Why is my iMovie so big?
Ok I am a new mac user and I downloaded some video files from a friend. I wanted to combine them so I have edited them using iMovie. The three video files all fit onto a cd-r. Yet now that I have them all together in iMovie they take up 18.2 GB on my HD. What is the problem here? This is about 1.5 hours worth of video, but it is so big it is taking up room on my HD and it is to big to put on a DVD. Someone help a Mac newbie. Thank you.
OK Theodore - then you have two options:
1. Further edit your movie to make it shorter. Remember quantity doesn't always equate with quality!
2. Split your iMovie into two separate iMovie projects. to do this, look here:
http://www.danslagle.com/mac/iMovie/usage/5003.shtml
Hope this helps.
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GROUP BY db.name
Best Regards,Uri Dimant SQL Server MVP,
http://sqlblog.com/blogs/uri_dimant/
MS SQL optimization: MS SQL Development and Optimization
MS SQL Consulting:
Large scale of database and data cleansing
Remote DBA Services:
Improves MS SQL Database Performance
SQL Server Integration Services:
Business Intelligence -
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Process: iMovie [1187]
Path: /Applications/iMovie.app/Contents/MacOS/iMovie
Identifier: com.apple.iMovie8
Version: 8.0.6 (821)
Build Info: iMovieApp-8210000~16
Code Type: X86 (Native)
Parent Process: launchd [90]
Date/Time: 2012-11-14 14:52:51.822 -0500
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 118444 sec
Crashes Since Last Report: 2
Per-App Interval Since Last Report: 70 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: 0E5F941E-421E-4DF9-A3E1-1F2FE07A930D
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: 0x000000000000000d, 0x000000000000c0a8
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 ??? 0x1f59c593 0 + 525976979
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x99500382 kevent + 10
1 libSystem.B.dylib 0x99500a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x994fff59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x994ffcfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x994ff781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x994ff5c6 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x994ff412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x994ff9a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x994ff5c6 start_wqthread + 30
Thread 3:
0 libSystem.B.dylib 0x994ff412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x994ff9a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x994ff5c6 start_wqthread + 30
Thread 4: QTKit: QTVisualContextImageProviderWorkLoop
0 libSystem.B.dylib 0x994d9afa mach_msg_trap + 10
1 libSystem.B.dylib 0x994da267 mach_msg + 68
2 com.apple.CoreFoundation 0x948242df __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x948233c4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x94829304 CFRunLoopRun + 84
5 com.apple.QTKit 0x90a81465 QTVisualContextImageProviderWorkLoop + 128
6 libSystem.B.dylib 0x99507259 _pthread_start + 345
7 libSystem.B.dylib 0x995070de thread_start + 34
Thread 5:
0 libSystem.B.dylib 0x994d9afa mach_msg_trap + 10
1 libSystem.B.dylib 0x994da267 mach_msg + 68
2 com.apple.CoreFoundation 0x948242df __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x948233c4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x94829304 CFRunLoopRun + 84
5 com.apple.FWAVCPrivate 0x0083d1b8 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 135
6 libSystem.B.dylib 0x99507259 _pthread_start + 345
7 libSystem.B.dylib 0x995070de thread_start + 34
Thread 6:
0 libSystem.B.dylib 0x994d9b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x995076e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x995365a8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x94a24b90 TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x94a248ce TSWaitOnSemaphoreCommon + 511
5 ...ickTimeComponents.component 0x954948b5 ReadSchedulerThreadEntryPoint + 4698
6 libSystem.B.dylib 0x99507259 _pthread_start + 345
7 libSystem.B.dylib 0x995070de thread_start + 34
Thread 7:
0 libSystem.B.dylib 0x994d9b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x995076e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x995365a8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x94a24b90 TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x94a248ce TSWaitOnSemaphoreCommon + 511
5 ...ple.CoreServices.CarbonCore 0x94a7f5aa AIOFileThread(void*) + 1127
6 libSystem.B.dylib 0x99507259 _pthread_start + 345
7 libSystem.B.dylib 0x995070de thread_start + 34
Thread 8:
0 libSystem.B.dylib 0x994d9b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x995076e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x995365a8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x9603c3ab CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x9603f3dd CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x9603ccda HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x9603c571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x9603c488 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x99507259 _pthread_start + 345
