What is wrong with my font? Squares instead of letters - Help!

Can someone tell me what is wrong with my system font? Everytime I need to put my administrator key the login page will appear but with weird glitched font of squared A's all around (see picture).  I can't recall that I have done any installations that would mess with it.
Any help greatly appreciated.
Regards,
Bart

You have a bad System Font.
"Try Disk Utility
1. Insert the Mac OS X Install disc, then restart the computer while holding the C key.
2. When your computer finishes starting up from the disc, choose Disk Utility from the Installer menu at top of the screen. (In Mac OS X 10.4 or later, you must select your language first.)
*Important: Do not click Continue in the first screen of the Installer. If you do, you must restart from the disc again to access Disk Utility.*
3. Click the First Aid tab.
4. Select your Mac OS X volume.
5. Click Repair Disk, (not Repair Permissions). Disk Utility checks and repairs the disk."
http://docs.info.apple.com/article.html?artnum=106214
Then try a Safe Boot, (holding Shift key down at bootup), run Disk Utility in Applications>Utilities, then highlight your drive, click on Repair Permissions, reboot when it completes.
(Safe boot may stay on the gray radian for a long time, let it go, it's trying to repair the Hard Drive.)
If perchance you can't find your install Disc, at least try it from the Safe Boot part onward.
Once Disk Reports OK, reinstall the OS.

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    <frame src="eQuiz_detail.jsp" name="detail" scrolling="auto">
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    Reset the PRAM
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  • What is wrong with as3

    this is not a question about 'how i do X'. is rather a 'discussion' (flame or whatever, but to defend or argue about aspects, not people) about 'what is wrong with as3' and what aspects whould be taken into consideration for updates. right now i am using as3, and since i paid for this license, i choose this tool over some alternatives and i am using it to do stuff for other people who pay me to do it, i think it can be helpful for all of us if some actions are started in the right direction. i have already posted about 'all people in adobe are dumbasses that do not know how to make a scripting tool and are messing up my work', but i was pissed at the time (i still am pissed) but i believe this is not the right aproach. instead, if this goes to the right people in adobe, we all may get something in the future, like better and easier todo apps and web presentations.
    pre: not only about the as3 specification, but COMPLY with the specification that you set. for example, some time ago there were problems with matrix transforms. this was corrected later with a patch. but this means it is not even doing what is is supposed to do
    1. scriptable masks and movement, sprites and child sprites: there is a sprite with a mask, the mask is a shape drawn via script, something like
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    way around: have not tried it yet, but i have the impression that bitmaps have different criteria for clipping, so i am thinking of trying this: appli an empty filter (a filter with params so it does not have any effect on the sprite or in the textfield) so the sprite is rendered as bitmap before doing anything else with it. as i said, i have not done it yet, but it may be a way around this problem, to avoid all this inconsistency with clipping
    1-b. inconsistency between hierarchy and coordinates, specially masks: you apply a mask to a sprite, yet the sprite has a set of coordinates (so 'x' in the sprite means an x relative to its container), yet the mask applied to the very same sprite, as another reference as reference for coordinates (like the stage)
    2. painting via script: in any other languaje, in any other situation, something like:
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    (...stuff 1)
    endFill();
    beginFill(params);
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    endFill();
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    means: render region of block 1, then render region of block 2 etc, and no matter what, it should be consistent, since there is noplace for ambiguity. if you read it, you may think what that means, even if you dont run it you may have an idea of the picture you want to draw, but not with as3. as3 somehow manages to screw something that simple, and mixes all the blocks, and somehow uses the boundaries of one block as boundaries for other block. is like all blocks are dumped into whatever, and then uses all lines defined into it as boundaries for a unique block. it changes all boundaries and generates inconsistency between what is shown and redraw regions of the resulting picture, like lines that go to the end of the screen and then dont go away in the next frames, even tough the beginfill endfill block should prevent it
    3. event flow: i dont know what was the policy behind as3 event flow design. it is in no way similar or an extension to previous event flow, neither with any event flow in any other plattform. i dont know how most people start with as3; in my case, i unpacked, installed and when i tried to do something with what i already knew i could not, so i started reading the as3 docs, and since is like 800 pages long, i just read the basics and the rest i would 'wing it'. in the part of the event flow, there was something about bubbling and stuff, it was not clear at all and when i tried to do what is was said in the documentation (like preventing events to 'bubble', as is called in the documentation), i could not see any effect but i could see it was a mess. flash is not the only thing out there to work with pictures or to work with mouse events, but is the only one that deals with things like 'target' and 'currentTarget'. my first experience on needing this was when i was dealing with my own event handlers (so the only thing that had control over mouse was the stage, and i would admin everything via script). there were events generated everywhere, the stage got events that were not genrated directly over the stage, but got there not with stage coordinates but the coordinates relative to the sprite that generated the event. so if i hover the mopuse over the stage, and the stage has some things on it how does it work? i get multiple event calls, like it was hovering multiple times over the stage in a single frame, but in each call with different coordinates? and what if i set all child sprites as mouseenabled=false or compare like 'if (event.target != event.currenttarget)', what if i move the mouse over a child, does it prevent the move mouse event at all? or does it filter only the event call with only stage coordinates? in my case, every time i move over another clip (with mouseenabled = true), the stage gets it as 'mouse up', even tough there was never a mouse release, what the hell? do even the people at adobe know how to handle events with their own tool when they require it? why does an event 'bubble' when i have not specifically tell it to do it? mi thought is that this event flow was very poorly conceived, and tough the intention may have been that there were different cases and it shopuld cover all cases, they actually introduced new problems that were not present in traditional ways to handle it, and it is neither the easier way to handle things, and this way, a very simple problem turns into a very ugly thing because it must handle things that were not neccesary to handle, or were implicit in other situations.
    4. legacy: since as3, all interaction is different, and if you want to do things in the new plattform, using the new features, what you already knew just goes to the garbage can. when a new tool arrives, it should be an extension to previous tools (which is a reason to update instead of just buying a new tool from a different vendor). if everything i had or knew just means nothing from now on, then i can not say 'i know flash script', and my previous knowledge gives me no advantage when aproaching the new version. as3 is a new aproach that requires doc reading and stuff, even if you knew something about previous as specifications or other oo languajes. if you decide to change things from now on, like the things mentioned in this post, instead of just throwing away everything the users alerady knew about the tool, do like in java releases, they mark some things as 'deprecated', they keep working as they should, give a warning, but also a message saying this feature is deprecated, we suggest you use this library instead.
    5. lack of previous functionality: if you 'update' something, it meand all previos functionality is still there (probably improved, but not with bugs if it was working fine), plus something else. now it seems backwards, there are some things that could be done in previous versions but not in this one, like 'duplicatemovieclip'
    6. inconsistency with scripting/programming paradigms: (ok, fancy work, but fits perfectly here): as3 proposed ways to handle things, but the people who designed it got 'too creative', and they did something that is not consistent neither with previous versions of as or with other languajes. the documentations is full of things like 'it looks like x languaje or languaje family, but instead of using XXX word, you must use YYY'. great, what is this? namespaces 'work like', but 'differently' for example from java, .net, .c. its got the idea that a namespace means a grouped functionality but there are rules about where should be placed the file (ok, java has this also, .net takes care of it automatically if all files are registered in the project), but what you got is a mess that 'if you know other languajes you got the general idea, but nonetheless, even if you knew this or previosu versions of as, you still have to read whatever we decided arbitrarily just to be different'. namespaces, event handling, vars definition which is not like previous scripting neither like fully typed languajes.. is just a mess.
    7. lack of scripting and graphics integration: unlike flash and adobe tools that just got on the graphics side leaving all the scripting integratuion apart, most tools from other vendors integrate very well interacton with what is on the screen. the script editor: very poor. autocompletion? a drop down list that does not heklp at all, appears in the wrong places, and when you need it to go, it does not go (so if i want to move away from the uncalled drop down list, i have to click somewhere else, making developement slowewr instead of helping, so the drop down list does not capture all events when i dont want to). in other ides you double click somewhere and it will go to the part of code relevant to that event or whatever. for example microsoft tools, ok i am antimicrosoft, and one of the reasons was that when windows 95 got to market proposing itself as the ONLY pc os you could use if you wanted to keep useing the apps you already had, it was a lousy product full of flaws but you had to keep using it because you had no choice. what is so different from what is happening with flash just now? yet the ide of c# is awesome, works very well and seems reliable.
    adobe people: not all user are designers that just make pretty pictures. if it is not intended for scripting then why is it there. and if there are corrections to be done, they should patch all versions, not only the last one. previous version users also paid for their versions.

