Why does Final cut takes too long on simple tasks...wierd
Hello everyone both veterans and newbies.
I've only been in the "Mac World / Final Cut " for about a year or so.
I have never, ever, ever seen a software so layered with repetative actions to achieve one function.
I'm speaking of the the so called "RT " real time effects, in my opinion, "THERE ARE NO TRUE REAL TIME EFFECTS IN FCP " ( DV or HDV )
I was in the windows world for about 6 years with the Canopus card and the Matrox card. Granted Windows was not the greatest, lockups, blue screens...etc. ( That was real time effects.)
But i at least got SOME work done.
The reasons i went to Mac was HDV and for a more stable platform.
This the Mac has lived up to beautifully ,less stress. less gray hair in the stability category, but grows right back when i go into FCP.
Is it possible that,( Proper settings DV/NTSC) i can't put a DV track 5 mins long, add a couple of dissolves and a flicker filter or a slow motion ( Not the best by the way ) and it takes almost 3/4 hour to render, then when you want to output to the deck you have RENDER the stupid thing AGAIN . ( Paying twice, who likes to pay TWICE ????!!!)
This should be a CAKEWALK for the price of the MAC and the superior ( so called ) software
Makes one almost go back to windows. ( Sorry for the foul language )
Now that i've got that off my chest. is anyone else experiencing this particular problem. I'm still humble enough to admit if i've set a wrong setting somewhere.
Just trying make this work so i can get my work done.
1-easy setup =dv/ntsc
2-sequence settings = 720x480 ntsc dv 3.2 16:9 anamorphic
3-pixel aspect ratio =ntsc-ccir601 / dv
4-compressor= dv/dvcpro-ntsc
5-audio= 48k /16 bit / default config
6-5.1.3 FCP updated
Thank you
Vic
Before you start to ASSUME anything, how do you know what i have learned or the amount of tutorials i have bought and software to educate myself ?
How do you know if i've had issues with the logic board from day 1 with APPLE ?
Unlike you, i'm trying to make it work, not stick a "For Sale " sign when things get tough.
My biggest issue is that a lot was promised, and very little delivered, lesson learned, don't believe in promises.
I want to thank you for your post, that's what this forum is for .
If i wanted to quit and sell everything i would'nt be wasting your time or David Harbsmieier's time or Maxx Power's time, who by the way helped me out quite a bit ,thank you very much.
I noticed you have 3.466 posts, you obviously have a lot of experience, i guess you've never gotten to this frustrating level before, sounds like the first time you saw a computer everything went perfect.
Sounds like you have everything under control "BUDDY"
Kvetsch ???
Take care
Vic
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Process: Final Cut Pro [2393]
Path: /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
Identifier: com.apple.FinalCut
Version: 10.1.2 (249514)
Build Info: ProEditor-24951004038000000~1
App Item ID: 424389933
App External ID: 593434168
Code Type: X86-64 (Native)
Parent Process: launchd [155]
Responsible: Final Cut Pro [2393]
User ID: 501
Date/Time: 2014-07-19 16:03:32.477 -0700
OS Version: Mac OS X 10.9.4 (13E28)
Report Version: 11
Anonymous UUID: 3676AE60-6125-CBB0-73BD-9D4817480D43
Sleep/Wake UUID: 248AB3AC-3D58-4B33-9E01-3E56335A6A70
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
*** -[__NSArrayM insertObject:atIndex:]: object cannot be nil
abort() called
Application Specific Backtrace 1:
0 CoreFoundation 0x00007fff9779325c __exceptionPreprocess + 172
1 libobjc.A.dylib 0x00007fff8f5d0e75 objc_exception_throw + 43
2 CoreFoundation 0x00007fff97654487 -[__NSArrayM insertObject:atIndex:] + 951
3 Flexo 0x0000000103a1d8b5 -[FFBKEffectLibraryFolder initWithEffectType:genre:isSubcategoryAll:] + 1381
