Why doesn't this applet  from Sams book run in IE browser?

I am attaching a piece of code from Sams Teach Yourself Java 2 By Laura Lemay and Rogers Cadenhead. I get no compilation errors. When I run the applet in a browser I get the error
java.lang.NoClassDefFoundError: PetePanel
PetePanel is defined in the code below!! By the way I run the applet in a microsoft browser <applet code="PeteApplet.class" height=150 width=345> </applet>
All the GIF files called by the applet are available. Thanks a bunch for your help.
import java.awt.*;
import javax.swing.*;
import java.util.*;
public class PeteApplet extends JApplet {
PetePanel pete = new PetePanel();
public void init() {
JPanel pane = new JPanel();
pane.setLayout(new GridLayout(1, 1, 15, 15));
pane.add(pete);
setContentPane(pane);
class PetePanel extends JPanel implements Runnable {
Thread runner;
Image petePics[] = new Image[6];
Image back;
int current = 0;
int x = -10;
int y = 30;
PetePanel() {
super();
setBackground(Color.black);
String peteSrc[] = { "right1.gif", "right2.gif",
"right3.gif", "stop.gif", "blink.gif",
     "wave.gif" };
Toolkit kit = Toolkit.getDefaultToolkit();
for (int i=0; i < petePics.length; i++) {
petePics[i] = kit.getImage(peteSrc);
back = kit.getImage("backdrop.gif");
if (runner == null) {
runner = new Thread(this);
runner.start();
public void paintComponent(Graphics comp) {
Graphics2D comp2D = (Graphics2D)comp;
if (back != null)
comp2D.drawImage(back, 0, 0, this);
comp2D.setColor(Color.black);
comp2D.fillRect(0, 30, 450, 30);
if (petePics[current] != null)
comp2D.drawImage(petePics[current], x, y, this);
public void run() {
while (true) {
walk(-10, 275);
look();
blink(3);
wave(4);
walk(x, getSize().width + 10);
pause(1500);
public void walk(int start, int end) {
int showpic = 0;
for (int i = start; i < end; i += 5) {
x = i;
// swap images
current = showpic;
repaint();
pause(150);
showpic++;
if (showpic > 2)
showpic = 0;
public void blink(int numtimes) {
for (int i = numtimes; i > 0; i--) {
current = 4;
repaint();
pause(200);
current = 3;
repaint();
pause(1000);
public void wave(int numtimes) {
for (int i = numtimes; i > 0; i--) {
current = 3;
repaint();
pause(600);
current = 5;
repaint();
pause(1100);
public void look() {
current = 3;
repaint();
pause(1000);
public void pause(int time) {
try {
Thread.sleep(time);
} catch (InterruptedException e) { }

Many thanks for not replying in this thread. The compiler on PeteApplet.java produced two class files: PeteApplet.class and PetePanel.class. Both the classes are required to run the applet. Of course there will be problems with GIF files (everything in Just Shit Pot is a problem) that'll be another thread.
Regards

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              //create and add the change backgrd button
              colourButton = new JButton("Alter Background");
              rpanel5.add(colourButton);
              //add in some listeners
              talk2urselfOn.addActionListener(this);
              talk2urselfOff.addActionListener(this);
              fontcombiBox.addActionListener(this);
              colourButton.addActionListener(this);
              statusbox.addActionListener(this);
              //add in the 'X' button in the top right corner of app
              setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              //put all elements together
              this.pack();
              //show the GUI for the user..
              this.show();
          * Creates a new client and GUI as its the main method
         public static void main(String args[])
              new Client();
          * This method listens for actions selected by the user and then performs the
          * necessary tasks in order for the correct events to take place...!
