What is wrong with my magic wand tool?

I just started loading up photoshop to crop a picture and my magic wand tool has gone all funny.  i don't know why but instead of cropping all the white back ground it does this http://imgur.com/oDTxXyK
someone please help me!

Look at the tool options. You set the tolerance to 200, so it's going to select just about everything...
Also, "crop" is not the right word there.  I think you meant "select".

Similar Messages

  • Cannot find the Quick Selection Tool (previously paired with the magic wand tool) on Illustrator CC (newest version installed on October 14, 2014)

    I have just installed a new version of Illustrator CC and CS6 on October 14, 2014 and I couldn't find the Quick Selection Tool on this version, previously this tool is located with the magic wand tool

    I don't remember a quick selection tool in Illustrator. Are you sure this was in Illustrator?

  • Coloring issues with magic wand tool and paint bucket tool, leaves uncolored areas near drawn lines

    Photoshop CS6 doesn't color properly.  Whetever I use brush tool or elliptical marquee tool to do the lines (with brush tool I use Hard Round, not soft), it doesn't color the whole area when i fill them with color. This happens with both magic wand tool AND paint bucket tool, there is always a small uncolored area near the lines. I have tolerance on 30,  and anti-alias, contiguous and sample all layers boxes checked. (this setting worked on my old CS3) I have tried tolerance from 0 to 100, no difference. I have also tried unchecking the boxes I just mentioned, still no difference. I hope there is a solution for this, because it is tedious to always go to the Select - Modify - Expand every time I need to color some area. So how do I fix this problem? I use seperate layers for lines and colors, like I have always done with other Photoshop versions. Even in school where they have CS5 those normal settings work.

    Hello Chris,
    I don't think this is a "user error". I think Adobe should be able to program a state of the art paint bucket, which is capable to get this done right.
    Other applications are able to get this done right.
    Please don't fall into a programmer's ignorance ("this is done right by definition") but listen to us artists and improve this unintuitive behavior. Add something like "ignore transparent pixels", because this doesn't even work if you draw on an empty layer.
    Thank you!

  • Content-aware-fill and magic-wand-tool

    Hello! I use the content-aware-fill to remove some text from a photo. To do so, I use the "Polygonal Lasso Tool", select the text with a generous border and click edit -> fill -> content-aware-fill.
    This works fine, but selecting a text with the lasso-tool is very much work. So I tried to use the magic-wand-tool - some clicks and the text is selected, very fast and fine. No applying the content-aware-fill - the text vanishes somehow, but the borders of the text are still visible. I guess you really have to select the text AND some background around it to make content-aware-fill work. But isn't there a way to do this with the magic-wand-tool? Increasing the tolerance didn't work, I would need something like "magic-wand-tool and increase the selected area +20 pixels in all directions".
    What procedure do you suggest?

    Are you trying to remove a watermark that says something like "Proof" or "Copyright"?  If so, you won't get much help here.  The best advice in that case is to actually pay for the photo.  It's surprising how many people ask for help doing illegal things.
    Please confirm you are not trying to defeat someone's copyright (e.g., post a small part of the image), and I'm sure you'll get more help.
    -Noel

  • How to shift selection of magic wand tool by 2 pixels to take the edges off?

    Hello,
    I'm trying to make a selection with the magic wand tool and shift the selection edges by a pixel or two, but the 'refine edge' button doesn't seem to do anything.  I want to cut a pixel off all the outer edge of an image I have cut out of another picture.  Any help would be great thank you.

    Depending on whether you have selected the image or the background, use  Select > Modify > Expand Selection, or Select > Modify > Contract Selection

  • How to unselect magic wand tool to select another area?

    This is so silly but it is driving me nuts.  I used to be able to select an area with the Magic Wand tool and then when I was done, click on something else and it would "deselect."  But now it doesn't do that anymore.  Did I change a setting somehow by accident or did they do an update that changed that?  I hate having to do Ctrl D to deselect it when I used to just click on something else. 

