What is the flex sdk

I am new to flex. I understand that SDKs are availablefor
many languages. I do not know what a SDK is for? Could you take a
bit of time and tell me "what is the flex sdk".

It's a software development toolkit for creating applications
written in the flex language that run on the flash runtime.
Similarly there's a Java SDK for creating Java apps, ditto for
C/C++, groovy, ruby, and the list goes on and on...
SDKs generally include a compiler or interpreter, a set of
libraries that provide some generally useful capabilities (e.g.,
math operations, string operations), and possibly some useful tools
such as debuggers.
Cheers,
Rich

Similar Messages

  • Using Eclipse project definitions to build the Flex SDK

    It would be great if someone from Adobe could post on the recommended usage of the Eclipse project definitions in the development/eclipse/ subdirectory of the 3.0.x trunk distribution. I would like to debug some compiler modifications that I am working on.
    I saw Peter Farland demo this setup at 360Flex, but was unable to capture all the details of the Eclipse configuration that he discussed in his talk.
    thanks!

    If you go to the framework project’s properties, there is a section called Flex Library Compiler, you want to use a specific flex sdk (add a new sdk which points to the trunk, and use that) — you are probably building /against/ the wrong sdk, right code, wrong compiler.
    - Jono
    From: Ben Clinkinbeard <[email protected]>
    Reply-To: <[email protected]>
    Date: Thu, 3 Apr 2008 12:56:01 -0700
    To: <[email protected]>
    Subject: Re: Using Eclipse project definitions to build the Flex SDK
    A new message was posted by Ben Clinkinbeard in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    Sorry, I'm not following. My SDK project is from the trunk.
    Thanks,
    Ben
    On Thu, Apr 3, 2008 at 3:32 PM, Jono Spiro <[email protected]> wrote:
    A new message was posted by Jono Spiro in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    Try changing the sdk for the framework lib project to trunk (you'll need to add a new flex sdk, name it whatever you want) -- it's in the project properties. It's using the wrong compiler.
    - Jono
    From: Ben Clinkinbeard <[email protected]>
    Reply-To: <[email protected]>
    Date: Thu, 3 Apr 2008 05:13:43 -0700
    To: <[email protected]>
    Subject: Re: Using Eclipse project definitions to build the Flex SDK
    A new message was posted by Ben Clinkinbeard in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    I am running FB on top of Eclipse 3.3.2.
    <http://3.3.2.>  <
    <http://3.3.2.>
    http://3.3.2.>  I checked out the whole SDK trunk and can build the main ant task with no errors. I used the instructions mentioned above to create a Flex framework library project and thats where the error comes in. (I had tried to manually build a framework project a few times and it was a nightmare.) I would probably prefer to work on the 3.0.x branch/tag as I hope to submit a patch or two but saw Joe mention that the project defs only existed in the trunk.
    Searching Google for the oem error turns up lots of links about projects that had assets deleted and the build got confused but following the instructions on how to fix proved unsuccessful.
    Thanks,
    Ben
    On Thu, Apr 3, 2008 at 1:45 AM, Jono Spiro <[email protected]> wrote:
    A new message was posted by Jono Spiro in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    I always forget what that error means when it comes up -- though it's been ages since I've seen it last, literally.
    Joe: Since you mention Java 1.5, I'm guessing the errors are in the asdoc package? Those should be turned off (read: turned into a warning) -- Eclipse is a little too persnickety about that particular error. There's a preference for this in the Java section under warnings and errors. It's turned off in the trunk dev projects. Otherwise, you should be able to run the compiler directly with no problems (okay, one more caveat: there's a class loader issue with the OEM, fixed in trunk if you look for my Java 1.5 checkin).
    Ben: What is your setup? What are you building (Ryan mentions trunk, Joe mentions 30x), which Eclipse, which dev projects, did you build the sdk from the commandline first, etc.?
    Cheers,
    Jono
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  • Any tutorials on how to use the daily build of the Flex SDK to create Flash Player 10 content?

    Is there a tutorial on Adobe on how to use the daily build of
    the Flex SDK to create Flash Player 10 content?

    The approach you take might depend on a few things, but it boils down to using mouse interactive coding to trigger whatever effect you eventually realize.  The code you use will depend on the version of Actionscript you plan to use.
    You could make this as a movieclip that is normally stopped at its first frame and when you mouseover or click the movieclip, it animates along its own timeline to its enlarged state.  If the thumbnail is very small and the larger version is substantially larger, and both need to be clear images, this might be the better approach.
    If this only involves enlarging something, you could also probably realize it just using Actionscript Tween coding rather than timeline animation.

