigy2 drivers from the website, and the Creative MediaSource player. 5. Surround sound worked fine for me, though sometimes the driver would reset to the default 2/2. sound and I would have to re-select 5. sound, which was annoying.
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    I followed advice from some other threads, including using ScanPCI to get information on the card, which yielded the following result.
    When installed on my machine (Asus A7A266 motherboard) the ScanPCI reads:
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    Device 0008h Unknown
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    Status 0290h (Has Capabilities List, Supports Back-To-Back Trans., Medium Timing)
    Revision 00h, Header Type 00h, Bus Latency 20h
    Self test 00h (Self test not supported)
    PCI Class Multimedia, type Audio
    Subsystem ID 0002h Unknown
    Subsystem Vendor 02h Creative Labs
    Address 0 is an I/O Port : 0000A800h
    System IRQ 5, INT# A
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    On another machine (specs unknown, it's a "house pc") I got this (with 3 entries!):
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    Status 0290h (Has Capabilities List, Supports Back-To-Back Trans., Medium Timing)
    Revision 04h, Header Type 80h, Bus Latency 20h
    Self test 00h (Self test not supported)
    PCI Class Multimedia, type Audio
    Subsystem ID 002002h CT4850 SBLi've! Value
    Subsystem Vendor 02h Creative Labs
    Address 0 is an I/O Port : 00009000h
    New Capabilities List Information :
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    Current Power State : D0 (Device fully-operational, no power saving)
    Vendor 02h Creative Labs
    Device 7002h PCI Gameport Joystick
    Command 0004h (BusMaster)
    Status 0290h (Has Capabilities List, Supports Back-To-Back Trans., Medium Timing)
    Revision 0h, Header Type 80h, Bus Latency 20h
    Self test 00h (Self test not supported)
    PCI Class Input, type Other
    Subsystem ID 002002h PCI Gameport Joystick
    Subsystem Vendor 02h Creative Labs
    Address 0 is an I/O Port : 00008800h
    New Capabilities List Information :
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    Current Power State : D0 (Device fully-operational, no power saving)
    Vendor 02h Creative Labs
    Device 0008h Unknown
    Command 0004h (BusMaster)
    Status 0290h (Has Capabilities List, Supports Back-To-Back Trans., Medium Timing)
    Revision 00h, Header Type 00h, Bus Latency 20h
    Self test 00h (Self test not supported)
    PCI Class Multimedia, type Audio
    Subsystem ID 0002h PCI Gameport Joystick (Guess Only!)
    Subsystem Vendor 02h Creative Labs
    Address 0 is an I/O Port : 00008400h
    New Capabilities List Information :
    Power Management Capabilities
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    Supports power state D
    Current Power State : D0 (Device fully-operational, no power saving)
    (Just a note: above you can clearly see that it does not say I have an Audigy, it thinks it is a SBLi've. Is this normal? The card IS an Audigy 2, it says so on the card.)
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    I realise that I could go back to using the web drivers, but this still leaves me with MediaSource not recognising the card and not enabling DVD-Audio or EAX, which is why I bought the card in the first place!
    I have heard that the VIA chipset is possibly to blame for the EEPROM problems on the Audigy cards, and certainly it seems like it is not permanent, since it gave different information on the other PC. So now I am seriously considering getting a new motherboard.
    Do other motherboards cause this same problem? I don't want to buy another board and get the same trouble. All I want is to be able to install my MediaSource and have it recognise my card so I can listen to my DVD-Audio discs.
    Cheers,
    Russ.

    Figured out my problem. Installing the drivers from the web to begin with was a bad idea. They just did not work properly with the card.
    The "card not found" problem has gone as well, after installing it in another PC. I am also using the proper install disc now, as the other one I was using turned out to not be for the Audigy 2 value after all, but was an Audigy 2 install disc. That easily explains the "Card not found" error. The differing results from the ScanPCI program are still bizarre, though.
    Thanks to all of the people on the forum who posted information in other threads to help me deal with this issue. For now I am sticking with the original drivers from the disc and I am not upgrading.