9 libSystem.B.dylib 0x995070de thread_start + 34
Thread 9:
0 libSystem.B.dylib 0x994d9b36 semaphore_wait_trap + 10
1 QuickTimeH264.scalar 0x1d0a946b JVTCompEncodeFrame + 3038234
2 QuickTimeH264.scalar 0x1d0a8f9b JVTCompEncodeFrame + 3037002
3 libSystem.B.dylib 0x99507259 _pthread_start + 345
4 libSystem.B.dylib 0x995070de thread_start + 34
Thread 10:
0 libSystem.B.dylib 0x994d9b36 semaphore_wait_trap + 10
1 QuickTimeH264.scalar 0x1d0a946b JVTCompEncodeFrame + 3038234
2 QuickTimeH264.scalar 0x1d16953f JVTLibDecoDispose + 435405
3 libSystem.B.dylib 0x99507259 _pthread_start + 345
4 libSystem.B.dylib 0x995070de thread_start + 34
Thread 11:
0 libSystem.B.dylib 0x994d9b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x995076f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9955005f pthread_cond_wait + 48
3 ...ickTimeComponents.component 0x95602dcf jpegdecompress_MPLoop + 79
4 libSystem.B.dylib 0x99507259 _pthread_start + 345
5 libSystem.B.dylib 0x995070de thread_start + 34
Thread 12: JavaScriptCore::Marking
0 libSystem.B.dylib 0x99507aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950775e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995093f8 pthread_cond_wait$UNIX2003 + 73
Thread 13: JavaScriptCore::BlockFree
0 libSystem.B.dylib 0x99507aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950775e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995072b1 pthread_cond_timedwait$UNIX2003 + 72
3 com.apple.JavaScriptCore 0x93b4d00c ***::ThreadCondition::timedWait(***::Mutex&, double) + 156
Thread 14: JavaScriptCore::Marking
0 libSystem.B.dylib 0x99507aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950775e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995093f8 pthread_cond_wait$UNIX2003 + 73
Thread 15: JavaScriptCore::BlockFree
0 libSystem.B.dylib 0x99507aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950775e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995072b1 pthread_cond_timedwait$UNIX2003 + 72
3 com.apple.JavaScriptCore 0x93b4d00c ***::ThreadCondition::timedWait(***::Mutex&, double) + 156
Thread 16: JavaScriptCore::Marking
0 libSystem.B.dylib 0x99507aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950775e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995093f8 pthread_cond_wait$UNIX2003 + 73
Thread 17: JavaScriptCore::BlockFree
0 libSystem.B.dylib 0x99507aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950775e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995072b1 pthread_cond_timedwait$UNIX2003 + 72
3 com.apple.JavaScriptCore 0x93b4d00c ***::ThreadCondition::timedWait(***::Mutex&, double) + 156
Thread 18: JavaScriptCore::Marking
0 libSystem.B.dylib 0x99507aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950775e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995093f8 pthread_cond_wait$UNIX2003 + 73
Thread 19: JavaScriptCore::BlockFree
0 libSystem.B.dylib 0x99507aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950775e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995072b1 pthread_cond_timedwait$UNIX2003 + 72
3 com.apple.JavaScriptCore 0x93b4d00c ***::ThreadCondition::timedWait(***::Mutex&, double) + 156
Thread 20:
0 libSystem.B.dylib 0x994d9b36 semaphore_wait_trap + 10
1 ...ickTimeComponents.component 0x95b5ba12 QTThreadWaitSignal + 107
2 ...ickTimeComponents.component 0x9551e9a7 audioprepThreadEntry + 68
3 ...ickTimeComponents.component 0x95b5b98c start_thread + 54
4 libSystem.B.dylib 0x99507259 _pthread_start + 345
5 libSystem.B.dylib 0x995070de thread_start + 34
Thread 21:
0 libSystem.B.dylib 0x994d9b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x995076e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x995365a8 pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreVideo 0x968587a6 CVDisplayLink::waitUntil(unsigned long long) + 386
4 com.apple.CoreVideo 0x968575eb CVDisplayLink::runIOThread() + 741
5 com.apple.CoreVideo 0x968572ea startIOThread(void*) + 156
6 libSystem.B.dylib 0x99507259 _pthread_start + 345
7 libSystem.B.dylib 0x995070de thread_start + 34
Thread 22: JavaScriptCore::Marking
0 libSystem.B.dylib 0x99507aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950775e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995093f8 pthread_cond_wait$UNIX2003 + 73
Thread 23: JavaScriptCore::BlockFree
0 libSystem.B.dylib 0x99507aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950775e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995072b1 pthread_cond_timedwait$UNIX2003 + 72
3 com.apple.JavaScriptCore 0x93b4d00c ***::ThreadCondition::timedWait(***::Mutex&, double) + 156
Thread 24: JavaScriptCore::Marking
