White empty squares on monitor ?

My macBook air has white empty spaces instead of the content such as the econ for the hard drive, mail, etc. it also crashes mail and safari often. Can anyone make a suggestion?

Sorry I meant to mark your suggestion with a green check but i made a mistake and i don't know how to fix it.  I also had  deleted everything I could and there may have been something that was causing the proplem. thanks 
again.

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    from tkinter import *
    from tkinter import ttk
    from random import sample
    setWidth = 10
    setHeight = 10
    numberOfMines = 10
    def createBoard(sWidth, sHeight):
    for y in range(0, sHeight):
    for x in range(0, sWidth):
    # border images -- setHeight and setWidth have 1 subtracted (set*-1),
    # so that they are placed correctly...
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    elif x == sWidth-1 and y == 0:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=BdrImgTR)
    elif x == sWidth-1 and y == sHeight-1:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=BdrImgBR)
    elif x == 0:
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    elif x == sWidth-1:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=BdrImgR)
    elif y == 0:
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    elif y == sHeight-1:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=BdrImgB)
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    else:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=SqImgU, activeimage=SqImgA, disabledimage=SqImg0)
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    mineList = sample((fieldCanvas.find_enclosed(25, 25, (sWidth-1)*25, (sHeight-1)*25)), numMines)
    for mine in mineList:
    fieldCanvas.itemconfigure(mine, tag='mine')
    def bindSquares(sWidth, sHeight):
    for square in fieldCanvas.find_enclosed(25, 25, (sWidth-1)*25, (sHeight-1)*25):
    fieldCanvas.tag_bind(square, '<Enter>', squareCheck())
    def squareReveal(event):
    sqImgResult = squareCheck(event)
    sWidth = setWidth*25
    sHeight = setHeight*25
    if event.x in range(25, sWidth*25) and event.y in range(25, sHeight*25):
    fieldCanvas.itemconfigure((fieldCanvas.find_closest(event.x, event.y)), state=DISABLED, disabledimage=sqImgResult)
    def squareCheck(event):
    # sqID is the ID of the object clicked on.
    sqID = int((fieldCanvas.find_closest(event.x, event.y))[0])
    #***IF SELECTED SQUARE IS A MINE***
    if 'mine' in fieldCanvas.gettags(sqID):
    sqImgResult = SqImgM
    return sqImgResult
    #***IF SELECTED SQUARE HAS MINES ADJACENT TO IT***
    s = setWidth
    surroundingSquares = []
    surroundingSquares.extend([sqID, sqID-s-1, sqID-s, sqID-s+1, sqID+1, sqID+s+1, sqID+s, sqID+s-1, sqID-1])
    surroundingTags = []
    for square in surroundingSquares:
    surroundingTags.append(fieldCanvas.gettags(square))
    surroundingMineCount = 0
    for tags in surroundingTags:
    if 'mine' in tags:
    surroundingMineCount += 1
    if surroundingMineCount > 0:
    variableDict = {
    'SqImg1': SqImg1,
    'SqImg2': SqImg2,
    'SqImg3': SqImg3,
    'SqImg4': SqImg4,
    'SqImg5': SqImg5,
    'SqImg6': SqImg6,
    'SqImg7': SqImg7,
    'SqImg8': SqImg8
    sqImgResult = variableDict['SqImg%s' % (surroundingMineCount)]
    return sqImgResult
    #***IF SELECTED SQUARE HAS NO ADJACENT MINES***
    else:
    #need to clear surrounding squares....
    sqImgResult = SqImg0
    return sqImgResult
    root = Tk()
    root.title('SnakeSweeper')
    fieldFrame = ttk.Frame(root, padding='0')
    fieldFrame.grid(column=0, row=2, sticky='nesw')
    SqImgU = PhotoImage(file='SqImgU.gif')
    SqImgA = PhotoImage(file='SqImgA.gif')
    SqImgM = PhotoImage(file='SqImgM.gif')
    SqImg0 = PhotoImage(file='SqImg0.gif')
    SqImg1 = PhotoImage(file='SqImg1.gif')
    SqImg2 = PhotoImage(file='SqImg2.gif')
    SqImg3 = PhotoImage(file='SqImg3.gif')
    SqImg4 = PhotoImage(file='SqImg4.gif')
    SqImg5 = PhotoImage(file='SqImg5.gif')
    SqImg6 = PhotoImage(file='SqImg6.gif')
    SqImg7 = PhotoImage(file='SqImg7.gif')
    SqImg8 = PhotoImage(file='SqImg8.gif')
