Why is Photoshop CC 64-bit is slower than 32-bit?
I have a very powerful system.
HP Z820 Workstation
Intel Xeon CPU E5-2670 0 @ 2.60 GHz (2 processors)
64 GB RAM
64-bit OS
Windows 7 Pro
Nvidiea GeForce GTX 690 (2 GPUs) 4 GB VRAM ea.
But here's the deal. When I'm painting or drawing down to the pixels within Photoshop CC 64-bit, it crawls, the lag is so great! I have caching on an SSD card even. Then I had an idea, I switched to the 32-bit version of Photoshop CC and everything is good, it's faster than the 64-bit version.
What gives?!? Why would the 32-bit version be faster than the 64-bit version?
I know, it's VERY odd. I can actually do things faster in 32-bit mode Photoshop CC. I'm painting a very large digital painting. 180 dpi, at 40" x 24" (for print) - When I first started painting it, I was using Adobe Photoshop CS5 and it was very smooth to paint it, very fast. But now I've upgraded to Photoshop CC and the 64-bit is VERY slow, and lags terribly. Then just on a whim, I opened up Photoshop CC 32-bit and could paint just the way I did with the old CS5, very fast and smooth. It's like Photoshop CC 64-bit was a major step down in performance.
Here's my system info.
Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:13, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 16
Logical processor count: 32
Processor speed: 2593 MHz
Built-in memory: 65461 MB
Free memory: 54265 MB
Memory available to Photoshop: 59675 MB
Memory used by Photoshop: 60 %
Image tile size: 1024K
Image cache levels: 4
Font Preview: Medium
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1080, right=1920
Display: 2
Display Bounds: top=0, left=1920, bottom=1080, right=3840
Display: 3
Display Bounds: top=0, left=-1920, bottom=1200, right=0
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGPUs=2
gpu[0].OGLVersion="3.0"
gpu[0].MemoryMB=2048
gpu[0].RectTextureSize=16384
gpu[0].Renderer="GeForce GTX 690/PCIe/SSE2"
gpu[0].RendererID=4488
gpu[0].Vendor="NVIDIA Corporation"
gpu[0].VendorID=4318
gpu[0].HasNPOTSupport=1
gpu[0].DriverVersion="9.18.13.2723"
gpu[0].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
gpu[0].DriverDate="20130912000000.000000-000"
gpu[0].CompileProgramGLSL=1
gpu[0].TestFrameBuffer=1
gpu[0].OCLPresent=1
gpu[0].OCLVersion="1.1"
gpu[0].CUDASupported=1
gpu[0].CUDAVersion="4.2.1"
gpu[0].OCLBandwidth=1.50733e+011
gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.30 NVIDIA via Cg compiler"
gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
gpu[1].OGLVersion="3.0"
gpu[1].MemoryMB=2048
gpu[1].RectTextureSize=16384
gpu[1].Renderer="GeForce GTX 690/PCIe/SSE2"
gpu[1].RendererID=4488
gpu[1].Vendor="NVIDIA Corporation"
gpu[1].VendorID=4318
gpu[1].HasNPOTSupport=1
gpu[1].DriverVersion="9.18.13.2723"
gpu[1].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
gpu[1].DriverDate="20130912000000.000000-000"
gpu[1].CompileProgramGLSL=1
gpu[1].TestFrameBuffer=1
gpu[1].OCLPresent=1
gpu[1].OCLVersion="1.1"
gpu[1].CUDASupported=1
gpu[1].CUDAVersion="4.2.1"
gpu[1].OCLBandwidth=1.50556e+011
gpu[1].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.30 NVIDIA via Cg compiler"
gpu[1].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
gpu[1].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
gpu[1].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
gpu[1].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
gpu[1].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
gpu[1].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
gpu[1].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
gpu[1].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
gpu[1].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
gpu[1].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
gpu[1].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
gpu[1].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
gpu[1].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
gpu[1].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
gpu[1].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
gpu[1].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
gpu[1].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
gpu[1].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
gpu[1].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
gpu[1].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
License Type: Subscription
Serial number:
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
Temporary file path: C:\Users\djackson\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
