Why doesn't Pr use my CPU's cores while rendering/exporting without strange workarounds?

Hi,
I'm wondering if anyone can help me understand this. I just finished working on a project that utilized a late 2013 maxed out MacBook Pro, a late 2013 maxed out iMac, and a late 2008 maxed out MacBook Pro all using the latest Mavericks OSX and monitoring with iStat Menus. In each of them, when I rendered or exported a timeline, Pr (and Ae and AME for that matter) would not utilize my CPU's cores until I started opening programs and browsing webpages. And if I stopped doing that, the the CC programs would disengage and the core usage would go down to almost nothing.
This was frustrating to say the least, but I was under a deadline and couldn't see how I could fix it (especially because it happened on three very different computers).
Now that I have time, I still can't figure it out. Has anyone else experienced these issues? They are intensely annoying because when I set a project to render or export, I can't be having to baby the program to do its job.

CPU usage depends on the effects you are using, the bandwidth of your system, and several other factors. When you have a machine with a bunch of fast cores and a bunch of memory the bottle neck that slows things down may become the read write speed of your hard drives.
You can try different memory and processor allocaions in the preferences file. Here are some resources for the optimum settings.

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