Voice Chat Over Portal (Urgent Plz.)
Is there any functions to transfer sound files between portal user.If possible plz. tell me the procedure and functions.
This is for voice chat.
Thanks in advance
Is there any functions to transfer sound files between portal user.If possible plz. tell me the procedure and functions.
This is for voice chat.
Thanks in advance
Similar Messages
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Is there any functions to transfer sound files between portal user.If possible plz. tell me the procedure and functions.
This is for voice chat.
Thanks in advanceTry having a look at
http://jxcube.jxta.org/servlets/ProjectHome
(haven't tried it myself) -
please give me any information about voice chat . An entire code would be great
thanks in advance.Try having a look at
http://jxcube.jxta.org/servlets/ProjectHome
(haven't tried it myself) -
Voice Chat Using Director/ Mulituser server
Hey all,
im wanting to create a voice chat interface that will allow
people to chat to one another voice to voice. Much like Teamspeak
Ventrillo etc. but simpler.
Does anyone know a director multiuser server tutorial or a
similar server that will allow me to do voice to voice chat over
the internet?
any help greatly recieved
Andy.The Flash Com publishes a sound file to a folder on the
server. The remote Flash client then streams in the sound file and
plays it. Director can stream an. swa or an .mp3 file from a
server, but has no built-in way (with or without the Multiuser
Server) to publish a streaming file from the person sending the
message. There may be other ways to do this that I am unaware of,
perhaps via PHP... -
Can u people tell me, what are the technologies available in java to develope the VOICE CHAT.
Mail me: [email protected]hi,
there is a sound package in jdk1.3 with classes which captures voice from the mic and plays it in the speaker..check up the jdk1.3 documentation and an example is also there in jdk1.3 under /jdk1.3/demo/sound etc. -
After a few days work, I have completed the mian voice chat program. I know there are so many people like me that wants that. I post these program. i will complete gui work later. and there is a problem in the program. if the speaking one do not speak for a while, the listening client will hear noise. Can some one help me.
package com.longshine.voice;
import java.io.*;
import java.net.*;
import java.util.*;
public class Server
// The ServerSocket we'll use for accepting new connections
private ServerSocket ss;
// A mapping from sockets to DataOutputStreams. This will
// help us avoid having to create a DataOutputStream each time
// we want to write to a stream.
private Hashtable outputStreams = new Hashtable();
final int bufSize = 16384;
//current speak_man
private int speakman=-1;
// Constructor and while-accept loop all in one.
public Server( int port ) throws IOException {
// All we have to do is listen
listen( port );
private void listen( int port ) throws IOException {
// Create the ServerSocket
ss = new ServerSocket( port );
// Tell the world we're ready to go
System.out.println( "Listening on "+ss );
// Keep accepting connections forever
while (true) {
// Grab the next incoming connection
Socket s = ss.accept();
// Tell the world we've got it
System.out.println( "Connection from "+s );
// Create a DataOutputStream for writing data to the
// other side
DataOutputStream dout = new DataOutputStream( s.getOutputStream() );
// Save this stream so we don't need to make it again
outputStreams.put( s, dout );
// Create a new thread for this connection, and then forget
// about it
new VoiceServer( this, s );
// Get an enumeration of all the OutputStreams, one for each client
// connected to us
Enumeration getOutputStreams() {
return outputStreams.elements();
// Send a message to all clients (utility routine)
void sendToAll( byte[] voice ,Socket socket) {
// We synchronize on this because another thread might be
// calling removeConnection() and this would screw us up
// as we tried to walk through the list
synchronized( outputStreams ) {
// For each client ...
for (Enumeration e = outputStreams.keys(); e.hasMoreElements(); ) {
// ... get the output stream ...