Y:\, 238.5G, 152.3G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
Installed components:
ACE.dll ACE 2013/10/29-11:47:16 79.548223 79.548223
adbeape.dll Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
AdobeLinguistic.dll Adobe Linguisitc Library 7.0.0
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AdobePDFL.dll PDFL 2013/10/29-11:47:16 79.508720 79.508720
AdobePIP.dll Adobe Product Improvement Program 7.0.0.1786
AdobeXMP.dll Adobe XMP Core 2013/10/29-11:47:16 79.154911 79.154911
AdobeXMPFiles.dll Adobe XMP Files 2013/10/29-11:47:16 79.154911 79.154911
AdobeXMPScript.dll Adobe XMP Script 2013/10/29-11:47:16 79.154911 79.154911
adobe_caps.dll Adobe CAPS 7,0,0,21
AGM.dll AGM 2013/10/29-11:47:16 79.548223 79.548223
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
aif_core.dll AIF 5.0 79.534508
aif_ocl.dll AIF 5.0 79.534508
aif_ogl.dll AIF 5.0 79.534508
amtlib.dll AMTLib (64 Bit) 7.0.0.249 BuildVersion: 7.0; BuildDate: Thu Nov 14 2013 15:55:50) 1.000000
ARE.dll ARE 2013/10/29-11:47:16 79.548223 79.548223
AXE8SharedExpat.dll AXE8SharedExpat 2011/12/16-15:10:49 66.26830 66.26830
AXEDOMCore.dll AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
Bib.dll BIB 2013/10/29-11:47:16 79.548223 79.548223
BIBUtils.dll BIBUtils 2013/10/29-11:47:16 79.548223 79.548223
boost_date_time.dll DVA Product 7.0.0
boost_signals.dll DVA Product 7.0.0
boost_system.dll DVA Product 7.0.0
boost_threads.dll DVA Product 7.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.1.6.30929 2.1.6.30929
CITThreading.dll Adobe CITThreading 2.1.6.30929 2.1.6.30929
CoolType.dll CoolType 2013/10/29-11:47:16 79.548223 79.548223
dvaaudiodevice.dll DVA Product 7.0.0
dvacore.dll DVA Product 7.0.0
dvamarshal.dll DVA Product 7.0.0
dvamediatypes.dll DVA Product 7.0.0
dvaplayer.dll DVA Product 7.0.0
dvatransport.dll DVA Product 7.0.0
dvaunittesting.dll DVA Product 7.0.0
dynamiclink.dll DVA Product 7.0.0
ExtendScript.dll ExtendScript 2013/10/30-13:12:12 79.546835 79.546835
FileInfo.dll Adobe XMP FileInfo 2013/10/25-03:51:33 79.154511 79.154511
filter_graph.dll AIF 5.0 79.534508
icucnv40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
icudt40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
imslib.dll IMSLib DLL 7.0.0.145
JP2KLib.dll JP2KLib 2013/10/29-11:47:16 79.248139 79.248139
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OMP Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 2.1.2.1785
mediacoreif.dll DVA Product 7.0.0
MPS.dll MPS 2013/10/29-11:47:16 79.535029 79.535029
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcp100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcp90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
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PatchMatch.dll PatchMatch 2013/10/29-11:47:16 79.542390 79.542390
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC CC
Plugin.dll Adobe Photoshop CC CC
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 4.2.0.36
PSArt.dll Adobe Photoshop CC CC
PSViews.dll Adobe Photoshop CC CC
SCCore.dll ScCore 2013/10/30-13:12:12 79.546835 79.546835
ScriptUIFlex.dll ScriptUIFlex 2013/10/30-13:12:12 79.546835 79.546835
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
updaternotifications.dll Adobe Updater Notifications Library 7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 7.0.1.102
WRServices.dll WRServices Mon Feb 25 2013 16:09:10 Build 0.19078 0.19078
Required plug-ins:
3D Studio 14.2.1 (14.2.1 x001)
Accented Edges 14.2.1
Adaptive Wide Angle 14.2.1
Angled Strokes 14.2.1
Average 14.2.1 (14.2.1 x001)
Bas Relief 14.2.1
BMP 14.2.1
Camera Raw 8.3
Camera Raw Filter 8.3
Chalk & Charcoal 14.2.1
Charcoal 14.2.1
Chrome 14.2.1
Cineon 14.2.1 (14.2.1 x001)
Clouds 14.2.1 (14.2.1 x001)
Collada 14.2.1 (14.2.1 x001)
Color Halftone 14.2.1
Colored Pencil 14.2.1
CompuServe GIF 14.2.1
Conté Crayon 14.2.1
Craquelure 14.2.1
Crop and Straighten Photos 14.2.1 (14.2.1 x001)
Crop and Straighten Photos Filter 14.2.1
Crosshatch 14.2.1
Crystallize 14.2.1
Cutout 14.2.1
Dark Strokes 14.2.1
De-Interlace 14.2.1
Dicom 14.2.1
Difference Clouds 14.2.1 (14.2.1 x001)
Diffuse Glow 14.2.1
Displace 14.2.1
Dry Brush 14.2.1
Eazel Acquire 14.2.1 (14.2.1 x001)
Embed Watermark 4.0
Entropy 14.2.1 (14.2.1 x001)
Extrude 14.2.1
FastCore Routines 14.2.1 (14.2.1 x001)
Fibers 14.2.1
Film Grain 14.2.1
Filter Gallery 14.2.1
Flash 3D 14.2.1 (14.2.1 x001)
Fresco 14.2.1
Glass 14.2.1
Glowing Edges 14.2.1
Google Earth 4 14.2.1 (14.2.1 x001)
Grain 14.2.1
Graphic Pen 14.2.1
Halftone Pattern 14.2.1
HDRMergeUI 14.2.1
