Why is Photoshop CC 64-bit is slower than 32-bit?

I have a very powerful system.
HP Z820 Workstation
Intel Xeon CPU E5-2670 0 @ 2.60 GHz (2 processors)
64 GB RAM
64-bit OS
Windows 7 Pro
Nvidiea GeForce GTX 690 (2 GPUs) 4 GB VRAM ea.
But here's the deal. When I'm painting or drawing down to the pixels within Photoshop CC 64-bit, it crawls, the lag is so great!  I have caching on an SSD card even.  Then I had an idea, I switched to the 32-bit version of Photoshop CC and everything is good, it's faster than the 64-bit version. 
What gives?!?  Why would the 32-bit version be faster than the 64-bit version?

I know, it's VERY odd. I can actually do things faster in 32-bit mode Photoshop CC. I'm painting a very large digital painting. 180 dpi, at 40" x 24" (for print) - When I first started painting it, I was using Adobe Photoshop CS5 and it was very smooth to paint it, very fast.  But now I've upgraded to Photoshop CC and the 64-bit is VERY slow, and lags terribly.   Then just on a whim, I opened up Photoshop CC 32-bit and could paint just the way I did with the old CS5, very fast and smooth.  It's like Photoshop CC 64-bit was a major step down in performance.
Here's my system info.
Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:13, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 16
Logical processor count: 32
Processor speed: 2593 MHz
Built-in memory: 65461 MB
Free memory: 54265 MB
Memory available to Photoshop: 59675 MB
Memory used by Photoshop: 60 %
Image tile size: 1024K
Image cache levels: 4
Font Preview: Medium
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1080, right=1920
Display: 2
Display Bounds: top=0, left=1920, bottom=1080, right=3840
Display: 3
Display Bounds: top=0, left=-1920, bottom=1200, right=0
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGPUs=2
gpu[0].OGLVersion="3.0"
gpu[0].MemoryMB=2048
gpu[0].RectTextureSize=16384
gpu[0].Renderer="GeForce GTX 690/PCIe/SSE2"
gpu[0].RendererID=4488
gpu[0].Vendor="NVIDIA Corporation"
gpu[0].VendorID=4318
gpu[0].HasNPOTSupport=1
gpu[0].DriverVersion="9.18.13.2723"
gpu[0].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
gpu[0].DriverDate="20130912000000.000000-000"
gpu[0].CompileProgramGLSL=1
gpu[0].TestFrameBuffer=1
gpu[0].OCLPresent=1
gpu[0].OCLVersion="1.1"
gpu[0].CUDASupported=1
gpu[0].CUDAVersion="4.2.1"
gpu[0].OCLBandwidth=1.50733e+011
gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.30 NVIDIA via Cg compiler"
gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
gpu[1].OGLVersion="3.0"
gpu[1].MemoryMB=2048
gpu[1].RectTextureSize=16384
gpu[1].Renderer="GeForce GTX 690/PCIe/SSE2"
gpu[1].RendererID=4488
gpu[1].Vendor="NVIDIA Corporation"
gpu[1].VendorID=4318
gpu[1].HasNPOTSupport=1
gpu[1].DriverVersion="9.18.13.2723"
gpu[1].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
gpu[1].DriverDate="20130912000000.000000-000"
gpu[1].CompileProgramGLSL=1
gpu[1].TestFrameBuffer=1
gpu[1].OCLPresent=1
gpu[1].OCLVersion="1.1"
gpu[1].CUDASupported=1
gpu[1].CUDAVersion="4.2.1"
gpu[1].OCLBandwidth=1.50556e+011
gpu[1].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.30 NVIDIA via Cg compiler"
gpu[1].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
gpu[1].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
gpu[1].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
gpu[1].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
gpu[1].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
gpu[1].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
gpu[1].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
gpu[1].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
gpu[1].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
gpu[1].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
gpu[1].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
gpu[1].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
gpu[1].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
gpu[1].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
gpu[1].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
gpu[1].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
gpu[1].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
gpu[1].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
gpu[1].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
gpu[1].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
License Type: Subscription
Serial number:
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
Temporary file path: C:\Users\djackson\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
  Y:\, 238.5G, 152.3G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
Installed components:
   ACE.dll   ACE 2013/10/29-11:47:16   79.548223   79.548223
   adbeape.dll   Adobe APE 2013/02/04-09:52:32   0.1160850   0.1160850
   AdobeLinguistic.dll   Adobe Linguisitc Library   7.0.0  
   AdobeOwl.dll   Adobe Owl 2013/10/25-12:15:59   5.0.24   79.547804
   AdobePDFL.dll   PDFL 2013/10/29-11:47:16   79.508720   79.508720
   AdobePIP.dll   Adobe Product Improvement Program   7.0.0.1786  
   AdobeXMP.dll   Adobe XMP Core 2013/10/29-11:47:16   79.154911   79.154911
   AdobeXMPFiles.dll   Adobe XMP Files 2013/10/29-11:47:16   79.154911   79.154911
   AdobeXMPScript.dll   Adobe XMP Script 2013/10/29-11:47:16   79.154911   79.154911
   adobe_caps.dll   Adobe CAPS   7,0,0,21  
   AGM.dll   AGM 2013/10/29-11:47:16   79.548223   79.548223
   ahclient.dll    AdobeHelp Dynamic Link Library   1,8,0,31  
   aif_core.dll   AIF   5.0   79.534508
   aif_ocl.dll   AIF   5.0   79.534508
   aif_ogl.dll   AIF   5.0   79.534508
   amtlib.dll   AMTLib (64 Bit)   7.0.0.249 BuildVersion: 7.0; BuildDate: Thu Nov 14 2013 15:55:50)   1.000000
   ARE.dll   ARE 2013/10/29-11:47:16   79.548223   79.548223
   AXE8SharedExpat.dll   AXE8SharedExpat 2011/12/16-15:10:49   66.26830   66.26830
   AXEDOMCore.dll   AXEDOMCore 2011/12/16-15:10:49   66.26830   66.26830
   Bib.dll   BIB 2013/10/29-11:47:16   79.548223   79.548223
   BIBUtils.dll   BIBUtils 2013/10/29-11:47:16   79.548223   79.548223
   boost_date_time.dll   DVA Product   7.0.0  
   boost_signals.dll   DVA Product   7.0.0  
   boost_system.dll   DVA Product   7.0.0  
   boost_threads.dll   DVA Product   7.0.0  
   cg.dll   NVIDIA Cg Runtime   3.0.00007  
   cgGL.dll   NVIDIA Cg Runtime   3.0.00007  
   CIT.dll   Adobe CIT   2.1.6.30929   2.1.6.30929
   CITThreading.dll   Adobe CITThreading   2.1.6.30929   2.1.6.30929
   CoolType.dll   CoolType 2013/10/29-11:47:16   79.548223   79.548223
   dvaaudiodevice.dll   DVA Product   7.0.0  
