Which Magic Bullet.

There seems to be a few magic Bullet editors on sale,
Red Giant Magic Bullet editors
Red Giant Magic Bullet Suite
Red Giant Magic Bullet Suite Unlimited Bundle
Red Giant Magic Bullet Suite Render Unlimited
Red Giant Magic Bullet Suite Upgrade
Red Giant Magic Bullet Bundle
The editors is chaper but I dont wanna buy that on eto find out that I have to spend more money on it going forward. Any ideas which one to get?
Daz

Editors is an add-on for Final Cut Pro, Premiere and a couple of others. Suite is for After Effects only, with a few extra tools for 24p conversion. I don't know about the others.
But Red Giant's site is not showing these any more. They are only offering Magic Bullet Looks and Magic Bullet Colorista. These are more advanced tools so it looks like the others might have been discontinued.

Similar Messages

  • Blue Screen When using Magic Bullet Instant HD in Premiere Pro CC

    When using Adobe Premiere Pro CC, using Magic Bullet Instant HD to convert a 720p video to a 1080p. The system will blue screen and the problem dll file seems to be hal.dll.
    What is the cause of this?
    and how to fix it?
    System Specs:
    OS: Win 7 Ultimate 64 bit
    CPU: i7 3770k 3.5 Ghz
    RAM: 16 GB
    GRAPHICS: AMD Radeon HD 7700
    MOTHERBOARD: ASRock Z77 Extreme6
    STORAGE: 1 TB local disk, 3 2TB Expanded driver attached to 3.0 port
    Wireless mouse and keyboard

    Hi Kris,
    I have checked all the three dumps, they all showed the same bugcheck 124.
    * Bugcheck Analysis *
    Use !analyze -v to get detailed debugging information.
    BugCheck 124, {0, fffffa8010821028, be200000, 21136}
    Probably caused by : GenuineIntel
    Followup: MachineOwner
    6: kd> !analyze -v
    * Bugcheck Analysis *
    WHEA_UNCORRECTABLE_ERROR (124)
    A fatal hardware error has occurred. Parameter 1 identifies the type of error
    source that reported the error. Parameter 2 holds the address of the
    WHEA_ERROR_RECORD structure that describes the error conditon.
    Arguments:
    Arg1: 0000000000000000, Machine Check Exception
    Arg2: fffffa8010821028, Address of the WHEA_ERROR_RECORD structure.
    Arg3: 00000000be200000, High order 32-bits of the MCi_STATUS value.
    Arg4: 0000000000021136, Low order 32-bits of the MCi_STATUS value.
    Debugging Details:
    BUGCHECK_STR: 0x124_GenuineIntel
    CUSTOMER_CRASH_COUNT: 1
    DEFAULT_BUCKET_ID: WIN7_DRIVER_FAULT
    PROCESS_NAME: Adobe Premiere
    CURRENT_IRQL: f
    ANALYSIS_VERSION: 6.3.9600.16384 (debuggers(dbg).130821-1623) amd64fre
    STACK_TEXT:
    fffff880`0350ab58 fffff800`03413a3b : 00000000`00000124 00000000`00000000 fffffa80`10821028 00000000`be200000 : nt!KeBugCheckEx
    fffff880`0350ab60 fffff800`035d6463 : 00000000`00000001 fffffa80`10817950 00000000`00000000 fffffa80`108179a0 : hal!HalBugCheckSystem+0x1e3
    fffff880`0350aba0 fffff800`03413700 : 00000000`00000728 fffffa80`10817950 fffff880`0350af30 fffff880`0350af00 : nt!WheaReportHwError+0x263
    fffff880`0350ac00 fffff800`03413052 : fffffa80`10817950 fffff880`0350af30 fffffa80`10817950 00000000`00000000 : hal!HalpMcaReportError+0x4c
    fffff880`0350ad50 fffff800`03412f0d : 00000000`00000008 00000000`00000001 fffff880`0350afb0 00000000`00000000 : hal!HalpMceHandler+0x9e
    fffff880`0350ad90 fffff800`03406e88 : 000007ff`fda7f140 00000000`00000b40 00000000`00000000 00000000`00000000 : hal!HalpMceHandlerWithRendezvous+0x55
    fffff880`0350adc0 fffff800`034be4ac : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : hal!HalHandleMcheck+0x40
    fffff880`0350adf0 fffff800`034be313 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : nt!KxMcheckAbort+0x6c
    fffff880`0350af30 00000000`0352f2c9 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : nt!KiMcheckAbort+0x153
    00000000`36c0cdd0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : 0x352f2c9
    STACK_COMMAND: kb
    FOLLOWUP_NAME: MachineOwner
    MODULE_NAME: GenuineIntel
    IMAGE_NAME: GenuineIntel
    DEBUG_FLR_IMAGE_TIMESTAMP: 0
    IMAGE_VERSION:
    FAILURE_BUCKET_ID: X64_0x124_GenuineIntel_PROCESSOR_CACHE
    BUCKET_ID: X64_0x124_GenuineIntel_PROCESSOR_CACHE
    ANALYSIS_SOURCE: KM
    FAILURE_ID_HASH_STRING: km:x64_0x124_genuineintel_processor_cache
    FAILURE_ID_HASH: {270f58cb-a20a-a72d-6d81-eb8c82f01f7a}
    Followup: MachineOwner
    Information for Bugcheck 124:
    Bug Check 0x124: WHEA_UNCORRECTABLE_ERROR.
    Bugcheck 124, This bug check indicates that a fatal hardware error has occurred. This bug check uses the error data that is provided by the Windows Hardware Error Architecture (WHEA).
    Which is probably caused by "GenuineIntel". Make sure we have updated the BIOS drivers, take a check with the hardware tool provided by the manufacturer, or you may take a check with them.
    Best regards
    Michael Shao
    TechNet Community Support