Socket tmp=(Socket)e.nextElement();
if(!tmp.equals(socket))
try {
DataOutputStream dout = new DataOutputStream(tmp.getOutputStream());
// ... and send the message
dout.write(voice,0,44096);
dout.flush();
} catch( IOException ie ) { System.out.println( ie ); }
// Remove a socket, and it's corresponding output stream, from our
// list. This is usually called by a connection thread that has
// discovered that the connectin to the client is dead.
void removeConnection( Socket s ) {
// Synchronize so we don't mess up sendToAll() while it walks
// down the list of all output streamsa
synchronized( outputStreams ) {
// Tell the world
System.out.println( "Removing connection to "+s );
// Remove it from our hashtable/list
outputStreams.remove( s );
// Make sure it's closed
try {
s.close();
} catch( IOException ie ) {
System.out.println( "Error closing "+s );
ie.printStackTrace();
// Main routine
// Usage: java Server <port>
static public void main( String args[] ) throws Exception {
// Get the port # from the command line
int port = Integer.parseInt( args[0] );
// Create a Server object, which will automatically begin
// accepting connections.
new Server( port );
package com.longshine.voice;
import java.net.*;
import java.io.*;
import java.sql.*;
import java.io.*;
import java.net.*;
public class VoiceServer extends Thread
// The Server that spawned us
private Server server;
final int bufSize = 16384;
// The Socket connected to our client
private Socket socket;
// Constructor.
public VoiceServer( Server server, Socket socket ) {
// Save the parameters
this.server = server;
this.socket = socket;
// Start up the thread
start();
// This runs in a separate thread when start() is called in the
// constructor.
public void run() {
try {
// Create a DataInputStream for communication; the client
// is using a DataOutputStream to write to us
DataInputStream din = new DataInputStream( socket.getInputStream() );
byte[] voice=new byte[44096];
// Over and over, forever ...
while (true) {
// ... read the next message ...
// int bytes = din.read(voice,0,44096);
int bytes = din.read(voice);
// ... and have the server send it to all clients
server.sendToAll(voice,socket);
} catch( EOFException ie ) {
// This doesn't need an error message
} catch( IOException ie ) {
// This does; tell the world!
ie.printStackTrace();
} finally {
// The connection is closed for one reason or another,
// so have the server dealing with it
server.removeConnection( socket );
package com.longshine.voice;
import java.io.*;
import java.net.*;
public class Client {
private String host="";
private String port="";
private Socket socket;
private DataOutputStream dout;
private DataInputStream din;
private Capture capture=null;
private Play play=null;
public Client(String host,String port) {
this.host=host;
this.port=port;
public void init()
try
socket = new Socket( host, Integer.parseInt(port));
din = new DataInputStream( socket.getInputStream() );
dout = new DataOutputStream( socket.getOutputStream());
capture=new Capture(dout);
play=new Play(din);
catch(Exception e)
e.printStackTrace();
public static void main(String[] args) {
Client client = new Client("172.18.220.176","5678");
client.init();
if(args[0].equalsIgnoreCase("say"))
client.capture.start();
if(args[0].equalsIgnoreCase("hear"))
client.play.start();
package com.longshine.voice;
import java.io.*;
import java.util.Vector;
import java.util.Enumeration;
import javax.sound.sampled.*;
import java.text.*;
import java.net.*;
public class Play implements Runnable {
SourceDataLine line;
Thread thread;
String errStr=null;
DataInputStream in=null;
AudioInputStream audioInputStream;
final int bufSize = 16384;
int duration=0;
public Play(DataInputStream in)
this.in=in;
public void start() {
errStr = null;
thread = new Thread(this);
thread.setName("Playback");
thread.start();
public void stop() {
thread = null;
private void shutDown(String message) {
if ((errStr = message) != null) {
System.err.println(errStr);
if (thread != null) {
thread = null;
public void createAudioInputStream() {
if (in != null ) {
try {
errStr = null;
java.io.BufferedInputStream oin = new java.io.BufferedInputStream(in);
audioInputStream = AudioSystem.getAudioInputStream(oin);
} catch (Exception ex) {
ex.printStackTrace();
} else {
public void run() {
// reload the file if loaded by file
if (in != null) {
// createAudioInputStream();
// make sure we have something to play
// if (audioInputStream == null) {
// shutDown("No loaded audio to play back");
// return;
// reset to the beginnning of the stream
// try {
// audioInputStream.reset();
// } catch (Exception e) {
// shutDown("Unable to reset the stream\n" + e);
// return;
// get an AudioInputStream of the desired format for playback
AudioFormat format = getFormat();
audioInputStream=new AudioInputStream(in, format, AudioSystem.NOT_SPECIFIED);
AudioInputStream playbackInputStream = AudioSystem.getAudioInputStream(format, audioInputStream);
if (playbackInputStream == null) {
shutDown("Unable to convert stream of format " + audioInputStream + " to format " + format);
return;
// define the required attributes for our line,
// and make sure a compatible line is supported.
