Way to record playing audio?

For some reason, I can't get a mpg file to convert to mp3 for iTunes playing. I have a video that plays in iTunes, but can't get the audio to convert to mp3 for my iPod (I have an older one -- no video).
I used to have a program that would record anything that played on the computer, anyone know of a program like that -- since I can't remember what the heck I did with the one I had, might have lost it going from G4 to G5. That's all I can think of to solve the problem, though any other thoughts would be welcome.
It's an old Sid Vicious video I'd love to be able to listen to on the pod.

Audio Hijack (Pro).
www.rogueamoeba.com
M

Similar Messages

  • Best Way to Record Mixer Audio?

    Hello! Let me preface this by saying that I have VERY limited knowledge of audio hardware . I'm mainly a video/post-production guy, so thought this would be the best place to post my question.
    I'm doing a shoot of a church play. I want to record audio straight from the sound board. I've been told that it has a stereo 1/4" output. I'm going to be borrowing an audio recording device from a friend (think it's called an H4?). He said it has an XLR input (going to have to buy an adapter), and it can record audio in a bunch of formats, all the way up to 96 KHZ / 24 bit.
    In video land, most low-end camcorders record audio in 48 KHz/16 bit. I'm using FCP and it's able to handle 96 KHz/24 bit audio easily. So what audio mode should I record in: 48/16 or 96/24? Don't know what kind of mixer the church uses, I think it'd be something created mid/late 90's.
    Also, can somebody fill me in on expected file sizes? Mono/stereo for both 48/16 and 96/24? Thanks!

    line level is usually -10db (unbalanced) or +4db (balanced) while mic level is usually around -50db. As you can see, there's a huge difference of level betwen them. The output from a mixer is usually line level. What that means is if you connect a line level signal into a input dedicated to mic level, you'll be 40db too hot and you'll overdrive everything.
    My thought on audio quality is that sample rate and bit rate are two important factors but there's many others factors. You should be fine at 48/16. Remember that a lot of people used and are still using 48/16 for their movies and that doesn't mean those don't sound right.
    The combo jack has been developped by Neutrik and allows you to plug either a 1/4 cable or a XLR cable in the same jack. You can see them in a lot of audio interfaces like Presonus, Edirol, MOTU, etc.

  • Best (legal) way to record/convert audio

    hi,
    i'm developing an application that i hope to offer
    commercially.
    i'm interested in finding the best (and least expensive)
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    (whatever version) and then converting it to WAV (e.g., 8kHz, 8-bit
    mulaw) or a similar format.
    i have found a program called ffmpeg, which works very
    nicely. however, i can not find info on whether this is a legal
    method for decoding audio in a .flv file for use in a commercial
    application. (i plan to manipulate the audio on the server side,
    then stream the result back in mp3 format or something similar.)
    are there features in the latest flash clients that i can
    take advantage of in order to eliminate (or reduce) any license
    fees? (i can force clients to upgrade their flash clients if
    necessary.) if not, what company do i have to deal with for
    licensing, and what's the best approach?
    any advice would be greatly appreciated.
    tom

    On Tue, 26 Feb 2008 21:29:06 +0000 (UTC), "tomjohnson3"
    <[email protected]> wrote:
    > i'm interested in finding the best (and least expensive)
    *legal* method for
    >recording audio using flash media server 3 (whatever
    version) and then
    >converting it to WAV (e.g., 8kHz, 8-bit mulaw) or a
    similar format.
    Recorded audio stream is encoded by Nellymoser proprietary
    codec. The
    only legal way to decode it is to buy Nellymoser ASAO SDK.
    It's worth
    of doing if your estimated income from this project will be
    around $1M
    or so :)
    > i have found a program called ffmpeg, which works very
    nicely. however, i can
    >not find info on whether this is a legal method for
    decoding audio in a .flv
    >file for use in a commercial application.
    See above. And FFMPEG has appropriate disclaimer at its
    homepage. It's
    very dificult to miss it out...

  • Is there a way to record an audio capture of the iPad Keyboard keystrokes/typing?

