Why must I re-render a nested sequence?

When I nest a fully rendered sequence into a master sequence I need to re-render much of the audio and some of the video in the master sequence even though when I check back to the original all of the render files are intact.
This flies in the face of all the research I have done about this. Every article I can find on nesting says the render files will be preserved. In fact, Ken Stone suggests using nesting in certain instances to keep from having to re-render constantly!
Can anyone give any suggestions?

When I nest a fully rendered sequence into a master sequence I need to re-render much of the audio and some of the video in the master sequence even though when I check back to the original all of the render files are intact.
This flies in the face of all the research I have done about this. Every article I can find on nesting says the render files will be preserved. In fact, Ken Stone suggests using nesting in certain instances to keep from having to re-render constantly!
<
As diffkid has implied, the setting must match precisely. But you may be confusing renders, that create new media files, with RT stuff that does not require rendering in the upstream nest but maxes out your RT capabilities in the main downstream sequence. Say you have six audio tracks in your nest and then you place that into a sequence that has 4 tracks but your system is set for 8 tracks of RT audio. You've got to render the audio. Same with your video effects. Everything is cumulative.
However, if you are actually rendering upstream, the pointers to the render files SHOULD hold. They don't always and I have no idea why.
bogiesan

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