What is flashbridge wrapper cross platform?
I am trying to download an updated version of Adobe Flash Player and I can't complete the download until I close flashbridge wrapper cross platform but I don't know what this is. I don't see it as being open. Is it known as some other name???
Thank you for your help.
It's probably another program you have open. Maybe a game?
You might just restart your computer and then run the Flash installer before you run anything else.
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What's a good cross-platform choice?
Hey,
I use LE and GB, but I would like to have any suggestions about a good cross-platform program that I could use to do some collaborations with a friend who is stuck with a Windows-based system for now.
Anyone?If you want a DAW that is cross platform, you have the choice between Cubase, ProTools and Live. Cubase is probably the most Logic-like but considering the full-of-bugs reputation it has, I'd stay away from it. ProTools is great but you'll need dedicated hardware. That left us with the last but not the least: Live. Altough people think this is a loopy, djing kind-of-software, it's a pretty good DAW by itself, even if you're working in a more traditionnal, linear way. I used to do the bulk of my composition work with Logic and do the audio edition with ProTools. Now, the more I use Live, the more I don't use the other two anymore. And believe me, even if that asks you to think differently at the beginning, it gets very addictive!
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What is the "Cross Platform Java" option in JMF Download?
If you go to the JMF download site:
http://java.sun.com/products/java-media/jmf/2.1.1/download.html
and click "DOWNLOAD", there are 4 options:
(1) Windows
(2) Linux
(3) Solaris
(4) Platform - "Cross-platform Java"
What is that 4th option for?The new all Java MP3 encoder is a sweet treat though.
I was calling a small .exe that links to the iTunes encoder from my Java programs. Hey, at least I can still use it for free AAC encoding!
I tried to find the "official" link to it but couldnt.
but you can get it here:
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its called "iTunesEncode46" and it uses the iTunes encoders to encode wav files. -
What's the proper way to do this cross-platform app?
hey y'all
I'm making a multimedia app with LV2010 and I'm trying to make it cross platform (win and mac os x).
The functionality I need requires the use of system libraries, I have access to somewhat similar functions in both OS's
(winmm.dll in windows, coreMidi.framework in mac OS X)
Except for the actual system calls the VIs will be identical.
I can make the VI work in either platform by using the call library function node, but i don't want to have two copies of everything.
I've tried doing a wrapper sub VI that puts the call library function node in a case statement and detect the OS but this VI will not be executable because of dependencies (won't find the library referenced in one of the cases. depending on the OS executed)
Is there any way I can specify which subVI's to load on a project or something to get this whole dependency issue sorted?
Solved!
Go to Solution.You want to wrap the platform-specific code in a Conditional Disable structure, with one condition for each supported platform. The OS symbol is already defined; see the help for Creating Conditional Disable Structures, which lists the pre-defined symbols and values.
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External Hard Drive won't appear on PC (want cross platform)
I have an external USB Hard Drive. I formatted it using the Disk Utility, OS Format and Journaling. Did a small partition in case I needed a system boot drive. Now my sis needed to backup her laptop (Dell laptop), but the drive won't appear in My Computer, it recognizes there is a USB device on the lower task bar, but no drive anywhere.
Do I have to reformat? what steps do I need to make this USB drive cross-platform friendly?
PaulHi, Paul.
You may not want to reformat the drive as FAT-32 since there is a limit on the size of the partition, the maximum file size, and other issues, especially if her Dell's drive is formatted as NTFS (FAT-32 does not support NTFS extended attributes). FAT-32 is unsuitable for backing-up Mac OS X volumes as it cannot preserve the extended attributes (permissions, etc.) employed by Mac OS X.
It's really best if you each have your own external hard drive for backup, as part of implementing a comprehensive Backup and Recovery solution, such as I use and detail in my "Backup and Recovery" FAQ. You also don't want one person inadvertently writing over another person's backups, which could happen if one is not careful. Furthermore, it is often easiest for recovery.
