We are getting some messages with this subject line: {Phishing Fraud?} {HTML Disarmed}

RE: Smart Receipt
Obviously the RE: Smart Receipt is the actual subject of the email.  Where did the Phishing Fraud and HTML statement come from?  There is nothing in the Ironport documentation about this when I did a search.

I think it is nothing defined by Ironport. Either it is something defined by yourself (content/message filter) or it was already in the message from the sending part.
Peter

Similar Messages

  • HT204408 My applications folder has a black question mark on it at the bottom of my screen. I do not know what error I made, but my fan effect of the previous applications has gone away. Can I get some help with this?

    One day ago I inadvertantly removed my applications folder. In it's place is a folder with a black question mark which appeared after I attempted to open up the applications file. Also, previously when I clicked on the file applications would open in a fan display. Could I please get some assistance with this?

    ...removed my applications folder.
    From where? And to where?
    If you trashed it and emptied the trash, what backup, if any, do you have? If it's still in the Trash, move it back.
    If no backup, reinstall Snow, which will give you the version as of the DVD you use, then update back to 10.6.8, and run all other needed updates, including any security updates. This should save all your third party programs, as well as settings.
    The white puff of smoke is nothing, it only means you moved it out of the Dock. If you still have it, or had it, as soon as you open it it would reappear in the Dock. The item in the Dock is only a kind of alias.

  • Who can I contact about getting some help with this ongoing (several months) issue???

    I will try to make a long story at least somewhat shorter.Comcast customer for 20 years (yes - literally 20 uninterrupted years). 8 years of service at current address.Several months ago I restructure my bill - all my promotions etc had run out and I wanted to reduce my bill.  Ended up being told my customer support that I could save money by getting the "Triple Play" (I've NEVER had comcast phone service, I have my own VOIP phone solution).  They told me I didn't have to "use" the phone, just getting it hooked up would save me money.  Fine.Internet service was not supposed to have been touched / changed at all. A few days after making these changes, a large box from Comcast shows up at the house.  It has TWO cable modems in the box.  Not sure why they sent them - I already had the latest cable modem (that was capable of supporting the phone service they needed to activate). Notified comcast about the shipment.  They said don't worry about it.  Okay, I left them in the box. Tech shows up at house while I'm working.  Wife called and I talked to tech. He said he just needed to get some "numbers" off the modem to activate the phone service (I'm in the IT industry - I will assume he wanted MAC / SN#'s).  I made sure he was making no changes to the modem itself - I've got my own home network setup.  The Comcast cable modem serves as a gateway and it's in bridged mode.  Always has been. I have my own router etc. So a week or so after that visit, the modem started losing connectivity.  It happens almost EVERY DAY and it's almost always in the later afternoon (5:30-7pm EST) and sometimes late at night.  When this happens, the ONLY way to get the connection back is to unplug modem power AND the coax cable input.  It will then restart the modem and it comes back.  Simply unplugging power and restarting will not do it. After multiple hours spent with support on the phone (we activated the newest modem they sent - same issue.  Activated the other modem they sent - same issue.  In fact they weren't able to put one of them in bridged mode at all). They said a tech needed to come out. Tech comes out - checks the feed to the house.  Said there is a lot of noise in the lines.  (Please note that there is one main comcast feed to my house - it splits outside (in the comcast locked box) into two feeds which enter the house. One feed splits and runs the upstairs TV's (Digital Adapters) and the downstairs STB / DVR.  The other feed goes DIRECTLY to my cable modem. I ran those feeds myself when I moved in this house.  Never had an issue before. Cable TV never has issue - only internet.   So the tech replaced some ends on the upstairs line (Cable TV - he said that signal noise could cause issues with the internet).  I then helped the tech run a BRAND NEW line from the split at the comcast box, directly to the modem.  He said the signal / noise looked much better. Next day - same ISSUE - modem dropped connection.  Pull power and coax cable, reseat, modem restarts, signal comes back. I called support again.  They gave me an incident #.  Said they would have a "Crew supervisor" contact me, since it's obvious the problem lies outside of my home. A tech called and left a voice mail on my phone (was working when it came in, couldn't answer).  They did not leave a call back number. Called support again.  They told me a tech would call me back and was advised to leave a call back number.  That was MONDAY of last week.  Haven't heard anything.  The contact # is my cell...no missed calls. Is there another number I can call or email address so I can escalate this issue?  Having to disconnect / reconnect the modem EVERY DAY at least once is getting tiresome.   I'm in the Richmond Virginia area if it matters at all. Thanks.

