Why would a game developer opt for AIR over Packager?

Have been developing games in Flash for a while and  considering  trying out some application markets.
Most of my games are point and click games, so they would lend themselves to flash environments.
Along with AIR, Adobe offers something called "Packager for Iphone". One of the advantages- from my viewpoint- is that is seems to be compatible with IOS versions preceeding the 3gs. What are AIR's advantages over Packager in developing apps for the iphone?

To confirm, when packaging for iOS in CS5.5, it utilizes all the 2.6 and all its capabilities?
Because it gives options for the following:
AIR 2.5
AIR 2.6
AIR for iOS    and more
I suppose the AIR for 2.6 is for desktop deployment. But it does not say that the iOS uses 2.6.
However, it does say 2.6 in the generated xml, so I guess  thats that.
Thanks Colin.

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