How one handles backup in cross-platform environments is tricky and depends on the native formats employed by the different computers involved, and whether backup will be performed over a network or by directly connecting backup drives to the computers one is backing up.
To enable her Dell to use the Mac-formatted drive, install Mediafour's MacDrive for Windows on the PC. MacDrive for Windows is probably the state-of-the-art application for enabling you to use Mac-formatted disks and hard drives on Windows-based PCs.
Good luck!
Dr. Smoke
Author: Troubleshooting Mac® OS X
Note: The information provided in the link(s) above is freely available. However, because I own The X Lab™, a commercial Web site to which some of these links point, the Apple Discussions Terms of Use require I include the following disclosure statement with this post:
I may receive some form of compensation, financial or otherwise, from my recommendation or link. -
Steps to create Cross-Platform Transportable Tablespaces
hi
what is the steps to do Cross-Platform Transportable Tablespaces.
i want to perform this in my pc, i have linux and windows in same PC, i want to migrate from linux to windows and vice versa.
so can i know complete steps and commands to perform Cross-Platform Transportable Tablespaces. to get complete knowledge i am doing this so i can implement this in my office when any migrate issues comes. so once i do this i will get confidence so that i can do the same in my office which saves my time.
veeresh s
oracle-dba
[email protected]Hi, also you can review the Note:413586.1 into metalink site.
Good luck.
Regards. -
I have ancient Mac photoshop and pagemaker files. i need best cross platform product for windows that can access these files. adobe photoshop is my primary concern. I understand the indesign cs2 will import old school mac photoshop 6.0.x but is not compatible with windows 7 ... thank you.
In particular we use windows 7 x64
So in summary, need to determine which Windows 7 x64 version of Indesign CSxx will still open archaic Mac Adobe files (layouts, EPS, etc). Or is there a similar product that must be obtained. I prefer to stick to Adobe products, however, if I must go elsewhere and you can help -- please advise.
Also, if you know what I should obtain, does this product have a trial download option that I can test functionality before purchase? Warranty when I do buy information -- and return policy in general?
Many thanks.PM support has long been pulled from InDesign. You are going to need some old version like CS or CS2 and save an intermediate step to ID files. PS is not a probelm at all. All programs have 30day trials and Adobe has a general 14day return policy. Refer to the product pages on teh website.
Mylenium -
How to make cross platform screensavers
I work on an Imac on os X. I need to make screensavers for
cross platform (win/mac) distribution. I have flash 8 pro. Is there
any viable solution cheaper than the $200 for "Iscreensaver" or
$300 for "screentime" softwares? Failing that, does anyone have a
preference between the two? do you know if they allow flash
interactivity or just animation?
thanks in advance
Bobchakradude wrote:
> I work on an Imac on os X. I need to make screensavers
for cross platform
> (win/mac) distribution. I have flash 8 pro. Is there any
viable solution
> cheaper than the $200 for "Iscreensaver" or $300 for
"screentime" softwares?
> Failing that, does anyone have a preference between the
two? do you know if
> they allow flash interactivity or just animation?
Unfortunately there is no choices for you when comes to MAC.
Windows has over
30 really good screensaver tools, some of which very capable
and totally free.
Myself do not use Mac but friends who do, use the
"screentime" as preferred tool.
Check the features, see what you need and which tools deliver
what you looking
for than pick the winner :)
Best Regards
Urami
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
Recommendations for cross-platform software development?
I'm considering developing a new shareware product and I'd like for it to be able to run on both OS X and Windows, and Linux too if that ends up not requiring too much more effort.
I've been a Java programmer for many years now, making Java in some ways a very obvious solution. But I've never been all that pleased with the look and the performance of Java Swing GUIs. Swing isn't all that bad for some uses, but it can be clumsy in many ways (like Mac open/save file dialogs), doesn't always get the look-and-feel of a particular platform quite right, misses many platform-specific features one might want to access -- in short, Java-based apps seldom manage to have the fit-and-finish of off-the-shelf, shrink-wrapped commercial software.