4 Flexo 0x00000001037cf9ba -[FFBKEffectLibraryProvider updateBrowserContents:] + 234
5 Flexo 0x00000001039064b2 -[FFContentBrowserModule updateBrowserContents:clearSearchString:] + 290
6 Final Cut Pro 0x0000000102df2239 -[PEMediaBrowserContainerModule setBrowserMode:] + 377
7 Final Cut Pro 0x0000000102dff518 -[PEToolbarModule revealMediaBrowserModeFromTag:] + 264
8 AppKit 0x00007fff949b9260 -[NSApplication sendAction:to:from:] + 327
9 ProKit 0x00000001030fde31 -[NSProApplication sendAction:to:from:] + 101
10 Flexo 0x00000001036d0268 -[FFApplication sendAction:to:from:] + 328
11 AppKit 0x00007fff949b90de -[NSControl sendAction:to:] + 86
12 AppKit 0x00007fff94a05c4d -[NSCell _sendActionFrom:] + 128
13 AppKit 0x00007fff94a3795c -[NSSegmentedCell _sendActionFrom:] + 49
14 AppKit 0x00007fff94a1f655 -[NSCell trackMouse:inRect:ofView:untilMouseUp:] + 2316
15 AppKit 0x00007fff94a372cd -[NSSegmentedCell trackMouse:inRect:ofView:untilMouseUp:] + 1197
16 ProKit 0x000000010318c241 -[NSProSegmentedCell trackMouse:inRect:ofView:untilMouseUp:] + 358
17 AppKit 0x00007fff94a1e13d -[NSControl mouseDown:] + 706
18 AppKit 0x00007fff9499fa58 -[NSWindow sendEvent:] + 11296
19 ProKit 0x00000001031209a4 -[NSProWindow sendEvent:] + 236
20 AppKit 0x00007fff9493e5d4 -[NSApplication sendEvent:] + 2021
21 ProKit 0x00000001030fed29 -[NSProApplication sendEvent:] + 129
22 Flexo 0x00000001036d0514 -[FFApplication sendEvent:] + 548
23 AppKit 0x00007fff9478e9f9 -[NSApplication run] + 646
24 ProKit 0x00000001030ff5d5 NSProApplicationMain + 333
25 Final Cut Pro 0x0000000102dab08b main + 1355
26 libdyld.dylib 0x00007fff8ec2c5fd start + 1
27 ??? 0x0000000000000001 0x0 + 1
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8d04e866 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff9668c35c pthread_kill + 92
2 libsystem_c.dylib 0x00007fff962eab1a abort + 125
3 com.apple.Flexo 0x0000000103e65dc2 FFApplicationHandleExceptionThatShouldNotBeIgnored + 354
4 com.apple.Flexo 0x00000001036d02a5 -[FFApplication sendAction:to:from:] + 389
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7 com.apple.AppKit 0x00007fff94a3795c -[NSSegmentedCell _sendActionFrom:] + 49
8 com.apple.AppKit 0x00007fff94a1f655 -[NSCell trackMouse:inRect:ofView:untilMouseUp:] + 2316
9 com.apple.AppKit 0x00007fff94a372cd -[NSSegmentedCell trackMouse:inRect:ofView:untilMouseUp:] + 1197
10 com.apple.prokit 0x000000010318c241 -[NSProSegmentedCell trackMouse:inRect:ofView:untilMouseUp:] + 358
11 com.apple.AppKit 0x00007fff94a1e13d -[NSControl mouseDown:] + 706
12 com.apple.AppKit 0x00007fff9499fa58 -[NSWindow sendEvent:] + 11296
13 com.apple.prokit 0x00000001031209a4 -[NSProWindow sendEvent:] + 236
14 com.apple.AppKit 0x00007fff9493e5d4 -[NSApplication sendEvent:] + 2021
15 com.apple.prokit 0x00000001030fed29 -[NSProApplication sendEvent:] + 129
16 com.apple.Flexo 0x00000001036d0514 -[FFApplication sendEvent:] + 548
17 com.apple.AppKit 0x00007fff9478e9f9 -[NSApplication run] + 646
18 com.apple.prokit 0x00000001030ff5d5 NSProApplicationMain + 333
19 com.apple.FinalCut 0x0000000102dab08b main + 1355
20 libdyld.dylib 0x00007fff8ec2c5fd start + 1
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8d04f662 kevent64 + 10
1 libdispatch.dylib 0x00007fff9739e421 _dispatch_mgr_invoke + 239
2 libdispatch.dylib 0x00007fff9739e136 _dispatch_mgr_thread + 52
Thread 2:: com.apple.ProGL.object-deletion
0 libsystem_kernel.dylib 0x00007fff8d04e716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff9668dc3b _pthread_cond_wait + 727
2 com.apple.progl.framework 0x0000000105407490 (anonymous namespace)::threadFunc(void*) + 71
3 com.apple.procore.framework 0x0000000102f2a03f PCThread::startup(void*) + 29
4 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
5 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
6 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 3:: MIO Mounting Thread