DataLine.Info info = new DataLine.Info(SourceDataLine.class,
format);
if (!AudioSystem.isLineSupported(info)) {
shutDown("Line matching " + info + " not supported.");
return;
// get and open the source data line for playback.
try {
line = (SourceDataLine) AudioSystem.getLine(info);
line.open(format, bufSize);
} catch (LineUnavailableException ex) {
shutDown("Unable to open the line: " + ex);
return;
// play back the captured audio data
int frameSizeInBytes = format.getFrameSize();
int bufferLengthInFrames = line.getBufferSize() / 8;
int bufferLengthInBytes = bufferLengthInFrames * frameSizeInBytes;
byte[] data = new byte[bufferLengthInBytes];
int numBytesRead = 0;
// start the source data line
line.start();
while (thread != null) {
try {
if ((numBytesRead = playbackInputStream.read(data)) == -1) {
break;
int numBytesRemaining = numBytesRead;
while (numBytesRemaining > 0 ) {
numBytesRemaining -= line.write(data, 0, numBytesRemaining);
} catch (Exception e) {
shutDown("Error during playback: " + e);
break;
// we reached the end of the stream. let the data play out, then
// stop and close the line.
if (thread != null) {
line.drain();
line.stop();
line.close();
line = null;
shutDown(null);
public AudioFormat getFormat() {
AudioFormat.Encoding encoding = AudioFormat.Encoding.ULAW;
String encString = "linear";
float rate = Float.valueOf("44100").floatValue();
int sampleSize = 16;
String signedString = "signed";
boolean bigEndian = true;
int channels = 2;
if (encString.equals("linear")) {
if (signedString.equals("signed")) {
encoding = AudioFormat.Encoding.PCM_SIGNED;
} else {
encoding = AudioFormat.Encoding.PCM_UNSIGNED;
} else if (encString.equals("alaw")) {
encoding = AudioFormat.Encoding.ALAW;
return new AudioFormat(encoding, rate, sampleSize,
channels, (sampleSize/8)*channels, rate, bigEndian);
} // End class Playback
package com.longshine.voice;
import java.io.*;
import java.util.Vector;
import java.util.Enumeration;
import javax.sound.sampled.*;
import java.text.*;
import java.net.*;
public class Capture implements Runnable {
TargetDataLine line;
Thread thread;
String errStr=null;
DataOutputStream out=null;
AudioInputStream audioInputStream;
final int bufSize = 16384;
int duration=0;
public Capture(DataOutputStream out)
this.out=out;
public void start() {
errStr = null;
thread = new Thread(this);
thread.setName("Playback");
thread.start();
public void stop() {
thread = null;
private void shutDown(String message) {
if ((errStr = message) != null) {
System.out.println(errStr);
if (thread != null) {
thread = null;
public AudioFormat getFormat() {
AudioFormat.Encoding encoding = AudioFormat.Encoding.ULAW;
String encString = "linear";
float rate = Float.valueOf("44100").floatValue();
int sampleSize = 16;
String signedString = "signed";
boolean bigEndian = true;
int channels = 2;
if (encString.equals("linear")) {
if (signedString.equals("signed")) {
encoding = AudioFormat.Encoding.PCM_SIGNED;
} else {
encoding = AudioFormat.Encoding.PCM_UNSIGNED;
} else if (encString.equals("alaw")) {
encoding = AudioFormat.Encoding.ALAW;
return new AudioFormat(encoding, rate, sampleSize,
channels, (sampleSize/8)*channels, rate, bigEndian);
public void run() {
duration = 0;
audioInputStream = null;
// define the required attributes for our line,
// and make sure a compatible line is supported.
