What's wrong with AdfPage.PAGE.findComonent?

Hi,
In this page I can't find the inputtext with the AdfPage.PAGE.findComonent and I don't know why, anybody see something wrong?
If I try to find the component with document.getElementById works ok but I don't want to put ::content to find a component.
<?xml version='1.0' encoding='UTF-8'?>
<jsp:root xmlns:jsp="http://java.sun.com/JSP/Page" version="2.1"
xmlns:f="http://java.sun.com/jsf/core"
xmlns:af="http://xmlns.oracle.com/adf/faces/rich">
<jsp:directive.page contentType="text/html;charset=UTF-8"/>
<f:view>
<af:document binding="#{backing_pruebaFocus.document1}"
id="document1" initialFocusId="itFoco" title="Pruebas con el foco">
<af:form id="frmFoco">
<af:inputText label="Label 1 "
id="itFoco" clientComponent="true"/>
<script type="text/javascript" language="Javascript">
document.body.onload = setFocus();
function setFocus()
var it2 = AdfPage.PAGE.findComponent("itFoco");
alert(it2);
</script>
</af:form>
</af:document>
</f:view>
<!--oracle-jdev-comment:auto-binding-backing-bean-name:backing_pruebaFocus-->
</jsp:root>

Thanks Frank!
It works ok now.
Another thing, I try to do this because the initialFocusId of document don't work, this proyect has been migrated between 11gTP4 to 11g and in this step one of the things that not work is this, (before of migration this works ok). I investigated a little bit and I found that in the js that controls this, the variable _initialFocusId is null. Can it is a bug of the prerender phase? I see the source code that controls this script generation and in this code the variable is assigned.
The script:
/adf/jsLibs/Common1_2_8.js (var _initialFocusID=null;)
The document's property is assigned and the component that takes the focus is a clientcomponent and accessibility-mode is set to inaccessible (this last thing is set because in the documentation say this)
Thanks at all

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    8   CoreFoundation                 
    0x00007fff9034ef32 -[NSSet makeObjectsPerformSelector:] + 274
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    0x100f7e000 -   
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    0x100f82000 -   
    0x10141cff7  com.apple.Safari.framework (7536 - 7536.25) <C95F0D4E-6984-3D2F-B0BA-5D12A164EAC8> /System/Library/StagedFrameworks/Safari/Safari.framework/Safari
    0x10173e000 -   
    0x1019cdfff  com.apple.JavaScriptCore (7536 - 7536.24) <C613502E-BC98-3269-A25C-4BDB2D87590B> /System/Library/StagedFrameworks/Safari/JavaScriptCore.framework/JavaScriptCore
    0x101a7d000 -   
    0x101bffff7  com.apple.WebKit (7536 - 7536.25) <8D171955-A1CA-31AA-B701-B9D4F760B10B> /System/Library/StagedFrameworks/Safari/WebKit.framework/WebKit
    0x101ced000 -   
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    0x102fd0ff7  com.apple.WebCore (7536 - 7536.24) <F2C26660-05D7-34A7-9158-9C3D21BEB32F> /System/Library/StagedFrameworks/Safari/WebCore.framework/WebCore
    0x7fff60b7e000 -
    0x7fff60bb2baf  dyld (195.6 - ???) <C58DAD8A-4B00-3676-8637-93D6FDE73147> /usr/lib/dyld
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    0x7fff85d5e000 -
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    0x7fff8625c000 -
    0x7fff86269ff7  libbz2.1.0.dylib (1.0.5 - compatibility 1.0.0) <DFAB8CA8-CC9D-3F58-8C12-CE120442AACD> /usr/lib/libbz2.1.0.dylib
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    External Modification Summary:
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      Calls made by this process:
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      Calls made by all processes on this machine:
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    ===========                   
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    JS JIT generated code              
    8K
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    1.0G   
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    MALLOC                          
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    48K
    SQLite page cache                
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    64K
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    Model: iMac10,1, BootROM IM101.00CC.B00, 2 processors, Intel Core 2 Duo, 3.06 GHz, 8 GB, SMC 1.52f9
    Graphics: ATI Radeon HD 4670, ATI Radeon HD 4670, PCIe, 256 MB
    Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1067 MHz, 0x80CE, 0x4D34373142353637334648302D4346382020
    Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1067 MHz, 0x80CE, 0x4D34373142353637334648302D4346382020
    Memory Module: BANK 0/DIMM1, 2 GB, DDR3, 1067 MHz, 0x80CE, 0x4D34373142353637334648302D4346382020
    Memory Module: BANK 1/DIMM1, 2 GB, DDR3, 1067 MHz, 0x80CE, 0x4D34373142353637334648302D4346382020
    AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x8F), Atheros 9280: 4.0.64.8-P2P
    Bluetooth: Version 4.0.5f11, 2 service, 18 devices, 1 incoming serial ports
    Network Service: Ethernet, Ethernet, en0
    Serial ATA Device: Hitachi HDS722020ALA330, 2 TB
    Serial ATA Device: OPTIARC DVD RW AD-5680H
    USB Device: Built-in iSight, apple_vendor_id, 0x8502, 0x24400000 / 2
    USB Device: Internal Memory Card Reader, apple_vendor_id, 0x8403, 0x26500000 / 3
    USB Device: hub_device, 0x0409  (NEC Corporation), 0x005a, 0x26200000 / 2
    USB Device: Cruzer, 0x0781  (SanDisk Corporation), 0x5530, 0x26220000 / 5
    USB Device: DataTraveler 2.0, 0x0951  (Kingston Technology Company), 0x1607, 0x26240000 / 4
    USB Device: IR Receiver, apple_vendor_id, 0x8242, 0x04500000 / 2
    USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06100000 / 2
    USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8215, 0x06110000 / 5"
    So I am not sure what is going on?
    Anyone have similar situation?
    what did u do to get Safari working again for you?
    thanks