    Hi,
    I was wondering how I can record the sound of typing on the virtual keyboard on my iPad?
    I'd like to be able to record myself typing a message which I can then export as an audio file.
    Is this possible?
    Thanks in advance.

    File>Get Info>Options>Media Kind

  • Is there a way to record an audio narration over several slides in Captivate 8?

    I would like to narrate multiple slides at a time rather than one slide at a time, is there a way to do that?

    @Miles Fender
    Perfect it seems so obvious now

  • Does the iphone 3GS record stereo audio?

    Does the iphone 3GS record stereo audio? or is there a way to record the audio in stereo

    The iPhone is not capable of recording stereo audio, stock. There is only one microphone.
    See my post above for what you need.

  • Adobe AIR for iphone app: can't play audio properly

    I just developed an App by using adobe air. It contains some animations with background music in mp3 format. The problem is that the music is very jerky when the animation is playing... FYI, this is the way how I play audio in flash:new Sound(new URLRequest("m3.mp3")).play() Have I done anything wrong?
    BTW, the funny thing is that if you hit the HOME button, and then come back to the app again, everything plays beautifully...
    Any comments would be appreciated!!! Will be waiting for the answer online.

    Try the loading sound internally method through sound channels and such.
    Great tutorial below.
    http://www.republicofcode.com/tutorials/flash/as3sound/
    var mySound:Sound = new Sound();
    var myChannel:SoundChannel = new SoundChannel();
    mySound.load(new URLRequest("myFavSong.mp3"));
    myChannel = mySound.play();
    I just finished an app that uses a lot of audio while stuff is animated on the timeline and the sound responds well on all iOS devices. (havent tested on 3GS yet)

  • Recording video/audio files using Flash Meida Server through rmtp, and allow users to access the recorded files through http.

    As titled, what is the way to record video/audio files using Flash Meida Server through rmtp, and allow users to access the recorded files through http?
    What I am trying to do, is to record a user's microphone's input and save it to the server. Afterwards, I would like other users to be able to access the recorded files and mainuplating the audio data, by computeSpectrum(), to do some visualization of the audio. As I know computeSpectrum() cannot work on streaming files, so I think I need to access the recorded files using http instead of rmtp. Is that true?
    How can I redirect the http request to the files I was recorded into my applications/appName folder? Or I need to somehow moved the recorded files to the /webroot folder?
    Thanks!

    I probably have asked a stupid question.
    My recorded streams are still saved in the applications/appName/streams folder.
    And I redirect the www.mydomain.com/streams to point to the applications/appName/streams folder.
    And the rmtp recorded streams are abled to connect through http now.

  • Play Audio File in application

    Hello all.
    Can anybody tell me how can I play some Audio File from my application?
    I think that it's impossible. (I can play Audio File only if i will use java.applet.AudioClip).
    I know that some classes in sun.*.*... can play Audio File.
    And I want to know why developers cann't make them easy of access.
    Thank you,
    Dmitry

    There are 2 ways you can play audio in an application. The of audio tools packaged with applets can be adapted to work in an application. Unfortunately, I do not know how to do this. I have had more success with sun.audio.*, but have been unable to find any documentation on it, which makes it very limiting.

  • Best way to record high SPL audio?

    I need a simple way to record higher SPL band rehearsals. I don't need studio quality or multi tracking. Just an audio recording that clear and as un distorted as possible. I know the built in mics on Idevises are not really made for higher volume stuff. My band has changed some of the structures of cover songs we are doing so practicing to the original artists studio recording does more harm then good. I just want to be able to record us rehearsing so I can practice to it at home. And get the changes and structure down before we play out live later this month.
    I have quite a few idevices but the more modern choices at my disposal are: iPhone 5, iPhone 4, iPad (3rd gen) ipod (4th gen)
    What device, app and hardware will healed best results. I've been told the mic on the earbuds have a better frequency response then the built in mic. So is it better to use that?  And what app is good simple and effective at auto controlling the mic's sensitivity to reduce distortion.
    Also I am the drummer and acoustically seated, in About the worst position for quality. So rather then have the idevice behind my kit where I can control it. I would need something I could place across the room and just record an hour or two.
    Thanks.
    Chad