AudioFormat format = getFormat();
DataLine.Info info = new DataLine.Info(TargetDataLine.class,
format);
if (!AudioSystem.isLineSupported(info)) {
shutDown("Line matching " + info + " not supported.");
return;
// get and open the target data line for capture.
try {
line = (TargetDataLine) AudioSystem.getLine(info);
line.open(format, line.getBufferSize());
} catch (LineUnavailableException ex) {
shutDown("Unable to open the line: " + ex);
return;
} catch (SecurityException ex) {
shutDown(ex.toString());
return;
} catch (Exception ex) {
shutDown(ex.toString());
return;
// play back the captured audio data
int frameSizeInBytes = format.getFrameSize();
int bufferLengthInFrames = line.getBufferSize() / 8;
int bufferLengthInBytes = bufferLengthInFrames * frameSizeInBytes;
byte[] data = new byte[bufferLengthInBytes];
int numBytesRead;
line.start();
try
while (thread != null) {
if((numBytesRead = line.read(data, 0, bufferLengthInBytes)) == -1) {
break;
if(data.length>0)
out.write(data, 0, numBytesRead);
out.flush();
catch (Exception e)
e.printStackTrace();
// we reached the end of the stream. stop and close the line.
line.stop();
line.close();
line = null;
// stop and close the output stream
try {
out.flush();
out.close();
} catch (IOException ex) {
ex.printStackTrace();
} // End class CaptureAfter a few days work, I have completed the mian voice chat program. I know there are so many people like me that wants that. I post these program. i will complete gui work later. and there is a problem in the program. if the speaking one do not speak for a while, the listening client will hear noise. Can some one help me.
package com.longshine.voice;
import java.io.*;
import java.net.*;
import java.util.*;
public class Server
// The ServerSocket we'll use for accepting new connections
private ServerSocket ss;
// A mapping from sockets to DataOutputStreams. This will
// help us avoid having to create a DataOutputStream each time
// we want to write to a stream.
private Hashtable outputStreams = new Hashtable();
final int bufSize = 16384;
//current speak_man
private int speakman=-1;
// Constructor and while-accept loop all in one.
public Server( int port ) throws IOException {
// All we have to do is listen
listen( port );
private void listen( int port ) throws IOException {
// Create the ServerSocket
ss = new ServerSocket( port );
// Tell the world we're ready to go
System.out.println( "Listening on "+ss );
// Keep accepting connections forever
while (true) {
// Grab the next incoming connection
Socket s = ss.accept();
// Tell the world we've got it
System.out.println( "Connection from "+s );
// Create a DataOutputStream for writing data to the
// other side
DataOutputStream dout = new DataOutputStream( s.getOutputStream() );
// Save this stream so we don't need to make it again
outputStreams.put( s, dout );
// Create a new thread for this connection, and then forget
// about it
new VoiceServer( this, s );
// Get an enumeration of all the OutputStreams, one for each client
// connected to us
Enumeration getOutputStreams() {
return outputStreams.elements();
// Send a message to all clients (utility routine)
void sendToAll( byte[] voice ,Socket socket) {
// We synchronize on this because another thread might be
// calling removeConnection() and this would screw us up
// as we tried to walk through the list
synchronized( outputStreams ) {
// For each client ...
for (Enumeration e = outputStreams.keys(); e.hasMoreElements(); ) {
// ... get the output stream ...
Socket tmp=(Socket)e.nextElement();
if(!tmp.equals(socket))
try {
DataOutputStream dout = new DataOutputStream(tmp.getOutputStream());
// ... and send the message
dout.write(voice,0,44096);
dout.flush();
} catch( IOException ie ) { System.out.println( ie ); }
// Remove a socket, and it's corresponding output stream, from our
// list. This is usually called by a connection thread that has
// discovered that the connectin to the client is dead.
void removeConnection( Socket s ) {
// Synchronize so we don't mess up sendToAll() while it walks
// down the list of all output streamsa
synchronized( outputStreams ) {
// Tell the world
System.out.println( "Removing connection to "+s );
// Remove it from our hashtable/list
outputStreams.remove( s );
// Make sure it's closed
try {
s.close();
} catch( IOException ie ) {
System.out.println( "Error closing "+s );
ie.printStackTrace();
// Main routine
// Usage: java Server <port>
static public void main( String args[] ) throws Exception {
// Get the port # from the command line
int port = Integer.parseInt( args[0] );
// Create a Server object, which will automatically begin
// accepting connections.