          * This method was mainly created thanks to the Developing Java GUI book which has already
          * been mentioned as it covers listeners and event handling...
         public void actionPerformed(ActionEvent event)
              //if the send button is clicked or if hard carriage return after message
              if((event.getSource() == (sendMsgButton)) || (event.getSource().equals(createMsg)))
                   //if theres no text dont send message
                   if(createMsg.getText().equals(""))
                        JOptionPane.showMessageDialog(this, "There's no text to send!");
                   else
                        String str  = createMsg.getText();
                        printMessage(str);
              //if the exit button is clicked
              if(event.getSource() == (exitButton))
                   //quit the chat app
                   JOptionPane.showMessageDialog(this, "Thanks For Using Elliot's Chat Network! \nSee You Again Soon!");
                   System.exit(0);
              //if the self comm option is turned on
              if(event.getSource() == (talk2urselfOn))
                   talktoself = true;
                   JOptionPane.showMessageDialog(this, "You have begun self communication \nmessages you send are now displayed");
              //if the self comm option is turned off
              if(event.getSource() == (talk2urselfOff))
                   talktoself = false;
                   JOptionPane.showMessageDialog(this, "You have stopped self communication \nmessages you send are no longer displayed");
              //for the normal font option
              if(fontcombiBox.getSelectedItem().equals("Plain"))
                   //makes a new font style plain...
                   conversationDisplay.setFont(new Font("simple", Font.PLAIN, 12));
                   createMsg.setFont(new Font("simple", Font.PLAIN, 12));
              //for the bold font option
              if(fontcombiBox.getSelectedItem().equals("Bold"))
                   conversationDisplay.setFont(new Font("simple", Font.BOLD, 12));
                   createMsg.setFont(new Font("simple", Font.BOLD, 12));
              //for the italic font option
              if(fontcombiBox.getSelectedItem().equals("Italic"))
                   conversationDisplay.setFont(new Font("simple", Font.ITALIC, 12));
                   createMsg.setFont(new Font("simple", Font.ITALIC, 12));
               *      //the status events if they didnt create null points...
              if(statusbox.getSelectedItem().equals("Online"))
                   String status = "<Online>";
                   printMessage(status);
              if(statusbox.getSelectedItem().equals("Away"))
                   String status = "<Away>";
                   printMessage(status);
              if(statusbox.getSelectedItem().equals("Be Right Back"))
                   String status = "<Be Right Back>";
                   printMessage(status);
              if(statusbox.getSelectedItem().equals("Busy"))
                   String status = "<Busy>";
                   printMessage(status);
              if(statusbox.getSelectedItem().equals("Out To Lunch"))
                   String status = "<Out To Lunch>";
                   printMessage(status);
              if(statusbox.getSelectedItem().equals("On The Phone"))
                   String status = "<On The Phone>";
                   printMessage(status);
              //the emoticons events...
              if(emoticons.getSelectedItem().equals("Angry"))
                   String status = "<Angry>";
                   printMessage(status);
              if(emoticons.getSelectedItem().equals("Sad"))
                   String status = "<Sad>";
                   printMessage(status);
              if(emoticons.getSelectedItem().equals("Shocked"))
                   String status = "<Shocked>";
                   printMessage(status);
              if(emoticons.getSelectedItem().equals("Happy"))
                   String status = "<Happy>";
                   printMessage(status);
              if(emoticons.getSelectedItem().equals("Crying"))
                   String status = "<Crying>";
                   printMessage(status);
              if(emoticons.getSelectedItem().equals("Laughing"))
                   String status = "<Laughing>";
                   printMessage(status);
              if(emoticons.getSelectedItem().equals("Laughing My Ass Off!"))
                   String status = "<Laughing My Ass Off!>";
                   printMessage(status);
              //if the colour button is clicked
              if(event.getSource() == colourButton)
                   //create a new colour chooser
                   colourchoo = new JColorChooser();
                   //create the dialog its shown in
                   JColorChooser.createDialog(colourButton, "Choose your background colour", true, colourchoo, this, this);
                   //now show the dialog
                   Color col = JColorChooser.showDialog(sendMsgButton, "Choose your background colour", Color.GRAY);
                   //when a colour is chosen it becomes the bg colour
                   theWholeApp.setBackground(col);
                   rpanel1.setBackground(col);
                   rpanel2.setBackground(col);
                   rpanel3.setBackground(col);
                   rpanel4.setBackground(col);
                   rpanel5.setBackground(col);
                   lpanel1.setBackground(col);
                   lpanel2.setBackground(col);
                   lpanel3.setBackground(col);
                   lpanel4.setBackground(col);
                   lpanel5.setBackground(col);
              //if the connect button is clicked
              if(event.getSource() == (connect))
                   //get the txt entered into ip addy field & port num fields with a text check...