    Thanks for your help.  I actually checked on the icons where you mentioned and the one I wanted was the "new selection box"  I had "add to selection" checked and so it wouldn't unselect when I went to new area.  So your answers helped!  Thanks so much.

  • How to do a magic wand tool like photoshop with java?

    in a JPanel,a bufferedImage with a great many colors show in it.
    now,i want to select a region with same color use a magic wand tool ,just like photoshop,how to do it?
    Thanks.

    maybe it is not a feasible way!
    i have loading a image size of 150*50,
    when i use getPixelColor() method as follow,it used almost 40 seconds to end it.it get correct info of every pixels,but too slow. say nothing of analysis the pixels and catch a selection.
    //*******the getPixelColor() method**********//
    public String getPixelColor(BufferedImage bimg){
    String info=new String();
    for(int i=0;i<bimg.getWidth();i++)
    for(int j=0;j<bimg.getHeight();j++){
    int rgb=bimg.getRGB(i,j);
    int red=(rgb>>24)&0xff;
    int green=(rgb>>16)&0xff;
    int blue=(rgb>>8)&0xff;
    info=info+"R:"+red+" G:"+green+" B:"+blue+" X:"+i+" Y:"+j+"\n";
    return info;
    //****end *****//
    then invoke method:
    System.out.println(getPixelColor(myimg));

  • What is wrong with the Photoshop CC 2014 blur tool?

    What is wrong with the Photoshop CC 2014 blur tool?  It only blurs pixels of initial contact with the tool.  It does not blur any pixels that are swiped by the tool as you drag it across the screen.  Photoshop CS6 blur tool works just fine.  Togeling between two versions of Photoshop to get the work done is a drag!

    all my settings both in the Options Bar and the Brush Panel are the same whether in CS6, CC, or CC 2014.
    Let’s see the screenshots.
    Don't know how to post a screen shot
    Use the camera icon.

  • Automatic whole object selection with lasso or magic wand tool.

    Here I have a circle pattern, all the fills are the same, all have the same appearance,
    when I try selecting all the internal scattered objects with the lasso tool, it only partially selects them, its slow getting around their borders while trying not to select the outer ring of objects, using the selection tool on this radial design is difficult, as when you select some pieces you deselect others, I was hoping for an option whereby you could tick a checkbox for the lasso or magic wand tool to "select whole object" when you run the wand or lasso over those objects.At the moment the lasso tool only partially selects based on which nodes you encircled.
    I cannot select the outer ring (would be just as difficult with selection tool) and use inverse because there are many other objects on the page also, I could have created the inner circle on another layer initially, but had not, in this situation a small enhancement to the magic wand or lasso would be good for selecting whole objects. When using experimental design approaches we don`t naturally pre plan every step or idea from the beginning.
    the other option is to select them all with lasso, the group them, move them then ungroup, but again just looking for the one step opportunity as it seems simple enough.

    Agreed. I think an "Grow" and "Grow All" option in the Select menu is the best way to achieve that. (Maybe Adobe can come up with better naming)
    "Grow selection" would increase the selection by one anchor point in each direction for each partially selected path.
    "Grow All" would select all the anchor points of each partially selected path.
    For example, if you have 1 point selected on a circle, "Grow selection" would add the 2 adjacent points to the selection for a total of 3 points. "Grow All" would select all the points on the circle.
    Another related feature would be an "Add to selection" option in addition to the "Save selection". And why not a "Substract from selection" option? You'd simply select a few points, choose add or substract and choose which saved selection to modify.
    A lot of the selection toold work at the object level, not at the point level, like Deselect/Reselect/Inverse. This can be frustrating.