    Well, there is no point in arguing.
    I personally believe AS3 does exactly what it promises to do within limits (read: reasonable limits) of ECMA type of language. And sometimes it doesn’t do what we expect it to for it cannot possibly emulate everyone’s thinking process. The task, I guess, is to learn to think in terms of AS3 – not to try to make AS3 think like us. No language covers all the grounds. And no, it is not Java - with no negative or positive connotation. It is what it is. Period. I just hope that AS5 will be more Java like.
    You are right about the fact that it is not necessary to know all the aspects of language in order to perform the majority of tasks. But it is paramount to have a clear idea about such fundamental concepts as display list model and events. For instance, depth swap has no meaning in terms of AS3 because display list object stacking is controlled automatically and there is no need for all these jumping through hoops one has to perform in order to control depth in AS2. There no more gaps in depths and one always know where to find things.
    Similarly, there is no point in having duplicateMovieClip method. More conventional OOP ways of object instantiation accomplishes just that and much more. Just because OOP object instantiation needs to be learned doesn’t mean past hacks have place in modern times. duplicateMovieClip is a horse carriage standing next to SUV. What one should choose to travel?
    Events are implemented to the tee in the context of ECMA specifications. I consider Events model as very solid, it works great (exactly as expected) and never failed me. True, it takes time to get used to it. But what doesn’t?
    By the way, speaking about events, contrary to believe in Adobe’s inconsideration to their following. Events are implemented with weakly reference set to false although it would be better to have it set to true. I think this is because there are smart and considerate people out there who knew how difficult it would be for programming novices to deal with lost listeners.
    I think AS3 is million times better than AS2. And one of the reasons it came out this way is that Adobe made a very brave and wise decision to break totally loose from AS2’s inherent crap. They have created a totally new and very solid language. If they had tried to make it backward compatible – it would be a huge screw up, similar to how our friends at Microsoft are prostituting VB and VBA – extremely irritating approach IMHO.
    Also, Flash legacy issues shouldn’t be overlooked. Flash did not start as a platform for programmers. Entire timeline concept in many ways is not compatible with the best OOP practices and advancements. I think for anyone who is used to writing classes the very fact of coding on timeline sounds awkward. It feels like a hack (and AS2 IS a pile of hacks) – the same things can be nicely packaged into classes and scale indefinitely. As such I wouldn’t expect Adobe to waste time on hacking timeline concept issues by making smarter editor. They have made a new one – FlexBuilder – instead. Serious programmers realize very soon that Flash IDE is not for developing industrial strength applications anyway. So, why bother with channeling great minds into polishing path to the dead end?
    I would like to state that all this is coming form a person who knew Flash when there was no AS at all. And I applaud every new generation of this wonderful tool.
    I believe Adobe does a great job making transition from timeline paradigm to total OOP venue as smooth as possible. And no, they don’t leave their devoted followers behind contrary to many claims. They are working on making developing Flash applications as easy as possible for people of all walks. Welcome Catalyst!
    Of course there is not enough information about AS3 capabilities and features. But, on the other hand, I don’t know any area of human kind activities that does.