                   if(hosty.getText().equals("") || portnumfd.getText().equals("") || nickName.getText().equals(""))
                        JOptionPane.showMessageDialog(this, "You cant connect! \nThis is because the either the \n0 - HostName\n 0 - Port Number \n0 - Your Nick \nIs Missing...");
                   else
                        //get details and connect
                        username = nickName.getText();
                        String ipay = hostfield.getText();
                        String porty = portnumfd.getText();
                        connectto(ipay,porty);
          * This method is similar to an append method in that it allows msgs recieved by the server to
          * be displayed in the conversation window. It also deals with the self comm mode as if its disabled
          * then no messages from the sender will be displayed.
         public void moveTextToConvo(String texty)
              //check
              if(ignoreyourself == true)
                   ignoreyourself = false;
              else
                   //If self comm is on the send message as normal
                   if(talktoself)
                        conversationDisplay.setText(conversationDisplay.getText() + texty);
                   else
                        //check message isnt sent by the current client - if it is ignore it!
                        if(texty.startsWith(nickName.getText()))
                             ignoreyourself = true;
                        else
                             conversationDisplay.setText(conversationDisplay.getText() + texty);
              //allows the scroll pane to move automatically with the conversation
              conversationDisplay.setCaretPosition(conversationDisplay.getText().length());
          * This method (connectto) is called if the button's clicked and also sets up a relation
          * between the client and clienttoserver class
         public void connectto(String ipa,String portNO)
              //portNO needs to be changed from string to int
              int portNum = new Integer(portNO).intValue();
              try
                   //creates a socket
                   socky = new Socket(ipa, portNum);
                   writer = new PrintWriter(socky.getOutputStream(), true);
                   ClienttoServer cts = new ClienttoServer(socky, this);
                   cts.runit();
                   //give user a prompt
                   JOptionPane.showMessageDialog(this, "You're now connected!");
              catch(UnknownHostException e)
                   System.err.println("Unknown host...");
                   //prompt the user
                   JOptionPane.showMessageDialog(this, "Failed to connect! \nPlease try again...");
              catch(IOException e)
                   System.err.println("Could Not Connect!");
                   //prompt user
                   JOptionPane.showMessageDialog(this, "Error! \nCould not connect - please try again!");
          * This method sends msgs from current client to server, sends username and then the message.
          * This is split into two different messages as the "\n" is used.
         public void printMessage(String mess)
              writer.println(usernamey.getText() + " says: \n" + mess);
              //then clear the text in the message creation area...
              createMsg.setText("");
          * Accessor method to retrieve userName
         public String getUName()
              return username;
          * Disconnect this user from the server so that they can no longer recieve/send messages
         public void dropconnection()
              try
                   //Start to close everything - informing user
                   writer.close();
                   socky.close();
                   //Give the user info on whats happening
                   JOptionPane.showMessageDialog(this, "You are now disconnected \nYou will no longer be able to \nsend and recieve messages");
                   System.out.println("A user has left the conversation...");
              catch (IOException e)
                   System.err.println("IOException " + e);
    The Server Class:
    import java.net.*;
    import java.io.*;
    * This class works in sync with the ServertoClient class in order to read
    * messages from clients and then send back out to all the active clients. Due to
    * the usage of threading multiple clients can use this server.
