Why Kill of Flash Catalyst, especially when it works well?

Flash Catalyst
I skin components via an Illustrator files (also psds) received by designers. The joy of skinning and making sure the components are rasterized for performance, and having a stage to edit components and reskin them is wonderful! I adore Flash Catalyst.
Apache Flex
Now with the Flex going to Apache, the white paper states that Flash Catalyst will actually be "Removed" from future Flex releases - This baffles me!
I quote the White Paper:
Flash Catalyst CS5.5 is the last release of Flash Catalyst. At this time, it will not be updated to work with Flex SDK 4.6 (even though it does?!) or any Apache Flex releases nor will it be included in future versions of the Adobe Creative Suite software offerings.
Flash Catalyst workflows will be removed in updated 4.x versions of Flash Builder. - That is a Crime!
I would like to ask, if it is possible to stick with Flash Builder 4.6 (which works with Flash Catalyst 5.5), and continue to develop with these two tools, and no matter what Flash Player (even future ones) users have - would still render?
The idea of killing off something that works so well (if you know how/when to use it), and so enjoyable to work in, angers me!!

You can find the answer. Just modify some config file.
http://chrisgriffith.wordpress.com/2011/12/05/flash-catalyst-cs5-5-and-flash-builder-4-6/
In Applications/Adobe Flash Catalyst CS5.5/plugins/com.adobe.flexbuilder.flex_1.5.0.308731/config.xml add in a reference to 4.6. You’ll need to copy 4.6 into the sdk directory. When you publish it will publish with the 4.6 SDK. Still haven’t figured out how to add new components to the components panel or change the theme (mobile) (or add new Interactions…) You can export this project and import it into FB. Going the opposite way is a bit more trouble. You’ll get an error about the supported SDK’s. You may need to update the hidden project files to “4.5″ instead of “4.6″ which may allow you to import it again… There’s more you can update… search for plugin.xml in the plugins directory.

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