Why did Apple choose 1334x750 for the iPhone 6?

I'm not just an iOS user, I'm also a developer who's thinking about developing for iOS, and I'm wondering what the benefits/detriments of Apple choosing 1334x750 as the resolution for the iPhone 6. It's such a bizarre resolution; I've never seen it anywhere. It seems to make more sense to use 1280x720, which is normal HD.
Question from a user's perspective: Does this make application content fuzzy, scale wrong, misalign, or anything else like that?
Question from a developer's perspective: Is it difficult programming for this resolution, or does Apple naturally scale/interpolate graphics regardless of the app's output resolution(s)?

Anyone here who actually knows is either an Apple employee, or has signed an NDA. Anyone other than these types of people would be guessing.
Apple employees who visit the forum are not permitted to identify themselves as such, and are just users (except for Community Specialists, but they are a separate subject that doesn't affect this thread).
If I were to guess I'd say the pixel pitch is fixed for the Retina display material, and that's the number of pixels that fit at that pitch in a screen the size of the iPhone 6. Doing the math compared to an iPhone 5 series it makes logical sense. Did you notice that the 6 Plus is 1920 x 1080 and has a different pitch from all of the other Retina display iPhones?
To answer the other question you asked, I have never noticed fuzziness or aliasing on any iPhone display.

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