IFF Format 14.2.1
Ink Outlines 14.2.1
JPEG 2000 14.2.1
Kurtosis 14.2.1 (14.2.1 x001)
Lens Blur 14.2.1
Lens Correction 14.2.1
Lens Flare 14.2.1
Liquify 14.2.1
Matlab Operation 14.2.1 (14.2.1 x001)
Maximum 14.2.1 (14.2.1 x001)
Mean 14.2.1 (14.2.1 x001)
Measurement Core 14.2.1 (14.2.1 x001)
Median 14.2.1 (14.2.1 x001)
Mezzotint 14.2.1
Minimum 14.2.1 (14.2.1 x001)
MMXCore Routines 14.2.1 (14.2.1 x001)
Mosaic Tiles 14.2.1
Multiprocessor Support 14.2.1 (14.2.1 x001)
Neon Glow 14.2.1
Note Paper 14.2.1
NTSC Colors 14.2.1 (14.2.1 x001)
Ocean Ripple 14.2.1
Oil Paint 14.2.1
OpenEXR 14.2.1
Paint Daubs 14.2.1
Palette Knife 14.2.1
Patchwork 14.2.1
Paths to Illustrator 14.2.1
PCX 14.2.1 (14.2.1 x001)
Photocopy 14.2.1
Photoshop 3D Engine 14.2.1 (14.2.1 x001)
Photoshop Touch 14.0
Picture Package Filter 14.2.1 (14.2.1 x001)
Pinch 14.2.1
Pixar 14.2.1 (14.2.1 x001)
Plaster 14.2.1
Plastic Wrap 14.2.1
PNG 14.2.1
Pointillize 14.2.1
Polar Coordinates 14.2.1
Portable Bit Map 14.2.1 (14.2.1 x001)
Poster Edges 14.2.1
Radial Blur 14.2.1
Radiance 14.2.1 (14.2.1 x001)
Range 14.2.1 (14.2.1 x001)
Read Watermark 4.0
Reticulation 14.2.1
Ripple 14.2.1
Rough Pastels 14.2.1
Save for Web 14.2.1
ScriptingSupport 14.2.1
Shake Reduction 14.2.1
Shear 14.2.1
Skewness 14.2.1 (14.2.1 x001)
Smart Blur 14.2.1
Smudge Stick 14.2.1
Solarize 14.2.1 (14.2.1 x001)
Spatter 14.2.1
Spherize 14.2.1
Sponge 14.2.1
Sprayed Strokes 14.2.1
Stained Glass 14.2.1
Stamp 14.2.1
Standard Deviation 14.2.1 (14.2.1 x001)
STL 14.2.1 (14.2.1 x001)
Sumi-e 14.2.1
Summation 14.2.1 (14.2.1 x001)
Targa 14.2.1
Texturizer 14.2.1
Tiles 14.2.1
Torn Edges 14.2.1
Twirl 14.2.1
Underpainting 14.2.1
Vanishing Point 14.2.1
Variance 14.2.1 (14.2.1 x001)
Variations 14.2.1 (14.2.1 x001)
Water Paper 14.2.1
Watercolor 14.2.1
Wave 14.2.1
Wavefront|OBJ 14.2.1 (14.2.1 x001)
WIA Support 14.2.1 (14.2.1 x001)
Wind 14.2.1
Wireless Bitmap 14.2.1 (14.2.1 x001)
ZigZag 14.2.1
Optional and third party plug-ins:
Alien Skin Blow Up 3 3.0.0
Blow Up 3.0.0
Topaz Adjust 5 10.0
Topaz BW Effects 2 10.0
Topaz Clarity 10.0
Topaz Clean 3 10.0
Topaz DeJpeg 4 10.0
Topaz DeNoise 5 10.0
Topaz Detail 3 10.0
Topaz InFocus 10.0
Topaz Lens Effects 10.0
Topaz photoFXlab 10.0
Topaz ReMask 3 10.0
Topaz Simplify 4 10.0
Topaz Star Effects 10.0
TopazRemaskAutomate NO VERSION
Plug-ins that failed to load: NONE
Flash:
Gallery Wrapper
Mini Bridge
Adobe Exchange
Kuler
Installed TWAIN devices: NONE
Similar Messages
-
64 bits work slower then 64 bits - Q1
Hi,
This very much related to question http://forum.sun.com/thread.jspa?threadID=29241&tstart=0
Noticed certain functions use up longer time for execution when its compiled as 64-bit compared to the same function in 32-bit.
Here is a stripped down example:
"perf.c" 17 lines, 184 characters
1 #include <stdio.h>
2
3 int a(void) {
4 int z=0;
5 if (z == 0) z++;
6 }
7
8 int main(void) {
9 int i, j, z=0;
10
11 for (i = 0; i < 50000; i++)
12 for (j = 0; j < 10000; j++)
13 a();
14
15 return 0;
16 }
17Compiled it as follow:
64-bit
cc -xarch=v9 perf.c -o perf.6432-bit
cc perf.c -o perf.32Machine:
SunOS MachineA Generic_108528-24 sun4u sparc SUNW,Ultra-5_10 (UltraSparc IIi 440 MHz)
Compiler:
Forte[tm] Developer 7: C Compiler
Timing it, consistently 64-bit slower than 32-bit:
$ timex perf.64
real 27.73
user 12.45
sys 0.01
$ timex perf.32
real 20.58
user 9.18
sys 0.00The same result could be observed in other few machines I have tried:
1. SunOS MachineB Generic_108528-15 sun4u sparc SUNW,Ultra-5_10 (IIi 360 MHz)
2. SunOS MachineC 5.9 Generic_118558-19 sun4u sparc SUNW,Ultra-60 (II 450 MHz)
However, 64-bits same speed/faster in some machines:
3. SunOS MachineD 5.9 Generic_117171-02 sun4u sparc SUNW,Sun-Fire-280R (III+ 1200 MHz)
$ timex perf.64
real 1.34
user 1.33
sys 0.01
$ timex perf.32
real 1.34
user 1.34
sys 0.004. SunOS MachineE 5.10 Generic_118822-11 sun4u sparc SUNW,Sun-Fire-280R (1200 MHz)
$ timex perf.64
real 6.94
user 6.72
sys 0.05
$ timex perf.32
real 7.12
user 6.73
sys 0.08However, I tweak the code as following:
1) If line 4 is changed to/from:
4 int z=0;
5 if (z == 0) z++;and compared to
4 long z=0;
5 if (z == 0) z++;long has some improvement (however still slower than 32-bit (in MachineA, MachineB and MachineC) )
2) If compiled with Optimization on still slower than non-optimised 32-bit.
$ cc -O -xarch=v9 perf.c -o perf.64
$ timex perf.64
real 24.48
user 10.89
sys 0.02
$ timex perf.32
real 21.48
user 9.23
sys 0.013) Moving statement line 5 to line 13 (without the function) - this gives the same timing (64b ~= 32b)!