0 libsystem_kernel.dylib 0x00007fff8d04e716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff9668dc77 _pthread_cond_wait + 787
2 com.apple.Foundation 0x00007fff8e46d930 -[NSCondition waitUntilDate:] + 344
3 com.apple.Foundation 0x00007fff8e4647d8 -[NSConditionLock lockWhenCondition:beforeDate:] + 232
4 com.apple.proapps.MIO 0x0000000104ee0dcd -[PluginLockPair scanPaths] + 189
5 com.apple.Foundation 0x00007fff8e49c76b __NSThread__main__ + 1318
6 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 4:: MIO Mounting Thread
0 libsystem_kernel.dylib 0x00007fff8d04e716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff9668dc77 _pthread_cond_wait + 787
2 com.apple.Foundation 0x00007fff8e46d930 -[NSCondition waitUntilDate:] + 344
3 com.apple.Foundation 0x00007fff8e4647d8 -[NSConditionLock lockWhenCondition:beforeDate:] + 232
4 com.apple.proapps.MIO 0x0000000104ee0dcd -[PluginLockPair scanPaths] + 189
5 com.apple.Foundation 0x00007fff8e49c76b __NSThread__main__ + 1318
6 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 5:: MIO Mounting Thread
0 libsystem_kernel.dylib 0x00007fff8d04e716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff9668dc77 _pthread_cond_wait + 787
2 com.apple.Foundation 0x00007fff8e46d930 -[NSCondition waitUntilDate:] + 344
3 com.apple.Foundation 0x00007fff8e4647d8 -[NSConditionLock lockWhenCondition:beforeDate:] + 232
4 com.apple.proapps.MIO 0x0000000104ee0dcd -[PluginLockPair scanPaths] + 189
5 com.apple.Foundation 0x00007fff8e49c76b __NSThread__main__ + 1318
6 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 6:: MIO Mounting Thread
0 libsystem_kernel.dylib 0x00007fff8d04e716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff9668dc77 _pthread_cond_wait + 787
2 com.apple.Foundation 0x00007fff8e46d930 -[NSCondition waitUntilDate:] + 344
3 com.apple.Foundation 0x00007fff8e4647d8 -[NSConditionLock lockWhenCondition:beforeDate:] + 232
4 com.apple.proapps.MIO 0x0000000104ee0dcd -[PluginLockPair scanPaths] + 189
5 com.apple.Foundation 0x00007fff8e49c76b __NSThread__main__ + 1318
6 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 7:: MIO Mounting Thread
0 libsystem_kernel.dylib 0x00007fff8d04e716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff9668dc77 _pthread_cond_wait + 787
2 com.apple.Foundation 0x00007fff8e46d930 -[NSCondition waitUntilDate:] + 344
3 com.apple.Foundation 0x00007fff8e4647d8 -[NSConditionLock lockWhenCondition:beforeDate:] + 232
4 com.apple.proapps.MIO 0x0000000104ee0dcd -[PluginLockPair scanPaths] + 189
5 com.apple.Foundation 0x00007fff8e49c76b __NSThread__main__ + 1318
6 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 8:: com.apple.dvdplayback-DDPTask
0 libsystem_kernel.dylib 0x00007fff8d04aa56 semaphore_wait_trap + 10
1 com.apple.AVCHDPlugin 0x000000012ce49787 semaphore_wait(viona_semaphore_t*) + 39
2 com.apple.AVCHDPlugin 0x000000012ce54fba WinPortServer::ProcessMessages() + 90
3 com.apple.AVCHDPlugin 0x000000012ce053d8 0x12cda3000 + 402392
4 com.apple.AVCHDPlugin 0x000000012ce49d52 ST20Thread::Run(PThreadRunParams*) + 34
5 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
Thread 9:
0 libsystem_kernel.dylib 0x00007fff8d04aa1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8d049d18 mach_msg + 64
2 com.apple.CoreFoundation 0x00007fff976b5f15 __CFRunLoopServiceMachPort + 181
3 com.apple.CoreFoundation 0x00007fff976b5539 __CFRunLoopRun + 1161
4 com.apple.CoreFoundation 0x00007fff976b4e75 CFRunLoopRunSpecific + 309
5 com.apple.AppKit 0x00007fff9493b05e _NSEventThread + 144
6 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 10:: com.apple.coremedia.scheduledfileio
0 libsystem_kernel.dylib 0x00007fff8d04e716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff9668dc3b _pthread_cond_wait + 727
2 com.apple.CoreMedia.ProAppsSupport 0x000000010308bc37 WaitOnCondition + 11