  • Recommend an image editor that has a magic wand tool to delete white background and save as PNG with transparency

    Hi Everybody,
    I need an iPad app that can open an image and has a Magic Wand-type tool so I can select white background around a subject. Then delete the white areas so it becomes transparent. Then save as a PNG with transparency. I've tried Pixelmator...I can select the white but I can not delete the white. I downloaded Photoshop Express...no magic wand tool.
    Does anyone have any recommendations?
    Thanks,
    Gary

    It's a shame you don't have Mac. The feature is built in the system (in Preview, Pages, etc).
    That makes me think: this feature should be in the iPad iWork apps too (Pages and keynote): check out this guide: http://www.cultofmac.com/256475/knock-out-those-backgrounds-instant-alpha-hidden -in-pages-for-ipad-ios-tips/

  • Flash Professional CC Magic Wand Tool not working

    Simple problem. The magic wand tool wont select anything. There is a little "STOP/NO" on the icon though (The circle with a cross through it). Don't know what's wrong.

    Not supported? Are you kidding me?!?I
    I have a Wacom Intuos5 Touch and use a Wacom mouse with it (in addition to the standard Grip Pen). My problem is worse than the original poster. I have this problem with both my pen and my mouse. The pen is in "pen mode" and the mouse is in "mouse mode," but the problem exists in both modes for both input devices (yes, I tested my mouse in "pen mode," it's not something I'd recommend).
    I have no idea what to do about this. I work in 2D film/TV animation, and this renders Flash CC 2014 completely useless to me and my colleagues.
    These were "drawn" with a mouse in mouse mode, and a pen in pen mode. The angle and offset of the error seems to depend on the canvas zoom level, but is otherwise random-ish, changing to a random angle, keeping it for a while, then changing it again. I run a multi-monitor setup, and when I move the Flash window from the right-side monitor to the left-side monitor, the direction of the offset flops. It always points up, and toward the center of my two monitors, as if it were a application scaling problem (Windows' DPI settings have been known to cause this kind of problem with some applications, but my setup uses 100% scaling so that shouldn't apply).
    I suspected that the angle might have something to do with the rotation angle of my mouse (the Wacom tablet tracks that information), but couldn't get reliable expected behavior when I tested it out.
    This whole nonsense reminds me of an error that plagued applications built using the Qt4 framework (such as the VLC video player), which had similar "hit area" problems for Wacom devices (pen and mouse) due to an improperly implemented pen input API (it was fixed in Qt5 by dropping support altogether and treating all input devices as mouse input), but I can't imagine that's what's happening here.
    Of course, Flash is registering the initial contact point before flinging it across the screen, so it's a big mystery, and frustrating me to no end.

  • Is the magic wand tool the best tool for cutting out a person's head?

    Need advice! The picture is of a girl with her hair blowing in the wind, so I'm not sure about using the magic wand tool.

    I guess we should ask what version of Photoshop the OP is using.
    One could arge that the OP should have provided that information by themselves and, if not, kind of deserves potentially being confused by having functionality presented that may not be part of their set-up …
    Edit: But in all fairness I suspect I may have omitted such information myself when I first started asking questions on this Forum.
    Not to mention that it seems somewhat remarkable howt many people seem to prefer talking about specific images to simply posting them (or lores or section of them) – which would make assessing the tasks in question often a lot easier.

  • Magic wand tool that will select broken-line shapes?

    I'm an illustrator... working in both digital & real artwork.
    I work mostly in Photoshop CS, but I have been searching for a solution to a digital problem that I can't quite seem to find using either Photoshop or Illustrator.
    What I wish to do is scan a pencil drawing and then create selected shapes in a quick and easy method using a magic wand tool.
    But it needs to be a magic wand tool that will select an area drawn from a series of broken lines. Photoshop will only select shapes that are 100% intact, so I wind up having to spend lots of time searching to repair broken lines before Photoshop selects just that one area.
    I KNOW that such a program exists... because I recall there used to be such a program. It was a free dowloaded program that I got once, way back around 1998. I think it came from Australia... and it was a basic digital paint program of some sort. I can't recall the name.
    It allowed one to quickly click and select an area from within a shape drawn with broken line segments...
    Does anyone know of any program (hopefully for Mac) that allow this sort of selection?
    This would save me hours of frustration. I can't believe Adobe hasn't come up with something like this already.
    Thanks...
    John Nez
    www.johnnez.com