new Server( port );
package com.longshine.voice;
import java.net.*;
import java.io.*;
import java.sql.*;
import java.io.*;
import java.net.*;
public class VoiceServer extends Thread
// The Server that spawned us
private Server server;
final int bufSize = 16384;
// The Socket connected to our client
private Socket socket;
// Constructor.
public VoiceServer( Server server, Socket socket ) {
// Save the parameters
this.server = server;
this.socket = socket;
// Start up the thread
start();
// This runs in a separate thread when start() is called in the
// constructor.
public void run() {
try {
// Create a DataInputStream for communication; the client
// is using a DataOutputStream to write to us
DataInputStream din = new DataInputStream( socket.getInputStream() );
byte[] voice=new byte[44096];
// Over and over, forever ...
while (true) {
// ... read the next message ...
// int bytes = din.read(voice,0,44096);
int bytes = din.read(voice);
// ... and have the server send it to all clients
server.sendToAll(voice,socket);
} catch( EOFException ie ) {
// This doesn't need an error message
} catch( IOException ie ) {
// This does; tell the world!
ie.printStackTrace();
} finally {
// The connection is closed for one reason or another,
// so have the server dealing with it
server.removeConnection( socket );
package com.longshine.voice;
import java.io.*;
import java.net.*;
public class Client {
private String host="";
private String port="";
private Socket socket;
private DataOutputStream dout;
private DataInputStream din;
private Capture capture=null;
private Play play=null;
public Client(String host,String port) {
this.host=host;
this.port=port;
public void init()
try
socket = new Socket( host, Integer.parseInt(port));
din = new DataInputStream( socket.getInputStream() );
dout = new DataOutputStream( socket.getOutputStream());
capture=new Capture(dout);
play=new Play(din);
catch(Exception e)
e.printStackTrace();
public static void main(String[] args) {
Client client = new Client("172.18.220.176","5678");
client.init();
if(args[0].equalsIgnoreCase("say"))
client.capture.start();
if(args[0].equalsIgnoreCase("hear"))
client.play.start();
package com.longshine.voice;
import java.io.*;
import java.util.Vector;
import java.util.Enumeration;
import javax.sound.sampled.*;
import java.text.*;
import java.net.*;
public class Play implements Runnable {
SourceDataLine line;
Thread thread;
String errStr=null;
DataInputStream in=null;
AudioInputStream audioInputStream;
final int bufSize = 16384;
int duration=0;
public Play(DataInputStream in)
this.in=in;
public void start() {
errStr = null;
thread = new Thread(this);
thread.setName("Playback");
thread.start();
public void stop() {
thread = null;
private void shutDown(String message) {
if ((errStr = message) != null) {
System.err.println(errStr);
if (thread != null) {
thread = null;
public void createAudioInputStream() {
if (in != null ) {
try {
errStr = null;
java.io.BufferedInputStream oin = new java.io.BufferedInputStream(in);
audioInputStream = AudioSystem.getAudioInputStream(oin);
} catch (Exception ex) {
ex.printStackTrace();
} else {
public void run() {
// reload the file if loaded by file
if (in != null) {
// createAudioInputStream();
// make sure we have something to play
// if (audioInputStream == null) {
// shutDown("No loaded audio to play back");
// return;
// reset to the beginnning of the stream
// try {
// audioInputStream.reset();
// } catch (Exception e) {
// shutDown("Unable to reset the stream\n" + e);
// return;
// get an AudioInputStream of the desired format for playback
AudioFormat format = getFormat();
audioInputStream=new AudioInputStream(in, format, AudioSystem.NOT_SPECIFIED);
AudioInputStream playbackInputStream = AudioSystem.getAudioInputStream(format, audioInputStream);
if (playbackInputStream == null) {
shutDown("Unable to convert stream of format " + audioInputStream + " to format " + format);
return;
// define the required attributes for our line,
// and make sure a compatible line is supported.