    ctandc-
    I am so sorry for the delay! I am sending you a private message so that we can discuss your billing concerns more freely.
    At the top of each Forum page, you will see a small gray envelope icon. This icon will have a number next to it if you have any new messages waiting. To open a PM to read it, double click on the envelope. If you click on the white envelope a window will open with tabs for your Private Message Inbox, Sent Messages, Friends, Ignored Users, and Compose new Message. You can also access this area by clicking on the Username in a Thread or post. By default, Private Messages are enabled. You can disable this feature in My Settings>Preferences> Private Messenger.

  • Could i get some help with this one

    the aim of this project is to make a n by n maze and traverse this. if, while traversing the maze the system realises that there is a dead end it turns back. My problem is that sometimes it turns back and sometimes it doesnt. Here, below is the method for traversing the maze. Could i get a second pair of eyes to help me out a bit with this code?
         * Prints out the current maze
        public void show()
             for (int i=0;i<array.length;i++)
                for (int j=0; j<array.length;j++)
    System.out.print(array[i][j]) ;
    System.out.println();
    * traverses through the maze
    * @param row: the current row
    * @param column: the current column
    public void traverse(int row, int column)
    if ((row==3)&&(column==column-1))//checks if the array has reached the end
    System.out.println("array is solved");
    }else
    if(array[row-1][column]=='.')//checks if should move up
    array[row][column]='x';//marks path
    array[row-1][column]='x';//marks path
    System.out.println();
    show();
    traverse(row-1,column);
    }else
    if (array[row+1][column]=='.')//checks if should move down
    array[row][column]='x';//marks path
    array[row+1][column]='x';//marks path
    System.out.println();
    show();
    traverse(row+1,column);
    }else
    if(array[row][column+1]=='.')//checks if should move left
    array[row][column]='x'; //marks path
    array[row][column+1]='x';//marks path
    System.out.println();
    show();
    traverse(row,column+1);
    }else
    if ((row!=3)&&(column!=0))
    if(array[row][column-1]=='.')//checks if should move right
    array[row][column]='x'; //marks path
    array[row][column-1]='x';//marks path
    System.out.println();
    show();
    traverse(row,column-1);
    }else/*1*/ if((array[row-1][column]=='#')||((array[row-1][column]=='*'))&&(array[row+1][column]=='#')||(array[row+1][column]=='*')&&(array[row][column+1]=='#')||(array[row][column+1]=='*'))
    //checks if up is clear to move back
    //checks if down is clear so could move back
    //checks if right is clear to move back
    if(row==3&&column-1==0)//checks if at the beginning of the array
    System.out.println("MAze cannot be solved");
    }else
    if (array[row][column-1]=='x')//checks if behind has a x to move
    array[row][column]='*';//prints dead end
    array[row][column-1]='.';
    System.out.println();
    show();
    traverse(row,column-1);
    }else/*2*/ if((array[row+1][column]=='#')||(array[row+1][column]=='*')&&(array[row][column-1]=='#')||(array[row][column-1]=='*')&&(array[row][column+1]=='#')||(array[row][column+1]=='*'))
    //checks if left is clear to move back
    //checks if right is clear to move back
    //checks if up is clear to move back
    if(row-1==3&&column==0)//checks if at the begining of the maze
    System.out.println("MAze cannot be solved");
    }else if (array[row-1][column]=='x')//checks if behind as been marked
    array[row][column]='*';//marks as dead end
    array[row-1][column]='.';
    System.out.println();
    show();
    traverse(row-1,column);
    }else/*3*/ if((array[row+1][column]=='#')||(array[row+1][column]=='*')&&(array[row][column-1]=='#')||(array[row][column-1]=='*')&&(array[row][column+1]=='#')||(array[row][column+1]=='*'))
    //checks if right is clear to move back
    // checks if left is clear to move back
    //checks if up is clear to move back
    if (array[row-1][column]=='x')//checks if behind as been marked as a path
    array[row][column]='*';//marks as dead end
    array[row-1][column]='.';
    System.out.println();
    show();
    traverse(row-1,column);
    } else/*4*/ if((array[row][column-1]=='#')||(array[row][column-1]=='*')&&(array[row+1][column]=='#')||(array[row+1][column]=='*')&&(array[row-1][column]=='#')||(array[row-1][column]=='*'))
    //checks if right is clear to move back
    //checks if down is clear to move back
    //checks if up is clear to move back
    if (array[row][column+1]=='x')//checks if behind has been marked as a path
    array[row][column]='*';//marks as dead end
    array[row][column+1]='.';
    System.out.println();
    show();
    traverse(row,column+1);

