Will Quadro 4000 cuda a lower export time?

Hi!
I produce a weekly show of 25 minutes and normally it takes around 2 hours to export to the format I need to deliver in using my 8 core 2010 MacPro.
After we started using three plugins (unsharpen mask, and Magic Bullet's "Mojo" and "Cosmo") export times has risen to 15-16 hours and editing is not fluent / realtime.
I know for sure that a Quadro 4000 graphics card will make it possible to edit realtime without having to render, but will it also lower the export time ?
Thank you

If you've got too much time on your hands, take a look at this PP benchmark site. I don't think there are any Mac OS computers on the site. But I think you can get an idea how much you might gain with either faster or more CPU's.
http://ppbm5.com/DB-PPBM5-2.php
But, if you're thinking about getting a new Mac, you might want to wait. Most of the rumor sites think Apple will be announcing a new Mac Pro line by the end of this year, or early next. Based on Intel's CPU schedule. I tend to believe Apple will do so. Since the Mac Pro is still around, I would think it's because they plan on updating it. If they were going to kill, it would probably be gone.
Unless they announce that they're working on a new, awesome and revolutionary Mac Pro.  And it's gonna change the way we compute.
Wait, that was FCP X. And now I'm on my PP post number 8.
Never mind.

Similar Messages

  • Power available for GPU/graphics card/Quadro 4000

    I need to upgrade to a Quadro 4000 GPU in order to use DaVinci Resolve on my Mac Pro.  DaVinci needs to graphics cards for full operation: the Quadro to process video and another card to actually run the displays (an Apple 30" Cinema Display and a 21" DVI monitor).
    Any of the decently powerful cards I'm looking at require power from the mainboard -- which has two power outlets.  The Quadro 4000 requires both of them.
    Is there another power source available somewhere inside the computer to run this second graphics card?  Or perhaps someone can suggest a good solid graphics card to run the two displays that does not require power?

    And your Mac running OS X will not accept the Quadro 4000.
    http://store.apple.com/us/product/H3314LL/A
    Same card on Amazon for $790 with MacPro3,1 or later
    http://www.amazon.com/PNY-DisplayPort-Profesional-Graphics-VCQ4000MAC-PB/dp/B004 CRS78O/
    There are some helpful comments there like this one:
    i work in 3D visual effects, post production, and graphics.
    this video card works fantastic under Windows 7. the Windows drivers for the Quadro are finely tuned and allow particular applications to take full advantage of the video card.
    under OS X, the card is NOT worth the premium cost. my ATI 5870 performs better in applications that the Quadro 4000 is suppose to work better with. for the life of me, i can't understand why Nvidia/Apple can't get these drivers right under OS X. its the same story, Quadro release after Quadro release. Nvidia and Apple just don't seem to care. my current 2010 12-core Mac Pro might be my very last Apple desktop. i just can't justify the Apple tax anymore if Apple isn't going to provide basic stuff professionals need. it just seems like Apple is drifting farther and farther away from the professional market.....so disappointing.
    another extremely annoying thing is that i can't have my ATI 5870 and Quadro 4000 running at the same time. the Mac Pro only has two 6-pin power cables!!!! what's with that!! are you kidding me??!!
    So you need to look at a new Mac. Or running Windows. Or... something.
    2008 brought with it EFI64 / UEFI which is what you would need right now. Had you waited back when you did buy your Mac Pro until March 2008.... you would really have been set as far as usiing Quadro or GTX 285 and having 64-bit EFI.  I just think this is another of those times.
    Not everyone is ready to and running Lion, but Lion does have some support for the GTX 580, which is more power.
    http://netkas.org/?p=1059
    http://forum.netkas.org/index.php/topic,979.0.html
    http://forum.netkas.org/index.php/topic,979.15.html
    This: support for GTX cards even in MacPro1,1 if you have 10.7,3
    http://forum.netkas.org/index.php/topic,1897.0.html
    Why wait? Ivy Bridge from Intel in April will and has to arrive someday on Apple's desktop.
    the GTX 680 arrives on 23rd, and AMD has their new line of GPUs, so something there.
    Your GTX 285 no matter what, unless the seller isn't what he/you say they are, should work in Windows, Mac OR PC. I've used GTX 260 in my Mac Pro and in a PC with X58.
    Vendors are coming out with Thunder storage arrays more so now, more for laptops and other systems, but there and using optical.
    Given your needs etc I would find someone that wants your system and PowerPC etc and part with it. If you can't wait, or don't want "1.0" and want solid mature and known hardware, pick up one (you could even get the $2100 2.8 4-core ref'd model and do the W3680  6-core 3.33GHz  $599 yourself.
    www.macperformanceguide.com has a number of tips. The guy is now running 100% SSDs with a pair of PCIe controllers populated with 1TB SSD modules on each, and 48GB RAM. 2010 lets you use 3 x 8 or 16GB RAM also.

  • Quadro 4000 issues w/ PP CC. Crashes MacPro during rendering and exporting in Encoder.

