What happens to entities on layers when opening FH MX files in AI CS 5?

Hi,
when opening Freehand MX files with multiple layers - and multiple entities on these layers -, we figured out that all entities are to be found on the first layer (alphabetic sequence) in Illustrator. In other words: the entire structure of our FH document is completely destroyed and all entities are lying on only 1 layer.
Did anyone of you encounter the same issue? And if so, did you find a solution to fix this problem?
Many thanks for your assistance in advance!
Greetings from sunny Germany,
Andreas

Monika,
this occurs in any existing FH MX file we are opening in AI CS5. And we have hundreds of thousands of them. I don't think that our objects are somewhat "special" - just the regular types of paths, text etc.
What I find really amazing is that all existing layers within the FH MX file are properly being migrated into the resulting .AI file. To me, this means that AI CS5 recognizes and translates the layer structure correctly. So far so good - apart from placing/leaving the existing objects on their respective layers.
Strange, isn't it?

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