    * Once again some of this code is from Florians 2005 tutorial work.
    public class Server
         private ServerSocket server;
         private ServertoClient threads[];
         private static int portNo  = 2250;
         private static String Host = ""; //find method to retrieve ip
         private int maxPeeps = 20; //20 people can talk together but this can be altered
          * 1st Constructor - has no params
         public Server()
          * 2nd Constructor - allows for port number setting
         public Server(int portnumber)
              portNo = portnumber;
          * 3rd Constructor - allows for port number & max users
         public Server(int portnumber, int maxiusers)
              portNo = portnumber;
              maxPeeps = maxiusers;
          * This method is to constantly listen for possible messages from clients
         public void listener()
              //set the time out of method to just under a minute
              final int waitingTime = 500000000;
              //a boolean variable to keep it waiting
              boolean keepWait = true;
              //create a threads array of length maxpeeps
              threads = new ServertoClient[maxPeeps];
              //define a variable that will be used as a count of the no of threads
              int x = 0;
              try
                   //open a new socket on this port number
                   server = new ServerSocket(portNo);
              catch (IOException e)
                   System.err.println("IOException " + e);
                   return;
              //while the keepWait is true and the no. of threads is less than the max...
              while(keepWait && x < maxPeeps)
                   try
                        //set the timeout, this is the waitingTime (50 secs)
                        server.setSoTimeout(waitingTime);
                        //listen for connection to accept
                        Socket socky = server.accept();
                        System.out.println("A New User Has Connected");
                        //creates a new thread and adds it to array
                        threads[x] = new ServertoClient(this, socky);
                        //the thread begins
                        threads[x].start();
                   catch (InterruptedIOException e)
                        System.err.println("The Connection Timed Out...");
                        keepWait = false;
                   catch (IOException e)
                        System.err.println("IOException " + e);
                   x++; //increment no. of threads
              //if waitingTime is reached or there are too many threads then server closes
              try
                   server.close();
              catch(IOException e)
                   System.err.println("IOException " + e);
                   return;
          * This prints the string to all active threads
         public void printAll(String printy)
              for(int x = 0; x < threads.length; x++)
                   if(threads[x] !=null && threads[x].isAlive())
                        threads[x].sendMsg(printy);
          * Main method for the server, creates a new server and then continues to listen
          * for messages from different users
         public static void main(String[] args)
              Server chatsession = new Server();
              System.out.println("The Server Is Now Running on port NO: " + portNo);
              System.out.println("And IP Address: " + Host);
              chatsession.listener();
    [/code
    The ServertoClient Classimport java.lang.Thread;
    import java.net.*;
    import java.io.*;
    * This is the ClienttoServer class that acts as an intermediary between the server
    public class ClienttoServer extends Thread
         private Socket socky;
         private BufferedReader bready;
         private boolean active;
         private Client client;
         * This is the constructor to create a new client service
         public ClienttoServer(Socket socket, Client cli)
              socky = socket;
              active = false;
              client = cli;
              //try to read from the client
              try
                   bready = new BufferedReader(new InputStreamReader(socky.getInputStream()));
              catch (IOException e)
                   System.err.println("IOException " + e);
         * This method reads in from the client
         public void runit()
              active = true;
              while(active == true)
              {//continue to read in and then change the text in the conversation window
                   try
                        String message = bready.readLine();
                        client.moveTextToConvo(message + "\n");
                   catch (IOException e)
                        System.err.println("IOException " + e);
                        active = false;
    And finaly the servertoclient class
    import java.net.*;
    import java.io.*;
    import java.lang.Thread;
    * This clas provides the services that the server uses
    public class ServertoClient extends Thread
         private Socket socky;
         private Server server;
         private BufferedReader bready;
         private PrintWriter writer;
          * This constructor sets up the socket
         public ServertoClient(Server theServer, Socket theSocket)throws IOException
              socky = theSocket;
              server = theServer;
              //sets up the i/o streams
              writer = new PrintWriter(socky.getOutputStream(), true);
              bready = new BufferedReader(new InputStreamReader(socky.getInputStream()));
          * This method keeps listening until user disconnects
         public void run()
              boolean keepRunning = true;
              try
                   //keep listening 'til user disconnects
                   while(keepRunning = true)
                        final String tempmsg = bready.readLine();
                        //is there a message (if yes then print it!)
