Why do my midi instruments stop working after 1-2 minutes?

So I've been toying around with Garageband 11 on my MBP base 13 with upgraded memory. I am able to get a couple of midi instruments to connect and to sound and record through the program, however, I'm running into an issue with two controllers in particular. I'm using an older emedia midi controller with no available drivers online (that I've seen as of yet) and a set of PS3 usb Band Hero drums. As I stated I can get them both connected and they sound great with little to no latency. What's strang is that after two minutes of use, playing through with controller, the sound cuts out. It still registers there is a device connected, but with both things you can no longer hear the instrument or record anything. I'm stumped. I ran this referall to set up the drums and it looks as if I'm not the only one struggling, but I've yet to receive any feedback! http://themartiansarecoming.wordpress.com/2011/04/14/turning-ps3-guitar-hero-wor ld-tour-drum-kit-ghwt-into-midi-input-device-for-garageband-11/
Anywho I thought some folks on here might have been through this or just have a wide enough understanding of the whole system as to what might be causing this issue. My hopes are it's a plugin issue or something simple I can download, but theres a chance it's just compatibility. The usb mic that I have from the band hero kit works great and I've yet to have it stop working, but this is running through a different setup switching from built in mic to the usb. Any thoughts are greatly appreciated so don't hold back!
Thank you
Max

Yes I did that but nothing happened.  I removed about 6 apps that use sounds or creates ringtones to no avail.  The only thing that helps, and this temporary, is hitting the mute button and off and all the sounds for all phone basics-texts, ringers, alerts ce back up.  No program seems to shut it down, just time and within 3 days it reverts back to no sounds for ringers, texts, etc.  I don't see any problems with speaking sounds and game sounds, yet.  I have a lifetime with pc's since 1978 with my radio shack trs80 and this one befuddles me.  Something is telling me there is a problem with the operating system on iOS 6 because my hours of research has proven to assure me apple phones are losing their basic sound DLL's in some template, being c++ based largely, somebody I think has a pointer getting 'stuck' and when a hard reboot can't clear the issue, my experience tells me somebody let a template get out of hand and is a serious problem.  I found hundreds of similar sound problems with myriads of solutions such as resynching with iTunes, updating iOS if it hadn't been already, turning a list off toggles on and off then rebooting.  For me the mute/unmute has worked temporarily and sometimes it won't even work sometimes and I have to have the phone on vibrate and keep it on my person so as to feel the ring/alerts.  Being a long time proficient programmer/basic networker/basic hardware user, I don't like duct tape solutions such as toggle a switch like Fonzi smacking the jukebox to get the music to play.  I always wondered why Arnold(Asian or chubby Caucasian) never got his jukebox fixed.  So anybody know a non-duct tape solution or seen am apple thread describing a permanent solution please let me know?!? Thanks, Jon
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