  • What's wrong with the regular expression?

    Hi all,
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    A word boundary (in the context of regexes) is a position that is either followed by a word character and not preceded by one (start of word) or preceded by a word character and not followed by one (end of word). A word character is defined as a letter, a digit, or an underscore. Since a period is not a word character, the only way the position following it could be a word boundary is if the next character is a letter, digit or underscore. But a sentence-ending period is always followed by whitespace, if anything, so it makes no sense to look for a word boundary there. I think, instead of \b, you should use negative lookarounds, like so:   strPattern = ".*(?<!\\w)" + strHighlight + "(?!\\w).*";

  • What is wrong with my iphone4? and how can i turn it back on?

    About a week ago, i was using my iphone that I've had about 6 months, no problems. It was working perfectly fine and then out of nowhere it shut itself off. I plugged it in, nothing happened. I pressed the home and lock button, and held them in, and still nothing happened. The next day I decided to plug it in again, and it told me to leave it plugged in, like it was dead or something (the red battery symbol popped up, and said it was charging) and about 10 minutes later the iphone came back on. The only problem was that from here on out my home button does NOT work, at all.
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    A few days after the second time it shut off, it happened again. We took it to AT&T again, and this time they couldn't get it back on, but they gave us some tips. We plugged it into itunes, and restored it. I was over the amount of space. I had no storage left!! So  I went through and deleted all my music, and about 500 photos (having around 1,200) . I now have about 700 photos, 20 songs, and roughly 15 apps. ONE day after I did all of this, my phone shuts off for the fourth time !!!! (It is off right now) Seeing how I have 3 GB of space left on my phone, I would think it's not a storage issue.
    I've plugged it into the wall charger, nothing! I have tried to reset it holding the home button (which still does not work) and lock button, still nothing. I have now plugged it into itunes. It says the device is found, but not identified please restore the device. So I restore it, but that doesn't help, Itunes still cant "identify" the device and it is still not on.
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    I think you might get a new phone instead of repairing it as it takes time and you said the repairing center is far from your living place

  • What is wrong with my monitor photo attached

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  • What went wrong with Nokia Messaging?

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  • What's wrong with my macbook pro (15" early 2011) when i connect it with TV via hdmi

    What's wrong with my macbook pro (15" early 2011) when i connect it with TV via hdmi

    Hello Alex,
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    http://support.apple.com/kb/ht1573
    When using an external display be sure to check the following:
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    Confirm display adapters are fully seated in their respective connections and that they are supported models and for the computer and display. Refer to these articles to assist you with adapter compatibility and further configuration information:
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    Apple Mini DisplayPort adapters: Frequently asked questions (FAQ)
    Thunderbolt ports and displays: Frequently asked questions (FAQ)
    Remove all display cable extenders, KVM switches, or other like devices and retest to determine if the issue is resolved.
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    If more than one video adapter is in use (or "daisy-chained"), troubleshoot by using only one adapter.
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    If available, try using a different display and or adapter (or use a different connector by using DVI instead of VGA, for instance).
    Reset the systemYou can reset the Mac's parameter RAM and SMC.Reset the resolutionStart by resetting the Mac's parameter RAM. If the display does not come up, was previously set to an unsupported resolution, and still results in no video:
    Start up in Safe Mode.
    From the Apple () menu, choose System Preferences.
    Choose Displays from the View menu to open the preferences pane.
    Select any resolution and refresh rate that your display supports.
    Restart your computer.
    Thank you for using Apple Support Communities.
    Cheers,
    Sterling

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