DataLine.Info info = new DataLine.Info(SourceDataLine.class,
format);
if (!AudioSystem.isLineSupported(info)) {
shutDown("Line matching " + info + " not supported.");
return;
// get and open the source data line for playback.
try {
line = (SourceDataLine) AudioSystem.getLine(info);
line.open(format, bufSize);
} catch (LineUnavailableException ex) {
shutDown("Unable to open the line: " + ex);
return;
// play back the captured audio data
int frameSizeInBytes = format.getFrameSize();
int bufferLengthInFrames = line.getBufferSize() / 8;
int bufferLengthInBytes = bufferLengthInFrames * frameSizeInBytes;
byte[] data = new byte[bufferLengthInBytes];
int numBytesRead = 0;
// start the source data line
line.start();
while (thread != null) {
try {
if ((numBytesRead = playbackInputStream.read(data)) == -1) {
break;
int numBytesRemaining = numBytesRead;
while (numBytesRemaining > 0 ) {
numBytesRemaining -= line.write(data, 0, numBytesRemaining);
} catch (Exception e) {
shutDown("Error during playback: " + e);
break;
// we reached the end of the stream. let the data play out, then
// stop and close the line.
if (thread != null) {
line.drain();
line.stop();
line.close();
line = null;
shutDown(null);
public AudioFormat getFormat() {
AudioFormat.Encoding encoding = AudioFormat.Encoding.ULAW;
String encString = "linear";
float rate = Float.valueOf("44100").floatValue();
int sampleSize = 16;
String signedString = "signed";
boolean bigEndian = true;
int channels = 2;
if (encString.equals("linear")) {
if (signedString.equals("signed")) {
encoding = AudioFormat.Encoding.PCM_SIGNED;
} else {
encoding = AudioFormat.Encoding.PCM_UNSIGNED;
} else if (encString.equals("alaw")) {
encoding = AudioFormat.Encoding.ALAW;
return new AudioFormat(encoding, rate, sampleSize,
channels, (sampleSize/8)*channels, rate, bigEndian);
} // End class Playback
package com.longshine.voice;
import java.io.*;
import java.util.Vector;
import java.util.Enumeration;
import javax.sound.sampled.*;
import java.text.*;
import java.net.*;
public class Capture implements Runnable {
TargetDataLine line;
Thread thread;
String errStr=null;
DataOutputStream out=null;
AudioInputStream audioInputStream;
final int bufSize = 16384;
int duration=0;
public Capture(DataOutputStream out)
this.out=out;
public void start() {
errStr = null;
thread = new Thread(this);
thread.setName("Playback");
thread.start();
public void stop() {
thread = null;
private void shutDown(String message) {
if ((errStr = message) != null) {
System.out.println(errStr);
if (thread != null) {
thread = null;
public AudioFormat getFormat() {
AudioFormat.Encoding encoding = AudioFormat.Encoding.ULAW;
String encString = "linear";
float rate = Float.valueOf("44100").floatValue();
int sampleSize = 16;
String signedString = "signed";
boolean bigEndian = true;
int channels = 2;
if (encString.equals("linear")) {
if (signedString.equals("signed")) {
encoding = AudioFormat.Encoding.PCM_SIGNED;
} else {
encoding = AudioFormat.Encoding.PCM_UNSIGNED;
} else if (encString.equals("alaw")) {
encoding = AudioFormat.Encoding.ALAW;
return new AudioFormat(encoding, rate, sampleSize,
channels, (sampleSize/8)*channels, rate, bigEndian);
public void run() {
duration = 0;
audioInputStream = null;
// define the required attributes for our line,
// and make sure a compatible line is supported.
AudioFormat format = getFormat();
DataLine.Info info = new DataLine.Info(TargetDataLine.class,
format);
if (!AudioSystem.isLineSupported(info)) {
shutDown("Line matching " + info + " not supported.");
return;
// get and open the target data line for capture.
try {
line = (TargetDataLine) AudioSystem.getLine(info);
line.open(format, line.getBufferSize());
} catch (LineUnavailableException ex) {
shutDown("Unable to open the line: " + ex);
return;
} catch (SecurityException ex) {
shutDown(ex.toString());
return;
} catch (Exception ex) {
shutDown(ex.toString());
return;
// play back the captured audio data
int frameSizeInBytes = format.getFrameSize();
int bufferLengthInFrames = line.getBufferSize() / 8;
int bufferLengthInBytes = bufferLengthInFrames * frameSizeInBytes;
byte[] data = new byte[bufferLengthInBytes];
int numBytesRead;
line.start();
try
while (thread != null) {
if((numBytesRead = line.read(data, 0, bufferLengthInBytes)) == -1) {
break;
if(data.length>0)
out.write(data, 0, numBytesRead);
out.flush();
catch (Exception e)
e.printStackTrace();
// we reached the end of the stream. stop and close the line.