    morgalr wrote:
    That is truely one of the better threads that I've seen on the net for maze traversal.Forget "for maze traversal". That was one of the most interesting of all the threads I've seen here in quite a while. My sincerest admiration to those who contributed and eventually worked it out (and it wasn't me that's for sure), and especially to Keith. Impressive!

  • Mail deletes / removes drafts when I try to save multiple messages with same subject line.

    Hi,
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    Any idea/help? Can't find it online or using Macs's Help program. They are NOT being stored on my mail server, just checked.
    Thanks!

    I am experiencing exactly the same problem. Mail will not keep multiple email drafts with the same subject line, although they are addressed to different people. At one point, I had drafted and saved a dozen or so such messages intending to send them later only to discover that Mail had deleted all of them but one. Have you received any help or guidance on this? I'm baffled. This did not happen with previous Mail versions.

  • Can I get some help with this please

    I got the following error messages from java after running my code.
    Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 66
         at Graph.ChainingHashTable.get(ChainingHashTable.java:76)
         at Graph.Vertex.isNeighbor(Vertex.java:123)
         at Graph.LinkedGraph.addEdge(LinkedGraph.java:42)
         at Graph.Traversals.main(Traversals.java:311)
    The following is my code
    Traversal.java
    package Graph;
    public class Traversals implements Callback<Vertex>
        public void visit( Vertex data )
            System.out.println( data.getName() );
         * Perform a breadth first traversal of the vertices in the given graph
         * starting at the specified node. The call back object is used to process
         * each node as it appears in the traversal.
         * @param g the graph to traverse
         * @param start the vertex where the traversal will start
         * @param cb the object that processes vertices.
        public void BFSTraverse( Graph g, Vertex start, Callback<Vertex> cb )
            Queue<Vertex> waiting = new LinkedQueue<Vertex>(); // Queue of waiting
                                                                // vertices
            // Ensure the graph has no marked vertices
            List<Vertex> vertices = g.getVertices();
            for( vertices.first(); vertices.isOnList(); vertices.next() )
                vertices.get().setTag( false );
            // Put the start vertex in the work queue
            waiting.enqueue( start );
            // While there are waiting vertices
            while( !waiting.empty() )
                // Get the next Vertex
                Vertex curVertex = waiting.front();
                waiting.dequeue();
                // If this Vertex hasn't been processed yet
                if( !curVertex.getTag() )
                    cb.visit( curVertex ); // Process the vertex
                    curVertex.setTag( true ); // Mark it as visited
                    // Put its unmarked neighbors into the work queue
                    List<Vertex> neighbors = curVertex.getNeighbors();
                    for( neighbors.first(); neighbors.isOnList(); neighbors.next() )
                        Vertex cur = neighbors.get();
                        if( !cur.getTag() )
                            waiting.enqueue( cur );
         * Use Kruskal's algorithm to create a minimum spanning tree for the given
         * graph. The MST is returned in the form of a graph.
         * @param g the graph from which to generate the MST
         * @return a graph containing the the vertices of g and the the edges
         *         nesseary to form a minimum spanning tree.
        public Graph kruskalMST( Graph g )
            // Where the MST will be stored
            Graph mst = new LinkedGraph();
            // All the vertices in the graph
            List<Vertex> vertices = g.getVertices();
            // List of Vertex Sets