    If you're running 19.7.4, then you're installation is hosed. Safari 5.1.7 is what ships with that version. If you failed to save the ill-designed installer, then you'll have to waste resources installing again (necessitates DLing the entire 3.6+ GB monstrosity).

  • What is wrong with as3

    this is not a question about 'how i do X'. is rather a 'discussion' (flame or whatever, but to defend or argue about aspects, not people) about 'what is wrong with as3' and what aspects whould be taken into consideration for updates. right now i am using as3, and since i paid for this license, i choose this tool over some alternatives and i am using it to do stuff for other people who pay me to do it, i think it can be helpful for all of us if some actions are started in the right direction. i have already posted about 'all people in adobe are dumbasses that do not know how to make a scripting tool and are messing up my work', but i was pissed at the time (i still am pissed) but i believe this is not the right aproach. instead, if this goes to the right people in adobe, we all may get something in the future, like better and easier todo apps and web presentations.
    pre: not only about the as3 specification, but COMPLY with the specification that you set. for example, some time ago there were problems with matrix transforms. this was corrected later with a patch. but this means it is not even doing what is is supposed to do
    1. scriptable masks and movement, sprites and child sprites: there is a sprite with a mask, the mask is a shape drawn via script, something like
    somemask=new shape();
    somemask.graphics.beginfill();
    (...etc)
    somesprite.mask=somemask;
    just like that. now add some child sprites to 'somesprite', and make 'somesprite' move, scale and rotate. there you will have something like a kaleidoscope, but not what you expected to do with your script. as the child sprites move in the parent mask, you will see that the child sprites appear or dissapear kind of randomly, and if the child sprites are textfields, it may be that the text is rendered outside the mask, or partially rendered outside the mask (as in only part of the text), rendered with the wrongf rotation or in the wrong place. some child sprites are clipped correctly, some dissapear totally when only a part should dissapear (clipped) etc.
    way around: have not tried it yet, but i have the impression that bitmaps have different criteria for clipping, so i am thinking of trying this: appli an empty filter (a filter with params so it does not have any effect on the sprite or in the textfield) so the sprite is rendered as bitmap before doing anything else with it. as i said, i have not done it yet, but it may be a way around this problem, to avoid all this inconsistency with clipping
    1-b. inconsistency between hierarchy and coordinates, specially masks: you apply a mask to a sprite, yet the sprite has a set of coordinates (so 'x' in the sprite means an x relative to its container), yet the mask applied to the very same sprite, as another reference as reference for coordinates (like the stage)
    2. painting via script: in any other languaje, in any other situation, something like:
    beginFill(params);
    (...stuff 1)
    endFill();
    beginFill(params);
    (...stuff 2)
    endFill();
    (...etc)
    means: render region of block 1, then render region of block 2 etc, and no matter what, it should be consistent, since there is noplace for ambiguity. if you read it, you may think what that means, even if you dont run it you may have an idea of the picture you want to draw, but not with as3. as3 somehow manages to screw something that simple, and mixes all the blocks, and somehow uses the boundaries of one block as boundaries for other block. is like all blocks are dumped into whatever, and then uses all lines defined into it as boundaries for a unique block. it changes all boundaries and generates inconsistency between what is shown and redraw regions of the resulting picture, like lines that go to the end of the screen and then dont go away in the next frames, even tough the beginfill endfill block should prevent it
    3. event flow: i dont know what was the policy behind as3 event flow design. it is in no way similar or an extension to previous event flow, neither with any event flow in any other plattform. i dont know how most people start with as3; in my case, i unpacked, installed and when i tried to do something with what i already knew i could not, so i started reading the as3 docs, and since is like 800 pages long, i just read the basics and the rest i would 'wing it'. in the part of the event flow, there was something about bubbling and stuff, it was not clear at all and when i tried to do what is was said in the documentation (like preventing events to 'bubble', as is called in the documentation), i could not see any effect but i could see it was a mess. flash is not the only thing out there to work with pictures or to work with mouse events, but is the only one that deals with things like 'target' and 'currentTarget'. my first experience on needing this was when i was dealing with my own event handlers (so the only thing that had control over mouse was the stage, and i would admin everything via script). there were events generated everywhere, the stage got events that were not genrated directly over