Question that I have based on these are:
1) How could we explain this above scenario? does this related to stack, variables?
2) What makes it faster in MachineD and MachineE? Looking at this, its seems to be possible to make 64-bit as same performance as 32-bit. So is this something to do with software or hardware? which component?
Thanks in advance for those who could shed some light on this.Peter, Thank you for the machine instruction level - detailed answer.
Yup, I agree stripping down a function probably not a best way to benchmark it, the reason we have done so is because our application (just would like to add - which has intensive use of IO) become slower in certain modules when moved to 64 bits. I have used gprof for detailed function level timing, based on the data it shows self-execution time for certain functions has increased dramatically. However when I stripped down those functions - with dummy function calls, and loop it as many time - I was not able to see the actual reported difference anymore - the stripped down program show lower difference. As you described caching may have played a role here.
As for the machine I have used, yes - it was not in idle however since both 32-bit and 64-bit were run at the same - assumption made was 1) both were tested on server with same amount of load - therefore this factor could be eliminated. 2) The code has no/minimal system calls - therefore server load may not effect the "user time".
As for performance analyser, yup will try to get this up.
Now getting abit specific to our issue - at the moment we are looking if there is any possible fix/workaround with minimal impact to our application . Therefore, we try not to:
1) Move to newer version of compiler (we planning to do this eventually and gradually).
2) Change optimization level (currently compiled as -O). (I believe -fast could lead to addtional memory usage)
Besides the fact that 64-bit app uses twice the size of pointers that may effect amount of data in cache and thus effect the performance.
From your reply I also leaned that :
1) Compiler Forte 7 - The generated instruction could have some overheads/(redundant perhaps?) instructions =~ which could cause 2-3 extra CPU cycles per funtion/section (in any specific case, could this be true for codes that compiled with -O on as well?).
2) Processor/HW
Is there any other possible factors:
1) Is there any tunable kernel parameters for 64-bits app performance that may be used as workaround?
2) Dynamic libraries (e.g libc)? Is there any patches known to improve performance.
Libraries used in our application using is as follow:
libm.so.1 => /usr/lib/64/libm.so.1
libnsl.so.1 => /usr/lib/64/libnsl.so.1
libsocket.so.1 => /usr/lib/64/libsocket.so.1
librt.so.1 => /usr/lib/64/librt.so.1
libc.so.1 => /usr/lib/64/libc.so.1
libdl.so.1 => /usr/lib/64/libdl.so.1
libmp.so.2 => /usr/lib/64/libmp.so.2
libaio.so.1 => /usr/lib/64/libaio.so.1
/usr/platform/SUNW,Ultra-5_10/lib/sparcv9/libc_psr.so.1I am glad to provide more data if needed.
Thanks. -
Encounter 64 bits work slower then 64 bits
The application i have when compiled in 64bits work slower than 32 bits.
Observed there are some site making the same claim.
Are there any mitigation can be made ?Hi
There are lots of issues in 32bit vs. 64 bit performance.
If you need to access a lot of memory (4G and over) then you have no choice, you must use 64bit apps.
Next, if you are using amd64, then in 64bit code it has more CPU registers available, which can make it significantly faster than 32bit code.
Counting against 64bit code is the fact that the larger size of longs and pointers means that there can be fewer of them in the caches, so there will be a lower cache hit rate.
64bit code is able transfer data more quickly (64bit data path), but at the same time needs to transfer more data (64bit pointers and longs). No idea what the balance is for this, plus I suspect that most 32bit CPUs these days already use a 64bit external data path.
Paul -
LR2 64-bit slower than 32-bit (Mac)
I ran a test a while back with Lightroom 1.3.1, generating 1:1 previews on a test directory of images:
http://www.rassoc.com/gregr/weblog/2008/02/24/mac-pro-performance/
On a Mac pro 2.8 GHz 8-core machine with 12GB of RAM, I found I could generate 211 1:1 previews for my directory in about 5:36, or 1.59 seconds/image.
I've found Lightroom 2, in 32-bit mode on the same machine, to run roughly the same speed.
However - running Lightroom 2 in 64-bit mode on this same machine takes 7:23, or 2.10 seconds per image. It's typically using >500% of CPU.
Why is it so much slower running 64-bit?My results are repeatable; 1:1 preview generation takes about 30% longer using 64-bit than 32-bit. I opened a support ticket on this (case number 180331555) - here is the response from Adobe:
I understand that Lightroom# takes longer to render previews in 64-bit
mode than in 32-bit mode.
I am able to duplicate this basic behavior when rendering a relatively
small batch of previews in Lightroom.
It is not expected that all operations in 64-bit mode will perform
faster. Memory access generally takes longer in 64-bit mode due to
having to address a larger memory space.
Performance benefit should be most noticeable when performing operations
that use more than 4GB of memory. At this point, the 32-bit application
will experience a large performance penalty due to increased hard drive
access.
Hmm. Sounds like they were able to reproduce the behavior I see, but I can't think of why memory access should be slower in 64-bit. -
Why does the new version FireFox run slower than the old one?
I have a fairly new computer but Firefox runs slower than the older version. Can this be remedied?
That does not sound right. I recommend rebuilding your VI. Beore you do, open the top level VI and press contol-shift-run arrow to perform a manual binary recompile. This makes LabVIEW recompile the whole code. Most times you will not see anything happen but occasionally an error will surface. Be sure to save the VI then rebuild it.
You may also need to reinstall the LabVIEW run time engine and/or LabVIEW. I would start with the run time engine first. -
Why does the application built executable run slower than my developement lib.