  • For pure AS3 development do we still need to overlay the FLEX SDK?

    Hi Guys
    I've found this whole SDK overlay business a mess and very confusing. I've found this document
    http://www.adobe.com/devnet/air/articles/ane-android-devices.html
    which states
    "The distribution of the AIR SDK with ASC 2.0 is for pure ActionScript development only. It should not be combined with an existing Flex SDK.
    To support Flex application development with newer versions of the AIR SDK, an AIR SDK overlay distribution that does not include ASC 2.0 needs to be overlaid over the Flex SDK bundled with Flash Builder 4.7."
    So if we are doing pure AS3 development there is no longer any need to do any 'overlaying' of one SDK Folder onto another.  We just need to get the latest AIR SDK with complier ( http://www.adobe.com/devnet/air/air-sdk-download.html )
    We should then update the AIR SDK if using Flash Builder via (  http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder. html ) (Note it still uses the term 'overlay' but you are not really overlaying but replacing).
    Is this conclusion correct.  Do we just need the SDK with the new compilier and nothing else ?
    Can someone from Adobe confirm please ?
    Thanks
    PS - I've asked this question on the Flash Builder Forom but there's been no response.

    Yes, that's correct, for pure AS3 development you need not use the Flex SDK overlay. For this you should use asc2 compiler available at http://www.adobe.com/devnet/air/air-sdk-download.html . Also below are step to overlay your AIR SDK with Flash builder 4.7
    1. Exit Flash Builder. 
    2. Back up the AIR SDK availabe at Application/FB4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/ by copying the entire directory and rename it to something AIRSDKversion. Now, you have two folder AIRSDK(default one) and AIRSDKversion(copied one).
    3. Download the appropriate AIR SDK file for your operating system e.g. http://www.adobe.com/devnet/air/air-sdk-download.html unzip and save it on your MAC OS X.
    4. On Terminal, run the below command
    sudo ditto /path/air3-8_sdk_sa_mac /Applications/Adobe\ Flash\ Builder\ 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK
    /path/air3-8_sdk_sa_mac -> path where you downloaded the AIR SDK
    /Applications/Adobe\ Flash\ Builder\ 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK -> path where you overlay the new AIR SDK
    5. (Optional) To access the new AIR 3.8 APIs, update your application descriptor file to the 3.8 namespace.
    To update the namespace, change the xmlns attribute in your application descriptor to: <application xmlns="http://ns.adobe.com/air/application/3.8">
    6. (Optional) To ensure that the output SWF file targets SWF version 21, pass an additional compiler argument: -swf-version=21.
    Hope this will help.
    Regards,
    Nimit

  • Do I need flash builder 4 to work with the flex sdk?

    Is it necessary to use flash builder 4 to work with the flex sdk?
    Can you build apps just using the open source flex sdk. If so are there tutorials and books on how to do so?
    Thanks in advance for your help.

    No, you don't need Flash Builder to use the Flex SDK. If you download the SDK and unzip it, you'll find a 'bin' directory that has the mxmlc compiler in it. You can compile Actionscript or MXML files using that.
    ./mxmlc MyFlexApp.mxml
    If you are building an AIR application, you will use amxmlc
    ./amxmlc MyAIRFlexApp.mxml
    Then, launch your AIR application using adl
    ./adl.exe MyAIRFlexApp-app.xml
    Hope this helps,
    Joan

  • 'Use minimum version required by the Flex SDK' setting question

    Hi,
    Can someone explain why after downloading the latest stable Hero SDK (build 19786), which only has fp10.2 support in the framwork/libs/player directory, would the 'Use minimum version required by the Flex SDK' build property still tell Flash Builder to build for fp10.1?
    In my flex-config.xml file from this new SDK, I see the target-player attribute is set to 10.2. Is there a bug in burrito that would fail for that value to be used?

    No. That should work. Builder also reads the minimum value from flex-config.xml.
    Just to check - you added this as a new SDK in Preferences -> Flash Builder -> Installed Flex SDKs and either made that the default SDK or changed the project to use the new SDK, right?

  • [svn] 2756: -make the flex-sdk-description.xml process work like the trunk.

