Weird verb behavior...

I just discovered today on one track of a project that the reverb tail was cut before it is supposed. It really stop instantly after 1, 2 or 3 seconds randomly when it's supposed to last 17 seconds in a smooth fade. Looking for the source, I tried to modify the plugin setting (it is a PlatinumVerb), I tried other verbs (GoldVerb, SilverVerb, Space Designer), always cutting really fast. Then I found that reopening the project made the problem disapear but only the first time it was played...the problem came back immediately after. After several attempts, I could bounce it as it should sound and then put it back in my project on another track as a solution. Then I found that putting the reverb on a bus didn't reproduce the problem.
The other reverbs on other tracks acts normally.
Did anyone experienced this kind of bug??

Oh I found the solution.
When converting from GLSL to AGAL the conversor is displacing the locations of the values.
for example:
In the vertex shader:                   In the fragment shader:
vPosition = v0                           vPosition = v1  
vNormal = v1
vSomething = v2
I had to create a function that searches for matches on variable names and look if the index has been moved. For now it has fixed the problem.

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