The Response given was LabView 5.0.1.f1 specific. Iam however, using LabView 6.i. The Application runs approximatley 3 to 40 times slower than the developement library. Additionally the Write to spreadsheet data is corrupted when using the application executable. Is there a different solution for 6.i ????
Tnx
Len KrausThat does not sound right. I recommend rebuilding your VI. Beore you do, open the top level VI and press contol-shift-run arrow to perform a manual binary recompile. This makes LabVIEW recompile the whole code. Most times you will not see anything happen but occasionally an error will surface. Be sure to save the VI then rebuild it.
You may also need to reinstall the LabVIEW run time engine and/or LabVIEW. I would start with the run time engine first. -
When shooting source images for "HDR Pro", is it better to using 16bit TIFF rather than 8 bit JPEG?
Yes, you will bracket the exposure.
Take as many shots as you need. Take a normal shot, underexpose twice or even three times and then overexpose twice or three times.
That's how the camera will register all teh details in the image - in the highlights, in the shadows and in the midtones. When you bracket, remember to change shutter speed (if you shoot manual, that's what I do), not the aperture because you will end up with different depth of field. -
64 Bit Java is slower than 32 Bit.
I was running a Linux 64 JDK 1.5 JVM, and doing large software builds.
The ant builds, which would involve some file operations and come javac compiling took about 6:30 to complete. After changing my JVM to the 32 bit version they completed in 4:15.
Is the 64 bit Java support really so bad?That wasn't the case here tho', no EXS instances at all in this project.
I tried clearing some caches and that seemd tp make it worse, so that when opening in 64bit, Logic would hang and say: Searching for Audio Unit plug-ins (Apple: AUNet Receive). Then eventually it would load.
But none of this would happen in 32bit mode, just a normal load, very fast.
So I reinstalled Logic update 9.1.7 and that seemed to sort it out, at least I'm back to where Logic loads slowly in 64bit mode, without any "Searching for ..." messages.
Any more guidance appreciated. -
Photoshop CC displays images 25% smaller than other apps?
Why is Photoshop CC displaying images 25% smaller than my other applications? If I open a 72 ppi square pixel aspect image in Photoshop, I have to zoom to 125% for it to be the same size on screen as in my browser or any other image viewer. Photoshop reads the correct pixel sizes, but displays it smaller.
I design and build websites and have been using Photoshop for over 15 years and haven't noticed this until CC. If I save the images and build out the site, or even just drag the image into a browser and then overlay that browser window above the Photoshop window to see both images side by side, I can clearly see a 25% difference in size.
If I zoom in Photoshop to 125%, then the sizes match. So, the problem is when designing a website, everything looks smaller in photoshop. Then when I build it out, everything is way too big.
My browsers are definitely at 100% zoom and I can open the image in any other image viewer at 100% and the affect is the same.
Is there a setting that can be adjusted in Photoshop to correct this?I also have the same issue. I can reporoduce exactly what Roger2012Jr mentions above.
I have Photoshop CC, Windows 8.1, screen resolution 1920 x 1080. Files look really sharp in Photoshop, but when the file is exported (for web or not) the image is blurry and about 125% the size it was in Photoshop. Also, when I bring an image from the web, tried with a random image it still looks perfectly sharp in Photoshop, just about 80% actual size. That same image exported still looks perfect in the browser, same as it was originally.
So starting from scratch with an image, there's no way to guarantee the quality when exported and quality looks really blurry. I can't use the program with any sense of confidence.
Can someone from Adobe shed any light on this? -
Why is photoshop elements 11 so slow to load and shut down
it takes me at least 4-5 minutes to open PSE 11 Organizer each time, and then probably 1-2 minutes to shut it down. Has anyone experienced the same problem or does anyone have a resolution to this. I'm on Windows 7.
I had already shut off everything in media analysis, including face
recognition.
In a message dated 4/14/2015 6:42:24 P.M. US Mountain Standard Time,
[email protected] writes:
why is photoshop elements 11 so slow to load and shut down
created by Barbara B. (https://forums.adobe.com/people/Barbara+B.) in
Photoshop Elements - View the full discussion
(https://forums.adobe.com/message/7439348#7439348) -
i have a mac 15" non retina and i didn't upgrade it to mavericks .. when i run photoshop my pc becomes very slow and i don't know why!! the performance on photoshop is up to 70% so i think is good .. what is the problem?
All I can suggest is that you open that file on the MBA and save it as a new file, then see if you can open the new one on the iMac.
-
Both Photoshop CS5 (64 Bit) and Premiere Pro (64 Bit) Crash on Start up. 32 bit version of Photoshop works fine.
Here is the problem signature when they crash.
Problem signature:
Problem Event Name: APPCRASH
Application Name: Photoshop.exe
Application Version: 12.0.0.0
Application Timestamp: 4bbc5b10
Fault Module Name: CoolType.dll
Fault Module Version: 5.7.82.7602
Fault Module Timestamp: 4b980c97
Exception Code: c0000005
Exception Offset: 0000000000073a92
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 7c82
Additional Information 2: 7c821a1fc13b00b508d1bb6ee7ecaf44
Additional Information 3: 019c
Additional Information 4: 019cb6db15489631b8a43faf27e30830
Problem signature:
Problem Event Name: APPCRASH
Application Name: Adobe Premiere Pro.exe
Application Version: 5.0.3.0
Application Timestamp: 4ce382d1
Fault Module Name: CoolType.dll
Fault Module Version: 5.7.82.7449
Fault Module Timestamp: 4b7b1af3
Exception Code: c0000005
Exception Offset: 00000000000739ea
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 889a
Additional Information 2: 889afed61eb6ddf1c1c3419adc6026b6
Additional Information 3: 8235
Additional Information 4: 823549a371dff618695395cc0a8514ee
Both are referencing cooltype.dll. I ran Font Doctor on all system and non-system fonts and found no errors. Booted without Extensis Suitcase loading. Nothing works. All 32 bit programs work fine. Any clues would be appreciated.It does not necessarily mean a "corrupt" font, but can be a font that PrPro, and PS, cannot handle.