   dvacore.dll   DVA Product   7.0.0  
   dvamarshal.dll   DVA Product   7.0.0  
   dvamediatypes.dll   DVA Product   7.0.0  
   dvaplayer.dll   DVA Product   7.0.0  
   dvatransport.dll   DVA Product   7.0.0  
   dvaunittesting.dll   DVA Product   7.0.0  
   dynamiclink.dll   DVA Product   7.0.0  
   ExtendScript.dll   ExtendScript 2013/10/30-13:12:12   79.546835   79.546835
   FileInfo.dll   Adobe XMP FileInfo 2013/10/25-03:51:33   79.154511   79.154511
   filter_graph.dll   AIF   5.0   79.534508
   icucnv40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
   icudt40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
   imslib.dll   IMSLib DLL   7.0.0.145  
   JP2KLib.dll   JP2KLib 2013/10/29-11:47:16   79.248139   79.248139
   libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
   libiomp5md.dll   Intel(R) OMP Runtime Library   5.0  
   libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
   LogSession.dll   LogSession   2.1.2.1785  
   mediacoreif.dll   DVA Product   7.0.0  
   MPS.dll   MPS 2013/10/29-11:47:16   79.535029   79.535029
   msvcm80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
   msvcm90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
   msvcp100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
   msvcp80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
   msvcp90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
   msvcr100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
   msvcr80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
   msvcr90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
   PatchMatch.dll   PatchMatch 2013/10/29-11:47:16   79.542390   79.542390
   pdfsettings.dll   Adobe PDFSettings   1.04  
   Photoshop.dll   Adobe Photoshop CC   CC  
   Plugin.dll   Adobe Photoshop CC   CC  
   PlugPlugOwl.dll   Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit)   4.2.0.36  
   PSArt.dll   Adobe Photoshop CC   CC  
   PSViews.dll   Adobe Photoshop CC   CC  
   SCCore.dll   ScCore 2013/10/30-13:12:12   79.546835   79.546835
   ScriptUIFlex.dll   ScriptUIFlex 2013/10/30-13:12:12   79.546835   79.546835
   svml_dispmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
   tbb.dll   Intel(R) Threading Building Blocks for Windows   4, 1, 2012, 1003  
   tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   4, 1, 2012, 1003  
   updaternotifications.dll   Adobe Updater Notifications Library   7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   7.0.1.102
   WRServices.dll   WRServices Mon Feb 25 2013 16:09:10   Build 0.19078   0.19078
Required plug-ins:
   3D Studio 14.2.1 (14.2.1 x001)
   Accented Edges 14.2.1
   Adaptive Wide Angle 14.2.1
   Angled Strokes 14.2.1
   Average 14.2.1 (14.2.1 x001)
   Bas Relief 14.2.1
   BMP 14.2.1
   Camera Raw 8.3
   Camera Raw Filter 8.3
   Chalk & Charcoal 14.2.1
   Charcoal 14.2.1
   Chrome 14.2.1
   Cineon 14.2.1 (14.2.1 x001)
   Clouds 14.2.1 (14.2.1 x001)
   Collada 14.2.1 (14.2.1 x001)
   Color Halftone 14.2.1
   Colored Pencil 14.2.1
   CompuServe GIF 14.2.1
   Conté Crayon 14.2.1
   Craquelure 14.2.1
   Crop and Straighten Photos 14.2.1 (14.2.1 x001)
   Crop and Straighten Photos Filter 14.2.1
   Crosshatch 14.2.1
   Crystallize 14.2.1
   Cutout 14.2.1
   Dark Strokes 14.2.1
   De-Interlace 14.2.1
   Dicom 14.2.1
   Difference Clouds 14.2.1 (14.2.1 x001)
   Diffuse Glow 14.2.1
   Displace 14.2.1
   Dry Brush 14.2.1
   Eazel Acquire 14.2.1 (14.2.1 x001)
   Embed Watermark 4.0
   Entropy 14.2.1 (14.2.1 x001)
   Extrude 14.2.1
   FastCore Routines 14.2.1 (14.2.1 x001)
   Fibers 14.2.1
   Film Grain 14.2.1
   Filter Gallery 14.2.1
   Flash 3D 14.2.1 (14.2.1 x001)
   Fresco 14.2.1
   Glass 14.2.1
   Glowing Edges 14.2.1
   Google Earth 4 14.2.1 (14.2.1 x001)
   Grain 14.2.1
   Graphic Pen 14.2.1
   Halftone Pattern 14.2.1
   HDRMergeUI 14.2.1
   IFF Format 14.2.1
   Ink Outlines 14.2.1
   JPEG 2000 14.2.1
   Kurtosis 14.2.1 (14.2.1 x001)
   Lens Blur 14.2.1
   Lens Correction 14.2.1
   Lens Flare 14.2.1
   Liquify 14.2.1
   Matlab Operation 14.2.1 (14.2.1 x001)
   Maximum 14.2.1 (14.2.1 x001)
   Mean 14.2.1 (14.2.1 x001)
   Measurement Core 14.2.1 (14.2.1 x001)
   Median 14.2.1 (14.2.1 x001)
   Mezzotint 14.2.1
   Minimum 14.2.1 (14.2.1 x001)
   MMXCore Routines 14.2.1 (14.2.1 x001)
   Mosaic Tiles 14.2.1
   Multiprocessor Support 14.2.1 (14.2.1 x001)
   Neon Glow 14.2.1
   Note Paper 14.2.1
   NTSC Colors 14.2.1 (14.2.1 x001)
   Ocean Ripple 14.2.1
   Oil Paint 14.2.1
   OpenEXR 14.2.1
   Paint Daubs 14.2.1
   Palette Knife 14.2.1
   Patchwork 14.2.1
   Paths to Illustrator 14.2.1
   PCX 14.2.1 (14.2.1 x001)
   Photocopy 14.2.1
   Photoshop 3D Engine 14.2.1 (14.2.1 x001)
   Photoshop Touch 14.0
   Picture Package Filter 14.2.1 (14.2.1 x001)
   Pinch 14.2.1
   Pixar 14.2.1 (14.2.1 x001)
   Plaster 14.2.1
   Plastic Wrap 14.2.1
   PNG 14.2.1
   Pointillize 14.2.1
   Polar Coordinates 14.2.1
   Portable Bit Map 14.2.1 (14.2.1 x001)
   Poster Edges 14.2.1
   Radial Blur 14.2.1
   Radiance 14.2.1 (14.2.1 x001)
   Range 14.2.1 (14.2.1 x001)
   Read Watermark 4.0
   Reticulation 14.2.1
   Ripple 14.2.1
   Rough Pastels 14.2.1
   Save for Web 14.2.1
   ScriptingSupport 14.2.1
   Shake Reduction 14.2.1
   Shear 14.2.1
   Skewness 14.2.1 (14.2.1 x001)
   Smart Blur 14.2.1
   Smudge Stick 14.2.1
   Solarize 14.2.1 (14.2.1 x001)
   Spatter 14.2.1
   Spherize 14.2.1
   Sponge 14.2.1
   Sprayed Strokes 14.2.1
   Stained Glass 14.2.1
   Stamp 14.2.1
   Standard Deviation 14.2.1 (14.2.1 x001)
   STL 14.2.1 (14.2.1 x001)
   Sumi-e 14.2.1
   Summation 14.2.1 (14.2.1 x001)
   Targa 14.2.1
   Texturizer 14.2.1
   Tiles 14.2.1
   Torn Edges 14.2.1
   Twirl 14.2.1
   Underpainting 14.2.1
   Vanishing Point 14.2.1
   Variance 14.2.1 (14.2.1 x001)
   Variations 14.2.1 (14.2.1 x001)
   Water Paper 14.2.1
   Watercolor 14.2.1
   Wave 14.2.1
   Wavefront|OBJ 14.2.1 (14.2.1 x001)
   WIA Support 14.2.1 (14.2.1 x001)
   Wind 14.2.1
   Wireless Bitmap 14.2.1 (14.2.1 x001)
   ZigZag 14.2.1
Optional and third party plug-ins:
   Alien Skin Blow Up 3 3.0.0
   Blow Up 3.0.0
   Topaz Adjust 5 10.0
   Topaz BW Effects 2 10.0
   Topaz Clarity 10.0
   Topaz Clean 3 10.0
   Topaz DeJpeg 4 10.0
   Topaz DeNoise 5 10.0
   Topaz Detail 3 10.0
   Topaz InFocus 10.0
   Topaz Lens Effects 10.0
   Topaz photoFXlab 10.0
   Topaz ReMask 3 10.0
   Topaz Simplify 4 10.0
   Topaz Star Effects 10.0
   TopazRemaskAutomate NO VERSION
Plug-ins that failed to load: NONE
Flash:
   Gallery Wrapper
   Mini Bridge
   Adobe Exchange
   Kuler
Installed TWAIN devices: NONE