0 libSystem.B.dylib 0x99507aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950775e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995093f8 pthread_cond_wait$UNIX2003 + 73
Thread 25: JavaScriptCore::BlockFree
0 libSystem.B.dylib 0x99507aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950775e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995072b1 pthread_cond_timedwait$UNIX2003 + 72
3 com.apple.JavaScriptCore 0x93b4d00c ***::ThreadCondition::timedWait(***::Mutex&, double) + 156
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x1f59c0a8 ebx: 0x00000001 ecx: 0x93d9b091 edx: 0x1f59c598
edi: 0x269ac000 esi: 0x1f5f35b4 ebp: 0x1f5a4d00 esp: 0xbfffe790
ss: 0x0000001f efl: 0x00010282 eip: 0x1f59c593 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x1be6c000
Binary Images:
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0x989eb000 - 0x98a31ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
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0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Model: MacBookPro5,3, BootROM MBP53.00AC.B03, 2 processors, Intel Core 2 Duo, 2.66 GHz, 4 GB, SMC 1.48f2
Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 256 MB
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS545032B9SA02, 298.09 GB
Serial ATA Device: MATSHITADVD-R UJ-868
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000 / 2
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26500000 / 2
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0x04600000 / 3
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 / 2
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06110000 / 4Please post the complete, verbatim text of any error messages you saw, and specify where you saw them: in an application window, a CrashReporter window, a log, or whatever.
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Why did you changed the big screen picture it look so better that way PLSS !!! Put it back so small I can not even see who's calling me
Send feedback below:
http://www.apple.com/feedback/iphone.html -
Why is my iMovie shutting down everytime I try to share it to iDVD? Help I am new to the Apple world, what am I doing wrong? I have already shared 2 iMovies but this 3rd one is giving me trouble!
Hi
First
• How much free space is there on Your Start-Up Hard Disk ?
If less than 25Gb - then iDVD will get a hard task as iDVD and Mac OS needs this space for it's pref files (can't be easily addressed to other hard disk)
Then
• I do not use "Share to iDVD" - but - "Share to Media Browser" and as Large (not HD or other resolution)
If still problem - then
• Material used in iMovie can be the problem maker eg .mp3 audio and .avi, .wmv/a files etc.
Yours Bengt W -
Why do I have a big Q on the upper left of my screen when i go into a text?
This is driving me crazy.. Why do I have a big Q on the upper left of my screen when i go into a text message? How do I get it off? Someone sent me a picture and I noticed it was on there also?
ME TOOO!! omg it's so annoying. I have only had this happen with an iphone 4, and i noticed it started happening after I did a text msg. usually it's just a big Capital "Q", in a similar position as it would be on the keyboard. but it stays on the screen. Now it also stays there even when i go to my home page or any other screen for that matter. I recently had my phone swapped out because my home button had worn out (uh oh....less than 6 mo old too!) but even on the new phone it's doing the "Q" thing too.
mine only goes away when i reboot. grrrrr. glad im not the only one tho. -
Is my Imovie to BIG??????
My final project is roughly 10 minutes or so and carries with it 13 gigs.
I don't understand why it's so big...but it is what it is. Will idvd compress the 13 gigs to a smaller file? What size DVD am I going to need? Any other way to reduce the size of the file in imovie before I export?
Thanksme got it, but I'm not able to make YOU to get my thought... :
in the process of editing, you have lots of baggage, garbage, trash, younameit.. but I won't call it "useless"... you need a few takes to get the right one.. and that decision is made (often) while editing, not while recording ...-
and what I'm telling here anybody who doesn't want to hear it: my audience fall asleep after 20min.. so, it is good movie making to throw away 50min of an hour long tape..
... perhaps more simple: not used, but needed ... -
Why doesn't iMovie use ProRes 422 or native instead of AIC
Does anybody know why apple still uses AIC to transcode all captured video streams instead of ProRes 422? And why does it transcode in the first place? Why can't they use the native HDV or AVCHD streams?
I know that using native HDV, and especially AVCHD, loads the processor with all the decoding, but it should at least be an option for high-end machines. HDV editing on FCP works fine and the storage requirements go down to between 1/3 and 1/8 of what it is with AIC and ProRes.