Though I have read that changes have been made, Open Office's DejaVu font would crash PrPro's Titler - every time. There are quite a few others. Font Dr, and similar utilities, will not see the font(s) as corrupt, but they are so poorly designed, that PrPro and PS cannot deal with them.
Though it can be a long, drawn out process, one can often zero in on the problem font(s), with a little work. This is accomplished by first defining the "System Fonts," and not touching them. Then, uninstall half of the remaining fonts, and testing PrPro and PS. If they launch fine, you know that somewhere in that list of fonts, the problem exists. If there is still a failure to launch, chances are good that the problem font(s) reside in that half, that are still installed. Note: because the problem still exists, does not guarantee that there are NOT problem fonts in that uninstalled group, so keep that in mind.
Repeat the proces, by uninstalling half of the remaining fonts and testing.
If necessary, repeat by removing half of the now remaining fonts and testing.
When you get to a point, where you are no longer getting problems, reinstall fonts, in small groups, testing in between. The smaller the groups, the easier it will be to pinpoint the problem font(s).
Keep notes on which fonts you are uninstalling and reinstalling, until you narrow it down to the problem font(s).
I would start by uninstalling any "free fonts," and then commercial, 3rd party fonts. A lot of free fonts are just poorly designed, and can cause issues, though they might work fine in some other programs.
I use a font manager, so that I only have ~ 350 fonts installed at one time, and then dynamically install fonts, as needed for Projects. That keeps my machine clean, and if, upon installation, I get a crash/hang, I know that at least one font in that Set is causing it. This helps, as my workstation has ~ 19,000 fonts on it, and some are free fonts, and many are from 3rd parties. Some are also very, very old.
Good luck,
Hunt
PS - one common cause for hangs on loading PrPro can be from VST's, used in Audio-editing. If you also have a lot of VST's, you could have two issues with two separate programs, i..e. PS hanging on fonts, and PrPro hanging on VST's. The results would be the same, but the causes could be different. That leads to even more work. For PrPro, also see this ARTICLE. If you get PS launching, but PrPro is still not functioning, drop by the PrPro Forum, and someone can help you there. -
Why does Photoshop CC running slow when using Mixer brush tool
Why does Photoshop CC and Photoshop C6 running SOOO slowly when using Mixer brush tool??
Only to create one stroke it takes several seconds.
I have to wait a long time to do next stroke. I can't work with this. How do I fix this??
I have a new computer, a Mac Book Pro with 16 GB ram, so I have plenty of ram.You really have to keep your brush size small with the Mixer Brush tool. And that necessitates keeping your canvas failry small as well.
Back a few years ago I did a whole painting with the Mixer Brush once and some of the bristle brushes - just to see if I could - and I found I had to really limit the brush size (e.g., to 50 to 75) in order to get enough responsiveness to keep painting. In that case my canvas was 4096 x 5120. It's not impossible to get a good, professional result, but you have to be careful about sizing things right.
-Noel -
How to update Photoshop and rest of CS4 suite to 64 bit windows 7
Hi. I've been using Adobe CS4 Master Suite on a 32 bit vista system.
I'm switching to a 64 bit windows 7 computer.
After going through the whole Master Suite Installation process, all of my Adobe programs show up in 32 bit / x86 format, except Photoshop which shows up both in 32 bit / x86 folder AND in 64 bit.
How do I get the rest of the Master Suite to show up / install in 64 bit? (is there a separate update? require a separate purchase? and why did photoshop work whereas the rest did not?)
And how do I check within the individual program to see if it's 32 or 64 bit? (photoshop has a system info tab that identified PS as 64 bit, but other progs don't have that)
ThanksHow do I get the rest of the Master Suite to show up / install in 64 bit?
You don't. Only Photoshop is 64bit, the other apps are conventional 32bit apps. The isntall location is therefore correct (within microsofts guidelines).
Mylenium -
Adobe Photoshop CC2014 internet connection very slow
Hi,
I'm developing an Adobe Photoshop HTML5 (website) extension. This is working fine in Photoshop CC, but is very slow in CC2014.
Today I've installed an update for Photoshop CC2014 and I was presented with an 'introduction' screen, loaded from the web.
This had the same slowness, indicating my extension is not at fault.
The regular functionality of Photoshop has a normal speed, and I'm working on a recent computer with Win 7 64bit.
I've recorded a video showing how slow it really is (and proof that my internet connection has sufficient speed)
http://videobam.com/gmNun
How can I solve this?
Thanks!
SamJust checked, same problem for other users
This is what's in help > system info:
Adobe Photoshop Version: 2014.2.0 20140926.r.236 2014/09/26:23:59:59 x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:12, Stepping:3 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2, HyperThreading
Physical processor count: 2
Logical processor count: 4
Processor speed: 2693 MHz
Built-in memory: 8097 MB
Free memory: 3404 MB
Memory available to Photoshop: 7084 MB
Memory used by Photoshop: 70 %
3D Multitone Printing: Disabled.
Windows 2x UI: Disabled.
Highbeam: Enabled.