the stage, but got there not with stage coordinates but the coordinates relative to the sprite that generated the event. so if i hover the mopuse over the stage, and the stage has some things on it how does it work? i get multiple event calls, like it was hovering multiple times over the stage in a single frame, but in each call with different coordinates? and what if i set all child sprites as mouseenabled=false or compare like 'if (event.target != event.currenttarget)', what if i move the mouse over a child, does it prevent the move mouse event at all? or does it filter only the event call with only stage coordinates? in my case, every time i move over another clip (with mouseenabled = true), the stage gets it as 'mouse up', even tough there was never a mouse release, what the hell? do even the people at adobe know how to handle events with their own tool when they require it? why does an event 'bubble' when i have not specifically tell it to do it? mi thought is that this event flow was very poorly conceived, and tough the intention may have been that there were different cases and it shopuld cover all cases, they actually introduced new problems that were not present in traditional ways to handle it, and it is neither the easier way to handle things, and this way, a very simple problem turns into a very ugly thing because it must handle things that were not neccesary to handle, or were implicit in other situations.
    4. legacy: since as3, all interaction is different, and if you want to do things in the new plattform, using the new features, what you already knew just goes to the garbage can. when a new tool arrives, it should be an extension to previous tools (which is a reason to update instead of just buying a new tool from a different vendor). if everything i had or knew just means nothing from now on, then i can not say 'i know flash script', and my previous knowledge gives me no advantage when aproaching the new version. as3 is a new aproach that requires doc reading and stuff, even if you knew something about previous as specifications or other oo languajes. if you decide to change things from now on, like the things mentioned in this post, instead of just throwing away everything the users alerady knew about the tool, do like in java releases, they mark some things as 'deprecated', they keep working as they should, give a warning, but also a message saying this feature is deprecated, we suggest you use this library instead.
    5. lack of previous functionality: if you 'update' something, it meand all previos functionality is still there (probably improved, but not with bugs if it was working fine), plus something else. now it seems backwards, there are some things that could be done in previous versions but not in this one, like 'duplicatemovieclip'
    6. inconsistency with scripting/programming paradigms: (ok, fancy work, but fits perfectly here): as3 proposed ways to handle things, but the people who designed it got 'too creative', and they did something that is not consistent neither with previous versions of as or with other languajes. the documentations is full of things like 'it looks like x languaje or languaje family, but instead of using XXX word, you must use YYY'. great, what is this? namespaces 'work like', but 'differently' for example from java, .net, .c. its got the idea that a namespace means a grouped functionality but there are rules about where should be placed the file (ok, java has this also, .net takes care of it automatically if all files are registered in the project), but what you got is a mess that 'if you know other languajes you got the general idea, but nonetheless, even if you knew this or previosu versions of as, you still have to read whatever we decided arbitrarily just to be different'. namespaces, event handling, vars definition which is not like previous scripting neither like fully typed languajes.. is just a mess.
    7. lack of scripting and graphics integration: unlike flash and adobe tools that just got on the graphics side leaving all the scripting integratuion apart, most tools from other vendors integrate very well interacton with what is on the screen. the script editor: very poor. autocompletion? a drop down list that does not heklp at all, appears in the wrong places, and when you need it to go, it does not go (so if i want to move away from the uncalled drop down list, i have to click somewhere else, making developement slowewr instead of helping, so the drop down list does not capture all events when i dont want to). in other ides you double click somewhere and it will go to the part of code relevant to that event or whatever. for example microsoft tools, ok i am antimicrosoft, and one of the reasons was that when windows 95 got to market proposing itself as the ONLY pc os you could use if you wanted to keep useing the apps you already had, it was a lousy product full of flaws but you had to keep using it because you had no choice. what is so different from what is happening with flash just now? yet the ide of c# is awesome, works very well and seems reliable.
    adobe people: not all user are designers that just make pretty pictures. if it is not intended for scripting then why is it there. and if there are corrections to be done, they should patch all versions, not only the last one. previous version users also paid for their versions.