  • PP CS4 crash - because of magic bullet stabilizer??

    I'm using PP CS4 and I have a wedding video that I've been working on and it all of the sudden crashed on me. I used time machine to pull up an older version which opened fine but I lost the hours of work I put in. So I tried again to open the file that crashed and it worked. I sent it to the media encoder to render out but woke up to an "unknown error" message. I'm back to being unable to open the file with all the work.
    My hunch is that the problem is an effect, more specifically Magic Bullet Stabilizer. This is only a guess but I remember it acting funny when I dropped it on the video layer. (It didn't seem to work and it would freeze up a little.) I could be wrong, other effects I'm using are Magic Bullet Denoiser and a bunch of standard color effects.
    When I try to open the file I see what looks like chopped up pieces of an error message and my desktop background in the project window and then it crashes. I'm unable to do anything before PP crashes.
    If anyone can help, please do...
    Thanks...

    Hi there,
    I have seen crashes using Magic Bullet Denoiser in Premiere Pro CS5.  Red Giant says Denoiser is currently unsupported for CS5, and I assume that goes the same for CS4.  The Denoiser compatibility notes are here:
    http://www.redgiantsoftware.com/products/all/magic-bullet-denoiser/compatibility/
    Unfortunately, I don't have compatibility info on Magic Bullet Steady for CS4.  I know it is discontinued for CS5.  Perhaps you could contact Red Giant directly to ask them.  Even better, if you could post back your results for other users who may have the same question.
    Cheers,
    Zac

  • XML Crashing FCP while importing.  Magic Bullet Looks could be the problem

    Hi All,
    Need a little help here.
    I am using FCP 6.0.5 on a power mac G-5.
    I am trying to open an XML which was exported out of FCP 7 as a version 4 XML.
    Magic Bullet Looks is being used on the project, and I think this is were the problem is.
    when importing the XML it crashes FCP when I select the Include Video/Audio Effects.
    When I import the XML without this option selected it opens fine.
    I have MB Looks Installed on machine, so the Plugins are there.
    Just wanted to see if anyone has dealt with this issue or might have any insight to the problem.
    I can post the Crash info on the specific thread if that can help.
    Thanks!