  • IPhone core data - fetched managed objects not being autoreleased on device (fine on simulator)

    I'm currently struggling with a core data issue with my app that defies (my) logic. I'm sure I'm doing something wrong but can't see what. I am doing a basic executeFetchRequest on my core data entity, but the array of managed objects returned never seems to be released ONLY when I run it on the iPhone, under the simulator it works exactly as expected. This is despite using an NSAutoreleasePool to ensure the memory footprint is minimised. I have also checked with Instruments and there are no leaks, just ever increasing allocations of memory (by '[NSManagedObject(_PFDynamicAccessorsAndPropertySupport) allocWithEntity:]'). In my actual app this eventually leads to a didReceiveMemoryWarning call. I have produced a minimal program that reproduces the problem below. I have tried various things such as faulting all the objects before draining the pool, but with no joy. If I provide an NSError pointer to the fetch no error is returned. There are no background threads running.
    +(natural_t) get_free_memory {
        mach_port_t host_port;
        mach_msg_type_number_t host_size;
        vm_size_t pagesize;
        host_port = mach_host_self();
        host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);
        host_page_size(host_port, &pagesize);
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        if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS) {
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            return 0;
        /* Stats in bytes */
        natural_t mem_free = vm_stat.free_count * pagesize;
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    - (void)viewDidLoad
        [super viewDidLoad];
        // Set up the edit and add buttons.
        self.navigationItem.leftBarButtonItem = self.editButtonItem;
        UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(insertNewObject)];
        self.navigationItem.rightBarButtonItem = addButton;
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        // Check the free memory before we start
        NSLog(@"INITIAL FREEMEM: %d", [RootViewController get_free_memory]);
        // Loop around a few times
        for(int i=0; i<20; i++) {
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            NSAutoreleasePool *looppool = [[NSAutoreleasePool alloc] init];
            // Check the free memory each time around the loop
            NSLog(@"FREEMEM: %d", [RootViewController get_free_memory]);
            // Create a minimal request
            NSEntityDescription *entityDescription = [NSEntityDescription                                                 
                                                  entityForName:@"TestEntity" inManagedObjectContext:context];
            // 'request' released after fetch to minimise use of autorelease pool       
            NSFetchRequest *request = [[NSFetchRequest alloc] init];
            [request setEntity:entityDescription];
            // Perform the fetch
            NSArray *array = [context executeFetchRequest:request error:nil];       
            [request release];
            // Drain the pool - should release the fetched managed objects?
            [looppool drain];
        // Check the free menory at the end
        NSLog(@"FINAL FREEMEM: %d", [RootViewController get_free_memory]);
    When I run the above on the simulator I get the following output (which looks reasonable to me):
    2011-06-06 09:50:28.123 renniksoft[937:207] INITIAL FREEMEM: 14782464
    2011-06-06 09:50:28.128 renniksoft[937:207] FREEMEM: 14807040
    2011-06-06 09:50:28.135 renniksoft[937:207] FREEMEM: 14831616
    2011-06-06 09:50:28.139 renniksoft[937:207] FREEMEM: 14852096