    Well, there is no point in arguing.
    I personally believe AS3 does exactly what it promises to do within limits (read: reasonable limits) of ECMA type of language. And sometimes it doesn’t do what we expect it to for it cannot possibly emulate everyone’s thinking process. The task, I guess, is to learn to think in terms of AS3 – not to try to make AS3 think like us. No language covers all the grounds. And no, it is not Java - with no negative or positive connotation. It is what it is. Period. I just hope that AS5 will be more Java like.
    You are right about the fact that it is not necessary to know all the aspects of language in order to perform the majority of tasks. But it is paramount to have a clear idea about such fundamental concepts as display list model and events. For instance, depth swap has no meaning in terms of AS3 because display list object stacking is controlled automatically and there is no need for all these jumping through hoops one has to perform in order to control depth in AS2. There no more gaps in depths and one always know where to find things.
    Similarly, there is no point in having duplicateMovieClip method. More conventional OOP ways of object instantiation accomplishes just that and much more. Just because OOP object instantiation needs to be learned doesn’t mean past hacks have place in modern times. duplicateMovieClip is a horse carriage standing next to SUV. What one should choose to travel?
    Events are implemented to the tee in the context of ECMA specifications. I consider Events model as very solid, it works great (exactly as expected) and never failed me. True, it takes time to get used to it. But what doesn’t?
    By the way, speaking about events, contrary to believe in Adobe’s inconsideration to their following. Events are implemented with weakly reference set to false although it would be better to have it set to true. I think this is because there are smart and considerate people out there who knew how difficult it would be for programming novices to deal with lost listeners.
    I think AS3 is million times better than AS2. And one of the reasons it came out this way is that Adobe made a very brave and wise decision to break totally loose from AS2’s inherent crap. They have created a totally new and very solid language. If they had tried to make it backward compatible – it would be a huge screw up, similar to how our friends at Microsoft are prostituting VB and VBA – extremely irritating approach IMHO.
    Also, Flash legacy issues shouldn’t be overlooked. Flash did not start as a platform for programmers. Entire timeline concept in many ways is not compatible with the best OOP practices and advancements. I think for anyone who is used to writing classes the very fact of coding on timeline sounds awkward. It feels like a hack (and AS2 IS a pile of hacks) – the same things can be nicely packaged into classes and scale indefinitely. As such I wouldn’t expect Adobe to waste time on hacking timeline concept issues by making smarter editor. They have made a new one – FlexBuilder – instead. Serious programmers realize very soon that Flash IDE is not for developing industrial strength applications anyway. So, why bother with channeling great minds into polishing path to the dead end?
    I would like to state that all this is coming form a person who knew Flash when there was no AS at all. And I applaud every new generation of this wonderful tool.
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