What is the gpu sniffer?

This app is runner on my Microsoft surface. It uses 30% of my cpu causing the fan to run. Is this app required or is there a way to disable it.

Looks like the driver update solved the problem. 
I had to upgrade to Mountain Lion as my OSX was version 10.7.5, and the 304 driver required 10.8
I can now use CUDA in AE and Premiere.
Thanks for the help.

Similar Messages

  • PS6b1: "The GPU Sniffer Crashed" Win7 X64

    PS CS6B1 reports "Photoshop detected an error in your display drive" and disables GPU settings when running on Win7 x64 system with Asus EAH 6970 (AMD Radeon 6970) graphics card.  I verfied that the latest Asus/AMD drivers are installed and working properly.
    Adobe Photoshop Version: 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00) x64
    Operating System: Windows 7 64-bit
    Version: 6.1 Service Pack 1
    System architecture: Intel CPU Family:6, Model:10, Stepping:5 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
    Physical processor count: 4
    Logical processor count: 8
    Processor speed: 3200 MHz
    Built-in memory: 24566 MB
    Free memory: 18591 MB
    Memory available to Photoshop: 22238 MB
    Memory used by Photoshop: 60 %
    Image tile size: 128K
    Image cache levels: 4
    The GPU Sniffer crashed on 3/24/2012 at 8:27:58 AM
    Display: 3
    Display Bounds:=  top: 146, left: 2560, bottom: 1226, right: 4480
    Display: 2
    Display Bounds:=  top: 178, left: -1920, bottom: 1258, right: 0
    Display: 1
    Display Bounds:=  top: 0, left: 0, bottom: 1440, right: 2560
    No video card detected
    Serial number: Tryout Version
    Application folder: E:\programs\Adobe Photoshop CS6 (64 Bit)\
    Temporary file path: E:\scratch\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      E:\, 1.82T, 1.70T free
    Required Plug-ins folder: E:\programs\Adobe Photoshop CS6 (64 Bit)\Required\
    Primary Plug-ins folder: E:\programs\Adobe Photoshop CS6 (64 Bit)\Plug-ins\
    Additional Plug-ins folder: not set
    Installed components:
       A3DLIBS.dll   A3DLIB Dynamic Link Library   9.2.0.112  
       ACE.dll   ACE 2012/01/18-15:07:40   66.492997   66.492997
       adbeape.dll   Adobe APE 2012/01/25-10:04:55   66.1025012   66.1025012
       AdobeLinguistic.dll   Adobe Linguisitc Library   6.0.0  
       AdobeOwl.dll   Adobe Owl 2012/02/09-16:00:02   4.0.93   66.496052
       AdobePDFL.dll   PDFL 2011/12/12-16:12:37   66.419471   66.419471
       AdobePIP.dll   Adobe Product Improvement Program   6.0.0.1642  
       AdobeXMP.dll   Adobe XMP Core 2012/02/06-14:56:27   66.145661   66.145661
       AdobeXMPFiles.dll   Adobe XMP Files 2012/02/06-14:56:27   66.145661   66.145661
       AdobeXMPScript.dll   Adobe XMP Script 2012/02/06-14:56:27   66.145661   66.145661
       adobe_caps.dll   Adobe CAPS   5,0,10,0  
       AGM.dll   AGM 2012/01/18-15:07:40   66.492997   66.492997
       ahclient.dll    AdobeHelp Dynamic Link Library   1,7,0,56  
       aif_core.dll   AIF   3.0   62.490293
       aif_ocl.dll   AIF   3.0   62.490293
       aif_ogl.dll   AIF   3.0   62.490293
       amtlib.dll   AMTLib (64 Bit)   6.0.0.75 (BuildVersion: 6.0; BuildDate: Mon Jan 16 2012 18:00:00)   1.000000
       ARE.dll   ARE 2012/01/18-15:07:40   66.492997   66.492997
       AXE8SharedExpat.dll   AXE8SharedExpat 2011/12/16-15:10:49   66.26830   66.26830
       AXEDOMCore.dll   AXEDOMCore 2011/12/16-15:10:49   66.26830   66.26830
       Bib.dll   BIB 2012/01/18-15:07:40   66.492997   66.492997
       BIBUtils.dll   BIBUtils 2012/01/18-15:07:40   66.492997   66.492997
       boost_date_time.dll   DVA Product   6.0.0  
       boost_signals.dll   DVA Product   6.0.0  
       boost_system.dll   DVA Product   6.0.0  
       boost_threads.dll   DVA Product   6.0.0  
       cg.dll   NVIDIA Cg Runtime   3.0.00007  
       cgGL.dll   NVIDIA Cg Runtime   3.0.00007  
       CIT.dll   Adobe CIT   2.0.5.19287   2.0.5.19287