    # BdrImg's are numbered clockwise starting from the top left.
    BdrImgT = PhotoImage(file='BdrImgT.gif')
    BdrImgR = PhotoImage(file='BdrImgR.gif')
    BdrImgB = PhotoImage(file='BdrImgB.gif')
    BdrImgL = PhotoImage(file='BdrImgL.gif')
    BdrImgTR = PhotoImage(file='BdrImgTR.gif')
    BdrImgBR = PhotoImage(file='BdrImgBR.gif')
    BdrImgBL = PhotoImage(file='BdrImgBL.gif')
    BdrImgTL = PhotoImage(file='BdrImgTL.gif')
    fieldCanvas = Canvas(fieldFrame, width=(setWidth*25), height=(setHeight*25))
    fieldCanvas.grid(column=0, row=0, sticky='nesw')
    createBoard(setWidth, setHeight)
    #bindSquares(setWidth, setHeight)
    generateMines(setWidth, setHeight, numberOfMines)
    fieldCanvas.tag_bind(CURRENT, '<Button-1>', squareReveal)
    root.mainloop()
    lacking most features, but! im doing pretty good so far.  code has NOT been cleaned, so lots of useless characters/repetition... and like i said, many features are missing, so there are placeholders for testing (setWidth, numberOfMines, etc.)
    i've run into a slight major problem .  how would i go about automatically clearing empty mine squares after one (empty one) has been clicked?  i can make it clear the ones adjacent, but i need it to clear in all directions as far as possible... any ideas?  i assume i'll need some sort of an 'until' function...?
    btw if you wanted to see it   border images unfinished.  pretty snazzy for tk.
    Last edited by jtkiv (2011-03-25 20:46:44)

    ##SnakeSweeper in the works.
    ##Thomas Kirkpatrick (jtkiv)
    from tkinter import *
    from tkinter import ttk
    from random import sample
    ##TMP variables as placeholders for non-existent functions/controls...
    setWidth = 10
    setHeight = 10
    numberOfMines = 10
    ##functions! :(
    ##create the board thing.
    def createBoard(sWidth, sHeight):
    for y in range(0, sHeight):
    for x in range(0, sWidth):
    # border images -- setHeight and setWidth have 1 subtracted (set*-1),
    # so that they are placed correctly...
    if x == 0 and y == 0:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=BdrImgTL)
    elif x == 0 and y == sHeight-1:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=BdrImgBL)
    elif x == sWidth-1 and y == 0:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=BdrImgTR)
    elif x == sWidth-1 and y == sHeight-1:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=BdrImgBR)
    elif x == 0:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=BdrImgL)
    elif x == sWidth-1:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=BdrImgR)
    elif y == 0:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=BdrImgT)
    elif y == sHeight-1:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=BdrImgB)
    # main squares covering mines
    else:
    fieldCanvas.create_image(x*25, y*25, anchor=NW, image=SqImgU, activeimage=SqImgA, disabledimage=SqImg0)
    ##randomly place mines in the board. they are tagged with >> 'mine' (creative i know)
    def generateMines(sWidth, sHeight, numMines):
    mineList = sample((fieldCanvas.find_enclosed(25, 25, (sWidth-1)*25, (sHeight-1)*25)), numMines)
    for mine in mineList:
    fieldCanvas.itemconfigure(mine, tag='mine')
    ##these functions mark the beginning of the 'game loop'...
    ##or whatever you want to call it. the process should be:
    ##.-->what was clicked? > was it a mine? YES> game over
    ##| NO> how many mines adjacent? (1-8)> set SqImg[x]
    ##| (0)> set SqImg0 > whats around the squares that are around it? -.
    #this is the function that sets the images for clicked squares.
    def squareClear(squareID, mineCount):
    variableDict = {
    'SqImgM': SqImgM,
    'SqImg0': SqImg0,
    'SqImg1': SqImg1,
    'SqImg2': SqImg2,
    'SqImg3': SqImg3,
    'SqImg4': SqImg4,
    'SqImg5': SqImg5,
    'SqImg6': SqImg6,
    'SqImg7': SqImg7,
    'SqImg8': SqImg8
    sqImgResult = variableDict['SqImg%s' % (mineCount)]
    fieldCanvas.itemconfigure(squareID, state=DISABLED, disabledimage=sqImgResult)
    #answers the question: "what was clicked?"
    def squareClicked(event):
    sWidth = setWidth*25
    sHeight = setHeight*25
    #another question: "is it on the board?"
    if event.x in range(25, sWidth-25) and event.y in range(25, sHeight-25):
    #ok, checks out... now: "what is it's ID?" and direct it!
    squareDirect(int((fieldCanvas.find_closest(event.x, event.y))[0]))
    #answers the question: "was the clicked square a mine?"
    def squareDirect(squareID):
    #yep! it was a mine!
    if 'mine' in fieldCanvas.gettags(squareID):
    print('this beast was a mine!')
    #code for end-game will go here later...