    Couldn't agree more Jim - hence why I'm not using Snow Leopard yet as I had a nightmare in the early adoption of an older operating system. As for MBL, there seem to be many using it without problems so I don't think it's an issue with the product per say and it really is a very good plug-in. (That view will change to excellent once the problems go away) I just need to get to the bottom of which square peg is destined for which round hole and I'm hopeful that all will be well. I've also submitted a support question to Magic Bullet so will update if I get a solution. I like the CleanApp idea. I'll try that as well. (and I may even give Snow Leopard a go!)
    R

  • Magic Bullet Denoiser II Plugin Not Showing Up in Effects Panel on CS5.5

    Very bizarre. I have Looks working, as well as a trial of Neat Video.
    I have tried holding down SHIFT to reload the plugin cache.
    I have tried reinstalling Denoiser II , including older versions of it.
    Of note: Reviewing the Plugin Loading Log shows the following:
    Loading C:\Program Files\Adobe\Common\Plug-ins\CS5.5\MediaCore\Magic Bullet Denoiser\Denoiser2-64.aex
    Loading from disk...
    No loaders recognized this plugin, so the plugin is set to Ignore.
    Following this thread (http://forums.adobe.com/message/4058748), I saw in the Registry that IGNORE is flagged as (1), which means to ignore upon load.
    Manually changing as that thread recommends, however, doesn't help, as when I reload Premiere it resets the IGNORE flag to (1). Which is of course as the message indicates (No Loaders Recognize, so setting to Ignore).
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    Moved to Premiere Pro forum

  • Anyone familiar with Magic Bullet software??

    If so, I have a question. With all the new cameras that have features such as "cine-gamma" and more detailed control over color and image, is it necessary to even purchase/use something like MB anymore? I was interested in it at some point in the past, seeing as how the filters could help you achieve the elusive "film look." But, it seems these new cameras have that issue covered by processing it for a "film look" as they record, instead of you trying to fix it in post with MB.
    Anyone had experience with MB and/or new cameras mentioned (Panasonic DVX100, for example)? I'd like to hear your thoughts. I'm beginning to look at new cameras; I've had my XL1 for nearly 6 years now, and although it's still a workhorse and still going, I'm liking what I'm seeing on the market.
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    I have the Magic Bullet Movie Looks plugins. I also use a Sony HVRZ1U (which does NOT have true 24P) and tonight, as a matter of fact, I'm doing a shoot using a DVX100.
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    The piece I'm doing tonight is, in fact, going to only be about 7 minutes total when finished, and I may actually apply some Magic Bullet to this piece when it's all finished. It's a promotion for a cigar company, and I think a certain look coupled with the the DVX100 may be pretty cool. In a way, your post is actually what got me thinking about this, so thanks!
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  • Problam with magic bullet instant hd advance

    after i changed my sd video to 1080p and added magic bullet instant hd advance i set it so that it renders in h.264 codecs but every time i tryed i got this message.

    The H.264 format only permits a limited, constrained set of frame sizes.  In After Effects CS4, these constraints were communicated in the  Comments field of the H.264 Export Settings dialog box, and you must follow those instructions or else get the error message that you got.
    In After Effects  CS5, if your settings don't match one of the sets of settings allowed  by the H.264 specification, then a warning icon in the Output  Module Settings dialog box appears, and After Effects tells you  what it's going to do to make the video fit.
    The F4V format (which contains video encoded using H.264) has a different set of constrained sizes, including the 1920x1080 size that you're looking for. And other formats (like QuickTime) aren't constrained in this way at all. So, you might have better success choosing a different output format, if you need that output frame size.

  • Magic Bullet Frames Workflow

    Does anyone have any experience, or a general feel, for the best workflow when using Magic Bullet Frames 1.1 from within PP5.5 with 24p conversion being the ultimate intended goal?
    Using DV source material.
    I have done a deartifact, a color treatment and a 24p-deinterlace (stacked in that order in the effects tree) in one pass/render.
    But - I have also heard you should break up these steps and do them individually - so do a non-24p deinterlace as one render, dearticfact as another, and then color treat as a render, and then 24p convert on a fourth pass.
    Also deartifact first or deinterlace? Can you do both at the same time on a render? pros cons?
    Curious about the entire process really.
    As an aside - if it is good practice to deinterlace footage straight away before doing anything else to it - when you later do a 24p conversion with MB, typically the final step in the process, arent you deinterlacing it a second time as MB 1.1 combines 24 and deinterlace as one action now. (though as i mentioned you can do just a deinterlace sans the 24p conversion).
    Thanks.