I could stick with Java and try out the SWT toolkit (it's better at getting native look-and-feel, and native performance) for building a GUI, but from what I've read SWT has its limitation as well, and besides, because of the nature of the product I have in mind -- something dealing with audio and music -- a lot of the open source code I'd like to incorporate into my product is written in C or C++, and I might need to do some low-level driver work too. Trying to bridge all of that into a Java app with lots of JNI work doesn't seem like the best route to take.
I could learn C# and use Mono to make my stuff work for OS X, but, although I've never worked with C# and whatever standard GUI libraries one would typically use with C#, I suspect that it will work best for Windows and be kind of iffy for Mac use.
All this said, I'm fairly certain that, after many years away from it, the best thing for me to do is get back into using C++ for this project.
From my cursory preliminary research, the best looking C++ cross-platform development library I've seen so far is Qt from Trolltech. It's also very expensive from the viewpoint of a start-up operation -- a few thousand dollars, even with a 65% discount given to small start-ups.
There's the totally free, open-source wxWidgets, but it sounds like wxWidgets' Mac support isn't the greatest, and it sounds like it's noticeably buggier than Qt. Maybe it would still be good enough for my uses, but I don't know that yet -- which is one reason I'm writing this post, hoping others have had some experience with it.
Anyone know any other C++ cross platform toolkits for general GUI application development? One article I read said:
If your needs are a free cross-platform environment, then wxWidgets is your best and only solution. However, for under $100, you can find a cross-platform environment with a much better Macintosh user experience than wxWidgets.
I can't seem to find any of these better-than-wxWidgets, under-$100 solutions, however. Suggestions, anyone?
Quad G5 + 15" MBP Mac OS X (10.4.6)Hi--
I think, from looking at that page he must be talking about the CPLAT framwork. It's kind of hard to figure out from that page, but he's got another page with information on CPLAT here.
It looks like it's $50 for the license. You can also look at the official CPLAT site for more info. I've never used it, though, so I can't really say whether it's any good or not. But there is a trial version available...
charlie -
Help! Cross Platform Projector issue
Hi all,
I am sure this has been a hot topic for years and I did do
various searches and was surprised not to find anything on it
quickly. Sorry if this has been discussed a lot, as I imagine it
has. We are able to make our functioning mac and win projector with
our win version of flash 8, but everytime I burn the cd on win, the
projector file does not know what to do with itself when trying to
launch back on mac.
Questions:
1. Does cross platform burning have to be performed on a Mac?
2. If so, does one need toast to do the cross platform
burning to make the mac and win projectors groovy on their
respective platforms? We have a brand new MacBook Pro - it seems
like it should have these capabilities built in at this point, but
not sure.
Any pointers here or to a technote would be much appreciated.
Thanks!
WeRead this
http://board.flashkit.com/board/showthread.php?s=ffa1834a93ea5d8f5c4c8f9e97f34191&threadid =500326
Regards
FlashJester Support Team
e. - [email protected]
w. -
http://www.flashjester.com
There is a very fine line between "hobby" and
"mental illness." -
I have an application with hundreds of small movies so i need to put them into a folder (called dswmedia) and an .exe and macintosh app to launch the application, outside the folder.
I'm using MX2004 and working on a PC XP2 to develop my app.
I have been trying to use baOpenFile to go from the .exe or .osx to a .dcr inside the dswmedia folder.
It works easily on the PC, but when I try on the Mac I get the error message "The application Projector quit unexpectedly."
I have checked every line of code and am sure the error doesn't happen until it comes to the line baOpenFile. I've checked the path on the Mac and it is correct.
I have tried opening another projector instead of the .dcr file, but it still quits unexpectedly. I have also tried a pdf document but it quit.
Can someone please tell me what I have to do to get it to work on the Mac?
any suggestion will be very welcome.