       CoolType.dll   CoolType 2012/01/18-15:07:40   66.492997   66.492997
       data_flow.dll   AIF   3.0   62.490293
       dvaaudiodevice.dll   DVA Product   6.0.0  
       dvacore.dll   DVA Product   6.0.0  
       dvamarshal.dll   DVA Product   6.0.0  
       dvamediatypes.dll   DVA Product   6.0.0  
       dvaplayer.dll   DVA Product   6.0.0  
       dvatransport.dll   DVA Product   6.0.0  
       dvaunittesting.dll   DVA Product   6.0.0  
       dynamiclink.dll   DVA Product   6.0.0  
       ExtendScript.dll   ExtendScript 2011/12/14-15:08:46   66.490082   66.490082
       FileInfo.dll   Adobe XMP FileInfo 2012/01/17-15:11:19   66.145433   66.145433
       filter_graph.dll   AIF   3.0   62.490293
       hydra_filters.dll   AIF   3.0   62.490293
       icucnv40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       icudt40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       image_compiler.dll   AIF   3.0   62.490293
       image_flow.dll   AIF   3.0   62.490293
       image_runtime.dll   AIF   3.0   62.490293
       JP2KLib.dll   JP2KLib 2011/12/12-16:12:37   66.236923   66.236923
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   10.0  
       LogSession.dll   LogSession   2.1.2.1640  
       mediacoreif.dll   DVA Product   6.0.0  
       MPS.dll   MPS 2012/02/03-10:33:13   66.495174   66.495174
       msvcm80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcm90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcp100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcp80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcp90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcr100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcr80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcr90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       pdfsettings.dll   Adobe PDFSettings   1.04  
       Photoshop.dll   Adobe Photoshop CS6   CS6  
       Plugin.dll   Adobe Photoshop CS6   CS6  
       PlugPlug.dll   Adobe(R) CSXS PlugPlug Standard Dll (64 bit)   3.0.0.383  
       PSArt.dll   Adobe Photoshop CS6   CS6  
       PSViews.dll   Adobe Photoshop CS6   CS6  
       SCCore.dll   ScCore 2011/12/14-15:08:46   66.490082   66.490082
       ScriptUIFlex.dll   ScriptUIFlex 2011/12/14-15:08:46   66.490082   66.490082
       tbb.dll   Intel(R) Threading Building Blocks for Windows   3, 0, 2010, 0406  
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   3, 0, 2010, 0406  
       TfFontMgr.dll   FontMgr   9.3.0.113  
       TfKernel.dll   Kernel   9.3.0.113  
       TFKGEOM.dll   Kernel Geom   9.3.0.113  
       TFUGEOM.dll   Adobe, UGeom©   9.3.0.113  
       updaternotifications.dll   Adobe Updater Notifications Library   6.0.0.24 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   6.0.0.24
       WRServices.dll   WRServices Friday January 27 2012 13:22:12   Build 0.17112   0.17112
       wu3d.dll   U3D Writer   9.3.0.113  
    Required plug-ins:
       3D Studio 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Accented Edges 13.0
       Adaptive Wide Angle 13.0
       ADM 3.11x01
       Angled Strokes 13.0
       Average 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Bas Relief 13.0
       BMP 13.0
       Chalk & Charcoal 13.0
       Charcoal 13.0
       Chrome 13.0
       Cineon 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Clouds 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Collada 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Color Halftone 13.0
       Colored Pencil 13.0
       CompuServe GIF 13.0
       Conté Crayon 13.0
       Craquelure 13.0
       Crop and Straighten Photos 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Crop and Straighten Photos Filter 13.0
       Crosshatch 13.0
       Crystallize 13.0
       Cutout 13.0
       Dark Strokes 13.0
       De-Interlace 13.0
       Dicom 13.0