    Revision: 2756
    Author: [email protected]
    Date: 2008-08-06 08:53:11 -0700 (Wed, 06 Aug 2008)
    Log Message:
    -make the flex-sdk-description.xml process work like the trunk. don't copy the file, create one by echoing the values needed to it.
    -update build.properties, make the release value equal the actual release as in this case 3.1
    bug:https://bugs.adobe.com/jira/browse/SDK-16367
    Ticket Links:
    http://bugs.adobe.com/jira/browse/SDK-16367
    Modified Paths:
    flex/sdk/branches/3.1.0/build.properties
    flex/sdk/branches/3.1.0/build.xml
    Removed Paths:
    flex/sdk/branches/3.1.0/collateral/en_US/flex-sdk-description.xml

    Revision: 2756
    Author: [email protected]
    Date: 2008-08-06 08:53:11 -0700 (Wed, 06 Aug 2008)
    Log Message:
    -make the flex-sdk-description.xml process work like the trunk. don't copy the file, create one by echoing the values needed to it.
    -update build.properties, make the release value equal the actual release as in this case 3.1
    bug:https://bugs.adobe.com/jira/browse/SDK-16367
    Ticket Links:
    http://bugs.adobe.com/jira/browse/SDK-16367
    Modified Paths:
    flex/sdk/branches/3.1.0/build.properties
    flex/sdk/branches/3.1.0/build.xml
    Removed Paths:
    flex/sdk/branches/3.1.0/collateral/en_US/flex-sdk-description.xml

  • [svn] 1531: update the flex-sdk-description to 3.0.1

    Revision: 1531
    Author: [email protected]
    Date: 2008-05-02 08:38:50 -0700 (Fri, 02 May 2008)
    Log Message:
    update the flex-sdk-description to 3.0.1
    update the manifest variables so the versions will be in sync with the description file
    bug: https://bugs.adobe.com/jira/browse/SDK-15416
    Ticket Links:
    http://bugs.adobe.com/jira/browse/SDK-15416
    Modified Paths:
    flex/sdk/branches/3.0.x/build.properties

    Hi,
    Have you tried updating to Flex Builder 3.0.2 and then using Flex SDK 3.5?
    Updates are available here: http://www.adobe.com/support/flex/downloads_updaters.html#flex3
    Alternatively, Flash Builder 4 also provides full support for Flex SDK 3.5.
    Thanks,
    Andrew
    Senior Product Manager, Flash Builder

  • HELP Installing the Flex SDK?????Step #4

    I am using windows vista (32) and I just downloaded and
    installed the newest jdk to program files.
    Now, I have no clue how to define java_home/bin directory in
    the system path. *Install the Flex SDK - Step #4
    Can someone give me step by step details how to this? I've
    never used Java or Flex.

    Right now (automatically, without tampering with anything),
    the system variable I have is:
    Variable: Path
    Value:
    %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;C:\Program
    Files\Common Files\Adobe\AGL;C:\Program Files\QuickTime\QTSystem\
    The instructions I am using are at:
    http://www.adobe.com/support/documentation/en/flex/3/releasenotes_flex3_sdk.html#installat ion
    I need to get this right, fast, without screwing up my
    system. I am nervous about that.
    Please continue to support me on Step #4

  • [svn:fx-trunk] 10602: -include the flex-sdk-description in the mpl package

    Revision: 10602
    Author:   [email protected]
    Date:     2009-09-25 14:27:02 -0700 (Fri, 25 Sep 2009)
    Log Message:
    -include the flex-sdk-description in the mpl package
    bug: sdk-22539
    -fix up the build.xml that we include in the packaged sdk.  This has no bearing on building the sdk, but only when someone wants to rebuild the swcs from within a packaged sdk.
    bug:sdk-23302
    Ticket Links:
        http://bugs.adobe.com/jira/browse/sdk-22539
        http://bugs.adobe.com/jira/browse/sdk-23302
    Modified Paths:
        flex/sdk/trunk/build.xml
        flex/sdk/trunk/frameworks/build_framework.xml

  • How about a 'Text Layout Framwork' category on Adobe Labs Ideas in the Flex SDK section?

    I like 'Adobe Labs Ideas', it's far more accessible/inviting then "Adobe Bugs and Issues" (JIRA).
    Therefor I would like to suggest a new category 'Text Layout Framework' under the Flex SDK section or even it's own section (after all TLF isn't Flex only).

