Why is "zoomed out" image low quality?

It seems whenever the display zoom is less than 100%, CS3 uses some kind of "Pixel Resize" for display which makes for low quality output to look at.
Is there any way to tell CS3 to a simple bilinear filter when displaying less than 100%?
This would make for much less artifacts/jaggedness and I'm sure the speed impact would not even be noticeable.
Thank you,
LTG
[link deleted by forum host]

>Should a pixel editor, at a non-100% zoom level, smooth things over to make them look good, so you might pass on viewing at 100%, falsely thinking the image is fine?
again, what if you want an overall view of your image, not just a 2"x4" secion of it? shouldn't you have that option via a toggle?
>Or should it use something similar to pixels from the image that might clue you in to a need to zoom to 100% to see if editing is needed? I vote for the latter, which Photoshop delivers.
it uses NOTHING similar to the image! it's nearest neighbor guesses are way off. I'd rather see the title bar go red as an indicator and see a closer representation of what the image is supposed to look like.
so that's 3 excuses now. 1) it's so you know what to go back and edit. no. becuase ANYTHING VIEWED AT A NON-100% ZOOM LEVEL IS INACURATE! 2) it's to protect you from saving when the image isn't really ready to be saved? no. becuase ANYTHING VIEWED AT A NON-100% ZOOM LEVEL IS INACURATE! 3) it should show you crap because then you know you need to go back and look at 100%. NO! because maybe you produced crap to begin with! :)
I hear what you're saying mike, and it's the closest to a reasonable explination in this thread, but wouldn't it be nice to allow the USER to choose what they see?

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