       Difference Clouds 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Diffuse Glow 13.0
       Displace 13.0
       Dry Brush 13.0
       Eazel Acquire 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Embed Watermark 4.0
       Entropy 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Extrude 13.0
       FastCore Routines 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Fibers 13.0
       Film Grain 13.0
       Filter Gallery 13.0
       Flash 3D 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Fresco 13.0
       Glass 13.0
       Glowing Edges 13.0
       Google Earth 4 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Grain 13.0
       Graphic Pen 13.0
       Halftone Pattern 13.0
       HDRMergeUI 13.0
       IFF Format 13.0
       Ink Outlines 13.0
       JPEG 2000 13.0
       Kurtosis 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Lens Blur 13.0
       Lens Correction 13.0
       Lens Flare 13.0
       Liquify 13.0
       Matlab Operation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Maximum 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mean 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Measurement Core 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Median 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mezzotint 13.0
       Minimum 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       MMXCore Routines 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mosaic Tiles 13.0
       Multiprocessor Support 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Neon Glow 13.0
       Note Paper 13.0
       NTSC Colors 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Ocean Ripple 13.0
       Oil Paint 13.0
       OpenEXR 13.0
       Paint Daubs 13.0
       Palette Knife 13.0
       Patchwork 13.0
       Paths to Illustrator 13.0
       PCX 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Photocopy 13.0
       Photoshop 3D Engine 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Picture Package Filter 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Pinch 13.0
       Pixar 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Plaster 13.0
       Plastic Wrap 13.0
       PNG 13.0
       Pointillize 13.0
       Polar Coordinates 13.0
       Portable Bit Map 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Poster Edges 13.0
       Radial Blur 13.0
       Radiance 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Range 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Read Watermark 4.0
       Reticulation 13.0
       Ripple 13.0
       Rough Pastels 13.0
       Save for Web 13.0
       ScriptingSupport 13.0
       Shear 13.0
       Skewness 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Smart Blur 13.0
       Smudge Stick 13.0
       Solarize 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Spatter 13.0
       Spherize 13.0
       Sponge 13.0
       Sprayed Strokes 13.0
       Stained Glass 13.0
       Stamp 13.0
       Standard Deviation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Sumi-e 13.0
       Summation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Targa 13.0
       Texturizer 13.0
       Tiles 13.0
       Torn Edges 13.0
       Twirl 13.0
       U3D 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Underpainting 13.0
       Vanishing Point 13.0
       Variance 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Variations 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Water Paper 13.0
       Watercolor 13.0
       Wave 13.0
       Wavefront|OBJ 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       WIA Support 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Wind 13.0
       Wireless Bitmap 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       ZigZag 13.0
    Optional and third party plug-ins:
       Camera Raw 7.0
    Plug-ins that failed to load: NONE
    Flash:
       Mini Bridge
       Kuler
    Installed TWAIN devices: NONE