    Gerno
    I doubt that I will get to trying the proposed method on that sample image this weekend. I can make a few quick comments, however.
    Like numerous Photoshop tools, the success of Illustrator tools like Live Trace and Live Paint are very image dependent and some experience helps. Here are some comment on the three steps needed.
    First, the Live Trace step must be done well. There are a boat load of parameters for this process. For the subject image my guess would be to start with a preset and the one I would choose would be comic art.
    Secondly, once you make a live paint group you have to have automatic gap detection checked (turned on) and you choice of predefined or custom gap sizes specified. You will then see where the gaps are automatically found and fixed and the gap options dialog box will tell you how many have been found. If you like what you see you can just start painting. Usually, however it is an iterative process of painting some of the areas and then resetting the gap detection and painting again. At any point you can automatically close the paths (but you cannot go back), change the settings to auto detect even larger gaps and try again.
    Third is the manual phase. If lucky you will have none of this. On the subject image, however, I can see that some of this is required. To preserve the artistic content of the original one draws a line in the very big gaps having no stroke or fill (invisible line)and then you use the live paint bucket. While the above sounds like a lot of work, it can go very quickly with many drawings.
    JN
    >That's why I think Adobe ought to work on designing a 'smart magic wand tool'... that could select imperfectly closed shapes.
    The Live Paint tool in Illustrator does this. It automatically detects gaps and lets you paint as if they were not there.
    Paulo

  • Magic Wand Tool Help, please

    This one is driving me a bit nuts.
    I work in a Hotel, and use a lot of company logos for display purposes on our 40inch screens (modulex), I work mostly with black backgrounds, as it looks better.
    Ok, on my other laptop , i have photoshop 7 and if i choose a logo like the one's below for example, i just drag the logo into photoshop 7.
    I don't want the red background or the white one, and on many other logos i don't want the background either, so all i do in photoshop 7 is use the magic wand tool & it automatically cuts it out, apart from the bits in the O's, As etc.
    EASY!!!
    However on my new laptop with photoshop CS5, i follow the same method, but the magic wand tool selects the whole image.
    Any ideas?
    Thanks in advance.
    http://www.google.com/imgres?q=virgin+logo&um=1&hl=en&sa=N&biw=836&bih=524&tbm=isch&tbnid= Rlf_ELD-F1Af6M:&imgrefurl=http://www.blackberrycool.com/2008/07/16/canadas-virgin-mobile-b ringing-the-blackberry-8130/&docid=HwHccRimHf3HKM&imgurl=http://www.blackberrycool.com/wp- content/uploads/virgin_mobile_logo.gif&w=600&h=343&ei=cbTkTt6bK8bi8AOO1dDnAw&zoom=1&iact=r c&dur=473&sig=105667737518328952790&page=1&tbnh=90&tbnw=157&start=0&ndsp=8&ved=1t:429,r:6, s:0&tx=125&ty=36
    http://www.google.com/imgres?q=ba+logo&um=1&hl=en&sa=N&biw=836&bih=524&tbm=isch&tbnid=En6G j_81YAwKyM:&imgrefurl=http://www.indiaassociation.co.uk/walk_sponsorssupporters.php&docid= jG5vG114dNvL1M&imgurl=http://www.indiaassociation.co.uk/userfiles/image/logos/ba%252520cor p.jpg&w=1779&h=527&ei=ArbkTpOWK4Sv8gPGyfWmDA&zoom=1&iact=hc&vpx=38&vpy=205&dur=1777&hovh=1 22&hovw=413&tx=295&ty=72&sig=105667737518328952790&page=1&tbnh=62&tbnw=209&start=0&ndsp=7& ved=1t:429,r:0,s:0