Image tile size: 128K
Image cache levels: 4
Font Preview: Medium
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1080, right=1920
Display: 2
Display Bounds: top=180, left=1920, bottom=1080, right=3520
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Normal
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGLGPUs=1
NumCLGPUs=1
glgpu[0].GLVersion="3.0"
glgpu[0].GLMemoryMB=2112
glgpu[0].GLName="Intel(R) HD Graphics 4600"
glgpu[0].GLVendor="Intel"
glgpu[0].GLVendorID=32902
glgpu[0].GLDriverVersion="9.18.10.3204"
glgpu[0].GLRectTextureSize=8192
glgpu[0].GLRenderer="Intel(R) HD Graphics 4600"
glgpu[0].GLRendererID=1046
glgpu[0].HasGLNPOTSupport=1
glgpu[0].GLDriver="igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,i gd10iumd32"
glgpu[0].GLDriverDate="20130603000000.000000-000"
glgpu[0].CanCompileProgramGLSL=1
glgpu[0].GLFrameBufferOK=1
glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="1.30 - Build 9.18.10.3204"
glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[1447 ]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[8]
glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[80]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[16]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[16]
glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[4096]
glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[64]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=0
clgpu[0].CLPlatformVersion="1.2 AMD-APP (1124.2)"
clgpu[0].CLDeviceVersion="1.2 AMD-APP (1124.2)"
clgpu[0].CLMemoryMB=2048
clgpu[0].CLName="Hainan"
clgpu[0].CLVendor="Advanced Micro Devices, Inc."
clgpu[0].CLVendorID=4098
clgpu[0].CLDriverVersion="1124.2 (VM)"
clgpu[0].CUDASupported=0
clgpu[0].CLBandwidth=2.56187e+010
clgpu[0].CLCompute=285.525
License Type: Subscription
Serial number: 90970762941485624948
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\
Temporary file path: C:\Users\Sam\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
Startup, 153,9G, 88,5G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Plug-ins\
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2014/08/12-23:42:09 79.557478 79.557478
adbeape.dll Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
AdbePM.dll PatchMatch 2014/09/07-21:07:38 79.558079 79.558079
AdobeLinguistic.dll Adobe Linguisitc Library 8.0.0
AdobeOwl.dll Adobe Owl 5.2.4
AdobePDFL.dll PDFL 2014/08/18-15:13:12 79.512424 79.512424
AdobePIP.dll Adobe Product Improvement Program 7.2.1.3399
AdobeXMP.dll Adobe XMP Core 2014/08/20-09:53:02 79.156797 79.156797
AdobeXMPFiles.dll Adobe XMP Files 2014/08/20-09:53:02 79.156797 79.156797
AdobeXMPScript.dll Adobe XMP Script 2014/08/20-09:53:02 79.156797 79.156797
adobe_caps.dll Adobe CAPS 8,0,0,13
AGM.dll AGM 2014/08/12-23:42:09 79.557478 79.557478
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
amtlib.dll AMTLib (64 Bit) 8.0.0.122212002 BuildVersion: 8.0; BuildDate: Wed Jul 30 2014 15:59:34) 1.000000
ARE.dll ARE 2014/08/12-23:42:09 79.557478 79.557478
AXE8SharedExpat.dll AXE8SharedExpat 2013/12/20-21:40:29 79.551013 79.551013
AXEDOMCore.dll AXEDOMCore 2013/12/20-21:40:29 79.551013 79.551013
Bib.dll BIB 2014/08/12-23:42:09 79.557478 79.557478
BIBUtils.dll BIBUtils 2014/08/12-23:42:09 79.557478 79.557478
boost_date_time.dll photoshopdva 8.0.0
boost_signals.dll photoshopdva 8.0.0
boost_system.dll photoshopdva 8.0.0
boost_threads.dll photoshopdva 8.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.2.6.32411 2.2.6.32411
CITThreading.dll Adobe CITThreading 2.2.6.32411 2.2.6.32411
CoolType.dll CoolType 2014/08/12-23:42:09 79.557478 79.557478
dvaaudiodevice.dll photoshopdva 8.0.0
dvacore.dll photoshopdva 8.0.0
dvamarshal.dll photoshopdva 8.0.0
dvamediatypes.dll photoshopdva 8.0.0
dvametadata.dll photoshopdva 8.0.0
dvametadataapi.dll photoshopdva 8.0.0
dvametadataui.dll photoshopdva 8.0.0
dvaplayer.dll photoshopdva 8.0.0
dvatransport.dll photoshopdva 8.0.0
dvaui.dll photoshopdva 8.0.0
dvaunittesting.dll photoshopdva 8.0.0
dynamiclink.dll photoshopdva 8.0.0
ExtendScript.dll ExtendScript 2014/01/21-23:58:55 79.551519 79.551519
icucnv40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
icudt40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
igestep30.dll IGES Reader 9.3.0.113
imslib.dll IMSLib DLL 7.0.0.154
JP2KLib.dll JP2KLib 2014/06/28-00:28:27 79.254012 79.254012