Similar Messages

  • 64 bits work slower then 64 bits  - Q1

    Hi,
    This very much related to question http://forum.sun.com/thread.jspa?threadID=29241&tstart=0
    Noticed certain functions use up longer time for execution when its compiled as 64-bit compared to the same function in 32-bit.
    Here is a stripped down example:
    "perf.c" 17 lines, 184 characters
         1  #include <stdio.h>
         2
         3  int a(void) {
         4   int z=0;
         5   if (z == 0) z++;
         6  }
         7
         8  int main(void) {
         9   int i, j, z=0;
        10
        11   for (i = 0; i < 50000; i++)
        12    for (j = 0; j < 10000; j++)
        13     a();
        14
        15   return 0;
        16  }
        17Compiled it as follow:
    64-bit
    cc -xarch=v9 perf.c -o perf.6432-bit
    cc perf.c -o perf.32Machine:
    SunOS MachineA Generic_108528-24 sun4u sparc SUNW,Ultra-5_10 (UltraSparc IIi 440 MHz)
    Compiler:
    Forte[tm] Developer 7: C Compiler
    Timing it, consistently 64-bit slower than 32-bit:
    $ timex perf.64
    real       27.73
    user       12.45
    sys         0.01
    $ timex perf.32
    real       20.58
    user        9.18
    sys         0.00The same result could be observed in other few machines I have tried:
    1. SunOS MachineB Generic_108528-15 sun4u sparc SUNW,Ultra-5_10 (IIi 360 MHz)
    2. SunOS MachineC 5.9 Generic_118558-19 sun4u sparc SUNW,Ultra-60 (II 450 MHz)
    However, 64-bits same speed/faster in some machines:
    3. SunOS MachineD 5.9 Generic_117171-02 sun4u sparc SUNW,Sun-Fire-280R (III+ 1200 MHz)
    $ timex perf.64
    real        1.34
    user        1.33
    sys         0.01
    $ timex perf.32
    real        1.34
    user        1.34
    sys         0.004. SunOS MachineE 5.10 Generic_118822-11 sun4u sparc SUNW,Sun-Fire-280R (1200 MHz)
    $ timex perf.64
    real        6.94
    user        6.72
    sys         0.05
    $ timex perf.32
    real        7.12
    user        6.73
    sys         0.08However, I tweak the code as following:
    1) If line 4 is changed to/from:
         4   int z=0;
         5   if (z == 0) z++;and compared to
         4   long z=0;
         5   if (z == 0) z++;long has some improvement (however still slower than 32-bit (in MachineA, MachineB and MachineC) )
    2) If compiled with Optimization on still slower than non-optimised 32-bit.
    $ cc -O  -xarch=v9 perf.c -o perf.64
    $ timex perf.64
    real       24.48
    user       10.89
    sys         0.02
    $ timex perf.32
    real       21.48
    user        9.23
    sys         0.013) Moving statement line 5 to line 13 (without the function) - this gives the same timing (64b ~= 32b)!
    Question that I have based on these are:
    1) How could we explain this above scenario? does this related to stack, variables?
    2) What makes it faster in MachineD and MachineE? Looking at this, its seems to be possible to make 64-bit as same performance as 32-bit. So is this something to do with software or hardware? which component?
    Thanks in advance for those who could shed some light on this.