    #replace the square with a 'mine' image...
    squareClear(squareID, 'M')
    #no way!!! why would i click a mine?!?
    else:
    print('no mine here... taking', squareID, 'to squareCheck')
    squareCheck(squareID)
    #first part of the question: "*how* *many* mines *adjacent?*"
    # 'ID' is the same number as squareID, just shorter to type...
    def surroundingCollect(ID):
    surroundingCollection = []
    w = setWidth
    h = setHeight
    #some squareIDs will be off the board or part of the border, and therefore
    #invalid. so "validIDs" stores a list of all valid squareIDs...
    validIDs = []
    for x in range(2, w):
    for i in range(1, (w-1)):
    y = h*i
    validIDs.append(x+y)
    #let's find the IDs of the surrounding squares...
    expectedLocations = [ID-w-1, ID-w, ID-w+1, ID+1, ID+w+1, ID+w, ID+w-1, ID-1]
    for location in expectedLocations:
    #let's also only accept valid locations...
    if location in validIDs:
    surroundingCollection.append(location)
    return surroundingCollection
    #with info from "surroundingCollect", answers the question: "how many mines adjacent?"
    def squareCheck(squareID):
    s = setWidth
    surroundingSquares = surroundingCollect(squareID)
    print(surroundingSquares, 'made it to surroundingSquares in squareCheck')
    surroundingMineCount = 0
    for square in surroundingSquares:
    if 'mine' in fieldCanvas.gettags(square):
    surroundingMineCount += 1
    print(surroundingMineCount, 'made it out of for loop in squareCheck')
    if surroundingMineCount == 0:
    print('headed to squareClear (0) with', squareID, surroundingMineCount)
    squareClear(squareID, '0')
    print('headed to emptySquares with', surroundingSquares)
    emptySquares(surroundingSquares)
    else:
    print('headed to squareClear with', squareID, surroundingMineCount)
    squareClear(squareID, surroundingMineCount)
    #if there are no mines adjacent, this function is here to help.
    #answers question: "what's around the squares around me?"
    def emptySquares(surroundingSquares):
    print('made it to surroundingSquares with', surroundingSquares)
    for square in surroundingSquares:
    print('taking', square, 'to squareDirect!!!')
    squareDirect(square)
    #gui code...
    root = Tk()
    root.title('SnakeSweeper')
    fieldFrame = ttk.Frame(root, padding='0')
    fieldFrame.grid(column=0, row=2, sticky='nesw')
    SqImgU = PhotoImage(file='SqImgU.gif')
    SqImgA = PhotoImage(file='SqImgA.gif')
    SqImgM = PhotoImage(file='SqImgM.gif')
    SqImg0 = PhotoImage(file='SqImg0.gif')
    SqImg1 = PhotoImage(file='SqImg1.gif')
    SqImg2 = PhotoImage(file='SqImg2.gif')
    SqImg3 = PhotoImage(file='SqImg3.gif')
    SqImg4 = PhotoImage(file='SqImg4.gif')
    SqImg5 = PhotoImage(file='SqImg5.gif')
    SqImg6 = PhotoImage(file='SqImg6.gif')
    SqImg7 = PhotoImage(file='SqImg7.gif')
    SqImg8 = PhotoImage(file='SqImg8.gif')
    # BdrImg's are numbered clockwise starting from the top left.
    BdrImgT = PhotoImage(file='BdrImgT.gif')
    BdrImgR = PhotoImage(file='BdrImgR.gif')
    BdrImgB = PhotoImage(file='BdrImgB.gif')
    BdrImgL = PhotoImage(file='BdrImgL.gif')
    BdrImgTR = PhotoImage(file='BdrImgTR.gif')
    BdrImgBR = PhotoImage(file='BdrImgBR.gif')
    BdrImgBL = PhotoImage(file='BdrImgBL.gif')
    BdrImgTL = PhotoImage(file='BdrImgTL.gif')
    fieldCanvas = Canvas(fieldFrame, width=(setWidth*25), height=(setHeight*25))
    fieldCanvas.grid(column=0, row=0, sticky='nesw')
    createBoard(setWidth, setHeight)
    generateMines(setWidth, setHeight, numberOfMines)
    fieldCanvas.tag_bind(CURRENT, '<Button-1>', squareClicked)
    root.mainloop()
    shell...
    no mine here... taking 12 to squareCheck
    [13, 23, 22] made it to surroundingSquares in squareCheck
    1 made it out of for loop in squareCheck
    headed to squareClear with 12 1
    no mine here... taking 13 to squareCheck
    [14, 24, 23, 22, 12] made it to surroundingSquares in squareCheck
    1 made it out of for loop in squareCheck
    headed to squareClear with 13 1
    no mine here... taking 14 to squareCheck
    [15, 25, 24, 23, 13] made it to surroundingSquares in squareCheck
    1 made it out of for loop in squareCheck
    headed to squareClear with 14 1
    no mine here... taking 15 to squareCheck
    [16, 26, 25, 24, 14] made it to surroundingSquares in squareCheck
    0 made it out of for loop in squareCheck
    # the first empty square to be clicked...
    headed to squareClear (0) with 15 0
    headed to emptySquares with [16, 26, 25, 24, 14]
    made it to surroundingSquares with [16, 26, 25, 24, 14]
    taking 16 to squareDirect!!!
    no mine here... taking 16 to squareCheck
    [17, 27, 26, 25, 15] made it to surroundingSquares in squareCheck
    0 made it out of for loop in squareCheck
    headed to squareClear (0) with 16 0
    headed to emptySquares with [17, 27, 26, 25, 15]
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    taking 17 to squareDirect!!!
    no mine here... taking 17 to squareCheck
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