    What display driver version do you have?
    Try this:  Go to the ATI web site (really, it's the AMD web site), and locate and download/install the latest Catalyst package for your hardware and OS (if memory serves, it's 12.3).
    -Noel

  • The GPU Sniffer crashed...

    My copy of Photoshop CS6 is crashing after startup. I got a crash log and noticed that it says that "The GPU Sniffer crashed". My computer specs are:
    Windows 7 64-bit
    Photoshop CS6 (64-bit)
    Nvidia GeForce 9800 GTX+

    You have a third party driver that has a bug in it. And yes, After Effects and other applications that use the GPU do require updated video card drivers, or else they just blacklists the card as not working.
    Photoshop is working correctly.  But your third party video card driver has a bug that prevent it from working correctly.  To fix the video card driver, you need to update the driver to pick up the bug fixes made to the driver.
    This is not a Photoshop flaw, this is just a bug in your video card driver.
    The only thing Adobe can do is blacklist your card and disable all GPU features when using that video card.  But we can't do that because the card is working for other users who have up to date drivers for their card.
    Bottom line: your current video card driver software has a crashing bug in it, and needs to be updated to fix that bug.

  • FAQ: What features use the GPU and how do I troubleshoot GPU issues?

    Photoshop CS6 GPU FAQ
    Introduction
    This document provides a quick reference guide to video card usage in Photoshop.  Some features require a compatible video card to work; if the video card or its driver is defective or unsupported, those features will not work at all.  Other features use the video card for acceleration and if the card or driver is defective those features will run more slowly.
    Mercury Graphics Engine
    The Mercury Graphics Engine (MGE) represents features that use video card, or GPU, acceleration. In Photoshop CS6, this new engine delivers near-instant results when editing with key tools such as Liquify, Warp, Lighting Effects and the Oil Paint filter. The new MGE delivers unprecedented responsiveness for a fluid feel as you work.
    MGE is new to Photoshop CS6, and uses both the OpenGL and OpenCL frameworks. It does not use the proprietary CUDA framework from nVidia.
    In order to use MGE, you must have a supported video card and updated driver. If you do not have a supported card, performance will be degraded. In most cases the acceleration is lost and the feature runs in the normal CPU mode. However, there are some features that will not work without a supported video card.
    GPU features added in Photoshop CS6
    Adaptive Wide Angle Filter (compatible video card required)
    Liquify (accelerated by compatible video card with 512MB VRAM, GPU mode unavailable on Windows XP)
    Oil Paint (compatible video card required)
    Warp and Puppet Warp (accelerated by compatible video card, GPU mode unavailable on Windows XP)
    Field Blur, Iris Blur, and Tilt/Shift (accelerated by compatible video
    card supporting OpenCL, GPU mode unavailable on Windows XP)
    Lighting Effects Gallery (compatible video card required with 512MB
    VRAM, unavailable on Windows XP)
    New 3D enhancements (3D features in Photoshop require a compatible video card with 512MB VRAM, unavailable on Windows XP):
    Draggable Shadows
    Ground plane reflections
    Roughness
    On-canvas UI controls
    Ground plane
    Liqht widgets on edge of canvas
    IBL (image based light) controller
    * Note that all 3D features are unavailable on Windows XP in Photoshop CS6
    GPU features added in previous versions of Photoshop
    Scrubby Zoom. See Zoom continuously
    Heads Up Display (HUD) color picker. See Choose a color while painting
    Color sampling ring. Choose colors with the Eyedropper tool
    Brush dynamic resize and hardness control. See Resize or change hardness of cursors by dragging
    Bristle Brush tip previews. Bristle tip shape options
    Rule of thirds crop grid overlay. Crop images
    Zoom enhancements. Smooth display at all zoom levels and temporary zoom. See Zoom continuouslyTemporarily zoom an image
    Animated transitions for one-stop zoom.
    Flick-panning.
    Rotate the canvas. Use the Rotate View tool
    View nonsquare pixel images. Adjust pixel aspect ratio
    Pixel grid. Hide the pixel grid
    Adobe Color Engine (ACE).
    Draw Brush tip cursors. Resize or change hardness of cursors by dragging
    Adobe Bridge GPU features
    Preview panel
    Full-screen preview
    Review mode
    See Preview and compare images in Adobe Bridge CS6 Help for information on all of these features.
    GPU/OpenGL preferences in Photoshop CS6
    The advantages of using a compatible video card (GPU) with Photoshop are that you can experience better performance and more features.   Problems can occur if you have an older video card with limited VRAM or if you use other programs at the same time as Photoshop that use the GPU.
    Choose Edit > Preferences (Windows) or Photoshop > Preferences (Mac OS).
    In the Performance panel, make sure Use Graphics Processor is selected in GPU Settings.
    Click Advanced Settings and specify the following options:
    Mode > Basic
    Mode > Normal
    Mode > Advanced Provides the benefits of Normal mode as well as newer OpenGL advances that can result in improved performance.
    Use Graphics Processor to Accelerate Computation
    Use OpenCL Uses the GPU to accelerate the new blur filters (Field Blur, Iris Blur, and Tilt-Shift) – OpenCL will only be available on newer GPUs that support OpenCL v1.1 or higher
    Anti-Alias Guides And Paths Allows the GPU hardware to smooth the edges of drawn guides and paths.
