Why mac pro 2013 not supporting illustrator GPU rendering

Here, all nvidia cards supporting this:
http://helpx.adobe.com/illustrator/kb/gpu-performance-preview-improvements.html
now I'm thinking, that buying the new mac pro 2013 maybe wasn't the best idea... Apple put in AMD GPu's, that is fine by me, but come on, give us some more support for them! Normal windows PC (for 800€) with nvidia GPU is faster at rendering in Illustrator, than my workstation mac (3500+€)! Really? O.o
And story doesn't end here. I was reading one article about GPU usage in this new mac pro and then I tested it myself. Only one GPU is used and the other is barely touched! And this goes for Maya, photoshop, illustrator and other adobe programs. I was shocked, that I discovered I have one GPU to warm up my room and only one actually doing all the work.
Ok I understand, that also software developers needs to support stuff and write their software to actually use GPU's, but adobe creative suite is one of examples, where software is actually capable of using GPU via openCL and in some cases even CUDA from nvidia.
And there is one more thing: new mac pro, has 2 identical AMD GPU's inside, which can work in crossfire configuration under windows in bootcamp, but not in OS X. Sometimes I even play some games on my mac and sometimes I'm testing them (I'm artist, but I also like to develop and test some games in my free time) and it's kinda a shame, that I can run games with better performance under windows in bootcamp.
When I bought this computer I thought this is going to rock and sweep up with all my previous machines. Well in practice it is much of unused potential and great room warmer. It's kinda sad, that on my girlfriend's PC I can play games with better frames and details on GF 660GTX than on my mac pro... I know I know, mac's aren't for gaming, but hey, sometimes it is good to get my mind on rest and blow up some enemies!
I'm not saying mac pro isn't great product, which is (very great). But support to use all computer capabilities is very limited and Apple should kick developers in their back side and push them to start developing things to use GPU's more.
I'm also not expecting Apple to jump on their feet and fix problems overnight. No, just start thinking of adding more support and things that would make our computers much more used and not only good decoration on desk. First would be a good steep adding crossfire support to OS X. That might even help at rendering some 3D scenes?
Next step would probably be better cooperation with software developers, like Adobe , Autodesk,... If adobe made good support for GPU rendering in Illustrator, aim that we get that support soon as well. I'm sometimes having a lot of paths and objects and rendering goes pretty slow then.
I'm also thinking about that AMD choice Apple made wasn't so good when you see that Nvidia puts much more effort into supporting more and more stuff, while AMD is sitting idle not even updating their drivers anymore.
Oh and one more thing: Can we please, please, please, please, preeeeeetty please get 10-bit output support on OS X? It's kinda sad, having good mac workstation with 10-bit capable monitor (dell UP2414Q) and no support for it, while other PC workstations all support it... Photoshop is working much better on OS X and here I have much better integration and everything and I really love working in Photoshop running on OS X, but some basic things are missing and I'm really asking myself sometimes: was that good decision? Photoshop was first written for macs and in 2014 there is much better support for adobe software on windows than on OS X. Where went wrong?
Don't take me wrong and think I'm just ranting here without any good reason, but think: buying very expensive computer that is supposed to make creative work easy and painless is actually just on paper. In reality computer potential is pretty much unused and that makes me thinking if I would be much better buying iMac instead of mac pro...
TL;DR: I wish for some more support from Apple for their new expensive mac pro's 2013. They are great piece of equipment, but equivalent PC's running windows are surpassing them in this department, specially when GPU's are involved. Now I would like to point this out to Apple, so I don't know where to write so they will read so I first wrote that here. I hope someone from Apple reads this and give us some feedback on those missing things or maybe I get direction where to write to Apple so I get maybe some response from them(?):
-not enough GPU support for creative software (adobe suite, autodesk,...) - nvidia + windows offering much more for less money?
-no crossfire support on OS X. Any particular reason for that?
-no 10-bit support for 10-bit displays. Why not? Hardware is capable, why software isn't?
-lack of openCL software out there. Apple isn't doing much to get more support or developers just too lazy to put more effort into this? GPGPU isn't the future as some companies are trying to convince us?