3 com.apple.CoreMedia.ProAppsSupport 0x000000010308ba4b FigSemaphoreWaitRelative + 133
4 com.apple.CoreMedia.ProAppsSupport 0x0000000103086d0e FigScheduledFileIOThread + 141
5 com.apple.CoreMedia.ProAppsSupport 0x000000010308c58b figThreadMain + 382
6 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 11:: com.apple.helium-unit
0 libsystem_kernel.dylib 0x00007fff8d04e746 __psynch_mutexwait + 10
1 libsystem_pthread.dylib 0x00007fff9668e779 _pthread_mutex_lock + 372
2 com.apple.Helium.HeliumRender 0x0000000106e1d202 hg_pthread_loop(void*) + 98
3 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
4 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
5 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 12:: com.apple.helium-unit
0 libsystem_kernel.dylib 0x00007fff8d04e746 __psynch_mutexwait + 10
1 libsystem_pthread.dylib 0x00007fff9668e779 _pthread_mutex_lock + 372
2 com.apple.Helium.HeliumRender 0x0000000106e1d202 hg_pthread_loop(void*) + 98
3 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
4 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
5 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 13:: com.apple.helium-unit
0 libsystem_kernel.dylib 0x00007fff8d04e746 __psynch_mutexwait + 10
1 libsystem_pthread.dylib 0x00007fff9668e779 _pthread_mutex_lock + 372
2 com.apple.Helium.HeliumRender 0x0000000106e1d202 hg_pthread_loop(void*) + 98
3 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
4 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
5 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 14:: com.apple.NSURLConnectionLoader
0 libsystem_kernel.dylib 0x00007fff8d04aa1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8d049d18 mach_msg + 64
2 com.apple.CoreFoundation 0x00007fff976b5f15 __CFRunLoopServiceMachPort + 181
3 com.apple.CoreFoundation 0x00007fff976b5539 __CFRunLoopRun + 1161
4 com.apple.CoreFoundation 0x00007fff976b4e75 CFRunLoopRunSpecific + 309
5 com.apple.Foundation 0x00007fff8e49c967 +[NSURLConnection(Loader) _resourceLoadLoop:] + 348
6 com.apple.Foundation 0x00007fff8e49c76b __NSThread__main__ + 1318
7 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
8 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
9 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 15:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x00007fff8d04e9aa __select + 10
1 com.apple.CoreFoundation 0x00007fff97701a03 __CFSocketManager + 867
2 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
3 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
4 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 16:: CVDisplayLink
0 libsystem_kernel.dylib 0x00007fff8d04e716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff9668dc77 _pthread_cond_wait + 787
2 com.apple.CoreVideo 0x00007fff90097464 CVDisplayLink::waitUntil(unsigned long long) + 244
3 com.apple.CoreVideo 0x00007fff90096998 CVDisplayLink::runIOThread() + 496
4 com.apple.CoreVideo 0x00007fff9009678f startIOThread(void*) + 147
5 libsystem_pthread.dylib 0x00007fff9668b899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff9668b72a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff9668ffc9 thread_start + 13
Thread 17:
0 libsystem_kernel.dylib 0x00007fff8d04ee6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff9668cf08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff9668ffb9 start_wqthread + 13
Thread 18:
0 libsystem_kernel.dylib 0x00007fff8d04ee6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff9668cf08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff9668ffb9 start_wqthread + 13
Thread 19:
0 libsystem_kernel.dylib 0x00007fff8d04ee6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff9668cf08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff9668ffb9 start_wqthread + 13
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x00007fff7bfd0310 rcx: 0x00007fff5ce56f98 rdx: 0x0000000000000000