                        if(tempmsg == null)
                        else
                             server.printAll(tempmsg);
                   dropconnection();
              catch (IOException e)
                   System.err.println("IOException in thread " + Thread.currentThread() + ": " + e);
          * This method is for when a user disconnects from the server...
         public void dropconnection()
              try
                   bready.close();
                   writer.close();
                   socky.close();
              catch (IOException e)
                   System.err.println("IOException in thread " + Thread.currentThread() + ": " + e);
              System.out.println("A User Has Disconnected...");
          * This method prints the message
         public void sendMsg(String msg)
              writer.println(msg);
    }Thats it any help would be much appreciated
    Cheers.

    Like the previous poster indicated: try to find a minimal example that shows the error your experiencing.
    One thing that seems bogus is the Server.listener() method. For one thing, it can increment x even if no new connection has been established (e.g., x will be incremented if an exception is caught).

  • In iPhoto why does a slide show  from an album run in reverse?

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    OT

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  • Why doesn't this code work in my extension? Retrieving generator settings from meta data

    Using the code below in my host.jsx file within my html 5 extension this code doesnt work:
    $._photoshop.setDocumentData('project.isXUI','true');
    alert($._photoshop.getDocumentData('project.isXUI'));
    Here's the error I get:
    Error: The requested property does not exist.
    It works perfectly from ExtendScript but the same lines of code do not work when called via "window.__adobe_cep__.evalScript". What am I missing?
    $._photoshop = {
    setDocumentData: function(key,value)
            try
                var classProperty = charIDToTypeID('Prpr');
                var propNull = charIDToTypeID( 'null' );
                var classNull = charIDToTypeID( 'null' );
                var typeOrdinal = charIDToTypeID('Ordn');
                var enumTarget = charIDToTypeID('Trgt');
                var classDocument = charIDToTypeID('Dcmn');
                var classLayer = charIDToTypeID('Lyr ');
                var propProperty = stringIDToTypeID("property");
                var propGeneratorSettings = stringIDToTypeID("generatorSettings");
                var propProperty = stringIDToTypeID(key); //unique name for the setting
                var keyTo = charIDToTypeID( 'T   ' );
                var actionSet = charIDToTypeID( "setd" );
                //Make a property reference to generator settings for active layer.
                //(use classDocument for the active document)
                //NOTE: putProperty needs to come before putEnumerated
                var theRef = new ActionReference();
                theRef.putProperty(classProperty, propGeneratorSettings );
                theRef.putEnumerated(classDocument, typeOrdinal, enumTarget);
                //Build descriptor for your plugin settings, with 2 example settings, a boolean and a string
                var mySettingsDesc = new ActionDescriptor();
                mySettingsDesc.putString(propProperty,value);
                //Execute the set action, setting the descriptor into the property reference,
                //setting just the plugin's settings (propProperty == strMySettings)
                var setDescriptor = new ActionDescriptor();
                setDescriptor.putReference(propNull,theRef);
                setDescriptor.putObject(keyTo,classNull,mySettingsDesc);
                setDescriptor.putString(propProperty, "au.com.oddgames.xui");
                executeAction( actionSet, setDescriptor, DialogModes.NO );
                return true;
            catch (e)
                var exception = {};
                exception.target = "setDocumentdata";
                exception.message = e.toString();
                return exception;
        getDocumentData: function(key)
            try
                var classProperty = charIDToTypeID('Prpr');
                var propNull = charIDToTypeID( 'null' );
                var classNull = charIDToTypeID( 'null' );
                var typeOrdinal = charIDToTypeID('Ordn');
                var enumTarget = charIDToTypeID('Trgt');
                var classDocument = charIDToTypeID('Dcmn');
                var classLayer = charIDToTypeID('Lyr ');
                var propProperty = stringIDToTypeID("property");
                var propGeneratorSettings = stringIDToTypeID("generatorSettings");
                var propProperty = stringIDToTypeID(key); //unique name for the setting
                var actionGet = charIDToTypeID( "getd" );
                //Make a property reference to generator settings for active layer.
