Why am I getting sporadic color banding in Illustrator CC?

Hey guys! I've been running into this weird color banding when trying to use gradient meshes and/or linear/radial gradients. Illustrator seems to not care when or why it chooses to do this. The attahed screenshot shows two examples of gradient meshes (one showing banding and one being seamless), and thn one linear mesh behind those. Any ideas?
Specs:
MAC OSX 10.8.3
2.3 GHz Intel Core i7
8GB 1600 MHz DDR3

Banding appears when the difference between the blended colors is too low.

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    Gdiplus::Graphics *graphic;
    Image *img;
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    int imageweight=0;
    int framecount=0;
    int intSelectFrame=0;
    int framedelay=0;
    string strfilename="";
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    return intSelectFrame;
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    intSelectFrame=selectframe;
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    return framecount;
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    clrBackColor = bkcolor;
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    BitBlt(control,0,0,width(),height(),hdcimage,0,0,SRCCOPY);
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    operator HBITMAP()
    HBITMAP hbitmap=CreateBitmap(imageweight,imageheight,1,32,NULL);//create the bitmap with icon size
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    MessageBox(NULL,to_string(GetLastError()).c_str(),"error",MB_OK);
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    return imageheight;
    int width()
    return imageweight;
    operator HDC()
    return hdcimage;
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    delete img;
    Gdiplus::GdiplusShutdown(m_gdiplusToken);
    //SelectObject(hdcimage, hbmOld);
    DeleteDC(hdcimage);
    when i create an image object i must put a file name. now i need show it on menus, by HBITMAP. so i did:
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    SelectObject(hdcimage, hbitmap);//add the bitmap to memory DC
    MessageBox(NULL,to_string(GetLastError()).c_str(),"error",MB_OK);
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    void bitmap(image imgImage)
    //HBITMAP bitimage = (HBITMAP)LoadImage( NULL, filename.c_str(), IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
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    if(primeiromenu)
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    i don't get any errors. my problem is: why i get only a black color?
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    is copy everything from HDC to hbitmap, right?