line.stop();
line.close();
line = null;
// stop and close the output stream
try {
out.flush();
out.close();
} catch (IOException ex) {
ex.printStackTrace();
} // End class Capture -
Hey I'm looking for a specific voice chat application. I would like an app that would allow multiple users to join a chat room and talk via voice with each other on the iphone. I would like this app to also allow users on a PC to join into this voice chat with iphone users. I would also like to make the chat room private so only certain users can join the chat room. Is there an existing application that accomplishes this? I have searched around the internet and haven't found anything yet. Thanks.
Stebalien wrote:Cool! However, the key exchange system looks a little unwieldy; personally, I would give everyone a permanent "identity" key (preferably allow the user to a GPG key) and then use the socialist millionaire's protocol (SMP) to exchange these keys. Once the keys have been exchanged, they can be used to negotiate shared session keys. This way, once you talk to someone once, you don't need to keep manually sharing a key with them. The OTR library (libotr) does this very well but I don't know how usable it would be for this project (it's intended for layering encryption over existing IM protocols).
Really thanx for your interest, i refer to the main developer . Be free to come in #seren on irc.freenode.net , to talk directly with him and the community! -
How to display a particular transaction over portal as per its id
hi
we have a requirement like this...
we have already developed some 200 iviews and the corrosponding pages...
now we want to develope an application either in web dynpro or pdk that we will upload over portal. that application will be having an inputfield for entering transaction number and a search button.
on the click of button our application must be able to search and display the corrosponding transactional iview already developed
plz guide on how this is possibleHi,
I don't think message input text allows to set URI property and it is available with MessageStyledText.
So if you want to achieve your requirement then you can take two items one message text input and other one as messageStylesText then if it is readonlymode then hide input text and render MessageStyled text and viceversa.
In this case you will be able to display links in case of Readonly text.
Regards,
Reetesh Sharma -
Duriong Voice Chat Voice is not Receiving from Creative Sound Card but going correct
Hi!
I have recently faced a problem in my Creative Sounce Card. When i play a sound, no? sound is coming from sound card, No?error message is coming but monitor screen is displaying the sound animations in?Windows media player. I have also tested my speakers & connections and no problem found in it. I also changed the Creative Sound Card Software's settings to default but all in vain. Besides when i?unchecked?the check box ("Only Show Digital Sound") in the Creative Sound Card Software, the analog music is being received, but it is only music without any human voice. The same problem is during voice chat.
Plz help me in this regard.
Thanks in advance.There is no confusion (anymore) I'm just trying to get the word out that nobody wants to supprt these OEM cards. Not you and not Dell. Does Dell even have the rights to redistibute the apps to work with there versions of your cards? Card works, Drivers Work, No ap
ps.
.see my delima? Just a heads up to anyone else with this problem. I've looked to no avail for a updated set of apps for this OEM card. Really kinda anoyed by this. I mean why can't creative support there own card. I know dell bought it, but it is creative and you made money from it support it. Seems pretty cut and dried to me. Digrunteld Axe -
Voice chat in the same network
I can chat with a man who is in the different network - extranet - via voice streaming.
But, I can't use voice streaming with a man who is in the same network - intranet.
How to solve this problem?
What's wrong?please check the personal firewall on your clients.
voice chat will try to make a peer-to-peer connection if possible, if not it tries to make a connection to the ocs server and if that fails it tunnels the stuff over http /https ........ -
Voice chat with psi -- Google chat
Hello all,
I have been trying to find a linux IM app that can use voice chat with Google Talk. As far as I can tell, psi is supposed to support this.
I tried version 0.11 from pacman, which connects and everything but there does not seem to be any voice chat.
I used the AUR package and compiled the latest svn version, 0.12rc3 and it works ok, but I still can't find anything within the program to do with voice chatting.
I have been all over the psi wiki etc., and it all seems to suggest that voice chat is included and is working with google chat, but I sure can't find it. Some info dates back to late 2005 with the libjingle branch, but I believe libjingle is now in the main program.