    This post isnt 24 hours old.
    Yes I need your help - did you want to go private?
    Basically I just need to know the order in which to apply the different techniques - and whether to do them all at once - or break them up separately.
    Keep in mind Magic Bullet 1.1 hasnt been out "many years" nor has PP5.5 - so I'm not sure if that will affect your advice - there were some substantial changes to their usability in platforms.
    Thanks!

  • Compressor & Magic Bullet issue

    I might actually break down into tears if someone can figure this one out. I have looked all over the web tryin to find someone with the same issue. I have used Magic Bullet Looks through FCP and compressor for a couple years now with no issues. I am using Compressor 3.5 which I dont even remember upgrading to but notice the new options (ex. export for iphone/dvd etc).
    My issue is when I export my edit to compressor the final quicktime file doesnt have any of my Magic bullet affects, just the std footage. When I export as a quicktime movie and do not use compressor the affects are there fine.
    Anyone out there have any idea what I can be missing? I havent changed my procedure from what ive done from numerous edits.
    Thanks
    Joe

    hi
    i've the same problem!!!!
    Some news??

  • Photoshop crash when i use Magic Bullet Looks

    Hello, good, I need help because I have been dating a message to start photoshop, which tells me card graphics is not supported, and attempting to open a plugin, such as Magic Bullet Looks, to put ok, shut me photoshop, and this had not happened to me before, what can i do?
    i have WIN 7
    Intel core (TM) i7 2.00 GHz
    6 gb of ram
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    I did a quick google search for "Magic Bullet Looks plugin"  The first one I found does not even seen to be a Photoshop Plug-in  Is this the plug-in your trying to use in Photoshop? Seems to be for video editing software.  Photoshop can do limited video editing but is not listed as supported by this plugin.
    Red Giant - Products - Magic Bullet Quick Looks Free 1.4
    System Requirements
    Quick Looks Free works with:
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  • HELP: Keep Getting Error When Applying Magic Bullet Looks

    get this error when applying Looks.
    "After Effects error: crash occurred while invoking effect plug-in "Looks".
    and then it says
    "After Effects error: Crash in progress. Last logged message was: <2280>
    <MCExportInfo: Destruct> <5> Destruct for 420462944"
    I try to apply Looks to another video and I get a different error saying language registry key. I apply Looks to a third video and I get the dynamiclink error. It's like different error for different video. All 3 videos shot with different cameras.

    Same problem here ! I have Vista 64 bit and Intel 4500 Mhd
    driver. The issue is Magic Bullet Misfire works fine in Adobe After
    Effects CS5 but it crashes with Magic Bullet Looks.
    Have checked OpenGL in AE CS5 which are by default OFF, that is if you open Adobe After Effects CS5 and into edit and then click 'preferences'. Under previews there is ur OpenGL info. Click OpenGL, its says need to update driver or get a better OpenGL above 2.0. I think updating to new OpenGL may fix the issue. I have made a video with Magic Bullet Misfire and it works fine but the issue is with only 'Magic Bullet Looks' presets where the AE crashes.
    So it cant be Windows 7, Vista or 32 bit or 64 bit issue. Probably a driver error or an internal Magic Bullet 1.4 or Adobe After Effects CS5 64 bit error.

  • Speedgrade FX freeze rendering or take up to 4x longer to render than Magic Bullet Looks

    I've found that using a lumetri "preset" on a clip, the clip is played back beautifully in real time, however, when using my own speedgrade looks (with 2-3 looks layers) the clip plays back choppy (which is normal as it happens with magic bullet looks).  But.... when it comes time to render... The sequence graded with Magic Bullet Looks takes as long as it always has in CS6, while the same sequence graded with my Speedgrade presets takes up to 4x longer and sometimes even freezes (causing an unknown error) both in Encoder CC  and when exporting straight out of PPro CC.... 
    I'm working with the untranscoded .MOV video files from my Nikon D7000
    my machine is
    15in Macbook Pro Late 2011
    2.4 Ghz Intel Core i7
    16 GB 1333 MHz DDR3
    AMD Radeon HD 6770M 1024 MB
    OSX 10.8.4 (12E55)
    I'm not sure if it's a bug or a settings issue... just trying to find out if anyone else is having the same problem.  Thanks. 

