What are the rules for AUR packages that rely on Alien bins [solved]

Hi,
I use ArchLinuxArm and want to create an AUR package that gets binaries from, lets say Fedora ARM, extracts them and modifies the config files in order to make it compatible with the Arch way of Linux. Of course, the PKGBUILD I am going to write will limit installation on the appropriate arcitecture, e.g. armv7h, then.
Is this generally allowed or will my package be deleted after submission to AUR?
Best,
RaumZeit
Last edited by RaumZeit (2013-10-27 01:38:31)

AUR queries should be posted to the aur-general mailing list.
As indicated in the thread linked by Karol above, it is permitted to append unsupported architectures to the arch array of a PKGBUILD that builds on officially supported architectures. That does not necessarily mean that we will allow packages that only build on unsupported architectures. This should be discussed on the mailing list. I have a vague memory of this coming up before and I think the consensus was that such packages would not be supported, but that consensus may have changed. Personally, I do not see a problem with such packages right now and I expect official supported to be extended in the future,  so I am in favor of allowing them.
Packages that install pre-compiled binaries should be distinguished from normal packages with a "-bin" suffix. Such packages are permitted as long as they do not violate applicable licenses.

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    What are the ranges for correct skin tones using RGB%?  Used to using a scale from 0 to 255.  But with LR it's RGB  , I know 100% RGB is white.  What do you use for %?

    While I whole heartedly agree that we should not be constrained to hard and fast numbers for accurate skin tones ... LR does offer an RGB color readout ... I am assuming they made those percentages available for the user to monitor the breakdown of specific color values for a reason ... so we could have an indication of how a specific color in an image will be reproduced ...
    I liken this to using a speedometer ... while many experienced drivers in well tuned vehicles can travel on the highway at the prescribed legal speed limit without really monitoring the readout on the dashboard ... however, there are times when they would like to verify the speed at which they are traveling ... the RGB color percentage readout in LR is no different ... just a source of information to verify you are achieving what you desire ...
    Again, going by specific numbers in this instance, I believe, could lead to problems ... there may be times when you may desire or actually need to adjust skin tones ... even though a pleasing WB has been achieved ... the relationship of R, G and B can be used to get you there.
    From what I have researched and put into practice with LR the following seems to be a good starting point and the data was borrowed from "the pixelation" blog:
    R: highest %
    G: middle %
    B: lowest %
    To get a little more specific. In general,
    R: Y + (15-20)
    G: average of R and B
    B: R – (15-20)
    For example, the following values represent common Caucasian skin tones using the rules above:
    * R: 80%; G: 70%; B: 60%. R is 20 points higher than B, and G is midway between R and B. That’s perfect.
    *  R: 86%, G: 78%; B: 70% also reflects a nicely balanced skin tone.  Again, G is midway between R and B, and R is 16 points higher than B. This, too, illustrates a great relationship among the colors.

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