Why does Lightroom 4.3 use very high cpu when waiting for user to click OK?

I saved metadata for 52 photos. 
Lightroom 4.3 couldn't save metadata for 2 of the photos and opened a window to tell me so. (It had no problem saving metadata on second attempt.)
While it waited for my response and wasn't doing any work, it was using over 50% of my CPU.
Why?
Windows 7 is 32-bit Professional.
Processor: Intel Core i5 750 Processor 2.66 GHz
Here's my system info as reported by Lightroom. 
Lightroom version: 4.3 [865747]
Operating system: Windows 7 Business Edition
Version: 6.1 [7601]
Application architecture: x86
System architecture: x86
Logical processor count: 4
Processor speed: 2.7 GHz
Built-in memory: 3579.4 MB
Real memory available to Lightroom: 716.8 MB
Real memory used by Lightroom: 710.9 MB (99.1%)
Virtual memory used by Lightroom: 847.9 MB
Memory cache size: 2.0 MB
Maximum thread count used by Camera Raw: 4
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 1920x1080
Application folder: C:\Program Files\Adobe\Adobe Photoshop Lightroom 4.3
Library Path: D:\Users\Calvin\Pictures\My Lightroom\lightroom\lightroom4\lightroom4.lrcat
Settings Folder: C:\Users\Calvin\AppData\Roaming\Adobe\Lightroom
Adapter #1: Vendor : 10de
    Device : 640
    Subsystem : c9593842
    Revision : a1
    Video Memory : 1007
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Speakers (Realtek High Definition Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: Uninitialized
Direct2DEnabled: false
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 8192,8192
GL_RED_BITS: 8
GL_RENDERER: GeForce 9500 GT/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 3.30 NVIDIA via Cg compiler
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 3.3.0
OGLEnabled: true
OGLPresent: true
GL_EXTENSIONS: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

I don't think so. 
I have enough experience with LR to know what to expect for various activities. 
Previews for all photos had been rendered long before I initiated the Save Metadata.
Metadata for 50 of the 52 files had already been written. 
The high cpu had gone on for at least 5 minutes.   I switched to another app imediately after initiating the Save Metadata for the 52 files and only went back to LR when I heard my CPU fan running for a long time.
When I got back to LR, I saw the "Could not save metadata" window.  I clicked "Show in Library" and OK.  As soon as I did that, CPU usage went back to normal. 
I've experienced the exact same scenario, where LR can't save metadata for all photos and I've never had LR get stuck consuming a very large amount of CPU.
As a test, I selected 118 other photos, changed metadata for all of them and then selected all and saved metadata.  LR took about 20 seconds to save metadata for all 118 and LR CPU usage never went above 17%.  The difference is that LR did not show the "Could not save metadata" window.

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           143 gc buffer busy                                                   WAITING
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           392 gc buffer busy                                                   WAITING
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           540 rdbms ipc message                                                WAITING
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           543 rdbms ipc message                                                WAITING
           544 rdbms ipc message                                                WAITING
           545 rdbms ipc message                                                WAITING
           546 rdbms ipc message                                                WAITING
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           550 gcs remote message                                               WAITING
           551 ges remote message                                               WAITING
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           555 pmon timer                                                       WAITING
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           537 rdbms ipc message                                                WAITING
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           540 rdbms ipc message                                                WAITING
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           546 rdbms ipc message                                                WAITING
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           549 gcs remote message                                               WAITING
           550 gcs remote message                                               WAITING
           551 ges remote message                                               WAITING
           552 rdbms ipc message                                                WAITING
           553 rdbms ipc message                                                WAITING
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           555 pmon timer                                                       WAITINGI am not at all able to understand what this SQL is...i think its related to some XML datatype.
    Also not able to generate execution plan for this sql using explain plan- getting error(ORA-00932: inconsistent datatypes: expected - got -)
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    How can i tune this query?
    How can i find that this is the only query causing High CPU usage?
    Our servers are having 64 GB RAM and 16 CPU's..
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    -Yasser