Carmelthanks so much Sean ... such a simple answer!
now it is almost working!!!, but it has a different problem, related to the cross-platform path for external script,
for some reason, when I open my app on the mac it is looking for the external script linked to the first movie, and is asking for it using a pc path.
so I will open a new discussion. -
Old Macromedia - Adobe cross platform font issues
This message is more directed to Adobe.
I am aware that currently OpenType fonts are cross platform compatible but only with Illustrator, Photoshop and InDesign.
However, my primary workspace is Fireworks-Flash. There are serious cross platform issues with fonts - I have looked at truetype, postscript and opentype and they all have issues translating onto PC - many of the styles are not available.
In our studio I design on Mac but our Flash developers are on PC - our final renders and review renders always need to happen on Mac as a result of this cross platform issue. This is a little inefficient.
When is Adobe planning on resolving this issue?"I am aware that currently OpenType fonts are cross platform
compatible but only with Illustrator, Photoshop and InDesign."
No, they are fully cross-platform compatible. The Adobe products you
mention, along with a very few others, are the only applications
capable of taking full advantage of the advanced features available in
some opentype fonts. And even the three products you mention don't all
necessarily support open-type in the same way.
"However, my primary workspace is Fireworks-Flash. There are serious
cross platform issues with fonts - I have looked at truetype,
postscript and opentype and they all have issues translating onto PC -
many of the styles are not available."
If you are using the same application version on both platforms, you
should have identical functionality. If you're using an older version
of Fireworks.
The only cross-platform style issue with TT or T1 fonts is that
Windows doesn't recognize any styles other than Regular, Bold, Italic,
and Bold Italic. Also, there's a font menu difference between MacOS
and Windows. Mac display all available styles, whereas Windows only
displays the family name, and you have to select the variants from
somewhere else (typically "B" "I" "U" buttons). SOME font families
from some vendors use the style function to define such variants as
Small Caps, Light, etc. MS products get ... confused.
"In our studio I design on Mac but our Flash developers are on PC -
our final renders and review renders always need to happen on Mac as a
result of this cross platform issue. This is a little inefficient."
If you're using different applications for design and rendering, and
their functionality is different, then you have a cross-application
compatibility issue. You didn't mention what applications or versions
are involved.
"When is Adobe planning on resolving this issue?"
It may be more a Microsoft issue than an Adobe issue. In addition to
the style limitations, There are no MS products that yet support
open-type features.
Although Adobe personnel do sometimes visit here, this is not a
"talk-to-Adobe' forum. Since your problem is application related, I'd
suggest taking it to the appropriate application forumsFireworks
General Discussion looks right.
And, as Bob said, you might also contact Adobe support directly with
your concerns. -
Cross-platform upgrade question
I'm posting this question here as I have had less than satisfactory results from asking Customer Support about this issue. I know this forum is moderated by some great folks at Adobe and am hoping someone can clear up this question for me.
I currently own CS3 Design Premium for Windows, and need to purchase CS5 for Mac. A search for "Cross platform swap" on Adobe brought me to this page: http://kb2.adobe.com/cps/405/kb405819.html. However, the instructions there don't match what is offered on the support page. Under Return/Exchange/Refund I have only the following options:
Duplicate Order
Product Didn't perform/ work as expected
Purchased Incorrect upgrade
Purchased Wrong Product/Platform/Language
Shipping Problems
Unable to Download Order
Wrong Product delivered
None of those options is correct as described in the KB article. I decided to chat with Customer Support, and the rep told me that all I had to do is order the upgrade and I could choose which platform to install on first run. Really? The Rep said CS5 included two discs, one for Windows install and one for OS X. He assured me that I would have no problem installing a CS5 upgrade on my Mac, even though I have never installed CS3 on that machine.
I am skeptical about this solution for two reasons: one, Adobe has never offered Win and Mac discs together for CS versions. Two, when I go to pre-order CS5 I need to make a choice between platforms.
