Why doesn't Object Drawing mode stay on?

Even when I draw shapes using Object Drawing and leave it
turned on, some shapes will randomly act as though I'm using Merge
mode. For example, if I marquee-select several shapes on a layer
and apply a shape tween, some of the objects will become split
where I dragged the marquee box and the parts will do their own,
separate tweens.
Am I doing something wrong or is this just another
quirk?

Not sure i understand - by having them all unique shapes you
are making it exponentially harder -
all you have to do is convert 1 sqaure shape to a symbol -
then edit that symbol and make your alpha
animation (fade the square out).
Next - drag as many instances (or copy and paste) of this
symbol necessary to fill up the image - to
place them all on different layers (you wont need to anyway)
select tham all - right click over them
and select Distribute to Layers (takes a couple seconds).
Then simply duplicate this scene (using
the Scene panel) for each new image. Really simple :)
Chris Georgenes / mudbubble.com / keyframer.com / Adobe
Community Expert
tunghoy wrote:
> OK, then maybe you can suggest a different method of
what I'm doing. I have
> several dozen scenes, each with a photo on the bottom
layer that covers the
> whole stage. Layered on top of the photo is a grid of
(almost) squares, divided
> among 10 layers. Think of a 9 x 6 table that covers the
stage. Each of the 10
> layers has a random handful of squares that change
opacity together.
>
> As each scene progresses, the squares change opacity,
revealing more or less
> of the photo underneath. So tweened over 100 frames, the
squares in group 1
> will change from 10% to 25% opacity, the squares in
group 2 will change from
> 50% to 42% opacity and so on. In the next scene, the
squares in the groups will
> change again. It creates a sort of twinkling effect.
>
> Right now, the squares are all shapes, not symbols. I
didn't want to put each
> square in a separate layer, because it would take me
forever to create 54
> tweens in each of dozens of scenes. And I still have
dozens more scenes to
> create.
>
> Can you think of a way to do this that makes more sense?
>

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