    Peter, Thank you for the machine instruction level - detailed answer.
    Yup, I agree stripping down a function probably not a best way to benchmark it, the reason we have done so is because our application (just would like to add - which has intensive use of IO) become slower in certain modules when moved to 64 bits. I have used gprof for detailed function level timing, based on the data it shows self-execution time for certain functions has increased dramatically. However when I stripped down those functions - with dummy function calls, and loop it as many time - I was not able to see the actual reported difference anymore - the stripped down program show lower difference. As you described caching may have played a role here.
    As for the machine I have used, yes - it was not in idle however since both 32-bit and 64-bit were run at the same - assumption made was 1) both were tested on server with same amount of load - therefore this factor could be eliminated. 2) The code has no/minimal system calls - therefore server load may not effect the "user time".
    As for performance analyser, yup will try to get this up.
    Now getting abit specific to our issue - at the moment we are looking if there is any possible fix/workaround with minimal impact to our application . Therefore, we try not to:
    1) Move to newer version of compiler (we planning to do this eventually and gradually).
    2) Change optimization level (currently compiled as -O). (I believe -fast could lead to addtional memory usage)
    Besides the fact that 64-bit app uses twice the size of pointers that may effect amount of data in cache and thus effect the performance.
    From your reply I also leaned that :
    1) Compiler Forte 7 - The generated instruction could have some overheads/(redundant perhaps?) instructions =~ which could cause 2-3 extra CPU cycles per funtion/section (in any specific case, could this be true for codes that compiled with -O on as well?).
    2) Processor/HW
    Is there any other possible factors:
    1) Is there any tunable kernel parameters for 64-bits app performance that may be used as workaround?
    2) Dynamic libraries (e.g libc)? Is there any patches known to improve performance.
    Libraries used in our application using is as follow:
            libm.so.1 =>     /usr/lib/64/libm.so.1
            libnsl.so.1 =>   /usr/lib/64/libnsl.so.1
            libsocket.so.1 =>        /usr/lib/64/libsocket.so.1
            librt.so.1 =>    /usr/lib/64/librt.so.1
            libc.so.1 =>     /usr/lib/64/libc.so.1
            libdl.so.1 =>    /usr/lib/64/libdl.so.1
            libmp.so.2 =>    /usr/lib/64/libmp.so.2
            libaio.so.1 =>   /usr/lib/64/libaio.so.1
            /usr/platform/SUNW,Ultra-5_10/lib/sparcv9/libc_psr.so.1I am glad to provide more data if needed.
    Thanks.

  • Encounter 64 bits work slower then 64 bits

    The application i have when compiled in 64bits work slower than 32 bits.
    Observed there are some site making the same claim.
    Are there any mitigation can be made ?

    Hi
    There are lots of issues in 32bit vs. 64 bit performance.
    If you need to access a lot of memory (4G and over) then you have no choice, you must use 64bit apps.
    Next, if you are using amd64, then in 64bit code it has more CPU registers available, which can make it significantly faster than 32bit code.
    Counting against 64bit code is the fact that the larger size of longs and pointers means that there can be fewer of them in the caches, so there will be a lower cache hit rate.
    64bit code is able transfer data more quickly (64bit data path), but at the same time needs to transfer more data (64bit pointers and longs). No idea what the balance is for this, plus I suspect that most 32bit CPUs these days already use a 64bit external data path.
    Paul

  • LR2 64-bit slower than 32-bit (Mac)

    I ran a test a while back with Lightroom 1.3.1, generating 1:1 previews on a test directory of images:
    http://www.rassoc.com/gregr/weblog/2008/02/24/mac-pro-performance/
    On a Mac pro 2.8 GHz 8-core machine with 12GB of RAM, I found I could generate 211 1:1 previews for my directory in about 5:36, or 1.59 seconds/image.
    I've found Lightroom 2, in 32-bit mode on the same machine, to run roughly the same speed.
    However - running Lightroom 2 in 64-bit mode on this same machine takes 7:23, or 2.10 seconds per image. It's typically using >500% of CPU.
    Why is it so much slower running 64-bit?

    My results are repeatable; 1:1 preview generation takes about 30% longer using 64-bit than 32-bit. I opened a support ticket on this (case number 180331555) - here is the response from Adobe:
    I understand that Lightroom# takes longer to render previews in 64-bit
    mode than in 32-bit mode.
    I am able to duplicate this basic behavior when rendering a relatively
    small batch of previews in Lightroom.
    It is not expected that all operations in 64-bit mode will perform
    faster. Memory access generally takes longer in 64-bit mode due to
    having to address a larger memory space.
    Performance benefit should be most noticeable when performing operations
    that use more than 4GB of memory. At this point, the 32-bit application
    will experience a large performance penalty due to increased hard drive
    access.
    Hmm. Sounds like they were able to reproduce the behavior I see, but I can't think of why memory access should be slower in 64-bit.

  • Why does the new version FireFox run slower than the old one?

    I have a fairly new computer but Firefox runs slower than the older version. Can this be remedied?

    That does not sound right. I recommend rebuilding your VI. Beore you do, open the top level VI and press contol-shift-run arrow to perform a manual binary recompile. This makes LabVIEW recompile the whole code. Most times you will not see anything happen but occasionally an error will surface. Be sure to save the VI then rebuild it.
    You may also need to reinstall the LabVIEW run time engine and/or LabVIEW. I would start with the run time engine first.

  • Why does the application built executable run slower than my developement lib.

    The Response given was LabView 5.0.1.f1 specific. Iam however, using LabView 6.i. The Application runs approximatley 3 to 40 times slower than the developement library. Additionally the Write to spreadsheet data is corrupted when using the application executable. Is there a different solution for 6.i ????
    Tnx
    Len Kraus

    That does not sound right. I recommend rebuilding your VI. Beore you do, open the top level VI and press contol-shift-run arrow to perform a manual binary recompile. This makes LabVIEW recompile the whole code. Most times you will not see anything happen but occasionally an error will surface. Be sure to save the VI then rebuild it.
    You may also need to reinstall the LabVIEW run time engine and/or LabVIEW. I would start with the run time engine first.

  • When shooting source images for "HDR Pro", is it better to using 16 bit TIFF rather than 8 bit JPEG?

    When shooting source images for "HDR Pro", is it better to using 16bit TIFF rather than 8 bit JPEG?