Has Adobe changed its method of delivering Creative Suite products? Are both platform discs really included? If not, there are two things that need to be done:
Article http://kb2.adobe.com/cps/405/kb405819.html needs to be corrected. The steps as described cannot be completed.
Customer Support reps need to be notified that they are providing incorrect information regarding cross-platform upgrade procedures.
Finally, I need correct information as to how to go about upgrading my CS3 Windows to CS5 Mac. Do I purchase an upgrade disc and use my CS3 serial number to install? Do I do some sort of return, and if so, how?
Thanks in advance to anyone from Adobe who is willing to take the time to answer my question.I don't represent Adobe in any capacity other than a mostly satisfied user. Here's what I did on a cross platform (Windows to Mac) exchange--not an upgrade, but my experience may help you.
I, too, found that the directions didn't match the support web site. So I used 'Purchased wrong...' as my subject. I then completely described what I wanted to do in the comments section. I included my current platform version and serial number in the comments. After posting I had a case number to enter onto the Letter of Destruction (LOD) which I then attached to the case. I don't know if a LOD is required in your situation as you will be paying for an upgrade. You should be able to keep both packages active-but customer support will probably know. In my case I had to certify that I had destroyed the original Windows package.
After this was posted to the Adobe Customer Support Portal I then had a case number I could give to the telephone customer support so I called them. While on the line with them they read my case file and informed me my credit card would be charged $5.95 for shipping. Six days later I had the CS4 Design Premium for the Mac. It *should* be just as easy for you.
I must say that I have had to call Adobe Customer Support a handful of times in the last couple of years. In each and every case I received prompt and accurate information that solved my problem or pointed me directly to the solution. I am aware that this is not always the case and wish you good luck. -
Cross platform upgrade question between Photoshop CS5/CS6 and multiple Windows/Mac computers
Hello,
I'm currently using a Windows laptop and PC running Photoshop CS5 from a Student license I got in college. I am considering moving to an Apple laptop so I was looking at the cross platform update question on the forum that led me here: Order product | Platform, language swap
It's not really clear if I will be eligible for the upgrade, and Adobe support chat sent me to the forum, and that page sends me back to where I started to see if I am eligible. I would prefer to purchase the upgrade outright, rather than pay for the new monthly subscription model.
If I am eligible for a swap/upgrade to Apple CS6, will I still be able to use CS5 on my Windows PC?
Thanks.I don't have a definitive answer, but I have a feeling that a student teacher version is not eligible for an upgrade discount. You own the CS5 perpetual license, and can install it on two computers at the same time as CS6, CC etc. That will be the case in perpetuity. (not sure why I didn't just type 'forever' back there, or alert the cliche police 'Going forward')
Photoshop CS6 Extended will cost you just shy of US$1600 according to this Amazon page The non extended version does not give you the 3D tools, and Photoshop CC comes as the full extended version as standard. If you got the Photoshop / Lightroom Photography plan at a mere $10 a month, the price of CS6 would keep you subscribed for > three years. Photoshop CC has a lot of wonderful features CS6 does not have, and will never have, and CC will be be constantly updated 'in perpetuity'. ;-) $10 a month! Heck, what's not to like about that?!!! -
Exporting Cross Platforms/Windows Media Encoder
(I know this is an apple forum, but I have transferred videos across platforms from a Mac to a PC. My employer wants me to create wmv files to play on windows media player and all the other forums told me to cross platforms if I couldn't pay for a program to export through Final Cut Pro.)
Long story short, I exported out of FCP into M2v files. The files are now on the PC, where they play fine. However, when I try to convert into wmv, I lose the first 3-4 seconds of video and it throws the audio off by that much. Am I doing something in Windows Media Encoder to lose that or was the initial transfer from FCP the problem?
Any help would be great.No answer from me about what to do on your PC, but you might go directly from FCP to WMV using Flip4Mac in trial mode. It will give you 1/2 the duration of a clip, up to 30 seconds, so you can test whether it works for your purpose. Could be worth chunking out the $49. for the license.
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