    What he meant was, in Photoshop, choose Edit - Preferences - Performance and see if the [  ] Enable OpenGL Drawing box is checked.
    If you do choose to change this setting to see if it makes any difference, remember to close and restart Photoshop before testing, and remember to turn it back on again after if it doesn't help with the problem.  This page describes what OpenGL does for you:
    http://kb2.adobe.com/cps/405/kb405745.html
    -Noel

  • What is wrong with as3

    this is not a question about 'how i do X'. is rather a 'discussion' (flame or whatever, but to defend or argue about aspects, not people) about 'what is wrong with as3' and what aspects whould be taken into consideration for updates. right now i am using as3, and since i paid for this license, i choose this tool over some alternatives and i am using it to do stuff for other people who pay me to do it, i think it can be helpful for all of us if some actions are started in the right direction. i have already posted about 'all people in adobe are dumbasses that do not know how to make a scripting tool and are messing up my work', but i was pissed at the time (i still am pissed) but i believe this is not the right aproach. instead, if this goes to the right people in adobe, we all may get something in the future, like better and easier todo apps and web presentations.
    pre: not only about the as3 specification, but COMPLY with the specification that you set. for example, some time ago there were problems with matrix transforms. this was corrected later with a patch. but this means it is not even doing what is is supposed to do
    1. scriptable masks and movement, sprites and child sprites: there is a sprite with a mask, the mask is a shape drawn via script, something like
    somemask=new shape();
    somemask.graphics.beginfill();
    (...etc)
    somesprite.mask=somemask;
    just like that. now add some child sprites to 'somesprite', and make 'somesprite' move, scale and rotate. there you will have something like a kaleidoscope, but not what you expected to do with your script. as the child sprites move in the parent mask, you will see that the child sprites appear or dissapear kind of randomly, and if the child sprites are textfields, it may be that the text is rendered outside the mask, or partially rendered outside the mask (as in only part of the text), rendered with the wrongf rotation or in the wrong place. some child sprites are clipped correctly, some dissapear totally when only a part should dissapear (clipped) etc.
    way around: have not tried it yet, but i have the impression that bitmaps have different criteria for clipping, so i am thinking of trying this: appli an empty filter (a filter with params so it does not have any effect on the sprite or in the textfield) so the sprite is rendered as bitmap before doing anything else with it. as i said, i have not done it yet, but it may be a way around this problem, to avoid all this inconsistency with clipping
    1-b. inconsistency between hierarchy and coordinates, specially masks: you apply a mask to a sprite, yet the sprite has a set of coordinates (so 'x' in the sprite means an x relative to its container), yet the mask applied to the very same sprite, as another reference as reference for coordinates (like the stage)
    2. painting via script: in any other languaje, in any other situation, something like:
    beginFill(params);
    (...stuff 1)
    endFill();
    beginFill(params);
    (...stuff 2)
    endFill();
    (...etc)
    means: render region of block 1, then render region of block 2 etc, and no matter what, it should be consistent, since there is noplace for ambiguity. if you read it, you may think what that means, even if you dont run it you may have an idea of the picture you want to draw, but not with as3. as3 somehow manages to screw something that simple, and mixes all the blocks, and somehow uses the boundaries of one block as boundaries for other block. is like all blocks are dumped into whatever, and then uses all lines defined into it as boundaries for a unique block. it changes all boundaries and generates inconsistency between what is shown and redraw regions of the resulting picture, like lines that go to the end of the screen and then dont go away in the next frames, even tough the beginfill endfill block should prevent it
    3. event flow: i dont know what was the policy behind as3 event flow design. it is in no way similar or an extension to previous event flow, neither with any event flow in any other plattform. i dont know how most people start with as3; in my case, i unpacked, installed and when i tried to do something with what i already knew i could not, so i started reading the as3 docs, and since is like 800 pages long, i just read the basics and the rest i would 'wing it'. in the part of the event flow, there was something about bubbling and stuff, it was not clear at all and when i tried to do what is was said in the documentation (like preventing events to 'bubble', as is called in the documentation), i could not see any effect but i could see it was a mess. flash is not the only thing out there to work with pictures or to work with mouse events, but is the only one that deals with things like 'target' and 'currentTarget'. my first experience on needing this was when i was dealing with my own event handlers (so the only thing that had control over mouse was the stage, and i would admin everything via script). there