    Here's one solution that I use for vocal narration.
    I have a Shure PG58 with a XLR to 1/4" connection, to which I added a 3.5mm adaptor. The mic was about $60, the adapter was $4.
    (Edit: I've just noticed that Griffin makes an XLR to 3.5mm cable, which would eliminate the adaptor.)
    You can't connect a mic directly to the line input of your PowerMac, because the level will be too low, but you can either use a mic pre-amp or mixer (if you already have these), otherwise, you can use a Griffin iMic (which is what I use) to convert the audio to USB, which gives you a decent level.
    Matt

  • Meeting Place 8.0 Audio Recording play back

    Hi,
    We are currently using Meeting place 8.5, it is currently installed as Express Media server (Single server solution) as audio only conferencing solution.
    I am able to record a meeting using meetingplace conference manager, but there is no option to find/play the recording, when i select the meeting and check the meeting details, I can find that the meeting is recorded but Attachment is displayed as No.
    I found links which says to find the meeting using Meeting place web scheduler and find meetings but is if no avail as there is not web server installed in my setup.
    Would like to if there is any way to find/play the recording.
    Thanks,
    Vinay

    Hi Vinay,
    Accessing or playback of recordings requires a Web Scheduling server to manage and convert the recording from the Application server. This is not possible with just an applicaiton server alone.
    Thanks,
    Derek Johnson
    Conferencing TAC

  • Recording and playing Audio at the same time

    Hi,
    Having problem with a MMAPI imp.
    The simplest way of doing it is to start one thread playing a audio file of any kind.. As it is playing start a other thread that start a audio recording.
    As soon as the audio recording is allowed to record (Security promt) the audio playback stops. And the playerListstner sends a END_OF_MEDIA event.
    So my question is: Is there a way of doing playback and recording at the same time or is this a limit on the phone or the MMAPI?
    This has been tested on Nokia N90 and SE W550i with same reults
    Cheers
    Kenth

    i also desperately need to record and play audio at the same time.. i have a term project, i am develeoping a karaoke player in j2me and it is supposed to capture the voice at the same time background song is played.. and it is also supposed to grade the singer according to the pitch of voice.. please help me about recording and playing audio at the same time...

  • I am having trouble playing MFX files in Premiere Pro CC. The audio is out of synch. Is there a way to monitor the audio correctly?

    I am having trouble playing MFX files in Premiere Pro CC. The audio is out of synch. Is there a way to monitor the audio correctly?
    Many thanks

    Chances are the pinnacle is producing .avi files or MPEFG1/2 streams - iTunes may know how to decode the audio but not the video. Download Handbrake and try running the Pinnacle files through it and adding to iTunes - use Universal format unless you have a specific device in mind.
    Keep copies of the originals.
    Another option might be to try to install Perian.  Can't remember if the Apple MPEG2 plugin allows MPEG2 to be played in iTunes.
    AC

  • When I'm playing games on my Mac, I want to my viewers (from YouTube) to hear whats going on in the game, as far as I know, I can only record my voice audio, and the screen. Is there anyway I can record game audio too?

    When I'm playing games on my Mac, I want to my viewers (from YouTube) to hear whats going on in the game, as far as I know, I can only record my voice audio, and the screen. Is there anyway I can record game audio too?

    When I'm playing games on my Mac, I want to my viewers (from YouTube) to hear whats going on in the game, as far as I know, I can only record my voice audio, and the screen. Is there anyway I can record game audio too?
    You have two basic options. One is to use a commercial screen recording app with access to system audio built into the app and the other is to add a system extension like SoundFlower that allows the QT X screen recorder to access/record the system audio. I use the former so I am not that familiar with SoundFlower but there should be several posts to this forum covering this topic.

  • Any way to record audio?

    Hello,
    Is there a way to record audio using iSight microphone with Quicktime or any other recording software? Weather saved in a mp3 of aiff, or.mov??
    Michel

    Hi
    yes in Quicktime Pro click on file/new audio recording.
    Or have a look at Audio-in http://www.versiontracker.com/dyn/moreinfo/macosx/15962 when run change audio device to 0xa27000401af2f
    Tont

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