Grant Bennet-Alder wrote:
All displays are supported by one GPU -- the display GPU. The second GPU is reserved for un-interrupted GPU computing and has no Display output Hardware.
Anandtech has a discussion of this in his review of the late 2013 Mac Pro.
Under OS X the situation is a bit more complicated. There is no system-wide CrossFire X equivalent that will automatically split up rendering tasks across both GPUs.
By default, one GPU is setup for display duties while the other is used exclusively for GPU compute workloads. GPUs are notoriously bad at context switching, which can severely limit compute performance if the GPU also has to deal with the rendering workloads associated with display in a modern OS. NVIDIA sought to address a similar problem with their Maximus technology, combining Quadro and Tesla cards into a single system for display and compute.
from section 9:
http://www.anandtech.com/show/7603/mac-pro-review-late-2013/9
Another problem here: on windows bootcamp crossfire IS working, but not in OS X. As I wrote, sometimes it would be better to get more rendering power than computing power (actually at current state of GPU computing software, computing GPU isn't working very much if at all). It would be nice to have an option to switch on and off crossfire so we could use more rendering power when needed.
Also not all people are doing video rendering on their computers. What about 3D modelling and 2D work in photosohp? And maybe people like me are occasionally wish to play some games on their mac?
You linked me GPU usage from one program (probably adobe after effects or premiere pro or apple final cut X?), that is probably one of the only pieces of software that actually uses both GPU's under OS X. I made same experiment with software I use and I even tested some software I don't use but it is advertised it is "optimized" for mac pro like pixelmator.
And guess what? Second GPU is 99% time idle. Even when some stuff is using openCL in Photoshop, stuff is still computed on rendering GPU and not on computing one, which makes computing GPU just a good room warmer as I wrote before. Wouldn't be better to at least use second GPU for something than heating air?

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    However, to my dismay pretty much since starting to work with the system I found that there was an issue with the GPUs, Mac OS and Adobe’s applications.  It was first reported by many other users in early 2014 and as yet know one from Adobe has really commented officially on the issue.
    Sadly it appears to still be present today and speaking with an Adobe rep confirmed this.  Trouble is no one is doing anything about it.  My hope is that, if you have watched this video and are experiencing the same issues then please let’s get the comments going, share and like the video and let’s get Adobe, Apple and AMD to pick up this with immediate haste! Thank you.
    Below is a video of the problem I have been experiencing.  It's a little long but I wanted to give a good account of the problem we are seeing so that someone can help! PLEASE, PLEASE, PLEASE help!
    Mac Pro 2013 and Premiere Pro GPU Issue - YouTube
    Thank you for your time and I'd love someone to help!

    Thanks for responding!  It's such a pain and I have been chatting to one of Adobe's senior consultants about this and still none the wiser.  I have sent my machine off to the retailer as it was still under warranty.  Nothing wrong with GPU apparently which is a relief although I kinda wish it had been that as it would have been an easier fix.  Adobe told me that working with H.264 is totally possible but if you have a complex sequence with multicam and nested video with effects applied then it will seriously hinder performance.  Sadly transcoding to ProRes doesn't seem to help either and they suggested not adding any effects to the nested clips, flattening out the multi cams etc and this has improved things a bit.  Sent a sequence to SpeedGrade the other day though and the machine had a fit.  FCPX though seems to be working great and has a few advantages over Premiere so I may be making a switch for this type of work until Adobe can sort out this issue.  I still feel that the application isn't fully making the most of the GPUs.  In fact, I found out that multicam is actually all still on the CPU and that they are trying to implement GPU handling of multicam soon.

  • New Mac Pro 2013: some premature doubts...

    Hi all!
    The New Mac Pro seems really cool, but I have some doubts:
    1) will it have just One processor? In terms computation speed, present Mac Pro is not the best on the market: doubling it, will Of course ne interesting, but not "incredible";
    2) adopting just One proc will limit the number Of cores to the maximum amount Of a single E5 (8?): that's not that much;
    3) just 4 RAM slots? So the Max RAM would be 64 GB...
    If this is the hardware, it will not be suited for massively-parrallel computation...
    I think (and hope) Apple will provide a 2-core Mac Pro like nowadays!!!
    What do You think??
    Best
    H

    One cpu with up to 12 cores, not two.
    For now 64GB. Every time Apple rolls out a new Pro they under spec RAM (and don't change the support pages).
    OWC and others are working on testing but the format docs do say that 10.9 will now support a full 128GB ($$$ for 4x32GB DIMMs)
    E5's that support the higher clocked DIMMs may not be available except in labs and engineering.
    10.9 does support 4x16GB (the 5,1 do not / did not, only 3x16) and that seems to be a firmware thing right now - you need to change the cpu daughter card (not happening likely) or the DIMM's firmware (maybe) or patch in the kernel (very possible and why 10.8 support for 96GB came and went).
    So yes if you want 4-way / 24-48 core cpu and 256GB RAM you need to look elsewhere.
    But a single cpu w/ 12 cores is more effecient, less latency, no need QuickPath or peeking or snooping or predictive memory addresses, 24MB L3 cache, and shuffling from one bank to another, from cpu A to cpu B (about 30% hit or 2nd cpu was only in some cases adding 70% to the task at hand).
    Could dual AMD be using a CrossFire-X? that would make sense, yes?

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