were events generated everywhere, the stage got events that were not genrated directly over the stage, but got there not with stage coordinates but the coordinates relative to the sprite that generated the event. so if i hover the mopuse over the stage, and the stage has some things on it how does it work? i get multiple event calls, like it was hovering multiple times over the stage in a single frame, but in each call with different coordinates? and what if i set all child sprites as mouseenabled=false or compare like 'if (event.target != event.currenttarget)', what if i move the mouse over a child, does it prevent the move mouse event at all? or does it filter only the event call with only stage coordinates? in my case, every time i move over another clip (with mouseenabled = true), the stage gets it as 'mouse up', even tough there was never a mouse release, what the hell? do even the people at adobe know how to handle events with their own tool when they require it? why does an event 'bubble' when i have not specifically tell it to do it? mi thought is that this event flow was very poorly conceived, and tough the intention may have been that there were different cases and it shopuld cover all cases, they actually introduced new problems that were not present in traditional ways to handle it, and it is neither the easier way to handle things, and this way, a very simple problem turns into a very ugly thing because it must handle things that were not neccesary to handle, or were implicit in other situations.
    4. legacy: since as3, all interaction is different, and if you want to do things in the new plattform, using the new features, what you already knew just goes to the garbage can. when a new tool arrives, it should be an extension to previous tools (which is a reason to update instead of just buying a new tool from a different vendor). if everything i had or knew just means nothing from now on, then i can not say 'i know flash script', and my previous knowledge gives me no advantage when aproaching the new version. as3 is a new aproach that requires doc reading and stuff, even if you knew something about previous as specifications or other oo languajes. if you decide to change things from now on, like the things mentioned in this post, instead of just throwing away everything the users alerady knew about the tool, do like in java releases, they mark some things as 'deprecated', they keep working as they should, give a warning, but also a message saying this feature is deprecated, we suggest you use this library instead.
    5. lack of previous functionality: if you 'update' something, it meand all previos functionality is still there (probably improved, but not with bugs if it was working fine), plus something else. now it seems backwards, there are some things that could be done in previous versions but not in this one, like 'duplicatemovieclip'
    6. inconsistency with scripting/programming paradigms: (ok, fancy work, but fits perfectly here): as3 proposed ways to handle things, but the people who designed it got 'too creative', and they did something that is not consistent neither with previous versions of as or with other languajes. the documentations is full of things like 'it looks like x languaje or languaje family, but instead of using XXX word, you must use YYY'. great, what is this? namespaces 'work like', but 'differently' for example from java, .net, .c. its got the idea that a namespace means a grouped functionality but there are rules about where should be placed the file (ok, java has this also, .net takes care of it automatically if all files are registered in the project), but what you got is a mess that 'if you know other languajes you got the general idea, but nonetheless, even if you knew this or previosu versions of as, you still have to read whatever we decided arbitrarily just to be different'. namespaces, event handling, vars definition which is not like previous scripting neither like fully typed languajes.. is just a mess.
    7. lack of scripting and graphics integration: unlike flash and adobe tools that just got on the graphics side leaving all the scripting integratuion apart, most tools from other vendors integrate very well interacton with what is on the screen. the script editor: very poor. autocompletion? a drop down list that does not heklp at all, appears in the wrong places, and when you need it to go, it does not go (so if i want to move away from the uncalled drop down list, i have to click somewhere else, making developement slowewr instead of helping, so the drop down list does not capture all events when i dont want to). in other ides you double click somewhere and it will go to the part of code relevant to that event or whatever. for example microsoft tools, ok i am antimicrosoft, and one of the reasons was that when windows 95 got to market proposing itself as the ONLY pc os you could use if you wanted to keep useing the apps you already had, it was a lousy product full of flaws but you had to keep using it because you had no choice. what is so different from what is happening with flash just now? yet the ide of c# is awesome, works very well and seems reliable.
    adobe people: not all user are designers that just make pretty pictures. if it is not intended for scripting then why is it there. and if there are corrections to be done, they should patch all versions, not only the last one. previous version users also paid for their versions.