    True... an oversight of a first time poster... Exporting is exactly what I meant... as a matter of fact regarding rendering int he timeline... ... when applying the Magic Bullet effect, you get the red bar and you can render and then you're all set... with the speed grade (presets or my own) it just remains with the yellow bar and plays a bit choppy, some effects more than others, but when it's time to export that's when it either does it extremely slow, freezes or displays the unknown error message...
    I do like being able to create these looks with speedgrade and i thought it was an awesome step forward, but i'm not sure what i'm doing wrong as i don't think they would design it to take so much longer to export than MBL...
    this is the link to my SG file... it's in a zip as exported looks from Speegrade    
    http://depositfiles.com/files/zdzbjucb1

  • Magic Bullet "V" FCP Color

    Anyone use both? Whats your thoughts, which is better? Heard that color is pretty hard to use??

    Here is my thought.
    Are you a colorist? Then don't use COLOR. Color is a highly professional color correction application. It isn't as simple as the 3-way, it requires a pretty strict workflow and set of codecs. It has a lot of settings internally that you need to do right. CAN you pick it up? Yes...I have, because I had to. I have two tutorial DVDs and I had a week to play and figure things out. I even had people I could call and have them help me figure out the more trickier aspects. And I STILL only use the PRIMARY room.
    Are you just an editor that wants to produce great looking color corrected footage? Look at Magic Bullet COLORISTA. It has a very familiar looking interface (looks like the 3-way), allows you better control over the colors and allows you to push them to the extremes more that the 3-way allows. And you can color correct in FCP. You can monitor your timeline the way you normally would if DV via firewire. But if you are working with HD then yes, you need an HD monitor and HD capture card to see how you are REALLY affecting the colors.
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    (NOTE...Colorista still clamps anything over 100IRE down to 100IRE, so you need to adjust it down with the ProcAmp or 3-wa before you add Colorista).
    My Humble Opinion. Color isn't simple to use, and isn't for everyone.
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  • Magic Bullet Colorista & Color correction w/o it

    I can't seem to make Magic Bullet Colorista to install on my system and I've given up with it. I'm just curious, is there any way to do what it does with the AE supplied effects? Maybe some tutorial on it? Sorry, I haven't done much of the color correction before.
    Thank you!

    The 64 bit version of Colorista for CS4 and CS5 has only been out for a few days, I think.  So unless you tried this brand new version, your test was not an accurate representation of what the software can do on your system.
    The key about these types of after market plugins is that they claim to do things faster than you can do otherwise.  You can certainly do great color correction with the included tools right in AE.  But which is "easiest" and how often to do you need to do this is the question that one should consider to determine the worthyness of an external plug-in like this one.
    I agree that Red Giant was a bit late to the game with their 64 bit compatible plug-ins.  They should have seen this coming and got them working long before CS5 came out.  They act like they are doing their customers a favor by releasing 64 bit system compatible plug-ins and charging for the upgrade in the process.  I can see where they are loosing a lot of potential clients due to this.

  • Rendering times - Magic Bullet & Nattress

    I love the fact that Nattress works inside of FCP, but before I buy I'd like to hear about rendering times. Up til now, I've been using Magic Bullet. How do the two stack up, in terms of time they take overall to get to the finish line?

    I performed just those tests and reported my findings here:
    www.lfhd.net (near the bottom).
    I put a bleach bypass filter form both sets onto a 41 second DVCPRO HD footage. MB took 22 min, Nattress took 7 min. But I expected that. Nattress has a reputation for not only quality, but speed.
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    MBE2 is $349, or $99 if you bought MB AFTER July 2005. Nattress is still $99, and still faster.
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