    Yes, you will bracket the exposure.
    Take as many shots as you need. Take a normal shot, underexpose twice or even three times and then overexpose twice or three times.
    That's how the camera will register all teh details in the image - in the highlights, in the shadows and in the midtones. When you bracket, remember to change shutter speed (if you shoot manual, that's what I do), not the aperture because you will end up with different depth of field.

  • 64 Bit Java is slower than 32 Bit.

    I was running a Linux 64 JDK 1.5 JVM, and doing large software builds.
    The ant builds, which would involve some file operations and come javac compiling took about 6:30 to complete. After changing my JVM to the 32 bit version they completed in 4:15.
    Is the 64 bit Java support really so bad?

    That wasn't the case here tho', no EXS instances at all in this project.
    I tried clearing some caches and that seemd tp make it worse, so that when opening in 64bit, Logic would hang and say: Searching for Audio Unit plug-ins (Apple: AUNet Receive). Then eventually it would load.
    But none of this would happen in 32bit mode, just a normal load, very fast.
    So I reinstalled Logic update 9.1.7 and that seemed to sort it out, at least I'm back to where Logic loads slowly in 64bit mode, without any "Searching for ..." messages.
    Any more guidance appreciated.

  • Photoshop CC displays images 25% smaller than other apps?

    Why is Photoshop CC displaying images 25% smaller than my other applications? If I open a 72 ppi square pixel aspect image in Photoshop, I have to zoom to 125% for it to be the same size on screen as in my browser or any other image viewer. Photoshop reads the correct pixel sizes, but displays it smaller.
    I design and build websites and have been using Photoshop for over 15 years and haven't noticed this until CC. If I save the images and build out the site, or even just drag the image into a browser and then overlay that browser window above the Photoshop window to see both images side by side, I can clearly see a 25% difference in size.
    If I zoom in Photoshop to 125%, then the sizes match. So, the problem is when designing a website, everything looks smaller in photoshop. Then when I build it out, everything is way too big.
    My browsers are definitely at 100% zoom and I can open the image in any other image viewer at 100% and the affect is the same.
    Is there a setting that can be adjusted in Photoshop to correct this?

    I also have the same issue. I can reporoduce exactly what Roger2012Jr mentions above.
    I have Photoshop CC, Windows 8.1, screen resolution 1920 x 1080. Files look really sharp in Photoshop, but when the file is exported (for web or not) the image is blurry and about 125% the size it was in Photoshop. Also, when I bring an image from the web, tried with a random image it still looks perfectly sharp in Photoshop, just about 80% actual size. That same image exported still looks perfect in the browser, same as it was originally.
    So starting from scratch with an image, there's no way to guarantee the quality when exported and quality looks really blurry. I can't use the program with any sense of confidence.
    Can someone from Adobe shed any light on this?

  • Why is photoshop elements 11 so slow to load and shut down

    it takes me at least 4-5 minutes to open PSE 11 Organizer each time, and then probably 1-2 minutes to shut it down.  Has anyone experienced the same problem or does anyone have a resolution to this.  I'm on Windows 7.

    I had already shut off everything in media analysis, including face 
    recognition.
    In a message dated 4/14/2015 6:42:24 P.M. US Mountain Standard Time, 
    [email protected] writes:
    why  is photoshop elements 11 so slow to load and shut down
    created by Barbara B. (https://forums.adobe.com/people/Barbara+B.)  in 
    Photoshop Elements - View the full  discussion
    (https://forums.adobe.com/message/7439348#7439348)

  • I have a mac 15" non retina and i didn't upgrade it to mavericks .. when i run photoshop my pc becomes very slow and i don't know why!! the performance on photoshop is up to 70% so i think is good .. what is the problem?

    i have a mac 15" non retina and i didn't upgrade it to mavericks .. when i run photoshop my pc becomes very slow and i don't know why!! the performance on photoshop is up to 70% so i think is good .. what is the problem?

    All I can suggest is that you open that file on the MBA and save it as a new file, then see if you can open the new one on the iMac.

  • Why Do Both Photoshop CS5 (64 Bit) and Premiere Pro (64 Bit) Crash on Start up.

    Both Photoshop CS5 (64 Bit) and Premiere Pro (64 Bit) Crash on Start up. 32 bit version of Photoshop works fine.
    Here is the problem signature when they crash.
    Problem signature:
      Problem Event Name:          APPCRASH
      Application Name:          Photoshop.exe
      Application Version:          12.0.0.0
      Application Timestamp:          4bbc5b10
      Fault Module Name:          CoolType.dll
      Fault Module Version:          5.7.82.7602
      Fault Module Timestamp:          4b980c97
      Exception Code:          c0000005
      Exception Offset:          0000000000073a92
      OS Version:          6.1.7601.2.1.0.256.48
      Locale ID:          1033
      Additional Information 1:          7c82
      Additional Information 2:          7c821a1fc13b00b508d1bb6ee7ecaf44
      Additional Information 3:          019c
      Additional Information 4:          019cb6db15489631b8a43faf27e30830
    Problem signature:
      Problem Event Name:          APPCRASH
      Application Name:          Adobe Premiere Pro.exe
      Application Version:          5.0.3.0
      Application Timestamp:          4ce382d1
      Fault Module Name:          CoolType.dll
      Fault Module Version:          5.7.82.7449
      Fault Module Timestamp:          4b7b1af3
      Exception Code:          c0000005
      Exception Offset:          00000000000739ea
      OS Version:          6.1.7601.2.1.0.256.48
      Locale ID:          1033
      Additional Information 1:          889a
      Additional Information 2:          889afed61eb6ddf1c1c3419adc6026b6
      Additional Information 3:          8235
      Additional Information 4:          823549a371dff618695395cc0a8514ee
    Both are referencing cooltype.dll. I ran Font Doctor on all system and non-system fonts and found no errors. Booted without Extensis Suitcase loading. Nothing works. All 32 bit programs work fine. Any clues would be appreciated.