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OpenMP* Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 7.2.1.3399
mediacoreif.dll photoshopdva 8.0.0
MPS.dll MPS 2014/08/18-23:43:19 79.557676 79.557676
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC 2014 15.2
Plugin.dll Adobe Photoshop CC 2014 15.2
PlugPlugExternalObject.dll Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit) 5.0.0
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 5.2.0.46
PSArt.dll Adobe Photoshop CC 2014 15.2
PSViews.dll Adobe Photoshop CC 2014 15.2
SCCore.dll ScCore 2014/01/21-23:58:55 79.551519 79.551519
ScriptUIFlex.dll ScriptUIFlex 2014/01/20-22:42:05 79.550992 79.550992
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll Kernel 9.3.0.113
TFKGEOM.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 8.0.0.14 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 8.0.0.14
VulcanControl.dll Vulcan Application Control Library 5.0.0.82
VulcanMessage5.dll Vulcan Message Library 5.0.0.82
WRServices.dll WRServices Fri Mar 07 2014 15:33:10 Build 0.20204 0.20204
wu3d.dll U3D Writer 9.3.0.113
Required plug-ins:
3D Studio 15.2 (2014.2.0 x001)
Accented Edges 15.2
Adaptive Wide Angle 15.2
Angled Strokes 15.2
Average 15.2 (2014.2.0 x001)
Bas Relief 15.2
BMP 15.2
Camera Raw 8.6
Camera Raw Filter 8.6
Chalk & Charcoal 15.2
Charcoal 15.2
Chrome 15.2
Cineon 15.2 (2014.2.0 x001)
Clouds 15.2 (2014.2.0 x001)
Collada 15.2 (2014.2.0 x001)
Color Halftone 15.2
Colored Pencil 15.2
CompuServe GIF 15.2
Conté Crayon 15.2
Craquelure 15.2
Crop and Straighten Photos 15.2 (2014.2.0 x001)
Crop and Straighten Photos Filter 15.2
Crosshatch 15.2
Crystallize 15.2
Cutout 15.2
Dark Strokes 15.2
De-Interlace 15.2
Dicom 15.2
Difference Clouds 15.2 (2014.2.0 x001)
Diffuse Glow 15.2
Displace 15.2
Dry Brush 15.2
Eazel Acquire 15.2 (2014.2.0 x001)
Embed Watermark 4.0
Entropy 15.2 (2014.2.0 x001)
Export Color Lookup Tables NO VERSION
Extrude 15.2
FastCore Routines 15.2 (2014.2.0 x001)
Fibers 15.2
Film Grain 15.2
Filter Gallery 15.2
Flash 3D 15.2 (2014.2.0 x001)
Fresco 15.2
Glass 15.2
Glowing Edges 15.2
Google Earth 4 15.2 (2014.2.0 x001)
Grain 15.2
Graphic Pen 15.2
Halftone Pattern 15.2
HDRMergeUI 15.2
HSB/HSL 15.2
IFF Format 15.2
IGES 15.2 (2014.2.0 x001)
Ink Outlines 15.2
JPEG 2000 15.2
Kurtosis 15.2 (2014.2.0 x001)
Lens Blur 15.2
Lens Correction 15.2
Lens Flare 15.2
Liquify 15.2
Matlab Operation 15.2 (2014.2.0 x001)
Maximum 15.2 (2014.2.0 x001)
Mean 15.2 (2014.2.0 x001)
Measurement Core 15.2 (2014.2.0 x001)
Median 15.2 (2014.2.0 x001)
Mezzotint 15.2
Minimum 15.2 (2014.2.0 x001)
MMXCore Routines 15.2 (2014.2.0 x001)
Mosaic Tiles 15.2
Multiprocessor Support 15.2 (2014.2.0 x001)
Neon Glow 15.2
Note Paper 15.2
NTSC Colors 15.2 (2014.2.0 x001)
Ocean Ripple 15.2
OpenEXR 15.2
Paint Daubs 15.2
Palette Knife 15.2
Patchwork 15.2
Paths to Illustrator 15.2
PCX 15.2 (2014.2.0 x001)
Photocopy 15.2
Photoshop 3D Engine 15.2 (2014.2.0 x001)
Photoshop Touch 14.0
Picture Package Filter 15.2 (2014.2.0 x001)
Pinch 15.2
Pixar 15.2 (2014.2.0 x001)
Plaster 15.2
Plastic Wrap 15.2
PLY 15.2 (2014.2.0 x001)
PNG 15.2
Pointillize 15.2
Polar Coordinates 15.2
Portable Bit Map 15.2 (2014.2.0 x001)
Poster Edges 15.2
PRC 15.2 (2014.2.0 x001)
Radial Blur 15.2
Radiance 15.2 (2014.2.0 x001)
Range 15.2 (2014.2.0 x001)
Read Watermark 4.0
Render Color Lookup Grid NO VERSION
Reticulation 15.2
Ripple 15.2
Rough Pastels 15.2
Save for Web 15.2
ScriptingSupport 15.2
Shake Reduction 15.2
Shear 15.2
Skewness 15.2 (2014.2.0 x001)
Smart Blur 15.2
Smudge Stick 15.2
Solarize 15.2 (2014.2.0 x001)
Spatter 15.2
Spherize 15.2
Sponge 15.2
Sprayed Strokes 15.2
Stained Glass 15.2
Stamp 15.2
Standard Deviation 15.2 (2014.2.0 x001)
STL 15.2 (2014.2.0 x001)
Sumi-e 15.2
Summation 15.2 (2014.2.0 x001)
Targa 15.2
Texturizer 15.2
Tiles 15.2
Torn Edges 15.2
Twirl 15.2
U3D 15.2 (2014.2.0 x001)
Underpainting 15.2
Vanishing Point 15.2
Variance 15.2 (2014.2.0 x001)
Virtual Reality Modeling Language | VRML 15.2 (2014.2.0 x001)
Water Paper 15.2
Watercolor 15.2
Wave 15.2
Wavefront|OBJ 15.2 (2014.2.0 x001)
WIA Support 15.2 (2014.2.0 x001)
Wind 15.2
Wireless Bitmap 15.2 (2014.2.0 x001)
ZigZag 15.2
Optional and third party plug-ins: NONE
Plug-ins that failed to load: NONE
Flash: NONE
Installed TWAIN devices: NONE
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