I think the ideal workflow would be to capture in the native format, edit in the native format when no re-compression is necessary and only render to ProRes when effects/titles/filters are applied.
Is it just too much development work or is there an architectural consideration from the development group to force everything through AIC for some reason?
Is it a licensing issue? Does Apple pay royalties for ProRes for every FCP sale? Would it be prohibitively expensive to distribute ProRes with iLife?
Obviously only someone from the iMovie group would be able to answer all of these questions but we may be able to gather some insights from the community to get a better picture.I understand that the iMovie and FCP teams at Apple have been, hitherto, completely independent.
FCP was bought in - under a different original name - and tweaked from its original incarnation before being offered as 'Final Cut Pro' by Apple. See the section marked "History" in this Wikipedia article.
iMovie, however, was written long ago to Steve Jobs' specifications by Glenn Reid as a simple video editor for amateurs.
The ProRes codec appears to have been created separately from the Apple Intermediate Codec of iMovie ..probably because of different programmers' responsibilities for the separate programs ..although, under the 'Terms of Use', we're not supposed to speculate here in Apple Discussions.
HDV and AVCHD, being extremely 'compressed' methods of storing video, similar to the MPEG-2 format used for squeezing long movies onto small DVDs, cannot be edited 'frame-accurately' directly, as most of the video frames rely on data stored in other frames for their content. In other words, the 1st frame of fifteen frames contains a whole frame's worth of data, but the next 14 contain only differences between the first frame of a group and the subsequent frames.
So there needs to be a method to 'unscramble' or extract the data from the next few frames after the first of each group, in order to reconstitute the rest of the frames for editing them.
AIC is the method used in iMovie. ProRes is the method chosen for FCP.
It's interesting, though, that Randy Ubillos, now 'Chief Architect - Video Applications' at Apple, and the "onlie true begetter" of what later became Final Cut Pro, was the man who demonstrated iMovie '09 at last month's MacWorld Keynote. So if Randy's on hand to explain how to use iMovie, and created the new-style iMovie, then maybe we'll see some more convergence occur. (..iMovie has already taken on board FCP's "instant rendering", so that we no longer have to wait for transitions to be rendered within iMovie, but can see the results immediately. iMovie's real "behind the scenes" rendering now takes place during export, after after editing's finished..) -
Why is my project so big?
Hi guys,
*using DVDSP4
I'm having trouble with a large project that I am working on. It is mainly consisted of many menus (using .psd files), and some m2v menus as well.
The project is about India. So it is ALL the states of India with a brief summary of each, m2v menus with links to more infomation (menus using .psd files).
I will attach a few screen caps of my project so that this may be a little easier to understand.
All the assets that I am using for the project fit onto a DVD, so im a little confused as to why in the project, the files is so huge. It is adding up to be 17.9GB! I have gone through the assets deleting what I do not need, and tried to make sure that I am not doubling up on any tracks or menus. I am using the bare necessities of my assets. Could this be because of all the menus?I know that my m2v files may be compressed too big or something but other than that would there be something else affecting my project size?
I have tried a little testing with this project to what is affecting the size the most.
I tried deleting (*on each state) most of the still image menus(.psd) and leaving just the m2vmenu because there is audio in them explaining mainly what the still images did.
I need to keep the psd stills for the tourist information sections so I cannot delete those files.
Any help would be great.
thanks
Links to screencaps:
http://www.soulstruck.ca/maple/pic1.jpg
http://www.soulstruck.ca/maple/pic2.jpg
http://www.soulstruck.ca/maple/pic3.jpgOK - this gets a little intense, but stick with it... (this should probably be its own thread).
There are at least two ways to do this without scripts, depending on how you have the project set up.
Firstly, if the menu buttons point to a track each and not a part of a track (i.e. a chapter) then you can simply set the end jump and use the drop down options in the property inspector to find the precise menu and button that you want to go to. This is one good reason why people put a single clip into a track and create lots of tracks.
Secondly, if you do have each clip one after the other in a single track (which is more logical to me...) then you can use stories - each set of chapters that you want the menu button to play goes into a story container... your menu button then points at the container, not the marker. Each story container can have its own end jump which you can set using the property inspector, taking you back to whatever button you want (in the same way you do for a track).
However, if you want to do this with scripts there are again at least two ways to do it.