rdi: 0x0000000000000707 rsi: 0x0000000000000006 rbp: 0x00007fff5ce56fc0 rsp: 0x00007fff5ce56f98
r8: 0x0000000008000100 r9: 0x0000000000000000 r10: 0x0000000008000000 r11: 0x0000000000000206
r12: 0x00007fff8f5c8080 r13: 0x00007fff7bd22d80 r14: 0x0000000000000006 r15: 0x0000608000c50440
rip: 0x00007fff8d04e866 rfl: 0x0000000000000206 cr2: 0x0000000102edc048
Logical CPU: 0
Error Code: 0x02000148
Trap Number: 133
Binary Images:
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I hear you. Man, that really *****. Apple... I hope you're listening...
They need to make me a part of their pro software management squad. I'd get them bugs worked out in weeks, not years. I hope someone in this forum has an alternative solution for the both of us!
Peace. -
Why does Final Cut Pro X speed up my video that I imported?
I have been having this problem off and on during my time using Final Cut since the summer of 2011 and it bugs me sometimes not know why the video always is retimed at a different speed once I import it to an event. I even tried to drag the file in and it still does the same thing. You might be asking "How do you know the video is faster?" Well, I record videos for my band and we do somewhat like music videos and we take shots of us playing our instruments while singing to the song. Anyways, what I do is try to sync up the song that we recorded to the video. But, this time once I tried it, the audio/video of the imported video was sped up compared to the song. I am very confused as to what to do. We reall need help because the deadline for the video is today and we need to have it ready. Thank you to anyone who replies and we hope that you can help us! Have a great day.
The sync function allows you to sync a piece of separate audio to a video file with a scratch audio track. It uses the waveforms of the sound to sync this up. It will not do any speed changes necessary though.
Multicam allows you to sync multiple takes or camera shots or angle together with a single auudio track. You can sync based on a number of different criteria.
http://www.fcpxbook.com/Multicam1.html
P.S. What's the original audio sample rate of your master recording? The Nikon should be shooting in 48k and that's what your playback track should be as well. -
Why Does Captivate 4 Take So Long to Close?
I’m using Captivate 4. Sometimes it takes a long time to close a project and the next time I open Captivate, it takes a long time to open, moving very slow through “loading content.” Once I remove and re-install, and then update the patch, it works. But then it does it again. Someone said that it has to do with a corrupt preference or settings file, so when I re-loaded, I didn’t make any changes like adding for example, the alignment bar (which I usually use). Is there anything else that can be done? Does Captivate 5 have a fix for this by any chance?
Phyllis K. DayWelcome to our community
Unless something has gone catastrophically wrong, you should never have to perform the uninstall/reinstall/reapply the patch hokey pokey. So that's just wasted effort. There is a simple way to perform what I call the "Factory Reset".
I recently described how to do this in the thread linked below:
Click here to view
I might question why this is needed at all. Perhaps you are unaware of some things that help you avoid issues with Captivate.
For example:
How many slides are in your projects? We normally recommend keeping projects somewhere between 50-65 slides as a rule of thumb guideline for the upper limit.
Where exactly are your projects residing when you make edits? Frequently we see folks working with projects on a network drive. This is less than optimal and will often cause issues and slowness and project corruption. Work locally off your C drive and periodically copy the project the network server to be backed up.