    30 Bit Display (Windows only) Allows Photoshop to display 30 bit data directly to screen on video cards that support it
    Quick GPU Troubleshooting Steps
    You can experience problems such as artifacts, errors, and crashes if there are incompatibilities between Photoshop and the display components that access the GPU.
    If you experience crashes, incorrectly rendered windows or objects, redraw issues, or performance issues while running Photoshop, first determine whether OpenGL is causing the problem.
    Turn off OpenGL.
    Choose Edit > Preferences (Windows) or Photoshop > Preferences (Mac OS).
    In the Performance panel, uncheck Use Graphics Processor. Click OK.
    Restart Photoshop, and perform the same function.
    If the problem recurs while OpenGL Drawing is disabled, OpenGL is not the cause. For additional troubleshooting, see Troubleshoot system errors and freezes | Adobe software on Windows (cpsid_82252) or Troubleshoot system errors and freezes | Adobe software on Mac OS 10.x (cpsid_82414).
    If the problem resolves, proceed with the rest of the troubleshooting steps to fix OpenGL.
    Make sure that you're using the latest update of Photoshop.Updates fix bugs and issues.
    Update the display driver.Updated display drivers can fix many issues, such as crashing, incorrectly rendered objects, and performance problems. Determine what video card you have and go directly to the manufacturer's website (nVidia or ATI/AMD) and download the latest driver. (Note: Simply doing a Windows Update is does not guarantee you are using the latest driver. You must go directly to the nVideo or ATI/AMD websites to get the absolute latest driver.) After you update your driver, turn on Use Graphics Processor in Photoshop preferences.
    Reset preferences.
    Resetting preferences returns OpenGL settings to their default status. Reset Photoshop preferences by pressing and holding Shift+Ctrl+Alt (Windows) or Shift+Option+Command (Mac OS) immediately after you start Photoshop.
    Click Yes when asked if you want to delete the Adobe Photoshop Settings File.
    Retry the function that caused the problem.
    Change the OpenGL mode to Basic.
    Setting the OpenGL mode to Basic uses the least amount of GPU memory and the most basic GPU feature set.
    Close all documents.
    Choose Edit > Preferences (Windows) or Photoshop > Preferences (Mac OS)
    In the Performance panel, click the GPU Settings Advanced Settings button.
    Choose Mode > Basic
    Restart Photoshop.
    If this solution resolves the problem, switch to Normal mode. See if the issue recurs. If the issue recurs, return to Basic mode.
    Note:  If you’re changing GPU preferences to troubleshoot a problem, re-launch Photoshop after each change.
    If you are using more than one video adapter, remove the additional cards.
    Multiple video adapters can cause problems with GPU accelerated or enabled features in Photoshop. It's best to connect two (or more) monitors into one video adapter. If you have to use more than one video adapter, make sure that they are the same make and model. Otherwise, crashes and other problems can occur in Photoshop.
    Note: Using two video adapters does not enhance Photoshop's performance.
    Check your Cache Levels setting.
    If you've set your Cache Levels to 1 in Photoshop preferences, you can experience performance issues with GPU features. Reset Cache Levels to the default setting, which is 4.
    Choose Edit > Preferences > Performance (Windows) or Photoshop > Preferences (Mac OS)
    In the Performance panel, choose Cache Levels > 4.
    The GPU Sniffer
    To help guard against Photoshop crashes related to bad GPU hardware or drivers, Photoshop employs a small program called the GPU Sniffer. Every time Photoshop is launched, Photoshop launches the sniffer. The sniffer runs rudimentary tests of the GPU and reports the results to Photoshop. If the sniffer crashes or reports a failure status to Photoshop, Photoshop will not use the GPU. The Use Graphics Hardware checkbox in the Performance panel of the Preferences will be unchecked and disabled.
    The first time the sniffer fails, Photoshop will display a dialog indicating that it has detected a problem with the GPU. On subsequent launches the dialog will not appear unless the Photoshop preferences are reset.
    If the user corrects the problem, either by replacing the video card or by updating the driver, then the sniffer will pass on the next launch and the Use Graphics Hardware checkbox will be enabled and returned to its previous state (enabled or disabled).
    Tested video cards for Photoshop CS6
    Adobe tested the following video cards before the release of Photoshop CS6. This document lists the video card by series. While the minimum amount of VRAM supported on video cards for Photoshop CS6 is 256MB, some features require 512MB of VRAM to be enabled.
    Note: Adobe tested laptop and desktop versions of the following cards. Be sure to download the latest driver for your specific model. (Laptop and desktop versions have slightly different names.)
    nVidia GeForce 8000, 9000, 100, 200, 300, 400, 500 series 
    nVidia Quadro 400, 600, 2000, 4000 (Mac & Win), CX, 5000, 6000
    AMD/ATI Radeon 2000, 3000, 4000, 5000, 6000, 7000 series
    AMD/ATI FirePro 3800, 4800, 5800, 7800, 8800, 9800, 3900, 4900, 5900, 7900
    Intel Intel HD Graphics, Intel HD Graphics P3000, Intel HD Graphics P4000
    Note: ATI X1000 series and nVidia 7000 series cards are no longer being tested and are not officially supported in CS6 – some basic GL functionality may be available for both these cards.
    Note: 3Dand some Open GL features are disabled on Windows XP, as stated on : http://labs.adobe.com/technologies/photoshopcs6/