    now works fine. thanks for all
    class image
    private:
    ULONG_PTR m_gdiplusToken;
    Gdiplus::GdiplusStartupInput gdiplusStartupInput;
    HDC hdcimage=CreateCompatibleDC(NULL);
    HGDIOBJ obj=NULL;
    HBITMAP btBitmap;
    Image *img;
    int imageheight=0;
    int imageweight=0;
    int framecount=0;
    int intSelectFrame=0;
    int framedelay=0;
    string strfilename="";
    Gdiplus::Color clrBackColor=Gdiplus::Color::Transparent;
    HDC hdcwindow;
    bool blnTransparent=true;
    public:
    image()
    Gdiplus::GdiplusStartup(&m_gdiplusToken, &gdiplusStartupInput, NULL);
    btBitmap=CreateCompatibleBitmap(hdcimage,1,1);
    obj = SelectObject(hdcimage, btBitmap);
    image(HDC hdcWindow)
    Gdiplus::GdiplusStartup(&m_gdiplusToken, &gdiplusStartupInput, NULL);
    hdcwindow=hdcWindow;
    image(int width, int height)
    Gdiplus::GdiplusStartup(&m_gdiplusToken, &gdiplusStartupInput, NULL);
    hdcimage = CreateCompatibleDC(NULL);
    btBitmap = CreateCompatibleBitmap(hdcimage,width,height);
    obj = SelectObject(hdcimage, btBitmap);
    framecount=1;
    image( const string & filename)
    strfilename=filename;
    Gdiplus::GdiplusStartup(&m_gdiplusToken, &gdiplusStartupInput, NULL);
    if(toupper(filename[filename.size()-3])=='C' && toupper(filename[filename.size()-2])=='U' && toupper(filename[filename.size()-1])=='R')
    //create the transparent icon handle
    HCURSOR hicon = (HCURSOR)LoadImage(NULL, filename.c_str(), IMAGE_CURSOR, imageweight, imageheight, LR_LOADFROMFILE|LR_SHARED|LR_DEFAULTSIZE|LR_LOADTRANSPARENT);
    ICONINFO ii;
    BOOL fResult = GetIconInfo(hicon, &ii);
    if (fResult)
    BITMAP bm;
    fResult = GetObject(ii.hbmMask, sizeof(bm), &bm) == sizeof(bm);
    if (fResult)
    imageweight= bm.bmWidth;
    imageheight= ii.hbmColor ? bm.bmHeight : bm.bmHeight / 2;
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    if (ii.hbmColor) DeleteObject(ii.hbmColor);
    btBitmap=CreateBitmap(imageweight,imageheight,1,32,NULL);//create the bitmap with icon size
    obj = SelectObject(hdcimage, btBitmap);//add the bitmap to memory DC
    DrawIconEx(hdcimage,0,0,hicon,imageweight,imageheight,0,0,DI_NORMAL);//draw the icon to DC with right size
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    DestroyCursor(hicon);
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    Gdiplus::Image img2(towstring(filename).c_str());
    btBitmap=CreateBitmap(img2.GetWidth(),img2.GetHeight(),1,32,NULL);
    obj = SelectObject(hdcimage, btBitmap);
    Gdiplus::Graphics graphics(hdcimage);
    graphics.DrawImage(&img2, 0, 0, img2.GetWidth(), img2.GetHeight());
    imageweight=img2.GetWidth();
    imageheight=img2.GetHeight();
    UINT count = 0;
    count = img2.GetFrameDimensionsCount();
    GUID* pDimensionIDs = (GUID*)malloc(sizeof(GUID)*count);
    img2.GetFrameDimensionsList(pDimensionIDs, count);
    framecount=img2.GetFrameCount(&pDimensionIDs[0]);
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    framedelay =img2.GetPropertyItemSize(PropertyTagFrameDelay);
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    framedelay =0;
    img=new Image(towstring(filename).c_str());
    free(pDimensionIDs);
    image (const image &cSource)
    Gdiplus::GdiplusStartup(&m_gdiplusToken, &gdiplusStartupInput, NULL);
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    framedelay=cSource.framedelay;
    clrBackColor=cSource.clrBackColor;
    img=cSource.img->Clone();
    imageweight=cSource.imageweight;
    imageheight=cSource.imageheight;
    strfilename=cSource.strfilename;
    btBitmap=CreateBitmap(imageweight,imageweight,1,32,NULL);
    obj = SelectObject(hdcimage, btBitmap);
    BitBlt(hdcimage,0,0,imageweight,imageheight,cSource.hdcimage,0,0,SRCCOPY);
    image& operator= (const image &cSource)
    Gdiplus::GdiplusStartup(&m_gdiplusToken, &gdiplusStartupInput, NULL);
    framecount=cSource.framecount;
    framedelay=cSource.framedelay;
    clrBackColor=cSource.clrBackColor;
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    imageweight=cSource.imageweight;
    imageheight=cSource.imageheight;
    strfilename=cSource.strfilename;
    btBitmap=CreateBitmap(imageweight,imageweight,1,32,NULL);
    obj = SelectObject(hdcimage, btBitmap);
    BitBlt(hdcimage,0,0,imageweight,imageheight,cSource.hdcimage,0,0,SRCCOPY);
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    return intSelectFrame;
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    intSelectFrame=selectframe;
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    count = img->GetFrameDimensionsCount();
    GUID* pDimensionIDs = (GUID*)malloc(sizeof(GUID)*count);
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    graphics.Clear(clrBackColor);
    graphics.DrawImage(img, 0, 0, img->GetWidth(), img->GetHeight());
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    property<int> FramesCount
    Get(int)
    return framecount;
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    return strfilename;
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    delete img;
    DeleteObject(btBitmap);
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    if(toupper(filename[filename.size()-3])=='C' && toupper(filename[filename.size()-2])=='U' && toupper(filename[filename.size()-1])=='R')
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    if (fResult)
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    fResult = GetObject(ii.hbmMask, sizeof(bm), &bm) == sizeof(bm);
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    imageheight= ii.hbmColor ? bm.bmHeight : bm.bmHeight / 2;
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    return imageheight;
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    return imageweight;
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