Where is the Bounding Box?

When I select items they do not have a bounding box around them, so it is a pain to resize them.

CMD+SHIFT+B brought it back... wonder why it went away in the first place.

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    Hi,
    I wrote many small pixel bender that I use mainly in AE. However I need them to be as efficient as possible, so I wonder if Pixel Bender can obtain the bounding box of an image input as the needed region. This way, it will not calculate an entire frame when there is only a few pixels in the frame.
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    Jocelyn Tremblay

    Hi,
    I did a major breakthrough by rethinking the model. Now I get a real speed improvment, and if the image is fully opaque, there is not too much drawback.
    Instead of a simple bounding box, I'm creating a grid in which each cell represent a region of the source and is float4(1). if there is any non-zero transparent pixel. In the last kernel of the graph, i'm processing only when the corresponding value in the grid is float4(1.). I get really efficient results from that. I'm including two graphs. A basic one with a fixed grid of 16px (I didn't do any beanchmark for the grid size) where I output the original image composited over the scaled grid in green. The second one, where the last kernel is a box blur, the grid size equal the blur radius, and there is a convolution kernel between the grid and the box blur that expand the grid to fit the blur.
    GridExperience.pbg
    <?xml version="1.0" encoding="utf-8"?>
    <graph name = "GridExperience" xmlns="http://ns.adobe.com/PixelBenderGraph/1.0">
        <metadata name = "namespace" value =  "com.jocelyntremblay"/>
        <metadata name = "vendor" value = "Jocelyn Tremblay" />
        <metadata name = "version" type = "int" value = "1" />
        <!-- Image inputs and outputs of the graph -->
        <inputImage type = "image4" name = "src" />
        <outputImage type = "image4" name = "dst" />
        <!-- Graph parameters -->
        <parameter type="float2" name="sourceSize" >
            <metadata name="minValue" type="float2" value="1"/>
            <metadata name="maxValue" type="float2" value="4096" />
            <metadata name="defaultValue" type="float2" value="634., 396." />
            <metadata name="aeUIControl" value="aePoint" />
            <metadata name="aePointRelativeDefaultValue" type="float2" value="1, 1" />
        </parameter>
            <!-- Graph parameters -->
        <parameter type="float" name="gridSize" >
            <metadata name="minValue" type="float" value="1"/>
            <metadata name="maxValue" type="float" value="64" />
            <metadata name="defaultValue" type="float" value="16" />
        </parameter>
         <!-- Embedded kernel -->
         <kernel>
          <![CDATA[
             <languageVersion : 1.0;>
             kernel getProcessingGrid
             <  
                namespace:"com.jocelyntremblay";
                vendor:"Jocelyn Tremblay";
                version:1;
             >{
                input image4 src;
                output float4 dst;
                parameter float2 sourceSize
                <
                    parameterType : "inputSize";
                    inputSizeName : "src";
                >;
                parameter float gridSize
                <
                    minValue:float(1.0);
                    maxValue:float(64.0);
                    defaultValue:float(5.0);
                >;
                region changed(region inputRegion, imageRef inputIndex){
                    return region(float4(0, 0, ceil(sourceSize.x/gridSize), ceil(sourceSize.y/gridSize)));
                void evaluatePixel(){
                    float j;
                    float4 pix;
                    dst = float4(0.0);
                    for (float i = 0.; i < gridSize; i++){
                        j = 0.;
                        for (j; j < gridSize; j++){
                            pix = sampleNearest(src, float2(floor(outCoord().x) * gridSize + i, floor(outCoord().y) * gridSize + j));
                            if (pix.a > 0.){
                                dst = float4(1.0);
                                i = j = gridSize;
          ]]>
         </kernel>
         <kernel>
          <![CDATA[
             <languageVersion : 1.0;>
             kernel drawProcessingGrid
             <  
                namespace:"com.jocelyntremblay";
                vendor:"Jocelyn Tremblay";
                version:1;
             >{
                input image4 src;
                input image4 processingGrid;
                output float4 dst;
                parameter float gridSize
                <
                    minValue:float(1.0);
                    maxValue:float(64.0);
                    defaultValue:float(5.0);
                >;
                void evaluatePixel(){
                    float4 gridSegment = sampleNearest(processingGrid, float2(floor(outCoord().x/gridSize), floor(outCoord().y/gridSize)));
                    if (gridSegment.a > 0.){
                                    //process