Firstly, you need to know that each element on your DVD is assigned a number and you can use these numbers to know what has just been played, or what button was previously selected on a menu. There are also two types of memory spaces in a DVD player - those that hold information automatically, such as what chapter has just played, or what button was just 'pressed', and those that you can fill with information yourself. Using a combination of these facts you can tell which chapter has just played and go to the next logical button on any menu, or you can keep track of which button you last selected on a menu and go back to the appropriate one in the sequence.
You do it like this:
1) Using the chapter information
Create a script and set it as the menu call for the track. Add the following details using the script editor (details in the manual)
mov GPRM0, SPRM7
Jump Menuname [GPRM0]
This script will track what the last chapter was that you have played, and will place the value into the first memory slot (called GPRM0). The chapters are numbered 1-99, so GPRM0 will receive a number in that range. The second line is a GPRM based button jump, which means that you will jump to the menu you specify (replace 'menuname' with the actual menu name) and the button that has the same number as the value in GPRM0. Your buttons are numbered in the order you create them.
2) Tracking the last button selected
Create a script and set it as the menu call and the end jump for the track. Add the following:
mov GPRM0, SPRM8
div GPRM0, 1024
Jump menuname [GPRM0]
This time, the SPRM is keeping track of the last button used. These are numbered from 1024 upwards by the DVD player, in increments of 1024, so the second button will have a value of 2048, etc.
The second line converts that value to a number we can use for menus, and the third line jumps to the menu with a GPRM based jump as before.
It gets more complex if you have more than one menu that accesses the track, but it isn't unmanageable.
Told you it was intense! -
Why can't iMovie '11 keep its place when changing
Is there some reason the app can't keep your project clips positioned so that the playhead remains visible in the project browser when you change the time scale or icon size? One can get back by pressing the spacebar to put the picture in motion, but why does the current position usually depart from the visible portion of the project? --AEF
iMovie v9.0.4 20" iMac OS X 10.6.8The only thing I know of that can keep the playhead in one spot is to hold down the <CTRL> key, then reset the time scale slider. I don't know if it will keep the playhead visible in the Project Window when you change the scale or not. But it will keep the playhead from moving around on you.
I just checked to see if it can keep the playhead within the borders of the Project Window and it doesn't. So you have to keep moving the scroll-bar up and down until you can find the playhead again. But at least with <CTRL> key you can keep it solidly planted in one spot. -
Why won't iMovie 10.0.01 show any still photos?
On the new iMovie update, every single time I add a photo to my timeline, it shows up green! Why won't it show any still photos? Does anyone have a solution?
Are the photos too large of a file maybe?
-
Why are the photos so big - 1M?
The photos are too big for the quality of the camera/lens, around 1M. 100K pictures would be just as good, don't need bigger size because they don't look any better. The proof is if you put them on the computer, then back on the phone via iTunes, it optimizes them to 100K!
My problem is of course storage. Why waste 1M when 100K looks exactly the same? I have a digital camera that makes much better 500K pictures, so I know what I am talking about.Is the page zoomed?
You can adjust the zoom level of a site using the buttons on the application menu (the one with the "3-bar" button): the - button reduces the zoom level, the + buttons enlarges it, and the center button resets it to 100%.
Zoom also can be adjusted with keyboard shortcuts or a the scroll wheel on a mouse, which sometimes explains how it got zoomed in the first place. More info: [[Font size and zoom - increase the size of web pages]].
Another possible issue is whether Firefox is downloading a custom fonts. Many sites now prescribe a custom font which Firefox needs to download. If that is blocked, a standard font is substituted, and if these are not a close match, the results can be unattractive.
To see what font is being used, you can use the Inspector tool. Right-click the headline and choose Inspect Element(Q). This will open a panel at the bottom of the tab. On the left side, the clicked element should be selected in the HTML code of the page. On the right side, you can switch from the "Rules" list to the "Fonts" list to see what font is being used for that element. If you switch back to the Rules list, sometimes you can see what font the page prescribed, but if there are lot of rules, it can be challenging to find....
Either way, if you think Firefox is NOT downloading and using the preferred font, one possible reason is not allowing pages to choose their own fonts. You can double-check this setting in the Preferences dialog:
* "3-bar" menu button (or Firefox menu) > Preferences > Content
Click the "Advanced" button and make sure the box is checked to "Allow pages to choose their own fonts". After OK'ing that change, you probably need to reload the page to see any difference.
Any progress so far?
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