    I found some more xml queries as shown below.
    SELECT XMLELEMENT("Resource", XMLATTRIBUTES(RAWTOHEX(RMR.RESOURCE_ID) AS "resourceID", RMO.OWNER_CODE AS "ownerCode", RMR.MIME_TYPE AS "mimeType",RMR.FILE_SIZE AS "fileSize", RMR.RESOURCE_STATUS AS "status"), (SELECT XMLAGG(XMLELEMENT("ResourceLocation", XMLATTRIBUTES(RAWTOHEX(RMRP.REPOSITORY_ID) AS "repositoryID", RAWTOHEX(DIRECTORY_ID) AS "directoryID", RESOURCE_STATE AS "state", RMRO.RETRIEVAL_SEQ AS "sequence"), XMLFOREST(FULL_PATH AS "RemotePath"))ORDER BY RMRO.RETRIEVAL_SEQ) FROM RM_RESOURCE_PATH RMRP, RM_RETRIEVAL_ORDER RMRO, RM_LOCATION RML WHERE RMRP.RESOURCE_ID = RMR.RESOURCE_ID AND RMRP.REPOSITORY_ID = RMRO.REPOSITORY_ID AND RMRO.LOCATION_ID = RML.LOCATION_ID AND RML.LOCATION_CODE = :B2 ) AS "Locations") FROM RM_RESOURCE RMR, RM_OWNER RMO WHERE RMR.OWNER_ID = RMO.OWNER_ID AND RMR.RESOURCE_ID = HEXTORAW(:B1 )
    SELECT XMLELEMENT ( "Resources", XMLAGG(XMLELEMENT ( "Resource", XMLATTRIBUTES (B.RESOURCE_ID AS "id"), XMLELEMENT ("ContentType", C.CONTENT_TYPE_CODE), XMLELEMENT ("TextExtractStatus", B.TEXT_EXTRACTED_STATUS), XMLELEMENT ("MimeType", B.MIME_TYPE), XMLELEMENT ("NumberPages", TO_CHAR (B.NUM_PAGES)), XMLELEMENT ("FileSize", TO_CHAR (B.FILE_SIZE)), XMLELEMENT ("Status", B.STATUS), XMLELEMENT ("ContentFormat", D.CONTENT_FORMAT_CODE), G.ALTKEY )) ) FROM CM_PACKET A, CM_RESOURCE B, CM_REF_CONTENT_TYPE C, CM_REF_CONTENT_FORMAT D, ( SELECT XMLELEMENT ( "AlternateKeys", XMLAGG(XMLELEMENT ( "AlternateKey", XMLATTRIBUTES ( H.ALT_KEY_TYPE_NAME AS "keyType", E.CHILD_BROKER_CODE AS "broker", E.VERSION AS "version" ), E.ALT_KEY_VALUE )) ) ALTKEY, E.RESOURCE_ID RES_ID FROM CM_RESOURCE_ALT_KEY E, CM_RESOURCE F, CM_ALT_KEY_TYPE H WHERE E.RESOURCE_ID = F.RESOURCE_ID(+) AND F.PACKET_ID = HEXTORAW (:B1 ) AN
    D E.ALT_KEY_TYPE_ID = H.ALT_KEY_TYPE_ID GROUP BY E.RESOURCE_ID) G WHERE A.PACKET_ID = HEXTORAW (:B1
    SELECT XMLELEMENT ("Tagging", XMLAGG (GROUPEDCAT)) FROM ( SELECT XMLELEMENT ( "TaggingCategory", XMLATTRIBUTES (CATEGORY1 AS "categoryType"), XMLAGG (LISTVALUES) ) GROUPEDCAT FROM (SELECT EXTRACTVALUE ( VALUE (T), '/TaggingCategory/@categoryType' ) CATEGORY1, XMLCONCAT(EXTRACT ( VALUE (T), '/TaggingCategory/TaggingValue' )) LISTVALUES FROM TABLE(XMLSEQUENCE(EXTRACT ( :B1 , '/Tagging/TaggingCategory' ))) T) GROUP BY CATEGORY1)
    SELECT XMLCONCAT ( :B2 , DI_CONTENT_PKG.GET_ENUM_TAGGING_FN (:B1 ) ) FROM DUAL
    SELECT XMLCONCAT (:B2 , :B1 ) FROM DUAL
    SELECT * FROM EQ_RAW_TAG_ERROR A WHERE TAG_LIST_ID = :B2 AND EXTRACTVALUE (A.RAW_TAG_XML, '/TaggingValues/TaggingValue/Value' ) = :B1 AND A.STATUS = '
    NR'