Hopefully something here was helpful to you... Rick
Helpful and Handy Links
Captivate Wish Form/Bug Reporting Form
Adobe Certified Captivate Training
SorcerStone Blog
Captivate eBooks -
Why does my iphone take so long to turn back on when the battery runs out?
Ok, granted, I am guilty of not always plugging my iphone in when it gives me the low battery warning. But why does it take SOOOO long to get enough charge to turn back on? If apple is taking suggestions, then my suggestion is that you should just be able to plug it in and it should be ready to use within a minute, like other cell phones. I've had my battery die mid phone call, and then had to wait for it to get enough charge to call back. I know its maybe only about 5-7 minutes but that seems like forever to return a dropped call. Does this happen to anyone else or is something wrong with my phone? Any suggestions?
Apple set the default to 10 minutes before you can use the iPhone. After 2 minutes you'll get an image of the low battery. It's in the iPhone Users Guide, page 49.
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Why does FiOS internet take so long to connect when I boot my computer?
Windows Vista Home Premium Service Pack 2. M424WR modem/router. Every time I turn on my computer or even if I reboot, internet takes up to 2 minutes to be able to use. My computer doesn't detect any internet connection until, it seems, it's good and ready. The modem is NEVER turned off and everything else in the house dependant on the internet connection doesn't have a problem. Phones, wireless lap tops, or the PS3. Why does it do this? I have put IHA messenger on manual in startup. But I still get the same problem. Is there any way to fix this? It's so annoying.
And Please, Verizon support, don't send me any private messages that say to call verizon support or asking me to send you my verizon account info. I absolutely HATE that when you guys do that. I'm not spending half my day on hold, and you don't need to know that to answer why the computer is taking so long to find the internet connection. If you don't know why it's doing it, then say you don't know why, or better yet, don't even respond at all. {Please keep your posts courteous}I have both an XP machine and a Win7 laptop. Both take time after booting to access the network. The culprit is Norton (Symantec). In both cases it runs a security check BEFORE it allows network access.
You may not have Symantec products installed, but if you have any other antivirus software it it probably doing the same thing. -
Basic Question: why does exporting Movie take so long?
I import an hour long H264 640x480 movie into imovie. It takes about eight minutes.
I then add a few chapter markers. That's all I need to do.
Then I export as a large movie, also H264. It takes four hours.
So why does it take so long, as it is the same format? Is it just because the size is a a little different? Is there any way to export the movie at the same size as it was originally? Then would it export more quickly?
Thanks.TimK wrote:
… What is a res?
I assumed that imovie did support h264, as up to now it has been exporting all my movies as h264 by default.
ooops, sorry: res=resolution
iM is meant for Camcorder imports - those trigger the import routines: .dv gets 'cloned' into Events, HDef gets converted into the AppleIntermediateCodec ... which offers the two (three) standards 1920x1080, (1440x1080/anamorph for HDV/'HDef on tape' sources) and 1280x720 ...
The EXPORT codec h.264 isn't meant for editing, but optimized for playback and file-size.
technically, a AVCHD/mts IS h.264
but to avoid technical probs, Apple prefers to transode into intermediates, aic.mov for consumer editor, proRes for FCPX ....
there's playback-codecs and edit-codecs ... for instance, playback-codecs (mp2, h264, Sorenson, VP6 etc) do not store every frame ( ! ) to reduce file-size; now, you like to edit with frame precision ... what shall happen?
an edit-codec contains any solid frame ... = file-size mucho bigger ... -
Why does my MBP take so long to boot?
My MacBook (2006, Core Duo, 2GHz, 2GB RAM, 10.6, 5400rpm drive) cold-boots to the desktop in 33 seconds.
My MacBook Pro (Mid 2007, Core 2 Duo, 2.2GHz, 4GB RAM, 10.7, 7200rpm drive) cold-boots to the login screen in 1 minute 17 seconds.
My work MacBook Pro (Mid 2010, Dual-core i7, 2.66GHz, 8GB RAM, 10.7, 7200rpm drive) cold-boots to the login screen in 1 minute 6 seconds.