                                    dst = float4(0., 1., 0., 1.);
                                    float4 tt = sampleNearest(src, outCoord());
                                    if(tt.a > 0.){
                                        dst.rgb = tt.rgb;
                    else{
                        //do not process
                        dst = float4(0.);
          ]]>
         </kernel>
        <!-- Instances of the nodes -->
        <node id = "getProcessingGrid" name ="getProcessingGrid" namespace = "com.jocelyntremblay" vendor = "Jocelyn Tremblay" version ="1">
        <evaluateParameters>
                <![CDATA[void evaluateParameters() {
                    getProcessingGrid::gridSize = gridSize;
                    getProcessingGrid::sourceSize = sourceSize;
                }]]>
            </evaluateParameters>
        </node>
        <node id = "drawProcessingGrid" name ="drawProcessingGrid" namespace = "com.jocelyntremblay" vendor = "Jocelyn Tremblay" version ="1">
        <evaluateParameters>
                <![CDATA[void evaluateParameters() {
                    drawProcessingGrid::gridSize = gridSize;
                }]]>
            </evaluateParameters>
        </node>
        <!-- Connect the graph -->
        <connect fromImage = "src" toNode = "getProcessingGrid" toInput = "src" />
        <connect fromImage = "src" toNode = "drawProcessingGrid" toInput = "src" />
        <connect fromNode = "getProcessingGrid" fromOutput = "dst" toNode = "drawProcessingGrid" toInput = "processingGrid" />
        <connect fromNode = "drawProcessingGrid" fromOutput = "dst" toImage = "dst" />
    </graph>
    GridExperienceBoxBlur.pbg
    <?xml version="1.0" encoding="utf-8"?>
    <graph name = "GridExperienceBoxBlur" xmlns="http://ns.adobe.com/PixelBenderGraph/1.0">
        <metadata name = "namespace" value =  "com.jocelyntremblay"/>
        <metadata name = "vendor" value = "Jocelyn Tremblay" />
        <metadata name = "version" type = "int" value = "1" />
        <!-- Image inputs and outputs of the graph -->
        <inputImage type = "image4" name = "src" />
        <outputImage type = "image4" name = "dst" />
        <!-- Graph parameters -->
        <parameter type="float2" name="sourceSize" >
            <metadata name="minValue" type="float2" value="1"/>
            <metadata name="maxValue" type="float2" value="4096" />
            <metadata name="defaultValue" type="float2" value="1920., 720." />
            <metadata name="aeUIControl" value="aePoint" />
            <metadata name="aePointRelativeDefaultValue" type="float2" value="1, 1" />
        </parameter>
        <parameter type="float" name="blurRadius" >
            <metadata name="minValue" type="float" value="0"/>
            <metadata name="maxValue" type="float" value="25" />
            <metadata name="defaultValue" type="float" value="5" />
        </parameter>
         <!-- Embedded kernel -->
         <kernel>
          <![CDATA[
             <languageVersion : 1.0;>
             kernel getProcessingGrid
             <  
                namespace:"com.jocelyntremblay";
                vendor:"Jocelyn Tremblay";
                version:1;
             >{
                input image4 src;
                output float4 dst;
                parameter float2 sourceSize
                <
                    parameterType : "inputSize";
                    inputSizeName : "src";
                >;
                parameter float gridSize
                <
                    minValue:float(1.0);
                    maxValue:float(64.0);
                    defaultValue:float(16.0);
                >;
                region changed(region inputRegion, imageRef inputIndex){
                    return region(float4(0, 0,  ceil(sourceSize.x/gridSize), ceil(sourceSize.y/gridSize)));
                void evaluatePixel(){
                    float j;
                    float4 pix;
                    dst = float4(0.0);
                    for (float i = 0.; i < gridSize; i++){
                        j = 0.;
                        for (j; j < gridSize; j++){
                            pix = sampleNearest(src, float2(floor(outCoord().x) * gridSize + i, floor(outCoord().y) * gridSize + j));
                            if (pix.a > 0.){
                                dst = float4(1.0);
                                i = j = gridSize;
          ]]>
         </kernel>
         <kernel>
          <![CDATA[
             <languageVersion : 1.0;>
            kernel ConvKernel
            <
            namespace: "After Effects";
            vendor : "Adobe Systems Inc.";
            version : 1;
            description : "Convolves an image using a smoothing mask";
            >
                input image4 source;
                output pixel4 result;
                const float3x3 smooth_mask = float3x3( 1.0, 1.0, 1.0,
                1.0, 1.0, 1.0,
                1.0, 1.0, 1.0);
                const float smooth_divisor = 9.0;
                float4 convolve(float3x3 in_kernel, float divisor) {
                    float4 conv_result = float4(0.0, 0.0, 0.0, 0.0);
                    float2 out_coord = outCoord();
                    for(int i = -1; i <= 1; ++i) {