    It does not necessarily mean a "corrupt" font, but can be a font that PrPro, and PS, cannot handle.
    Though I have read that changes have been made, Open Office's DejaVu font would crash PrPro's Titler - every time. There are quite a few others. Font Dr, and similar utilities, will not see the font(s) as corrupt, but they are so poorly designed, that PrPro and PS cannot deal with them.
    Though it can be a long, drawn out process, one can often zero in on the problem font(s), with a little work. This is accomplished by first defining the "System Fonts," and not touching them. Then, uninstall half of the remaining fonts, and testing PrPro and PS. If they launch fine, you know that somewhere in that list of fonts, the problem exists. If there is still a failure to launch, chances are good that the problem font(s) reside in that half, that are still installed. Note: because the problem still exists, does not guarantee that there are NOT problem fonts in that uninstalled group, so keep that in mind.
    Repeat the proces, by uninstalling half of the remaining fonts and testing.
    If necessary, repeat by removing half of the now remaining fonts and testing.
    When you get to a point, where you are no longer getting problems, reinstall fonts, in small groups, testing in between. The smaller the groups, the easier it will be to pinpoint the problem font(s).
    Keep notes on which fonts you are uninstalling and reinstalling, until you narrow it down to the problem font(s).
    I would start by uninstalling any "free fonts," and then commercial, 3rd party fonts. A lot of free fonts are just poorly designed, and can cause issues, though they might work fine in some other programs.
    I use a font manager, so that I only have ~ 350 fonts installed at one time, and then dynamically install fonts, as needed for Projects. That keeps my machine clean, and if, upon installation, I get a crash/hang, I know that at least one font in that Set is causing it. This helps, as my workstation has ~ 19,000 fonts on it, and some are free fonts, and many are from 3rd parties. Some are also very, very old.
    Good luck,
    Hunt
    PS - one common cause for hangs on loading PrPro can be from VST's, used in Audio-editing. If you also have a lot of VST's, you could have two issues with two separate programs, i..e. PS hanging on fonts, and PrPro hanging on VST's. The results would be the same, but the causes could be different. That leads to even more work. For PrPro, also see this ARTICLE. If you get PS launching, but PrPro is still not functioning, drop by the PrPro Forum, and someone can help you there.

  • Why does Photoshop CC running slow when using Mixer brush tool

    Why does Photoshop CC and Photoshop C6 running SOOO slowly when using Mixer brush tool??
    Only to create one stroke it takes several seconds.
    I have to wait a long time to do next stroke. I can't work with this. How do I fix this??
    I have a new computer, a Mac Book Pro with 16 GB ram, so I have plenty of ram.

    You really have to keep your brush size small with the Mixer Brush tool.  And that necessitates keeping your canvas failry small as well.
    Back a few years ago I did a whole painting with the Mixer Brush once and some of the bristle brushes - just to see if I could - and I found I had to really limit the brush size (e.g., to 50 to 75) in order to get enough responsiveness to keep painting.  In that case my canvas was 4096 x 5120.  It's not impossible to get a good, professional result, but you have to be careful about sizing things right.
    -Noel

  • How to update Photoshop and rest of CS4 suite to 64 bit windows 7

    Hi.  I've been using Adobe CS4 Master Suite on a 32 bit vista system.
    I'm switching to a 64 bit windows 7 computer.
    After going through the whole Master Suite Installation process, all of my Adobe programs show up in 32 bit / x86 format, except Photoshop which shows up both in 32 bit / x86 folder AND in 64 bit.
    How do I get the rest of the Master Suite to show up / install in 64 bit?  (is there a separate update?  require a separate purchase?  and why did photoshop work whereas the rest did not?)
    And how do I check within the individual program to see if it's 32 or 64 bit?  (photoshop has a system info tab that identified PS as 64 bit, but other progs don't have that)
    Thanks

    How do I get the rest of the Master Suite to show up / install in 64 bit?
    You don't. Only Photoshop is 64bit, the other apps are conventional 32bit apps. The isntall location is therefore correct (within microsofts guidelines).
    Mylenium

  • Adobe Photoshop CC2014 internet connection very slow

    Hi,
    I'm developing an Adobe Photoshop HTML5 (website) extension. This is working fine in Photoshop CC, but is very slow in CC2014.
    Today I've installed an update for Photoshop CC2014 and I was presented with an 'introduction' screen, loaded from the web.
    This had the same slowness, indicating my extension is not at fault.
    The regular functionality of Photoshop has a normal speed, and I'm working on a recent computer with Win 7 64bit.
    I've recorded a video showing how slow it really is (and proof that my internet connection has sufficient speed)
    http://videobam.com/gmNun
    How can I solve this?
    Thanks!
    Sam