    I've had several timeout since the pings were started. Got a some response times > 1ms (nothing greater than 7 or 8ms), but no timeouts.

  • Can CS6 exploit the GPU on my desktop when accessed from my laptop with RDP?

    Just to clarify further: both machines running windows 7 professional or better (so the full version of RDP is available), and CS6 runiing on the desktop, accessed from my laptop.
    As the GPU is being used as a compute resource, will CS use the desktop GPU for acceleration?
    sad day if not - I am considering ditching expensive laptops and use a medium spec laptop together with a good gutsy desktop (which is about 1/3rd the price / performance) as I have a good network to run over at home.

    The water is somewhat muddied.  I have only a Windows 7 and Windows 8 system to try it with at the moment.
    This is what I got when I RDP'd into a Windows 8 VM from Windows 7:
    Adobe Photoshop Version: 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00) x64
    Operating System: Windows NT
    Version: 6.2
    System architecture: Intel CPU Family:6, Model:7, Stepping:6 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1
    Physical processor count: 4
    Processor speed: 3159 MHz
    Built-in memory: 4095 MB
    Free memory: 3104 MB
    Memory available to Photoshop: 3466 MB
    Memory used by Photoshop: 60 %
    Image tile size: 128K
    Image cache levels: 4
    The GPU Sniffer crashed on 8/21/2012 at 5:33:29 PM
    Display: 1
    Display Bounds:=  top: 0, left: 0, bottom: 1200, right: 1600
    No video card detected
    Serial number: Tryout Version
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\
    Temporary file path: C:\TEMP\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      Startup, 159.7G, 134.6G free
    Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Required\
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\
    Additional Plug-ins folder: \\Noelc4\c\DEV\ProDigital\trunk\plugins\Output\Win\LastBuild\x64\
    I have Photoshop working okay on the above system using the OpenGL VMware provides when I log directly into the console...
    I don't think the above failure says anything definitive one way or another what's up with your particular request yet, though it does tell me I need to do some additional testing to try to understand what's happening so that I know how my own products are going to behave in this situation.
    I have a Windows 7 VM I can test with.  Watch this space...
    -Noel

  • Disable GPU features / GPU Sniffer through install?

    Hello!
    New to Adobe and this community, apologizes in advance if placed in the wrong forum.
    I am looking to deploy Photoshop CS6 in an enterprise environment. We have a number of clients which meet the requirements of the program, but do not have the video memory to utilize the graphics accelerated features. I've been asked to research disabling the GPU features (or the GPU sniffer) at the install process to avoid the user experience of the pop up. Is there a customization tool or have any users found a work around for this scenario? I have read the sticky here, and also came across a user submitted solution here which I thought might work but is not an option in our environment.
    Challenge: GPU Sniffer pops up notice of disabled features when first run with new user on clients that do not meet GPU acceleration specs.
    Goal: Avoid/remove pop up, either by customization of installation, of modification of preferences post install from centralized management.
    Again, many thanks for taking a look and any feedback you can provide!

    Thanks for the answer.  I understand completely.
    I apologize if I seemed forward for asking.  I have perhaps an oversensitivity, as I once was at the mercy of a corporate IT department that was staffed by, shall we say, technically-challenged folks who made - without fail - penny-wise and pound-foolish decisions.  I ended up cutting my engineering department off from them completely, and after outfitting my group with Really Great workstations 20 software engineers began putting out the work of 40.  It's amazing what an investment in one's employees can net.
    Something did actually dawn on me that could possibly be helpful...  When I set up test systems here (I use virtual machines for a lot of testing), I have been successful in developing an initial set of Photoshop parameters, then just copying all the files and subfolders in the following folder.  Voila, Photoshop comes up with the same setup as the source system.
    C:\Users\NoelC\AppData\Roaming\Adobe\Adobe Photoshop CC\Adobe Photoshop CC Settings
    Perhaps you could develop Photoshop settings that could then be copied to the target environments before Photoshop is run.
    -Noel

  • FAQ: What are the best resources for After Effects CS6?

    Listed are select troubleshooting and "how to" resources for After Effects CS6.
    After Effects CS6 troubleshooting resources
    I'm having trouble downloading and installing After Effects. What do I do?See troubleshooting documents, post in the Downloading, Installing, Setting Up forum, or contact support. For details, see this blog post or this FAQ.
    What are the system requirements for After Effects CS6?See this article.
    Does After Effects CS6 work with Mac OS X 10.9 (Mavericks)?Yes, update to After Effects CS6 (11.04) for that capability. More info in this blog post.
    How do I prevent After Effects CS6 from crashing when I use Illustrator files?Prevent this issue by turning off the preference Create Layer Markers from Footage XMP Metadata in the Media & Disk Cache preferences category. More info in this blog post.
    I can't open the composition mini-flow chart. What do I do?See the workarounds in the following blog post.
    Is there a 30 day trial available for After Effects CS6?Yes, subscribe to the free version of Creative Cloud, then download After Effects CS6. More info here.
    I'm getting errors related to QuickTime. What do I do?See this blog post for troubleshooting items related to QuickTime.
    What are the GPU related features in After Effects CS6?See this blog post for details.
    Do I need new plug-ins for After Effects CS6?See this blog post for information.
    I'm getting errors after applying the 3D Camera Tracker or Warp Stabilizer to a long clips in After Effects CS6. What do I do?See this blog post for more information.
    After Effects CS6 Tutorials
    How do I get started with After Effects CS6?See this blog post.
    Where can I find tutorials for learning After Effects CS6?
    See this blog post.
    See also this collection of tutorials.
    Issue: What are the top new and changed features in After Effects CS6?See this blog post.
    Issue: How do I optimize After Effects CS6 for best performance?See this article.