                        for(int j = -1; j <= 1; ++j) {
                            conv_result += sampleNearest(source,
                            out_coord + float2(i, j)) * in_kernel[i + 1][j + 1];
                    conv_result /= divisor;
                    return conv_result;
                void evaluatePixel() {
                    float4 conv_result = convolve(smooth_mask, smooth_divisor);
                    result = conv_result;
                region needed( region output_region, imageRef input_index ) {
                    region result = output_region;
                    result = outset( result, float2( 1.0, 1.0 ) );
                    return result;
                region changed( region input_region, imageRef input_index ) {
                    region result = input_region;
                    result = outset( result, float2( 1.0, 1.0 ) );
                    return result;
            } //kernel ends
            ]]>
          </kernel>
          <kernel>
          <![CDATA[
             <languageVersion : 1.0;>
                kernel BasicBoxBlur
                <   namespace : "AIF";
                    vendor : "Adobe Systems";
                    version : 2;
                    description : "variable Radius Box Blur"; >
                input image4 src;
                input image4 processingGrid;
                output float4 dst;
                parameter float blurRadius
                <
                    minValue:float(0.0);
                    maxValue:float(25.0);
                    defaultValue:float(5.0);
                >;
                dependent int radiusAsInt;
                void evaluateDependents(){
                    radiusAsInt = int(ceil(blurRadius));
                parameter float gridSize
                <
                    minValue:float(1.0);
                    maxValue:float(64.0);
                    defaultValue:float(16.0);
                >;
                region needed(region outputRegion, imageRef inputRef){
                    float2 singlePixel = pixelSize(src);
                    return outset(outputRegion, float2(singlePixel.x * ceil(blurRadius), singlePixel.y * ceil(blurRadius)));
                region changed(region inputRegion, imageRef inputRef){
                    float2 singlePixel = pixelSize(src);
                    return outset(inputRegion, float2(singlePixel.x * ceil(blurRadius), singlePixel.y * ceil(blurRadius)));
                void evaluatePixel(){
                    float4 gridSegment = sampleNearest(processingGrid, float2(floor(outCoord().x/gridSize), floor(outCoord().y/gridSize)));
                    if (gridSegment.a > 0.){
                        float denominator = 0.0;
                        float4 colorAccumulator = float4(0.0, 0.0, 0.0, 0.0);             
                        float2 singlePixel = pixelSize(src);
                        for(int i = -radiusAsInt; i <= radiusAsInt; i++)
                            for(int j = -radiusAsInt; j <= radiusAsInt; j++)
                                colorAccumulator += sampleNearest(src,
                                    outCoord() + float2(float(i) * singlePixel.x, float(j) * singlePixel.y));
                                denominator++;
                        dst = colorAccumulator / denominator;
                    else{
                        //do not process
                        dst = float4(0.);
          ]]>
         </kernel>
        <!-- Instances of the nodes -->
        <node id = "getProcessingGrid" name ="getProcessingGrid" namespace = "com.jocelyntremblay" vendor = "Jocelyn Tremblay" version ="1">
        <evaluateParameters>
                <![CDATA[void evaluateParameters() {
                    getProcessingGrid::sourceSize = sourceSize;
                    getProcessingGrid::gridSize = max(1., blurRadius);
                }]]>
            </evaluateParameters>
        </node>
        <node id = "ConvKernel" name ="ConvKernel" namespace = "After Effects" vendor = "Adobe Systems Inc." version ="1"></node>
        <node id = "BasicBoxBlur" name ="BasicBoxBlur" namespace = "AIF" vendor = "Adobe Systems" version ="2">
        <evaluateParameters>
                <![CDATA[void evaluateParameters() {
                    BasicBoxBlur::blurRadius = blurRadius;
                    BasicBoxBlur::gridSize = max(1., blurRadius);
                }]]>
            </evaluateParameters>
        </node>
        <!-- Connect the graph -->
        <connect fromImage = "src" toNode = "getProcessingGrid" toInput = "src" />
        <connect fromImage = "src" toNode = "BasicBoxBlur" toInput = "src" />
        <connect fromNode = "getProcessingGrid" fromOutput = "dst" toNode = "ConvKernel" toInput = "source" />
        <connect fromNode = "ConvKernel" fromOutput = "result" toNode = "BasicBoxBlur" toInput = "processingGrid" />
        <connect fromNode = "BasicBoxBlur" fromOutput = "dst" toImage = "dst" />
    </graph>

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    Really?  Go to the menu and select View>Show/Hide Layer Controls or press Ctrl/Cmnd + Shift + H
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