    Just checked, same problem for other users
    This is what's in help > system info:
    Adobe Photoshop Version: 2014.2.0 20140926.r.236 2014/09/26:23:59:59  x64
    Operating System: Windows 7 64-bit
    Version: 6.1 Service Pack 1
    System architecture: Intel CPU Family:6, Model:12, Stepping:3 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2, HyperThreading
    Physical processor count: 2
    Logical processor count: 4
    Processor speed: 2693 MHz
    Built-in memory: 8097 MB
    Free memory: 3404 MB
    Memory available to Photoshop: 7084 MB
    Memory used by Photoshop: 70 %
    3D Multitone Printing: Disabled.
    Windows 2x UI: Disabled.
    Highbeam: Enabled.
    Image tile size: 128K
    Image cache levels: 4
    Font Preview: Medium
    TextComposer: Latin
    Display: 1
    Display Bounds: top=0, left=0, bottom=1080, right=1920
    Display: 2
    Display Bounds: top=180, left=1920, bottom=1080, right=3520
    OpenGL Drawing: Enabled.
    OpenGL Allow Old GPUs: Not Detected.
    OpenGL Drawing Mode: Normal
    OpenGL Allow Normal Mode: True.
    OpenGL Allow Advanced Mode: True.
    AIFCoreInitialized=1
    AIFOGLInitialized=1
    OGLContextCreated=1
    NumGLGPUs=1
    NumCLGPUs=1
    glgpu[0].GLVersion="3.0"
    glgpu[0].GLMemoryMB=2112
    glgpu[0].GLName="Intel(R) HD Graphics 4600"
    glgpu[0].GLVendor="Intel"
    glgpu[0].GLVendorID=32902
    glgpu[0].GLDriverVersion="9.18.10.3204"
    glgpu[0].GLRectTextureSize=8192
    glgpu[0].GLRenderer="Intel(R) HD Graphics 4600"
    glgpu[0].GLRendererID=1046
    glgpu[0].HasGLNPOTSupport=1
    glgpu[0].GLDriver="igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,i gd10iumd32"
    glgpu[0].GLDriverDate="20130603000000.000000-000"
    glgpu[0].CanCompileProgramGLSL=1
    glgpu[0].GLFrameBufferOK=1
    glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="1.30 - Build 9.18.10.3204"
    glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[1447 ]
    glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[8]
    glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[80]
    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[16]
    glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[16]
    glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
    glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[4096]
    glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[64]
    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
    glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=0
    clgpu[0].CLPlatformVersion="1.2 AMD-APP (1124.2)"
    clgpu[0].CLDeviceVersion="1.2 AMD-APP (1124.2)"
    clgpu[0].CLMemoryMB=2048
    clgpu[0].CLName="Hainan"
    clgpu[0].CLVendor="Advanced Micro Devices, Inc."
    clgpu[0].CLVendorID=4098
    clgpu[0].CLDriverVersion="1124.2 (VM)"
    clgpu[0].CUDASupported=0
    clgpu[0].CLBandwidth=2.56187e+010
    clgpu[0].CLCompute=285.525
    License Type: Subscription
    Serial number: 90970762941485624948
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\
    Temporary file path: C:\Users\Sam\AppData\Local\Temp\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      Startup, 153,9G, 88,5G free
    Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Required\Plug-Ins\
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Plug-ins\
    Installed components:
       A3DLIBS.dll   A3DLIB Dynamic Link Library   9.2.0.112  
       ACE.dll   ACE 2014/08/12-23:42:09   79.557478   79.557478
       adbeape.dll   Adobe APE 2013/02/04-09:52:32   0.1160850   0.1160850
       AdbePM.dll   PatchMatch 2014/09/07-21:07:38   79.558079   79.558079
       AdobeLinguistic.dll   Adobe Linguisitc Library   8.0.0  
       AdobeOwl.dll   Adobe Owl   5.2.4  
       AdobePDFL.dll   PDFL 2014/08/18-15:13:12   79.512424   79.512424
       AdobePIP.dll   Adobe Product Improvement Program   7.2.1.3399  
       AdobeXMP.dll   Adobe XMP Core 2014/08/20-09:53:02   79.156797   79.156797
       AdobeXMPFiles.dll   Adobe XMP Files 2014/08/20-09:53:02   79.156797   79.156797
       AdobeXMPScript.dll   Adobe XMP Script 2014/08/20-09:53:02   79.156797   79.156797
       adobe_caps.dll   Adobe CAPS   8,0,0,13  
       AGM.dll   AGM 2014/08/12-23:42:09   79.557478   79.557478
       ahclient.dll    AdobeHelp Dynamic Link Library   1,8,0,31  
       amtlib.dll   AMTLib (64 Bit)   8.0.0.122212002 BuildVersion: 8.0; BuildDate: Wed Jul 30 2014 15:59:34)   1.000000
       ARE.dll   ARE 2014/08/12-23:42:09   79.557478   79.557478
       AXE8SharedExpat.dll   AXE8SharedExpat 2013/12/20-21:40:29   79.551013   79.551013
       AXEDOMCore.dll   AXEDOMCore 2013/12/20-21:40:29   79.551013   79.551013
       Bib.dll   BIB 2014/08/12-23:42:09   79.557478   79.557478
       BIBUtils.dll   BIBUtils 2014/08/12-23:42:09   79.557478   79.557478
       boost_date_time.dll   photoshopdva   8.0.0  
       boost_signals.dll   photoshopdva   8.0.0  
       boost_system.dll   photoshopdva   8.0.0  
       boost_threads.dll   photoshopdva   8.0.0  
       cg.dll   NVIDIA Cg Runtime   3.0.00007  
       cgGL.dll   NVIDIA Cg Runtime   3.0.00007  
       CIT.dll   Adobe CIT   2.2.6.32411   2.2.6.32411
       CITThreading.dll   Adobe CITThreading   2.2.6.32411   2.2.6.32411
       CoolType.dll   CoolType 2014/08/12-23:42:09   79.557478   79.557478
       dvaaudiodevice.dll   photoshopdva   8.0.0  
       dvacore.dll   photoshopdva   8.0.0  
       dvamarshal.dll   photoshopdva   8.0.0  
       dvamediatypes.dll   photoshopdva   8.0.0  
       dvametadata.dll   photoshopdva   8.0.0  
       dvametadataapi.dll   photoshopdva   8.0.0  
       dvametadataui.dll   photoshopdva   8.0.0  
       dvaplayer.dll   photoshopdva   8.0.0  
       dvatransport.dll   photoshopdva   8.0.0  
       dvaui.dll   photoshopdva   8.0.0  
       dvaunittesting.dll   photoshopdva   8.0.0  
       dynamiclink.dll   photoshopdva   8.0.0  
       ExtendScript.dll   ExtendScript 2014/01/21-23:58:55   79.551519   79.551519
       icucnv40.dll   International Components for Unicode 2013/02/25-15:59:15    Build gtlib_4.0.19090  
       icudt40.dll   International Components for Unicode 2013/02/25-15:59:15    Build gtlib_4.0.19090  