    Well, there is no point in arguing.
    I personally believe AS3 does exactly what it promises to do within limits (read: reasonable limits) of ECMA type of language. And sometimes it doesn’t do what we expect it to for it cannot possibly emulate everyone’s thinking process. The task, I guess, is to learn to think in terms of AS3 – not to try to make AS3 think like us. No language covers all the grounds. And no, it is not Java - with no negative or positive connotation. It is what it is. Period. I just hope that AS5 will be more Java like.
    You are right about the fact that it is not necessary to know all the aspects of language in order to perform the majority of tasks. But it is paramount to have a clear idea about such fundamental concepts as display list model and events. For instance, depth swap has no meaning in terms of AS3 because display list object stacking is controlled automatically and there is no need for all these jumping through hoops one has to perform in order to control depth in AS2. There no more gaps in depths and one always know where to find things.
    Similarly, there is no point in having duplicateMovieClip method. More conventional OOP ways of object instantiation accomplishes just that and much more. Just because OOP object instantiation needs to be learned doesn’t mean past hacks have place in modern times. duplicateMovieClip is a horse carriage standing next to SUV. What one should choose to travel?
    Events are implemented to the tee in the context of ECMA specifications. I consider Events model as very solid, it works great (exactly as expected) and never failed me. True, it takes time to get used to it. But what doesn’t?
    By the way, speaking about events, contrary to believe in Adobe’s inconsideration to their following. Events are implemented with weakly reference set to false although it would be better to have it set to true. I think this is because there are smart and considerate people out there who knew how difficult it would be for programming novices to deal with lost listeners.
    I think AS3 is million times better than AS2. And one of the reasons it came out this way is that Adobe made a very brave and wise decision to break totally loose from AS2’s inherent crap. They have created a totally new and very solid language. If they had tried to make it backward compatible – it would be a huge screw up, similar to how our friends at Microsoft are prostituting VB and VBA – extremely irritating approach IMHO.
    Also, Flash legacy issues shouldn’t be overlooked. Flash did not start as a platform for programmers. Entire timeline concept in many ways is not compatible with the best OOP practices and advancements. I think for anyone who is used to writing classes the very fact of coding on timeline sounds awkward. It feels like a hack (and AS2 IS a pile of hacks) – the same things can be nicely packaged into classes and scale indefinitely. As such I wouldn’t expect Adobe to waste time on hacking timeline concept issues by making smarter editor. They have made a new one – FlexBuilder – instead. Serious programmers realize very soon that Flash IDE is not for developing industrial strength applications anyway. So, why bother with channeling great minds into polishing path to the dead end?
    I would like to state that all this is coming form a person who knew Flash when there was no AS at all. And I applaud every new generation of this wonderful tool.
    I believe Adobe does a great job making transition from timeline paradigm to total OOP venue as smooth as possible. And no, they don’t leave their devoted followers behind contrary to many claims. They are working on making developing Flash applications as easy as possible for people of all walks. Welcome Catalyst!
    Of course there is not enough information about AS3 capabilities and features. But, on the other hand, I don’t know any area of human kind activities that does.

Maybe you are looking for