Can someone tell me if voice chat is included in psi, and if so maybe a hint on what might be going wrong for me.
Cheers,
WittfellaI have been banging my head agaist this and am slowly getting somewhere now...
Psi does come with jingle, but its not enabled by default, because its still deemed 'experimental'.
To get the psi-svn AUR package to compile with voice chat support you have to do a number of things:
1. Use the 'configure-jingle' with '--enable-jingle' option instead of the regular 'configure' script.
./configure-jingle --prefix=/usr --enable-jingle
You can either modify the PKGBUILD or do it all manually.
2. You have to have a specific version of ortp installed otherwise it will not compile. This happens to be ortp-0.7.1 but our pacman version is up to 0.14.0 or so. Luckily you can find the sources for ortp-0.7.1 and it compiles and installs fine.
3. Now the biggest problem. When you try to compile you will get gazillions of errors. It turns out they are quite simple, and are caused by the incompatability problem with gcc-4.3. Most of the errors are solved by opening the offending header file and inserting.
#include <cstring>
So after all that, the good news is I have managed to create a working copy of psi with voice support, however:-
psi <--> google talk connects but there is no audio from either end
psi <--> psi voice chat seems to work fine
If anyone is interested I created packages for psi and ortp. Let me know if you have any more success with google talk.
psi-jingle-1166-1-i686.pkg.tar.gz
ortp-0.7.1-1-i686.pkg.tar.gz -
Are there any Mac IM clients that will allow me to have voice chats through Google talk?
You can't do audio chats from iChat to the Windows Google Talk client at this time.
iChat uses a custom system for audio chats, and the only client that speaks this system over XMPP (Jabber) is iChat.
The Google Talk client uses a system that, with some changes, is now a forthcoming standard called Jingle. All being well, on the 31st of October the Jingle standard will move forward and become a draft standard. After which Google should hopefully update the Google Talk client to use the new standard and other clients should also start to implement it. When iChat will do so no one outside Apple knows but, IMO, it will happen sooner or later.
Anyway, short version is: don't expect to be able to voice chat between iChat and the Gtalk client before Leopard is released (and possibly not even then). -
Disabling Voice chat in game Center games
I would like to disable the voice chat feature entirely out of Game Center based games. My kids occasionally play the iPad and I've heard them conversing with random people over games.
Just for the record and for the other concerned parents, I've taken the iPad away for now until I can get this figured out. Thank you all for your forthcoming help!
-
respected sir/mam
i got the project voice chat using java will anobody help me how can i implement using java i dont have any idiea on this
please help me
thnking you
konkodi221Don't you think that if you have no idea how to do that at all, that it might be somewhat over your head? Why do you even want to implement one? Aren't there enough of these already?
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I got a new laptop (Macbook Pro) and my IPhone is synced with my previous laptop (which I no longer have). I've recorded dozens of very long (un-emailable) Voice Memos over the last few weeks and need to get them from my IPhone onto my new laptop.
How do I do this?
(when I click on the Sync option I get the warning: "Are you sure you want to sync music? All existing songs and playlists on the iPhone will be replaced with songs and playlists from your iTunes library." I fear that if I click this I will lose all of my important Voice Memos as well)Just to add to what ChrisJ4203 said. You can sync them to your new computer using iTunes by selecting to Include Voice Memos on the Music tab of your iTunes sync settings and syncing. However, you still need to re-establish syncing with the new computer without iTunes erasing all the iTunes media from your phone (as the warning mentioned).
If you copy your entire iTunes folder (not just your music) from your old computer to your new one, along with other non-iTunes media you may be syncing with iTunes (such as contacts, calendars and any photos synced to your phone from your old computer) by using migration assistant of following one of these methods: http://support.apple.com/kb/HT4527, then when you sync again with your new computer it will recognize your phone and sync as it did before. You will still have to authorize the new computer for any Apple IDs used to purchase from the iTunes and App stores (in iTunes>Store>Authorize this computer).
After that you can sync your voice memos to your computer as mentioned earlier.
If you want to archive your voice memos before you do anything with iTunes, you can use a 3rd party program such as PhoneView or Touch Copy.
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