    Hi ..
    GO to website www.Apache.org
    down load Apache tomcat server .
    install it ...
    Go to sun site
    c and download jsp tutorials ...
    Go to
    (www.coreservlets.com)download book core servlets
    u can find lots of nice books supported by sun on sunwebsite ...
    Now u r equipped ....
    start doing everything (R &D) on server ..
    Join This JSP forum and ask any thing u didnt got ..or learn or get confused..
    I thing once u go through this ..it will do all what u want
    Hope it helps
    Best of Luck :)
    regds & take care

  • What is the current driver for an nvidia geforce 9800gt gpu please?

    hello
    in my pursuit of installing the trial of cs6
    i have fired up another desktop computer
    win7 64bit // 8gb of ram // 4 x 7200rpm hdd
    it has an nvidia geforce 9800gt  (it is a LEGACY card)
    (but it doesn't look like the one on the nvidia website with dual dvi
    this one has 1 hdmi, 1 dvi, 1 standard monitor)
    it has 1gb ddr3 memory
    installed, the gpu driver is 8.17.12.6658(1/7/2011) (according to gpu caps viewer)
    when i check on nvidia's website it says the current driver is this
    320.18 whql (release date may 20, 2013)
    http://www.nvidia.com/object/win8-win7-winvista-64bit-320.18-whql-driver.html
    http://www.nvidia.com/object/win8-win7-winvista-64bit-320.18-whql-driver.html
    can someone please confirm i'm in the right place if it's not too much trouble
    the gpu seems to be working spot on, but i'd like to have the driver on file
    in case anything goes wrong
    i'm not one to update unless something is broken or amiss or i need new features
    thanks in advance, j

    If that is what nVidia indicates, I don't think anyone here will know something that nVidia doesn't know
    I would download the driver to your chosen hard drive folder, if you wish
    I also COMPLETELY agree to NOT fix something that is working !!!

  • What is the biggest bottleneck on this machine - CPU, GPU, RAM (now at 8GB), or the HD, and would I be better getting a current 27" iMac, a 2012 Mac Mini, or SSDs for my current Mini?

    I currently have a 2011 Mac Mini Server. When using FCP X, what is the biggest bottleneck on this machine - CPU, GPU, RAM (now at 8GB), or the HD, and would I be better getting a current 27" iMac, a 2012 Mac Mini, or SSDs for my current Mini?
    Thanks people,
    TZ

    Hi Tom,
    I just wanted to ask you about what you said about the color correction. To be quite honest I'm not sure what the best workflow is, and I haven't gotten my feet wet in multi-cam editing. Basically my work-flow has been.
    1) Import from the camera as optimized media - I found that adding color-correction at the import stage cause a severe hang with my tape-based Canon unit.
    2) Color-correct the imported files before loading any files into a project
    3) Drag files onto the timeline
    4) Click on the color-correction box
    5) Start editing - Usually I have one camera zoomed a little tighter on the singer, one on the whole band, and my iPad or iPhone camera at different angles so I start cutting things according to who is the focus of the moment, add a Ken Burns effect every here and there, Titles, an occassional transition effect.
    6) Add music effects after the looks are taken care of
    7) Export
    Are you recommending clicking on the color-correction box after everything is done?
    Thanks - TZ

  • What's the status of GPU render mode on mobile targets?

    Hi,
    I've developed a few applications for Android and IOS using AIR. Specifically using the GPU render mode alongside StageQuality.LOW for better performance.
    I was hoping for information on whether this is still a usable method as last year there was a period where it appeared depreciated or at least not supported on high res Android:
    Lorenzon Nuvoletta's google plus thread:
    https://plus.google.com/+LorenzoNuvoletta/posts/AhjX4XnrAzL
    The 'fixed' bug:
    https://bugbase.adobe.com/index.cfm?event=bug&id=3370376
    The 'issue' is now marked as fixed, but I am still a little concerned about it's use in future. Are Adobe still supporting this render mode?
    Thanks,
    Nick H

    Hi Nick,
    We don't plan any further enhancements for GPU mode.  Our recommendation is to use stage3D (or use frameworks like Starling) with direct mode, rather than using GPU mode if at all possible.
    Thanks,
    Chris

  • GPU sniffer

    A lot of times I can;t start After Effects CC because of a GPU Sniffer error, and I have an Nvidia Quadro 4000, which is an aapproved  card.  I'm nopt sure if the card is even recoginized.

    Preferences --> Previews --> Advanced. If your card is recognized, it is listed there properly. The rest we can't tell. You have not provided any detailed system info, including what nVidia driver version you use for instance.
    Mylenium

  • What is the best way to set up Facetime if using multiple computers with one apple ID?