            List<Set<String>> vertexSets = new LinkedList();
            // Add the vertices in the original graph to mst
            // and create the vertex sets at the same time
            for( vertices.first(); vertices.isOnList(); vertices.next() )
                String curName = vertices.get().getName();
                Set<String> curSet = null; // new ArrayBasedSet<Vertex>();
                // Add the name of the current vertex to its set and then
                // add the set to the list that contains the vertex sets
                curSet.add( curName );
                vertexSets.add( curSet );
                // Add the current vertex to the MST graph
                mst.addVertex( curName );
            // Put the edges into a heap which effectively sorts them
            Heap<Edge> edges = new ArrayBasedHeap<Edge>();
            List<Edge> allEdges = g.getEdges();
            for( allEdges.first(); allEdges.isOnList(); allEdges.next() )
                edges.insertHeapNode( allEdges.get() );
            // Setup is complete - run the algorithm
            // There is more than one set left in the list vertex sets
            while( vertexSets.size() > 1 )
                // Get the smallest edge
                Edge cur = edges.getSmallest();
                // Find the sets where these vertices are located
                int sourcePos = findSet( vertexSets, cur.getSource().getName() );
                int destPos = findSet( vertexSets, cur.getDest().getName() );
                // If the vertices are in different sets - add the edge to
                // the MST
                if( sourcePos != destPos )
                    Set<String> sourceSet = vertexSets.get( sourcePos );
                    Set<String> destSet = vertexSets.get( destPos );
                    // Add the edge to the MST
                    mst.addEdge( cur.getSource().getName(),
                            cur.getDest().getName(), cur.getCost() );
                    // Merge the sets
                    sourceSet.union( destSet );
                    vertexSets.remove( destPos );
            // The MST can be read from this graph
            return mst;
         * Return the position of the first set in the list that contains the
         * specified name.
         * @param vertexSets a list of sets to search.
         * @param name the name being searched for.
         * @return the position of the first set in the list that contains the name
         *         or -1 if the name cannot be found.
        private int findSet( List<Set<String>> vertexSets, String name )
            int retVal = -1;
            // Step through the list and examine each set. Stop when you
            // find a set with the name or we fall off the list
            for( int i = 0; retVal == -1 && i < vertexSets.size(); i = i + 1 )
                Set curSet = vertexSets.get( i );
                // Does the current set contain the name we are looking for?
                if( curSet.contains( name ) )
                    retVal = i;
            // Return the position of the set
            return retVal;
         * Perform Dijkstra's Shortest Path algorithm on the given graph, starting
         * at the given vertex.
         * @param g the Graph to traverse.
         * @param name the name of the vertex where the traversal starts.
         * @return an array containing vertex path costs.
        public int[] dijkstraSP( Graph g, String name )
            // The names of the vertices for which the shortest
            // path is not known
            Set<String> u = new ArrayBasedSet<String>();
            // The names of the vertices for which the shortest
            // path is known
            Set<String> s = new ArrayBasedSet<String>();
            // Put the vertices in an array to make things easier
            List<Vertex> vertices = g.getVertices();
            Vertex v[] = new Vertex[ vertices.size() ];
            for( int i = 0; i < vertices.size(); i++ )
                v[ i ] = vertices.get( i );
            // The starting vertex
            Vertex start = g.getVertex( name );