    2011-06-06 09:50:28.142 renniksoft[937:207] FREEMEM: 14872576
    2011-06-06 09:50:28.146 renniksoft[937:207] FREEMEM: 14897152
    2011-06-06 09:50:28.149 renniksoft[937:207] FREEMEM: 14917632
    2011-06-06 09:50:28.153 renniksoft[937:207] FREEMEM: 14938112
    2011-06-06 09:50:28.158 renniksoft[937:207] FREEMEM: 14962688
    2011-06-06 09:50:28.161 renniksoft[937:207] FREEMEM: 14983168
    2011-06-06 09:50:28.165 renniksoft[937:207] FREEMEM: 14741504
    2011-06-06 09:50:28.168 renniksoft[937:207] FREEMEM: 14770176
    2011-06-06 09:50:28.174 renniksoft[937:207] FREEMEM: 14790656
    2011-06-06 09:50:28.177 renniksoft[937:207] FREEMEM: 14811136
    2011-06-06 09:50:28.182 renniksoft[937:207] FREEMEM: 14831616
    2011-06-06 09:50:28.186 renniksoft[937:207] FREEMEM: 14589952
    2011-06-06 09:50:28.189 renniksoft[937:207] FREEMEM: 14610432
    2011-06-06 09:50:28.192 renniksoft[937:207] FREEMEM: 14630912
    2011-06-06 09:50:28.194 renniksoft[937:207] FREEMEM: 14651392
    2011-06-06 09:50:28.197 renniksoft[937:207] FREEMEM: 14671872
    2011-06-06 09:50:28.200 renniksoft[937:207] FREEMEM: 14692352
    2011-06-06 09:50:28.203 renniksoft[937:207] FINAL FREEMEM: 14716928
    However, when I run it on an actual iPhone 4 (4.3.3) I get the following result:
    2011-06-06 09:55:54.341 renniksoft[4727:707] INITIAL FREEMEM: 267927552
    2011-06-06 09:55:54.348 renniksoft[4727:707] FREEMEM: 267952128
    2011-06-06 09:55:54.702 renniksoft[4727:707] FREEMEM: 265818112
    2011-06-06 09:55:55.214 renniksoft[4727:707] FREEMEM: 265355264
    2011-06-06 09:55:55.714 renniksoft[4727:707] FREEMEM: 264892416
    2011-06-06 09:55:56.215 renniksoft[4727:707] FREEMEM: 264441856
    2011-06-06 09:55:56.713 renniksoft[4727:707] FREEMEM: 263979008
    2011-06-06 09:55:57.226 renniksoft[4727:707] FREEMEM: 264089600
    2011-06-06 09:55:57.721 renniksoft[4727:707] FREEMEM: 263630848
    2011-06-06 09:55:58.226 renniksoft[4727:707] FREEMEM: 263168000
    2011-06-06 09:55:58.726 renniksoft[4727:707] FREEMEM: 262705152
    2011-06-06 09:55:59.242 renniksoft[4727:707] FREEMEM: 262852608
    2011-06-06 09:55:59.737 renniksoft[4727:707] FREEMEM: 262389760
    2011-06-06 09:56:00.243 renniksoft[4727:707] FREEMEM: 261931008
    2011-06-06 09:56:00.751 renniksoft[4727:707] FREEMEM: 261992448
    2011-06-06 09:56:01.280 renniksoft[4727:707] FREEMEM: 261574656
    2011-06-06 09:56:01.774 renniksoft[4727:707] FREEMEM: 261148672
    2011-06-06 09:56:02.290 renniksoft[4727:707] FREEMEM: 260755456
    2011-06-06 09:56:02.820 renniksoft[4727:707] FREEMEM: 260837376
    2011-06-06 09:56:03.334 renniksoft[4727:707] FREEMEM: 260395008
    2011-06-06 09:56:03.825 renniksoft[4727:707] FREEMEM: 259932160
    2011-06-06 09:56:04.346 renniksoft[4727:707] FINAL FREEMEM: 259555328
    The amount of free memory reduces each time round the loop in proportion to the managed objects I fetch e.g. if I fetch twice as many objects then the free memory reduces twice as quickly - so I'm pretty confident it is the managed objects that are not being released. Note that the entities that are being fetched are very basic, just two attributes, a string and a 16 bit integer. There are 1000 of them being fetched in the examples above. The code I used to generate them is as follows:
    // Create test entities
    for(int i=0; i<1000; i++) {
        id entity = [NSEntityDescription insertNewObjectForEntityForName:@"TestEntity" inManagedObjectContext:context];
        [entity setValue:[NSString stringWithFormat:@"%d",i] forKey:@"name"];
        [entity setValue:[NSNumber numberWithInt:i] forKey:@"value"];
    if (![context save:nil]) {
        NSLog(@"Couldn't save");
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