All of these are timed with nothing physically connected to the computers. Why does my oldest, slowest laptop boot in half the time of my newest fastest one? How do I bring the MacBook Pro boot times down?My MacBook (2006, Core Duo, 2GHz, 2GB RAM, 10.6, 5400rpm drive) cold-boots to the desktop in 33 seconds.
My MacBook Pro (Mid 2007, Core 2 Duo, 2.2GHz, 4GB RAM, 10.7, 7200rpm drive) cold-boots to the login screen in 1 minute 17 seconds.
My work MacBook Pro (Mid 2010, Dual-core i7, 2.66GHz, 8GB RAM, 10.7, 7200rpm drive) cold-boots to the login screen in 1 minute 6 seconds.
Well it's a combination of the bloated beast of 10.7, it's auto-restore of programs and having more RAM for the Power On Test System to check on the second two machines that differs from the first.
You would think the faster hard drive would help on the second two machines in boot times, but that's not the case as it takes longer for 10.7 to get setup.
Plus Lion was just thrown out there like Vista was, half baked and tested little, 10.8 is the one they are tweaking to be better I can only assume.
Only thing I can advise is to drop all machines to 10.6, or make due reducing the restore at boot programs in 10.7.
You could do a Disk Utility > Zero Erase and fresh install of 10.7 on the last two machines, install apps next then files, keep the boot drive below 50% filled, that's the best you can do really for 10.7, do the same for 10.6 and it will be fast.
How to revert your Mac to Snow Leopard -
Why does renaming masters take so long?
I've used Aperture since version 1, and have mostly been happy. But I've always wondered why, when doing a batch rename with "Apply to master files" checked, does it take so long?
A few minutes ago, I started the process for a mere 256 photos and I'm still sitting here waiting as it renames originals. This behavior is across all libraries and it even happens on a brand new small library.
The Finder can rename files almost instantly. iView Media Pro could do it as well (in 2005). I hope somebody can come up with a logical reason why in 2013 a simple master filename rename is the slowest part of our workflow.
For anybody saying to just rename them on import, I would rather wait until all cards from all cameras from an event are imported, arrange them by date so the renamed file sequence number is in the order that they were shot. If I rename them on import, the sequence numbers won't be chronological and that is why I don't rename on import (unless I've only shot on one camera, which is rare).
Does anybody see this changing in the future? (I've been sending regular feedback suggesting more robust renaming tools since 2007. Can I do anything else to speed this up?).
The rename process is done. Took > 5 minutes to rename 256 files. Seems like an eternity. It's been slow on every computer I've ever had, current one is Mac Pro 2 x 2.26 quad-core Xeon with 24 GB RAM, Application and startup drive is SSD, media files are on HDD.Is there _anything_ else in your set-up that could be adding to the time it takes to write the names to disk? Disk-mirroring? Back-ups? Some kind of indexing (Launchbar, etc.)?
I rename tens of thousands of files, and while it is not instantaneous, I don't have to wait five minutes for a thousand files or more.
You might try something outside Aperture, such as the excellent NameMangler, just to see if batch renaming several hundred files is slow there. NameMangler was recently upgraded. It works astoundingly fast.
If you can't resolve this, you might be able to work around it by importing all files into a Finder folder, arranging by date, and then importing into Aperture and renaming on import. (I'm not positive this will work -- and I'm sorry, but I can't check it right now.)
HTH.
--Kirby. -
Why does Final Cut cause a hard system crash after upgrading computer's memory?
2x2.8 gHz Quad-Core Intel Xeon MacPro that orginally came with 2gBs of memory. We upgraded to 4gBs of memory by adding 2 1gB ram chips. Ever since, Final Cut Pro has been causing hard system crashes. Does anybody have an idea why this is happening?
Installing memory is very specific
the correct type of DIMMs must be installed in the correct slots dependant on the type of processor fitted
install exactly as per the Mac Pro guidelines here:
Mac Pro Memory DIMM Instalation
you will have to reload the web page a few times after the page warning to down load correctly (command R)
if it is per the instructions and your having trouble, the DIMMs are most likely faulty
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