            // The lowest costs seen so far
            int c[] = new int[ v.length ];
            // Temporary edge used by the program
            Edge curEdge = null;
            // Sort the vertices by name so that the costs will
            // appear in order by name
            Heap<String> names = new ArrayBasedHeap<String>();
            // Build the heap
            for( int i = 0; i < v.length; i = i + 1 )
                names.insertHeapNode( v[ i ].getName() );
            // Read out the values
            for( int i = 0; !names.empty(); i = i + 1 )
                v[ i ] = g.getVertex( names.getSmallest() );
            // We "know" the shortest path to the source
            s.add( name );
            // For each vertex, compute the starting cost
            for( int i = 0; i < v.length; i = i + 1 )
                // If this isn't the start node
                if( !v[ i ].getName().equals( name ) )
                    // Put it in the unknown set
                    u.add( v[ i ].getName() );
                    // Compute the initial cost to reach this Vertex
                    curEdge = start.getEdge( v[ i ].getName() );
                    if( curEdge != null )
                        c[ i ] = curEdge.getCost();
                    else
                        // This Vertex is currently unreachable
                        c[ i ] = Integer.MAX_VALUE;
                else
                    // It costs 0 to get to the start vertex
                    c[ i ] = 0;
            // Set is complete - run the algorithm until all of
            // the paths are known
            while( !u.isEmpty() )
                // Find the position of the lowest-cost unknown node
                int min = Integer.MAX_VALUE;
                int minPos = -1;
                for( int i = 0; minPos == -1 && i < c.length; i = i + 1 )
                    if( c[ i ] < min && u.contains( v[ i ].getName() ) )
                        min = c[ i ];
                        minPos = i;
                // We know the shortest path to the vertex
                s.add( v[ minPos ].getName() );
                u.remove( v[ minPos ].getName() );
                // Update the costs based
                for( int i = 0; i < c.length; i = i + 1 )
                    // Get the edge between the new shortest and the
                    // current node in the array
                    curEdge = v[ minPos ].getEdge( v[ i ].getName() );
                    // If there is an edge
                    if( curEdge != null )
                        // If going through the new node is better than
                        // what has been seen update the cost
                        if( c[ i ] > c[ minPos ] + curEdge.getCost() )
                            c[ i ] = c[ minPos ] + curEdge.getCost();
            return c;
        public static void main( String args[] )
            Traversals t = new Traversals();
            Graph g = new LinkedGraph();
            g.addVertex( "A" );
            g.addVertex( "B" );
            g.addVertex( "C" );
            g.addVertex( "D" );
            g.addVertex( "E" );
            g.addVertex( "F" );
            g.addEdge( "A", "B", 5 );             <--------------------------------------------------------------------------------------------Line 311
            g.addEdge( "A", "D", 9 );
            g.addEdge( "A", "C", 10 );
            g.addEdge( "B", "A", 5 );
            g.addEdge( "B", "D", 4 );
            g.addEdge( "C", "A", 10 );
            g.addEdge( "C", "D", 13 );
            g.addEdge( "C", "E", 14 );
            g.addEdge( "D", "B", 4 );
            g.addEdge( "D", "A", 9 );
            g.addEdge( "D", "C", 13 );
            g.addEdge( "D", "E", 7 );
            g.addEdge( "D", "F", 8 );
            g.addEdge( "E", "C", 14 );
            g.addEdge( "E", "D", 7 );
            g.addEdge( "E", "F", 2 );
            g.addEdge( "F", "D", 8 );
            g.addEdge( "F", "E", 2 );
            int costs[] = t.dijkstraSP( g, "A" );
            for( int i = 0; i < costs.length; i = i + 1 )
                System.out.println( costs[ i ] );
    }