    I currently have FaceTime setup on my iPad 2 using my normal appleID, but have just recently upgraded our iMac from Leopard to Snow leopard, and have added FaceTime to that computer as well. So my question is this. If I want to avoid confusion with which device is called when someone calls us using FaceTime, what is the best way to distinguish the devices? Should I try to use a different email address to reach the iMac? Is there a best-known-method for this?

    That's a nice system Kevin, and it will work very nicely with Photoshop.  I do take it that you have 16Gb RAM in Total?
    250Gb SSD is a good size, but you can still run short, and that will affect Windows performance.  When you get your system, instal WinDirStat which gives you a graphic display of everything on your drive, like below. Clicking on any of the large areas will tell you what and where they are, so you can think about moving cache folders etc. to one of the HDDs.
    Leave the Pagefile.sys on the boot drive.  Think about disabling Hyphenate as it takes a ton of space, and too often crashes on wake up.
    My Documents
    Desktop
    Downloads
    Look at Bridge cache
    iTunes backup
    Other stuff like that.
    Think about another 500Gb drive just for Photoshop Scratch.  Drives are cheap as chips nowadays
    Do yourself a favour, and invest $100 in Shadow Protect (or similar if there is such a thing) SP saves incremental backups every 15 minutes (you can set the interval, but it has no impact on performance with a system like yours).  If you have a problem you can mount the back up at any of those 15 minute points, and open files from it.  You can also make a bootable DVD image of your C drive, and be back up and running five minutes after disaster strikes.
    Optimize Performance in Photoshop
    Photoshop CC and CC 2014 GPU FAQ
    For more ideas, swing by the Premiere Pro Hardware forum.  Those guys are serious good at this stuff, and you'll find links tips and ideas.
    Happy computing, and have fun with your Creative Cloud® apps.

  • What are the real minimum requirements for Mountain Lion?

    What are the real minimum requirements for Mountain Lion. Currently running Snow Leopard. I have a late 2006 Model: iMac6,1. Specs: 2.33 GHz Core 2 Duo, 3 GB 667 MHz DDR2, and the optional nVidia GeForce 7600GT c/w 256MB GDDR2. The advertisement is stating a 2007 model as the minumum, however the fastest 2006 Gen Plastic iMac should be faster then the slowest 2007 Gen Aluminum iMac7,1?

    From a previous posting from some else, I saw it was the 32bit versus 64bit video card driver being the issue. I was wondering if the optional video card I have installed also was limited to the 32bit issue. 64bit drivers exist for the 7600 GT GPU.

  • What are the maximum temperatures for my MacBook Pro?

    I have this MacBook Pro (3,1). I know there are maximum temperatures at which the system will shut itself down in order to prevent damage. I know this because I have seen it happen a couple of times
    When I run Windows, apparently the OS doesn't care to throttle power in order to reduce dangerous heat like Mac OS X does. I now have a program that monitors CPU and GPU heat when I run Windows 7, and it will sound an alarm if they reach a pre-set ceiling.
    My question is, how do I know what the emergency shutdown temperature is so I can set the alarm limit appropriately (low enough to trigger before catastrophe, but high enough that it doesn't trigger when things are still okay)?
    This page from Intel seems to be telling me that the CPU should not go above 100°C ...does that seem like the number I'm looking for?
    Nvidia doesn't seem to say anything about temperatures on the product page. User forums seem only to speculate on what is or isn't safe with no real specifications to back them up.
    How can I find these numbers, either from Intel & Nvidia, or from Apple? Or, is there a general ceiling that I can go by to make sure my alarm warns me before an emergency shutdown?

    Amazon Best Sellers: Best Mac Game Controllers
    What's the best/most compatible game controller for Mac ...
    [OS X] Best Gamepad for Mac? - MacRumors Forums
    Ask Engadget: best Mac gamepad?

  • What's the difference between OpenGL advanced and normal modes?

    I get that Basic mode uses the cpu and Normal uses the gpu, but what exactly does Advanced mode do?
    The description says that it uses as much of the GPU as Normal Mode does, but adds "advanced techniques to improve drawing performance."
    Has anyone seen one of these advanced techniques  in action or know of a list of these mysterious improved capabilities?

    What CC said... Imagine a shader having say a length of 32 discrete instructions/steps vs. one with 16... The 32 one will concatenate specific operations in one step and may thus be more optimized, but will not work on a card that does not provide those 32 shader cores, since it could not be executed in one clock cycle. Then you would use the 16 one with instructions being split across 2 cycles... That's all there is to it and for al lintents and purposes mostly irrelevant and unimportant to the user...
    Mylenium

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