Why is the iphone6 so flimsy?

Why is the iphone6 so flimsy?  I had the 4S for 3 yrs, never an issue.  Dropped the 6 less than 12 inches on a linoleum floor (hard plastic) and it BENT and shattered, rendering unusable.  Is this a manufacturer defect?  Anyone else having issues with bending or unusual deterioration?  What can be done?

I have the iPhone 6 plus, and I dropped mine on the linoleum and my screen shattered but I had a case on it so it did not bend.  I have sent mine in for repair with Apple.  I would rather pay $135 to fix the screen than another $700 for a new phone.  I am going to invest in an otter box case and a tempered glass screen protector.

Similar Messages

  • Why are the chargers so flimsy?

    I've taken great care of my charger. And yet my MBPro does not charge while it is plugged in, despite the light being on and the "plug" appearing on the power indicator.  Instead, the battery slowly drains - not as quickly as when not plugged in, but still it drains rather than charging or even maintaining charge.
    I've checked for firmware updates, line-noise issues, and have cleaned the charger and receptor port as suggested by the support website.
    Other chargers will work, just not the one that came with my computer.  Sometimes it will charge, but only if I prop the cord up in just the right spot. 
    I am otherwise very happy with my Apple products. It is very disappointing that something as simple as a charger is holding back my MacBook Pro

    Get it replaced if it isn't working.
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  • I saw the commercial for upgrading to the iphone6 and also chatted with a rep. She explained about the trade in and how it works. The one thing she didnt tell me nor does the commercial is that you have to be eligible for an upgrade. So another wasted tri

    I saw the commercial about upgrading to the iphone6 and also chatted with a rep about it. She explained how the trade in works. Neither she not the commercial says anything about being eligible for an upgrade. So another wasted trip to Verizon. I will be eligible for upgrade in Feb 2015. I have the 5s in excellent condition. If I am willing to extend my contract for another 2 yrs I don't see why it should matter about an upgrade. I think I should be able to trade in and get reduced price. Just another ripoff but at least they could tell you upfront what is expected before a trip is made..

    You don't need to be eligible for an upgrade to take advantage of the trade-in. You can still get the $200 off on the trade in, however I think that offer may have already expired. The $200 off would simply be on the full retail price which starts at $650.
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    Verizon doesn't "extend" contracts as you would like because Verizon would have people with 10 year contracts and an ETF of over $1000 if they chose to leave. Of course, people would then complain about that.
    Example:
    Sign a 2 yr contract and have a $350 ETF.
    After a year, you want a new phone and extend the contract 2 years(3 years total now) with another $350 ETF, bringing the ETF up to $350 + $350 - $120 = $580
    After a year, you want a new phone and extend the contract 2 years(4 years total now) with another $350 ETF, bringing the ETF up to $350 + $580 - $120 = $810
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    ONLY 3 years after signing your original contract someone could easily be locked in with a 5 year contract and a $1040 ETF for a single line. Verizon would be CRAZY to allow people to do this.

  • Why is the contents of Safari's downloads folder different than the actual folder?

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  • Why will the front camera on my iphone 4 not work? On both the camera and snapchat.

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    Hi there bananas321,
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    http://support.apple.com/kb/ht5137
    iPhone, iPad, iPod touch: Turning off and on (restarting) and resetting
    http://support.apple.com/kb/ht1430
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  • HT1451 Why do the song names and cd name not show up on the IPod Shuffle?

    Why do the song names and cd name not show up on the Shuffle?

    MysticChyk wrote:
    Why do the song names and cd name not show up on the Shuffle?
    Err this is no longer April 1st you know.
    The iPod Shuffle has never had a 'display' on which track names can be shown. See http://www.apple.com/ipod-shuffle/ if you want an iPod which does have a display on which you can see the tracks names and even the album cover art then look instead at the bigger and more expensive iPod Nano http://www.apple.com/ipod-nano/ or iPod Touch http://www.apple.com/ipod-touch/
    PS. The current iPod Shuffle even though it has no display on which it can show the track names can read them out loud to you using a voice-synthesiser this is the VoiceOver feature described on the iPod Shuffle product page I listed above.