    ChainingHashTable.java
    package Graph;
    * An implementation of a HashTable using chaining for collision resolution.
    * Javadoc comments for methods specified in the Table interface have been
    * omitted.
    * This code assumes that the preconditions stated in the comments are true when
    * a method is invoked and therefore does not check the preconditions.
    public class ChainingHashTable<K, V> implements Table<K, V>
        private List<Tuple<K, V>> hashTable[]; // The hashtable
        int size; // The size of the hash table
         * Create a new hash table.
         * @param cardinality the number of elements in the domain.
        public ChainingHashTable( int cardinality )
            // Note that the cast is necessary because you cannot
            // create generic arrays in Java. This statement will
            // generate a compiler warning.
            hashTable = (LinkedList<Tuple<K, V>>[]) new LinkedList[ cardinality ];
            size = 0;
        public void put( K key, V value )
            int bucket = key.hashCode();
            // Do we need to create a new list for this bucket?
            if( hashTable[ bucket ] == null )
                hashTable[ bucket ] = new LinkedList<Tuple<K, V>>();
            hashTable[ bucket ].add( new Tuple<K, V>( key, value ) );
            size = size + 1;
        public void remove( K key )
            int bucket = key.hashCode();
            List<Tuple<K, V>> chain = hashTable[ bucket ];
            boolean found = false;
            // Is there a chain to search?
            if( chain != null )
                // Step through the chain until we fall off the end or
                // find the tuple to delete
                chain.first();
                while( !found && chain.isOnList() )
                    // If this tuple has the key we are looking for
                    // delete it and stop the loop
                    if( chain.get().getKey().equals( key ) )
                        chain.remove();
                        found = true;
                    else
                        chain.next();
        public V get( K key )
            int bucket = key.hashCode();
            List<Tuple<K, V>> chain = hashTable[ bucket ];     <----------------------------------------------------------------Line 76
            V retVal = null;
            // Is there a chain to search?
            if( chain != null )
                // Step through the chain until we find the element or
                // run out of list.
                for( chain.first(); retVal == null && chain.isOnList(); chain
                        .next() )
                    // If this tuple has the key we are looking for,
                    // extract the value
                    if( chain.get().getKey().equals( key ) )
                        retVal = chain.get().getValue();
            return retVal;
        public boolean isEmpty()
            return size == 0;
        public int size()
            return size;
        public int cardinality()
            return hashTable.length;
        public List<K> getKeys()
            List<Tuple<K, V>> chain;
            List<K> keys = new LinkedList<K>();
            // Go through each chain and create a list that contains all
            // of the keys in the table
            for( int i = 0; i < hashTable.length; i++ )
                if( hashTable[ i ] != null )
                    chain = hashTable[ i ];
                    for( chain.first(); chain.isOnList(); chain.next() )
                        keys.add( chain.get().getKey() );
            return keys;
        public List<V> getValues()
            List<Tuple<K, V>> chain;
            List<V> values = new LinkedList<V>();
            // Go through each chain and create a list that contains all
            // of the keys in the table
            for( int i = 0; i < hashTable.length; i++ )
                if( hashTable[ i ] != null )
                    chain = hashTable[ i ];
                    for( chain.first(); chain.isOnList(); chain.next() )
                        values.add( chain.get().getValue() );
            return values;
         * Return a string representation of this hash table.
         * @return a string representation of this hash table.
        public String toString()
            StringBuffer hashAsString = new StringBuffer( "" );
            List chain = null;
            for( int i = 0; i < hashTable.length; i = i + 1 )
                hashAsString.append( "h[" + i + "]==" );
                if( hashTable[ i ] != null )
                    chain = hashTable[ i ];
                    for( chain.first(); chain.isOnList(); chain.next() )
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                hashAsString.append( "\n" );
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