What's so good about tile maps?

I've been testing a 2d platform game I'm working on (for a bit of a laugh), and I was about to start working of some sort of tile map system for the scrolling backgrounds, and I though 'what the hey, rather than use a tile map I could just draw the whole level as one big gif', or maybe break it down to 5/8 images or something.
Fullscreen bufferStrategy can easily handle all the unnecessary off-screen drawings and I'm not relying on image data for collisions as all collisions are done with bounding boxes (I'll eventually only be testing the onscreen bounding boxes, so there's a small saving :)
I done a test with the player checking for 2000 (way OTT) collisions per game loop, and drawing 2 huge scrolling images (one a transparent gif the other solid, and it didn't drop a frame). Also this way there are no restrictions to the detail I can put in the background and anyone will easily be able to draw there own image and load it into the editor (when its finished) and click in a few platforms/badguys and stuff very easily.
The background image size will probably end up about 233k per level. The screen rez will be 320/240 for that chunky pixel look.
Am I being lazy :)

John Carmack once described tile-based systems as, essentially, a really poor compression scheme.
Compression aside, there is value in tile-based systems.
You can create many, many maps (and let your users make their own) with little trouble with a map editor and a tile set. The reason Baldur's Gate, Baldur's Gate II, Icewind Dale and Icewind Dale II were so painful to make for the artists was that each map had to be hand drawn - all of it. Neverwinter Nights uses 3D tilesets, resulting in easy development, even for unskilled (in terms of art) hobbyists.

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    Yes, you can do a LOT of stuff with HTML5 + JS that Silverlight is good for. But HTML5 will only reach Candidate Recommendation status in 2012 - if Silverlight keeps the current pace, it will be at V7 by then.
    HTML5 will only get you approximately what Silverlight had at V1.0. A Canvas element, some video playback capabilites, and a Javascript programming model. Can you imagine how further advanced Silverlight 4 is at the moment?
    Actually, scratch that - the video quality and availability of HTML5 is a lot worse than what Silverlight has to offer. There is no DRM, no Smooth Streaming, not even full screen! No GPU acceleration either. Even the codec HTML5 has to support is not standardized! This results in Firefox 3.6 having only Theora decoder, and Youtube experimenting with HTML in H.264 (on the same day FF3.6 launched), only playable in approx. 4-5% of the world's browsers.
    Internet Explorer is still the most widely used browser on the web, and does not have HTML5. Currently, there are more Silverlight capable browsers browsing the web than HTML5 compatible ones. I don't think that in the next 3 years you will be able to create an HTML5 app and hope that at least 50% of the world's population can view it without switching browsers. (and remember: installing a plugin is a lot less hassle than switching to a new browser!)
    HTML5 will not be truly cross-browser standard for quite a long time, if ever. There are too many things that the browser developer can do as they wish - just think about the aforementioned video codec issue. There are too many little differences in each browser's Javascript implementation to make it really portable.
    The developer story: nothing in the HTML + JS world comes close to the awesome Visual Studio and Expression Blend tools. Javascript is cool for small apps, but cannot hold a candle to C# when it comes to serious development. Fighting with browser and OS incompatilities takes up a huge amount of time for any HTML website or web app - with Silverlight you don't have this.
    Just compare what the best HTML / Ajax company in the world (Google) did with maps, and what MS did to see the difference. Go tohttp://maps.google.com/ (watch out - the Streetview part is in Flash, not Ajax), and compare it to http://www.bing.com/maps/explore/. That is the difference I am talking about.
    Of course he means (or should have meant) Flex/Flash rather than just Flash.  As for the GWT and other AJAX fanboys who I guess think browser compatibility problems are going to be a thing of the past (or won't be a drag on corporate bottom lines - haha), it makes you wonder what other wild fantasies they're envisioning for the future.  Next they'll come and tell us XML-based protocols are going to be as fast as AMF...

  • I have frequent instances of my Macbook Pro beeping 3 times and then I have to forcefully shut it down by pressing the power button. What is this all about? Please help. Thank you.

    I have frequent instances of my Macbook Pro beeping 3 times and then I have to forcefully shut it down by pressing the power button. What is this all about? Please help. Thank you.
    I saw this report being sent to Apple:
    Interval Since Last Panic Report:  581719 sec
    Panics Since Last Report:          10
    Anonymous UUID: F4CF708D-D85C-4EC5-8047-4FC22C6B03AF
    Fri Mar  7 13:00:14 2014
    panic(cpu 0 caller 0xffffff80002d1208): Kernel trap at 0xffffff800020c590, type 14=page fault, registers:
    CR0: 0x0000000080010033, CR2: 0x0000000000000000, CR3: 0x0000000007541000, CR4: 0x0000000000040660
    RAX: 0xffffff8000000000, RBX: 0xffffff800d35a870, RCX: 0xffffff800cf55cd8, RDX: 0xffffff80008a8fcc
    RSP: 0xffffff805e5f3d60, RBP: 0xffffff805e5f3da0, RSI: 0x000000001dcd6500, RDI: 0xffffff800d168778
    R8: 0x0000000000000001, R9: 0xffffff805e5f3e88, R10: 0x0000000000000011, R11: 0x0000000000000000
    R12: 0x0000000000000000, R13: 0xffffff800d168770, R14: 0xffffff800d168778, R15: 0x0000000000000000
    RFL: 0x0000000000010082, RIP: 0xffffff800020c590, CS:  0x0000000000000008, SS:  0x0000000000000010
    Error code: 0x0000000000000000
    Backtrace (CPU 0), Frame : Return Address
    0xffffff805e5f3a00 : 0xffffff8000204d15
    0xffffff805e5f3b00 : 0xffffff80002d1208
    0xffffff805e5f3c50 :
    Model: MacBookPro8,1, BootROM MBP81.0047.B27, 2 processors, Intel Core i5, 2.3 GHz, 4 GB, SMC 1.68f99
    Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 384 MB
    Memory Module: global_name
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 5.100.198.104.5)
    Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
    Serial ATA Device: Hitachi HTS545032B9A302, 298.09 GB
    Serial ATA Device: OPTIARC DVD RW AD-5970H
    USB Device: FaceTime HD Camera (Built-in), 0x05ac  (Apple Inc.), 0x8509, 0xfa200000 / 3
    USB Device: Hub, 0x0424 (SMSC), 0x2513, 0xfa100000 / 2
    USB Device: BRCM2070 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0xfa110000 / 5
    USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x821a, 0xfa113000 / 8
    USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0245, 0xfa120000 / 4
    USB Device: Hub, 0x0424 (SMSC), 0x2513, 0xfd100000 / 2
    USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242, 0xfd110000 / 3

    Hmm. The problem still may be the RAM - Apple buys the RAM it puts in its machines from third-party vendors (usually Hynix) so it could be a RAM problem.
    There are a couple of things that you can do yourself before taking your machine into an Apple Store or an AASP... download and run an application named Rember that will run a RAM test for you - let it run for a couple of hours or even overnight. If it turns out that your RAM is faulty, Rember will let you know. If it is faulty, then you have a couple of options - replace the RAM yourself or (particularly if you're under warranty still) take the machine to an Apple Store or AASP and have them replace the RAM.
    If Rember finds no fault with the RAM, then you'll need to take it into an Apple Store/AASP and get a free diagnosis on the machine. Three beeps do usually indicate faulty RAM, but if it tests good with Rember you likely have another problem - it could be something as simple as the RAM, somehow, not seated correctly or signs of another hardware problem.
    Run Rember first... call back with results.
    Good luck,
    Clinton

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