Where do i enter code

I am hung up when it says to enter code from my Apple TV remote into iTunes.  I cannot find where to enter the code.

There is no code to enter.
Why do you believe there is?

Similar Messages

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    Hi applesasha,
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    **Click the KUDOS thumb up on the left to say 'Thanks'**
    Make it easier for other people to find solutions by marking a Reply 'Accept as Solution' if it solves your problem.

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  • HAVE iTunes GIFT CARD--WHERE/WHEN IS THE CODE ENTERED?

    HAVE iTunes GIFT CARD--WHERE/WHEN IS THE CODE ENTERED?

    Disregard. found the convenient redemption link
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    Where is the redemption code located on product elements 13. There are numbers and characters on the box and on the cd sleeve.

    Or even in a prepaid card as per this picture:
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  • Architecture question...where to put the code

    Newbie here, so please be gentle and explicit (no detail is
    too much to give or insulting to me).
    I'm hoping one of you architecture/design gurus can help me
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    possible. Therefore I would appreciate very much some advice on
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    On my main timeline I have a frame where I instantiate all my
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    instantiation code in a function called initialize() which I call
    from the content frame. All this works just fine. One of the
    objects on the content frame is a movieClip which I allow the user
    to go forward and backward in using some navigation controls.
    Again, the object that manages all that is instantiated on the main
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    of the frames of the movieClip I allow the user to navigate forward
    and backward in (lets call it NavClip) . For example on frame 1 I
    might have a button, on frame 2 and 3 nothing, on frame 4 maybe a
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    interactive assets on the appropriate key frames. So now I don't
    know where to put the code that instantiates these objects (i.e.
    the objects that know how to deal with the events and such for each
    of these interactive assets). I tried putting the code on my main
    timeline, but realized that I can't address the interactive assets
    until the NavClip is on the frame that holds the particular asset.
    I'm trying not to sprinkle code all over the place, so what do I
    do? I thought I might be able to address the assets by just
    providing a name for the asset and not a reference to the asset
    itself, and then address the asset that way (i.e.
    NavClip["interactive_mc"] instead of NavClip.interactive_mc), but
    then I thought that's not good since I think there is no type
    checking when you use the NavClip["interactive_mc"] form.
    I hope I'm not being too dim a bulb on this and have missed
    something really obvious. Thanks in advance to anyone who can help
    me use a best practice.

    1. First of all, the code should be:
    var myDraggable:Draggable=new Draggable(myClip_mc);
    myDraggable.initDrag();
    Where initDrag() is defined in the Draggable class. When you
    start coding functions on the timeline... that's asking for
    problems.
    >>Do I wind up with another object each time this
    function is called
    Well, no, but. That would totally depend on the code in the
    (Draggable) class. Let's say you would have a private static var
    counter (private static, so a class property instead of an instance
    property) and you would increment that counter using a
    setInterval(). The second time you enter the frame and create a new
    Draggable object... the counter starts at the last value of the
    'old' object. So, you don't get another object with your function
    literal but you still end up with a faulty program. And the same
    goes for listener objects that are not removed, tweens that are
    running and so on.
    The destroy() method in a custom class (=object, I can't
    stress that enough...) needs to do the cleanup, removing anything
    you don't need anymore.
    2. if myDraggable != undefined
    You shouldn't be using that, period. If you don't need the
    asset anymore, delete it using the destroy() method. Again, if you
    want to make sure only one instance of a custom object is alive,
    use the Singleton design pattern. To elaborate on inheritance:
    define the Draggable class (class Draggable extends MovieClip) and
    connect it to the myClip_mc using the linkage identifier in the
    library). In the Draggable class you can define a function unOnLoad
    (an event fired when myClip_mc is removed using
    myClip_mc.removeMovieClip()...) and do the cleanup there.
    3. A destroy() method performs a cleanup of any assets we
    don't need anymore to make sure we don't end up with all kinds of
    stuff hanging around in the memory. When you extend the MovieClip
    Class you can (additionally) use the onUnLoad event. And with the
    code you posted, no it wouldn't delete the myClip_mc unless you
    program it to do so.

  • Where to put Validation Code?

    Up until now, Im still having second-thoughts of where to put validation code when setting attributes of an entity.
    Right now I have created lots of custom validators --(implement JbovalidatorInterface) that calls stored procedures to validate the value entered. But sometimes, i just use a ViewObject and query it on the setterAttribute method of the Entity and just manually throw a JboException of the value is invalid based on some business rule.
    Question is, what are the best practices where to put validation codes? do we have to be strict that we always put all validations on Validators or are we free to just throw JboExceptions anywhere on the BC classes' code.
    regards,
    Anton

    1. The reason I have a custom validator and I don't normally use the built in declarative validators is that the error message generated when the validation fails is fixed, only one message. I decided to have create a custom validator is that I need to test a one attribute for many cases in each case should produce a distinct error message. So if I use the built in validators, I would have to create lots of built in validators for that single attribute only. (and i have lots of entities and lots of attributes that needs business rule validation). So, I decided to create a custom validator, that calls the stored procedure, the stored procedure takes care of all test cases, for that attribute only, and I can return a dynamic error message depending on the test case that failed. What do you think about the approach?
    It's a little extra work to create a reusable validator class that will only be used once, but whether you do it that way or encapsulate the call in a helper class that your one-off method validator code delegates too, it seems similar to me. So it's more of a stylistic choice for you which you like better. Now, if your reusable validator were enable to encapsulate
    2. When I said anywhere; I meant inside the setterAttribute methods on the Entity and on the ViewRowImpl, orThe ViewImpl class or inside a method on an ApplicationModule?
    Rather than writing code in the setAttribute, I recommend using attribute-level method validators. This makes it more clear where all your validation code lives.
    I don't recommend performing validation in the view object level since entity objects are the component in the system that are tasked with handling validation. It would be easy to circumvent view level validation checks unless you make a lot of assumptions about exactly how your application is working.
    3. One other issue is that Validator methods are for validation purposes only. So its not a good idea to put in attribute setters to other attributes inside there. So you put the attribute setter logic outside of the validator usually inside the setAttribute() just after validator returns. But there are cases that is very straightfoward to put validation logic inside the setAttribute; meaning, inside the setAttribute() method, I test for a condition, if it fails, just throw a JboException, if its true, continue with the otherAttributes setter logic.
    Whether attribute setting of other attributes is performed in a setter method or in an attribute-level method validator, either way you will need conditional logic to avoid going into a validation "loop" (which eventually will throw an exception if after 10 attempts the object is still not valid at posting time.

  • Any event in lov where I put my code

    hi master
    Sir
    Any event in lov where I put my code
    Such as after selection value my curser move to next text box and total all bill amount
    For example
    When press enter
    Begin;
    Select sum(billamount) into :billamount from billtable where clientno=:lov.values;
    End;
    Please give me idea
    Thanking you
    Aamir

    KEY-LISTVAL trigger:
    if Show_LOV(<yuo_lov_name>)
    then
    Select sum(billamount) into :billamount from billtable
    where clientno=:<CONTROL.values>;
    end if;
    <CONTROL.values> is a LOV returning item(s)

  • TCode where we can enter sales order number and calculate costing?

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    You can calculate cost in Va02 itself
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