    SELECT RAWTOHEX (S.PACKET_ID) AS PACKET_ID, PS.PACKET_STATUS_DESC, S.LAST_UPDATE AS LAST_UPDATE, S.USER_ID, S.USER_COMMENT, MAX (T.ALT_KEY_VALUE) AS ALTKEY, 'Y' AS IS_PACKET FROM EQ_PACKET S, CM_PACKET_ALT_KEY T, CM_REF_PACKET_STATUS PS WHERE S.STATUS_ID = PS.PACKET_STATUS_ID AND S.PACKET_ID = T.PACKET_ID AND NOT EXISTS (SELECT 1 FROM CM_RESOURCE RES WHERE RES.PACKET_ID = S.PACKET_ID AND EXISTS (SELECT 1 FROM CM_REF_CONTENT_FORMAT CF WHERE CF.CONTENT_FORMAT_ID = RES.CONTENT_FORMAT AND CF.CONTENT_FORMAT_CODE = 'I_FILE')) GROUP BY RAWTOHEX (S.PACKET_ID), PS.PACKET_STATUS_DESC, S.LAST_UPDATE, S.USER_ID, S.USER_COMMENT UNION SELECT RAWTOHEX (A.FATAL_ERROR_ID) AS PACKET_ID, C.PACKET_STATUS_DESC, A.OCCURRENCE_DATE AS LAST_UPDATE, '' AS USER_ID, '' AS USER_COMMENT, RAWTOHEX (A.FATAL_ERROR_ID) AS ALTKEY, 'N' AS IS_PACKET FROM EQ_FATAL_ERROR A, EQ_ERROR_MSG B, CM_REF_PACKET_STATUS C, EQ_SEVERITYD WHERE A.PACKET_ID IS NULL AND A.STATUS = 'NR' AND A.ERROR_MSG_ID = B.ERROR_MSG_ID AND B.SEVERITY_I
    SELECT /*+ INDEX(e) INDEX(a) INDEX(c)*/ XMLAGG(XMLELEMENT ( "TaggingCategory", XMLATTRIBUTES ( G.TAG_CATEGORY_CODE AS "categoryType" ), XMLELEMENT ("TaggingValue", XMLATTRIBUTES (C.IS_PRIMARY AS "primary", H.ORIGIN_CODE AS "origin"), XMLAGG(XMLELEMENT ( "Value", XMLATTRIBUTES ( F.TAG_LIST_CODE AS "listType" ), E.TAG_VALUE )) ) )) FROM TABLE (CAST (:B1 AS T_TAG_MAP_HIERARCHY_TAB)) A, TABLE (CAST (:B2 AS T_ENUM_TAG_TAB)) C, REM_TAG_VALUE E, REM_TAG_LIST F, REM_TAG_CATEGORY G, CM_ORIGIN H WHERE E.TAG_VALUE_ID = C.TAG_VALUE_ID AND F.TAG_LIST_ID = E.TAG_LIST_ID AND G.TAGGING_CATEGORY_ID = F.TAGGING_CATEGORY_ID AND H.ORIGIN_ID = C.ORIGIN_ID AND C.ENUM_TAG_ID = A.MAPPED_ENUM_TAG_ID GROUP BY C.IS_PRIMARY, H.ORIGIN_CODE, G.TAG_CATEGORY_CODE START WITH A.MAPPED_ENUM_TAG_ID = HEXTORAW (:B3 ) CONNECT BY PRIOR A.MAPPED_ENUM_TAG_ID = A.ENUM_TAG_ID
    SELECT /*+  INDEX(e) */ XMLAGG(XMLELEMENT ( "TaggingCategory", XMLATTRIBUTES ( G.TAG_CATEGORY_CODE AS "categoryType" ), XMLELEMENT ( "TaggingValue", XMLATTRIBUTES (C.IS_PRIMARY AS "primary", H.ORIGIN_CODE AS "origin"), XMLAGG(XMLCONCAT ( XMLELEMENT ( "Value", XMLATTRIBUTES ( F.TAG_LIST_CODE AS "listType" ), E.TAG_VALUE ), CASE WHEN LEVEL = 1 THEN :B4 ELSE NULL END )) ) )) FROM TABLE (CAST (:B1 AS T_TAG_MAP_HIERARCHY_TAB)) A, TABLE (CAST (:B2 AS T_ENUM_TAG_TAB)) C, REM_TAG_VALUE E, REM_TAG_LIST F, REM_TAG_CATEGORY G, CM_ORIGIN H WHERE E.TAG_VALUE_ID = C.TAG_VALUE_ID AND F.TAG_LIST_ID = E.TAG_LIST_ID AND G.TAGGING_CATEGORY_ID = F.TAGGING_CATEGORY_ID AND H.ORIGIN_ID = C.ORIGIN_ID AND C.ENUM_TAG_ID = A.MAPPED_ENUM_TAG_ID GROUP BY G.TAG_CATEGORY_CODE, C.IS_PRIMARY, H.ORIGIN_CODE START WITH A.MAPPED_ENUM_TAG_ID = HEXTORAW (:B3 ) CONNECT BY PRIOR A.MAPPED_ENUM_TAG_ID = A.ENUM_TAG_IDBy observing above sql queries i found some hints forcing for index usage..
    I think xml schema is created already...and its progressing as you stated above. Please correct if i am wrong.
    I found all these sql from AWR report and all of these are very high resource consuming queries.
    And i am really sorry if i am irritating you by asking all stupid questions related to xml.
    -Yasser
    Edited by: YasserRACDBA on Nov 17, 2009 3:39 PM
    Did syntax allignment.

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