  • Why does the new operating system not delete the moved files from their original location - it seems like an enormous waste of space, time and effort to clean up every file once you've moved it

    Why does the new operating system not delete the moved files from their original locations - it seems like an enormous waste of space, time and effort to clean up every file once you've moved it - also, when transferring large amounts of files it becomes a very large problem remembering which files were transferred and which not.

    You're going to need to be more specific, as I'm not quite sure I understand what you're talking about.
    If you're referring to copying from an external hard drive or flash drive, and you want to actually move files rather than copy them, you can hold down the option key to force it to do a "move" rather than a "copy." This is not new behavior, though... the Mac OS has worked this way as long as I can recall (and I've been using it since 1984).
    If you're having a problem with trying to move files from one place to another on a single drive causing them to be copied instead, that is likely because of some permissions issue preventing you from actually being able to move them.

  • Why does my iPad Mini Retina Display battery drain so quickly? I will be playing some 3d games and it says the battery is 90% but I'll turn off and turn  in back on it about 30 minutes and the battery is only 70%. Why is the reading so inaccurate?

    I will be playing some 3d games and it says the battery is 90% but I'll turn off and turn  in back on it about 30 minutes and the battery is only 70%. Why is the reading so inaccurate? I understand that 3d games on high brightness will drain my battery quickly, but why doesn't it tell be how low it is to begin with? The other night it said it was around 35% and I turned it on in the morning and it was only 3%?

    Sorry there are some typos above, but you should be able to figure out what I'm asking. Let me know if you have tha same problem, know how to fix it, or know if apple is aware of the problem and is adressing it in a future update.

  • Does anyone get a vibration sound when talking on the iPhone6? It doesn't happen all the time and happens with talking to different people.

    Does anyone get a vibration sound when talking on the iPhone6? It doesn't happen all the time and happens with talking to different people. I have tried to troubleshoot it, but can't find a answer.

    Hey CEVYNBARRY!
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    Take care, and thanks for visiting the Apple Support Communities.
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  • Why does the screen on my iPad mini jump around?  Apps open and close, I can't get back to the home screen.  Is my mini possessed?

    Why does the screen on my iPad mini start jumping--larger, smaller--can't close apps.  I reboot and still it happens.  Any suggestions?

    If the unit has NEVER been jailbroke, first try a system reset.  It cures many ills and it's quick, easy and harmless...  Hold down the on/off switch and the Home button simultaneously until you see the Apple logo.  Ignore the "Slide to power off" text if it appears.  You will not lose any apps, data, music, movies, settings, etc.
    If the Reset doesn't work, try a Restore.  Note that it's nowhere near as quick as a Reset.  It could take well over an hour!  Connect via cable to the computer that you use for sync.  From iTunes, select the iPad/iPod and then select the Summary tab.  Follow the on-screen directions for Restore and be sure to say "yes" to the backup.  You will be warned that all data (apps, music, movies, etc.) will be erased but, as the Restore finishes, you will be asked if you wish the contents of the backup to be copied to the iPad/iPod.  Again, say "yes."
    At the end of the basic Restore, you will be asked if you wish to sync the iPad/iPod.  As before, say "yes."  Note that that sync selection will disappear and the Restore will end if you do not respond within a reasonable time.  If that happens, only the apps that are part of the IOS will appear on your device.  Corrective action is simple -  choose manual "Sync" from the bottom right of iTunes.
    If you're unable to do the Restore, go into Recovery Mode per the instructions here.  You WILL lose all of your data (game scores, etc,) but, for the most part, you can redownload apps and music without being charged again.  Also, if you have IOS-7, read this.

  • Why does the iPhone convert animated .GIF images?

    I saved a bunch of animated .GIF files on my iPhone.
    When I imported them onto my computer, they were all single framed .JPG files.
    Why does the iPhone convert the images, and is there any way to prevent this?
    Thanks!

    you can play gif in webView ,just the same way you load a jpeg or png..
    NSString *path = [[NSBundle mainBundle] pathForResource:@"santa" ofType:@"gif"];
    NSURL *url = [NSURL fileURLWithPath:path isDirectory:NO];
    /* Load the request. */
    [myWebView loadRequest:[NSURLRequest requestWithURL:url]];
    the gif that is locally saved will be loaded.