    Am I right, that this is a tricky question? No hints or attempts so far. Really no-one out there?
    I guess I am not the only one who would like to extend the Importer (Exporter) by new tags, FlowElement's and FlowLeafElement's.
    Best regards
    Masteradi

  • [svn] 1190: Clean the flex-sdk-description. xml during the clean stage of the build so the build starts from a "clean" state.

    Revision: 1190
    Author: [email protected]
    Date: 2008-04-11 07:06:59 -0700 (Fri, 11 Apr 2008)
    Log Message:
    Clean the flex-sdk-description.xml during the clean stage of the build so the build starts from a "clean" state.
    -Set the antTasks.compiled property if the flexTasks have already been compiled to avoid having a failure when calling ant main checkintests package
    Modified Paths:
    flex/sdk/branches/3.0.x/build.xml

    Somewhere in your pom.xml where you are configuring your build dependancies there will be a line <scope>caching</scope> this line is configuring the build to use a flex runtime shared library. This line is generating the error because caching is not a valid dependancy scope in maven 3 however mojos uses it anyway. There was a defect opened against flexmojos; I've linked it below. Froeder's response to the issue was that it was not fixable, that the warning is expected and that we'll have to live with it for now.
    https://issues.sonatype.org/browse/FLEXMOJOS-363?page=com.atlassian.jira.plugin.system.iss uetabpanels%3Achangehistory-tabpanel

  • Distributing the Flex SDK with another application

    Hi,
    I understand that the Flex 2 SDK is a free download from
    Adobe, but am I also allowed to redistribute it?
    For example, if I write a program where I need to generate
    swfs dynamically, can I distribute the Flex SDK with the program,
    so that all I need to do is generate SWF files and invoke the
    mxmlc?
    Thanks,
    Roy

    The name of the self-signed cert that is generated in the "Create the APK package file" step is sampleCert.pfx, but the name of the file in the next step is sampleCert.p12. This should be fixed.

  • [svn] 762: -update the 3.0 branch to use build. properties to create the flex-sdk-description.xml

    Revision: 762
    Author: [email protected]
    Date: 2008-03-10 07:44:49 -0700 (Mon, 10 Mar 2008)
    Log Message:
    -update the 3.0 branch to use build.properties to create the flex-sdk-description.xml
    Modified Paths:
    flex/sdk/branches/3.0.x/build.properties
    flex/sdk/branches/3.0.x/build.xml
    Added Paths:
    flex/sdk/branches/3.0.x/collateral/en_US/flex-sdk-description.xml

    By the way, simply adding the quotes around the lexical names in the sql statement doesn't work. That causes the lexical references to be ignored as simple string values:
    SELECT
       '&FLEX_GL_BALANCING_APROMPT' alias_gl_balancing_aprompt
      ,'&FLEX_GL_ACCOUNT_LPROMPT'   alias_gl_account_lprompt
      ,'&ACCT_BAL_LPROMPT'          alias_acct_bal_lprompt
    FROM dualI turned on statement-level debugging via xdodebug.cfg and saw how it compiled the lexicals. By replicating the call to apps.fnd_flex_xml_publisher_apis.kff_segments_metadata that I found there, I was able to hack together a workaround for this issue.
    Please point me to a better way of doing this if possible, as I had to GRANT EXECUTE on this apps package to my custom code schema. Is there a better lexical/flexfields reference than the XML Publisher documentation?
    Here is the call I made in my before-report trigger:
    --set ACCT_BAL_LPROMPT flexfield segment metadata lexical
    begin
    apps.fnd_flex_xml_publisher_apis.kff_segments_metadata(
      'FLEX_ACCT_BAL_LPROMPT',
      'SQLGL',
      'GL#',
      101,
      'GL_BALANCING',
      'Y',
      'LEFT_PROMPT',
      c_FLEX_ACCT_BAL_LPROMPT
    end;

  • Using the Flex SDK

    Is it possible to install and use the Flex SDK without using
    FlexBuilder?
    If so, which IDE(s) could one use the SDK with and where
    would one get those IDE(s)?

    You can use any text editor to write mxml and/or as files and
    use the compiler(s) that are included with the SDK to compile to an
    swf (on the Mac, TextMate is excellent).
    You can use the SDK's in conjunction with Flash Develop and
    the FDT plugin for Eclipse, which both are IDE's for AS
    development.

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