       igestep30.dll   IGES Reader   9.3.0.113  
       imslib.dll   IMSLib DLL   7.0.0.154  
       JP2KLib.dll   JP2KLib 2014/06/28-00:28:27   79.254012   79.254012
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
       libiomp5md.dll   Intel(R) OpenMP* Runtime Library   5.0  
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
       LogSession.dll   LogSession   7.2.1.3399  
       mediacoreif.dll   photoshopdva   8.0.0  
       MPS.dll   MPS 2014/08/18-23:43:19   79.557676   79.557676
       pdfsettings.dll   Adobe PDFSettings   1.04  
       Photoshop.dll   Adobe Photoshop CC 2014   15.2  
       Plugin.dll   Adobe Photoshop CC 2014   15.2  
       PlugPlugExternalObject.dll   Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit)   5.0.0  
       PlugPlugOwl.dll   Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit)   5.2.0.46  
       PSArt.dll   Adobe Photoshop CC 2014   15.2  
       PSViews.dll   Adobe Photoshop CC 2014   15.2  
       SCCore.dll   ScCore 2014/01/21-23:58:55   79.551519   79.551519
       ScriptUIFlex.dll   ScriptUIFlex 2014/01/20-22:42:05   79.550992   79.550992
       svml_dispmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
       tbb.dll   Intel(R) Threading Building Blocks for Windows   4, 2, 2013, 1114  
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   4, 2, 2013, 1114  
       TfFontMgr.dll   FontMgr   9.3.0.113  
       TfKernel.dll   Kernel   9.3.0.113  
       TFKGEOM.dll   Kernel Geom   9.3.0.113  
       TFUGEOM.dll   Adobe, UGeom©   9.3.0.113  
       updaternotifications.dll   Adobe Updater Notifications Library   8.0.0.14 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   8.0.0.14
       VulcanControl.dll   Vulcan Application Control Library   5.0.0.82  
       VulcanMessage5.dll   Vulcan Message Library   5.0.0.82  
       WRServices.dll   WRServices Fri Mar 07 2014 15:33:10   Build 0.20204   0.20204
       wu3d.dll   U3D Writer   9.3.0.113  
    Required plug-ins:
       3D Studio 15.2 (2014.2.0 x001)
       Accented Edges 15.2
       Adaptive Wide Angle 15.2
       Angled Strokes 15.2
       Average 15.2 (2014.2.0 x001)
       Bas Relief 15.2
       BMP 15.2
       Camera Raw 8.6
       Camera Raw Filter 8.6
       Chalk & Charcoal 15.2
       Charcoal 15.2
       Chrome 15.2
       Cineon 15.2 (2014.2.0 x001)
       Clouds 15.2 (2014.2.0 x001)
       Collada 15.2 (2014.2.0 x001)
       Color Halftone 15.2
       Colored Pencil 15.2
       CompuServe GIF 15.2
       Conté Crayon 15.2
       Craquelure 15.2
       Crop and Straighten Photos 15.2 (2014.2.0 x001)
       Crop and Straighten Photos Filter 15.2
       Crosshatch 15.2
       Crystallize 15.2
       Cutout 15.2
       Dark Strokes 15.2
       De-Interlace 15.2
       Dicom 15.2
       Difference Clouds 15.2 (2014.2.0 x001)
       Diffuse Glow 15.2
       Displace 15.2
       Dry Brush 15.2
       Eazel Acquire 15.2 (2014.2.0 x001)
       Embed Watermark 4.0
       Entropy 15.2 (2014.2.0 x001)
       Export Color Lookup Tables NO VERSION
       Extrude 15.2
       FastCore Routines 15.2 (2014.2.0 x001)
       Fibers 15.2
       Film Grain 15.2
       Filter Gallery 15.2
       Flash 3D 15.2 (2014.2.0 x001)
       Fresco 15.2
       Glass 15.2
       Glowing Edges 15.2
       Google Earth 4 15.2 (2014.2.0 x001)
       Grain 15.2
       Graphic Pen 15.2
       Halftone Pattern 15.2
       HDRMergeUI 15.2
       HSB/HSL 15.2
       IFF Format 15.2
       IGES 15.2 (2014.2.0 x001)
       Ink Outlines 15.2
       JPEG 2000 15.2
       Kurtosis 15.2 (2014.2.0 x001)
       Lens Blur 15.2
       Lens Correction 15.2
       Lens Flare 15.2
       Liquify 15.2
       Matlab Operation 15.2 (2014.2.0 x001)
       Maximum 15.2 (2014.2.0 x001)
       Mean 15.2 (2014.2.0 x001)
       Measurement Core 15.2 (2014.2.0 x001)
       Median 15.2 (2014.2.0 x001)
       Mezzotint 15.2
       Minimum 15.2 (2014.2.0 x001)
       MMXCore Routines 15.2 (2014.2.0 x001)
       Mosaic Tiles 15.2
       Multiprocessor Support 15.2 (2014.2.0 x001)
       Neon Glow 15.2
       Note Paper 15.2
       NTSC Colors 15.2 (2014.2.0 x001)
       Ocean Ripple 15.2
       OpenEXR 15.2
       Paint Daubs 15.2
       Palette Knife 15.2
       Patchwork 15.2
       Paths to Illustrator 15.2
       PCX 15.2 (2014.2.0 x001)
       Photocopy 15.2
       Photoshop 3D Engine 15.2 (2014.2.0 x001)
       Photoshop Touch 14.0
       Picture Package Filter 15.2 (2014.2.0 x001)
       Pinch 15.2
       Pixar 15.2 (2014.2.0 x001)
       Plaster 15.2
       Plastic Wrap 15.2
       PLY 15.2 (2014.2.0 x001)
       PNG 15.2
       Pointillize 15.2
       Polar Coordinates 15.2
       Portable Bit Map 15.2 (2014.2.0 x001)
       Poster Edges 15.2
       PRC 15.2 (2014.2.0 x001)
       Radial Blur 15.2
       Radiance 15.2 (2014.2.0 x001)
       Range 15.2 (2014.2.0 x001)
       Read Watermark 4.0
       Render Color Lookup Grid NO VERSION
       Reticulation 15.2
       Ripple 15.2
       Rough Pastels 15.2
       Save for Web 15.2
       ScriptingSupport 15.2
       Shake Reduction 15.2
       Shear 15.2
       Skewness 15.2 (2014.2.0 x001)
       Smart Blur 15.2
       Smudge Stick 15.2
       Solarize 15.2 (2014.2.0 x001)
       Spatter 15.2
       Spherize 15.2
       Sponge 15.2
       Sprayed Strokes 15.2
       Stained Glass 15.2
       Stamp 15.2
       Standard Deviation 15.2 (2014.2.0 x001)
       STL 15.2 (2014.2.0 x001)
       Sumi-e 15.2
       Summation 15.2 (2014.2.0 x001)
       Targa 15.2
       Texturizer 15.2
       Tiles 15.2
       Torn Edges 15.2
       Twirl 15.2
       U3D 15.2 (2014.2.0 x001)
       Underpainting 15.2
       Vanishing Point 15.2
       Variance 15.2 (2014.2.0 x001)
       Virtual Reality Modeling Language | VRML 15.2 (2014.2.0 x001)
       Water Paper 15.2
       Watercolor 15.2
       Wave 15.2
       Wavefront|OBJ 15.2 (2014.2.0 x001)
       WIA Support 15.2 (2014.2.0 x001)
       Wind 15.2
       Wireless Bitmap 15.2 (2014.2.0 x001)
       ZigZag 15.2
    Optional and third party plug-ins: NONE
    Plug-ins that failed to load: NONE
    Flash: NONE
    Installed TWAIN devices: NONE

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