  • Why did the default save location use the users appdata location and not create an Adobe Premiere Folder in documents.

    I have a user that started working on a premiere pro project 2 weeks ago.  She then received an update from adobe which she ran and the next day the premiere pro project she was working on was gone.  After I looked at found that the save location was in the users AppData\Adobe\Premiere\6.0 folder (which was empty).  I would first like to know why by default did it store the saves in the AppData folder?  Why was the folder over written after the update?

    I have a user that started working on a premiere pro project 2 weeks ago.  She then received an update from adobe which she ran and the next day the premiere pro project she was working on was gone.  After I looked at found that the save location was in the users AppData\Adobe\Premiere\6.0 folder (which was empty).  I would first like to know why by default did it store the saves in the AppData folder?  Why was the folder over written after the update?

  • Why does the error message "Microsoft Outlook must be closed because an error occurred" keep coming up?

    why does the error message "Microsoft Outlook must be closed because an error occurred" keep coming up?

    Reboot the machine.

  • Why is the upgrade to iOS 7.0.4 (1.31 GB) taking ELEVEN HOURS?

    Why is the upgrade to iOS 7.0.4 (1.31 GB) taking ELEVEN HOURS?  After 2 full hours I have downloaded 240 MB!
    I realize my Internet speed of 2.5 Mbit/sec is not blistering, but it is the fastest available to me at my rural location.  It easily manages 8 to 10 GBs of material from other sites.
    There are no other users on the system and no other downloads taking place.  I am using a wired connection (not WiFi).
    Any help would be appreciated.
    Paul Good ([email protected])

    I am using iTunes and as I pointed out in my query, I am using the fastest connection available to me.
    From other sites a file of 1.31 GB would take me less than 40 minutes!

  • MacBook Pro retina 13" (late 2013, Haswell) why is the highest resolution rendered in 3360x2100, which the system obviously can't handle?!

    Hey Apple and Apple users,
    I just recently switched from an MacBook Air (mid 2013) to the new Haswell MacBook Pro retina 13" (late 2013 model).
    The main reason to do so was the better screen and the option to run higher scaled resolutions, as advertised.
    I was willing to trade in the Air's low weight, smaller formfactor and the extra batterylife for the better screen.
    When it comes to resolutions:
    1280x800 is just a joke nowadays, why is the MacBook Pro still based on it? 13" and 1440x900 work quite fine...see MacBook Air.
    1440x900 is okay in everyday life situations, but sometimes you just need "more space" as the third scaling option calls it as well in the display-settings.
    1680x1050 on 13" can sometimes be challenging, but it is really fine if you need to work and have a lot UI elements to deal with (Photoshop etc.)
    So 1680x1050 scaled on the 2560x1600 screen would be my daily driver for work. So I expected a scaling factor of "1.5238..." (2560/1680) will be used most of the time.
    Frankly spoken...I am really disappointed by the 13" retina MacBook Pro and the way OS X Mavericks is handling the scaling.
    It obiously works well and responsive with the 1280x800 non-scaling resolution ("best for retina, scaling factor 2: 1280 --> 2560).
    Is still "okay-snappy" at 1440x900 (scaling factor 1.777...: 1440 --> 2560).
    But it totally breaks down at 1680x1050 (scaling factor 1.523...: 1680 --> 2560).
    I use "Mission Control" all the time and it is stuttering and slow...overall a sluggish and unbearable experience.
    The same goes for Desktop-Switching by swiping the screens or resizing and moving windows and files around.
    So I was wondering why...and then I noticed that when taking a screenshot of my entire screen (CMD + 3) the image size of the screenshot was 3360x2100 and not the expected 2560x1600.
    This means Mavericks is not scaling the UI with the appropriate factor (see above). For retina MacBooks it ist simply rendering one pixel of the classic, non-retina Interface in now 4 pixels (2x2) and sending this straight to the screen, which then "scales" it down to the resolution it is able to display.
    Why is this bothering me? – Because the machine has to do a lot more work to render the higher resolution that can't even be displayed, due to the screens limitations.
    2560x1600 = 4096000 pixels = 100%
    3360x2100 = 7056000 pixels = 172%
    This means the MacBook has to render 72% more information than actually can be displayed on the built-in screen and are just lost.
    Of course this makes the overall UI feel sluggish and idly! Especially with the not that performant Intel Iris IGP and no dedicated graphics card.
    All this extra "rendering" just results in a worse battery life due to the extra work that the graphics card and CPU have to do.
    First, Apple...are you serious about this?
    What can we do about this?
    Is there a way to have this properly scaled?
    Thanks in advance to everyone.

