What does Application failed codesign verification. The signature was invalid, contains disallowed?

I was wondering someone could help me.
I'm already to upload my App, I thought I followed all the instructions and now in Application Loader it's throwing this error
"Application failed codesign vertification. The signature was invalid, contains disallowed entitlements, or it was not signed with an iPhone Distribution Certificate."
What does that mean and how can I fix it??
Thanks,
Michelle

Hi, I'm not sure which Adobe Forum you would need, but I don't think it's the Flash Player Forum. Go here to find the other Forums that may be helpful to you.
Use the drop down arrow at "Select Forum" http://forums.adobe.com/index.jspa
Thanks,
eidnolb

Similar Messages

  • Application failed codesign verification. the signiature was invalid or it was not signed with an...

    i keep getting this error all the time.
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    upon creating the ipa i copied the ipa file to mac, then chnged it to zip,  and when trying to add application with application loader (on the mc) i get this error ll the time.
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    This appears to be an iOS development question, you're more likely to find an answer on forums specifically about that, such as:
    http://forums.macrumors.com/showthread.php?t=1019796
    which points to
    http://www.codza.com/how-to-fix-iphone-code-signing-errors

  • Application failed code signing verification. The signature was invalid

    Hi,
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    With the same certificate file we have uploaded two more apps developed in HTML5, jQueryMobile and Phonegap. These apps should not effect while we upload the Adobe air iPhone app.
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    I am fairly certain the issue is you are submitting an update to an existing app with a new cert. The other apps work just fine because they are not updates, but new submissions to the app store. You will need to use the same certs that you used with the initial submission.

  • Application failed codesign verification. The signature was invalid? Please help

    Hi App developers
    Has anyone got a solution to this error when using Application uploader to ituneconnect?
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    Any help much appreciated.

    Hi, I'm not sure which Adobe Forum you would need, but I don't think it's the Flash Player Forum. Go here to find the other Forums that may be helpful to you.
    Use the drop down arrow at "Select Forum" http://forums.adobe.com/index.jspa
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  • Application failed codesign verification. The signature was invalid, or was not signed with an Apple

    Folks ,
    I'm developing and iOS app in Flash but when I'm gonna upload it via application loader this error pop up "Application failed codesign verification. The signature was invalid, or was not signed with an Apple submission certificate."
    I've renew my certificates, etc for several times but still have a same problem,
    look to get your suggestion

    Follow the walk-thru and links in TN 2250 (recently updated) and TN 2294 Code Validation and Submission Issues for iOS (recently added) and iTunes Connect Help (new).

  • Application failed codesign verification - solved issue

    Hey all, I just spent many many hours trying to figure this out, so thought I would share what I finally figured out, and hopefully save someone else from the frustration.
    I finished my iOS app using Flash CS5.5 air 2.6, and wanted to post it to the app store. It worked fine on iPad's, iPhone's, and iPod touch's using the development certificates and provisioning profiles. When trying to upload it using Application Loader, though, I kept getting the error "application failed codesign verification...". It didn't give me information to try and guess what might be going on, which was incredibly frustrating. I must have tried a hundred different variations on creating keys, creating certificates, creating app ids, creating provisioning profiles, etc.
    for reference (again, for others having this problem reading this), common issues that I saw on other posts when you get this error are using development provisioning profiles instead of distribution, development certificates instead of distribution, or not using the correct settings when publishing in flash. Make sure in the deployment tab in iOS settings in flash cs5, you have the correct distribution certificate and distribution provisioning profile - not development - and that the app ID under the provisioning profile (e.g. com.mycompany.myapp, without the numbers in front) matches the bundle id in iTunes connect, and that you are set to publish as Deployment - Apple App Store at the bottom.
    In the end, here are some things I was wondering might be the mysterious issue, that are ok to do
    -- you can use OpenSSL to generate all the certificates and keys you need, publish with flash on a PC using those files, then move the file to a mac to use with Application Loader
    -- you don't have to unzip the ipa file anymore (some posts I read say that you used to need to unzip it, then re-zip the folder within the ipa file)
    -- Apple's procedures for checking codesign verification were not helpful. They indicated problems that in the end weren't really problems. They don't really seem to work on a non-xcode based app (I was getting desparate, trying everything I could to figure out what might be the issue).
    -- I'm still not positive how careful you need to be, when creating your key with OpenSSL if you use the correct CN and email address, but that didn't seem to be my problem in the end.
    to get all the files you need, I basically followed the instruction here
    http://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html#articlecontentAdobe_n umberedheader
    even though it isn't for flash, the provisioning and certificate stuff is the same.
    so... the thing that was keeping my app from successfully uploading was the name for my .fla file. That is a pretty lame place for it to fail, and even worse that a simple name matching created an error that makes it seem like the keys and provisioning had a problem. I had made sure my app name within the settings within Flash matched the name on iTunes connect. I even unzipped the ipa file at one point, and changed the name within to match the name on iTunes connect (which was a pretty close guess). I guess that name propogates in the ipa file structure somehow, such that you have to make sure the file you even use to open your flash document, unrelated to specific settings within flash, needs to match your app name.
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    tomlucient.

    I'm using CS6 now. I haven't tried using a fla filename with a name different than the iTunes name, but I know that if you do keep the names the same with CS6 then it works My guess is that the 'content' name in the *-app.xml file needs to match up so that Apple knows you're uploading the correct IPA file. I haven't tested that that is really where it grabs the name from, but that's my best guess. One other thing I'll add is that the <filename> and <name> values in the xml file can be different. Those values are what are shown on the iPhone/iPad main desktop/app chooser screen. In CS6, you set the screen name in air for ios settings -> App name:. Changing this does not cause problems with uploading to Apple. thx, Tom

  • Application failed codesign verification - Application Loader

    I am attempting to upload a .ipa compiled with flash cs5-AIR for iOS, and I keep getting the "Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate." message and I am unable to upload.
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    The only thing strange I notice is the name associated with the distribution certificate in the iOS provisioning portal is different from the name associated with the developer account and the name associated with the development certificate for some reason. Could this be causing the problem?

    Where are you uploading the .ipa file? To Apple? You should be uploading a .zip file.
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  • Application failed codesign verification (again)

    All,
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    When i build the app i get this in the log window :
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  • HELP - Application failed codesign verification - iPhone

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    CodeDirectory v=20100 size=264 flags=0x0(none) hashes=5+5 location=embedded
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    Authority=iPhone Developer: Katherine Uysal (QCE6HYL37H)
    Authority=Apple Worldwide Developer Relations Certification Authority
    Authority=Apple Root CA
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    +*"Click ‘Build’. (Note: Your binary must contain a flattened, square-image icon that is 57x57 pixels. This icon is displayed on the iPhone or iPod touch home screen.)"+

  • Some one please answer this, every time i go into application loader it says, application failed codesign verification go into application loader and try to publish a app it says, please go into depth im a beginner, and use gamesalad

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    yes i did sorry for the late response LOL plus it was just a minor error! Just check to make sure u have all of ur correct distribution/developer/and creator certificates in your keychain access installed and up-to-date! Plus i have had over 900 downloads on that game!! ^^
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  • Im going to kill my self. (The signature was invalid)

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  • Application Failed codesign verification

    hi people!
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