                //(use classDocument for the active document)
                //NOTE: putProperty needs to come before putEnumerated
                var theRef = new ActionReference();
                theRef.putProperty(classProperty, propGeneratorSettings );
                theRef.putEnumerated(classDocument, typeOrdinal, enumTarget);
                //Execute the get action, getting the descriptor for the property reference,
                //getting just the plugin's settings (propProperty == strMySettings)
                var getDescriptor = new ActionDescriptor();
                getDescriptor.putReference(propNull,theRef);
                getDescriptor.putString(propProperty, "au.com.oddgames.xui");
                var actionResult = executeAction( actionGet, getDescriptor, DialogModes.NO );
                //Extract the settings
                var mySettingsDesc = actionResult.getObjectValue(propGeneratorSettings);
                return mySettingsDesc.getString(propProperty);
            catch (e)
                var exception = {};
                exception.target = "getDocumentData";
                exception.message = e.toString();
                return exception

    Ok got it, I have to make sure I pull the descriptor back then save my settings over the top:
    $._photoshop = {
        setDocumentData: function(keys,values)
            try
                var classProperty = charIDToTypeID('Prpr');
                var propNull = charIDToTypeID( 'null' );
                var classNull = charIDToTypeID( 'null' );
                var typeOrdinal = charIDToTypeID('Ordn');
                var enumTarget = charIDToTypeID('Trgt');
                var classDocument = charIDToTypeID('Dcmn');
                var classLayer = charIDToTypeID('Lyr ');
                var propProperty = stringIDToTypeID("property");
                var propGeneratorSettings = stringIDToTypeID("generatorSettings");
                var strMySettings = "xui";
                var keyTo = charIDToTypeID( 'T   ' );
                var actionSet = charIDToTypeID( "setd" );
                var actionGet = charIDToTypeID( "getd" );
                var theRef = new ActionReference();
                theRef.putProperty(classProperty, propGeneratorSettings );
                theRef.putEnumerated(classDocument, typeOrdinal, enumTarget);
                var getDescriptor = new ActionDescriptor();
                getDescriptor.putReference(propNull,theRef);
                getDescriptor.putString(propProperty, strMySettings);
                var actionResult = executeAction( actionGet, getDescriptor, DialogModes.NO );
                var mySettingsDesc = actionResult.getObjectValue(propGeneratorSettings);
                if (keys.indexOf(",") > 0)
                    keys = keys.split(',');
                    values = values.split(',');
                else
                    keys = [keys];
                    values = [values];
                for (var x =0; x < keys.length; x ++)
                    var key = keys[x];
                    var value = values[x];
                    var propMyStringProperty = stringIDToTypeID(key);
                    mySettingsDesc.putString(propMyStringProperty,value);
                var setDescriptor = new ActionDescriptor();
                setDescriptor.putReference(propNull,theRef);
                setDescriptor.putObject(keyTo,classNull,mySettingsDesc);
                setDescriptor.putString(propProperty, strMySettings);
                executeAction( actionSet, setDescriptor, DialogModes.NO );
                return true;
            catch (e)
                var exception = {};
                exception.target = "setDocumentdata";
                exception.message = e.toString();
                return JSON.stringify(exception);
        getDocumentData: function(key)
            try
               var classProperty = charIDToTypeID('Prpr');
                var propNull = charIDToTypeID( 'null' );
                var classNull = charIDToTypeID( 'null' );
                var typeOrdinal = charIDToTypeID('Ordn');
                var enumTarget = charIDToTypeID('Trgt');
                var classDocument = charIDToTypeID('Dcmn');
                var classLayer = charIDToTypeID('Lyr ');
                var propProperty = stringIDToTypeID("property");
                var propGeneratorSettings = stringIDToTypeID("generatorSettings");
                var strMySettings = "xui"; //unique name for your settings/plugin
                var propMyStringProperty = stringIDToTypeID(key); //unique name for the setting
                var actionGet = charIDToTypeID( "getd" );
                var theRef = new ActionReference();
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