    Okay...I thought deeply about this issue.
    Even looking into ways to maybe fixing this on the software side. But it occured to me that this is to deeply embedded into the system that it won't be possbile to come up with a sufficient third-party solution.taht
    The problem is that there is no intermediate step inbetween "standard DPI" graphics and "HiDPI" (image-resources named "[email protected]").
    But there should be one, to minimize the amount of image information that needs to be processed by the device.
    This effects especially the MacBook Pro retina 13", as it has the less powerful Intel Iris IGP, when performing on the highest scaled resolution (equivalent to 1650x1080).
    As well as the MacBook Pro retina 15" without a dedicated, second Graphics Unit,when performing on the highest possible scaled resolution (equivalent to 1920x1200).
    Those devices don't have enough resources to handle the consequential "HiDPI" resolutions of 3360x2100 for the 13" and 3840x2400 for the 15" model.
    (Comment: 3840x2400 = 9,2MP, which is more than the standard 4K resolution of 3840x2160.
    I analyzed the scaling factors as follows:
    Factor "2" to display 1280x800 on the 13" model and 1440x900 on the 15" model in HiDPI.
    Factor "1.777..." would be required to display 1440x900 on the 2560x1600 screen of the 13" model.
    Factor "1.714..." would be required to display 1650x1080 on the 2880x1800 screen of the 15" model.
    Factor "1.523..." would be required to display 1650x1080 on the 2560x1600 screen of the 13" model.
    Factor "1.5" would be required to display 1920x1200 on the 2800x1800 screen of the 15" model.
    As all the models seem to have no problem with rendering the intermediate scaling step (1440x900 for the 13" and 1680x1050 for the 15" model) at HiDPI, hence with the scaling factor 2. There is no real need to provide the UI-elements.
    But in my opinion there is a strong need for a "MidDPI" ([email protected]) intermediate step for all the UI graphic elements that wis based on the scaling factor 1.5.
    This would result in the following:
    13" MacBook Pro retina with 2560x1600 screen:
    1280x 800 @ 2x = 2560x1600 (no surplus, native screen resolution)
    1440x 900 @ 2x = 2880x1800 (the surplus of 1088000px = ~1MP can still be handled and compansated by the weak Iris IGP)
    1680x1050 @ 2x = 3360x2100 (the surplus of 2960000px = ~3MP is too much for the weak Iris IGP)
    NEW 1680x1050 @ 1.5x = 2520x1575 (with a small border of left=20px, bottom=13, right=20, top=12 pixels, which means ~2,2mm and ~1.3mm around the 1.5x scaled image!).
    15" MacBook Pro retina with 2880x1800 screen:
    1440x900 @ 2x = 2880x1800 (no surplus, native screen resolution)
    1680x1050 @ 2x = 3360x2100 (the surplus of 1872000px = ~2MP can still be handled by the Iris Pro IGP)
    1920x1200 @ 2x = 3840x2400 (the surplus of 4032000px = ~4MP can't be handled sufficiently by the Iris Pro IGP)
    NEW 1920x1200 @ 1.5x = 2800x1800 (nu surplus, native screen resolution, no border needed!)
    The big advantage is that all the graphics have already been remodeled for the HiDPI mode.
    So scaling those "factor 2x" images down to "factor 1.5x" should be comparably easy!
    Example:
    Left: Traditional "standard DPI" icon of "all my files".
    Right: "@2x.png" for the "HiDPI" modes.
    Middle: "@1.5x.png" suggestions for the "MidDPI" mode; easily scaled down from the lovely HiDPI graphics.
    With this simple introduction of the "MidDPI" modes a significant amount of processing power can be saved.
    This not only improves battery life when driving those higher scaled resolutions, but also lets the user access those resources for what really matters: processing power for the primary job that the Mac needs to get done.
    Thanks in advance.

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