    I'm using a Mac Pro 3,1 early 2008 w/ 2x2.8 GHz Quad-Core Intel Xeon w/16 GB RAM, Nvidia Quadro 4000 is installed and the factory installed NVidia GeForce 8800 GT for dual monitors. I also have a Blackmagic Design Deckling HD Extreme installed but mainly only use it for the XLR audio outputs to my Mackie Mixer. I'm running Yosemite 10.10.2 and all drivers have been updated.
    I finally made the switch to PP CC from CS6 thinking it would make my life easier, boy was I wrong. What a mess. Playback in the timeline is laggy and it seems like the audio is just a bit behind even though technically it is in sync. Makes it very difficult for precise cutting to a quick beat. Main problem though is when I go to Export the Media. As soon as the progress reached a spot in the sequence that I know was not fully rendered in the timeline, the display flashed and then froze the MacPro. I had to manually shutdown. Then I tried to render all the clips still with the yellow bar so that the entire sequence was green. I had to do it in small increments because if I tried to render more than about 10 seconds of the sequence the same crash occurred. Once the entire sequence had the green render bar I tried to Export again. Sure enough, once in Encoder the processing starts out normal, but then as the export continues the processing starts to slow down and then came to a crawl, literally 5 minutes to process perhaps one 5 second clip until it got about halfway and bang, the same flashes and weird pixelation patterns on my displays and then the MacPro  froze. Again I had to do manual shutdown and then start back up. After struggling with this till 3 in the morning I did notice that at some point when I reopened Premiere I got the following missing render error msg. "This project was last used with Mercury Playback Engine GPU Acceleration (Open CL), which is not available on this system. Mercury Playback Engine GPU Acceleration (Cuda) will be used." Ok, so something tells me there is an issue with my NVidia Quadro 4000 and Premiere CC.
    If anyone has figured out a solution please let me know. Right now I just can't afford to buy a new Mac so I'm hoping perhaps a simple solution or even purchasing a different acceleration card to replace the Quadro 4000 will do the trick.

    Yes, latest version of Yosemite, all drivers are up to date. All fans working. I have always used 2x 23" Apple Cinema displays, but they are using the GEForce8800 Graphics card that came with the Mac Pro in the other PCI slot. So the Quadro 4000 is not connected to any displays. Internal Media RAID is 3TB with 2.4 TB still available. I did not keep any settings from old CS6 version of Premiere. Here's an update for you. Its the Quadro 4000 for sure. I talked to PNY, the manufacturer, and they said to pull it out of the Mac and see if the problem goes away. So I did, and of course the problem went away. I also tried installing it in different PCI slots, but to no avail.  I also bought a brand new 3TB internal Seagate drive and I did a clean install of latest Yosemite and all the necessary drivers for the Quadro 4000 and installed Premiere CC on it. I had the exact same issues when running PP CC on the new internal drive. So that pretty much tells that its most likely a defective Quadro 4000. Unless you can think of something else that I am overlooking.

  • Mercury Playback Engine, CUDA, Quadro 4000, Not rendering

    Hello,
    I am having a problem with the Quadro 4000 card and Premiere CS6. Premiere detects the card but will not render certain filters and transitions.
    I am running a Mac Pro 5,1 with Lion 10.7.5 installed.
    2.4 Quad-Core Intel Xeon, 32GB Memory
    The card shows up in the System Report
    Chipset Model:    NVIDIA Quadro 4000
      Type:    GPU
      Bus:    PCIe
       Slot:    Slot-2
      PCIe Lane Width:    x16
      VRAM (Total):    2048 MB
      Vendor:    NVIDIA (0x10de)
      Device ID:    0x06dd
      Revision ID:    0x00a3
      ROM Revision:    3598
    CUDA drivers are all up to date.
    Nvidia tech support has been unresponsive.
    I have reinstalled the card with no such luck for it working properly. The CUDA has never worked properly. I just did a complete clean reinstall hoping to fix the problem but that did not work either.
    Thanks!

    Yep that's the list, but updated since I last looked at it. Thanks for posting it.
    When we first made the switch from FCP to Adobe Prod Premium I started editing with just the stock card in the MacPro. I new nothing about the Nvidia CUDA thing. This was CS5.5 and it was dog slow on the MacPro. Once I got the 4000, just for kicks I kept dropping 3-way colour corrector filters on a clip to see when it would turn from yellow to red. Without the CUDA card one 3-way filter turned it red, I finally stopped my test after a number of filters /CUDA as it just never turned red. At least until I dropped one filter that wasn't supported in CUDA.
    I have no problem with dip or fade down/up to black as I mentioned, but with CS6 especially I find the timeline much more responsive without CUDA. At least until I start doing some basic colour grading. Even our mobile system, MacBook Pro 17" works really well with software only for MPE at least with fades/dips up/down to black, dissolves, lower thirds, that's about it. Once I add a filter I have to render, but I we don't use MPE hardware on the mobile system for now as it actually is worse with it turned on, sluggish scrubbing in the timeline, etc.
    My very general workflow on the MacPro is to edit with only one sequence open and unless I'm doing a lot of graphics try and keep only Premiere open. We have an eSATA 4 drive RAID (0) and edit mostly H.264 footage now (used to be all HDV) from a Panasonic camera, a GoPro HD and 5d. So were are not taxing the system like some would, though the H.264 is a challenging codec in some respects as you know. We only have 12 gig of ram, but find that works fine for most of what we do. I will probably add more eventually as Motion just sucks it up, but don't use AE currently.
    Sorry I'm rambling a bit, but one last thing. Don't know if this matters with your issue, but we always do a clean install when we update the OS. So we wiped the drive on the MacPro and installed Mountain Lion from scratch and, of course, everything else. Haven't done a lot of editing on this new OS yet as we were gun shy about this serious error crashing many were having and had been editing on the mobile system in 5.5 then 6.

  • Will Nvidia update the driver for quadro 4000 for mac? When?

    Will Nvidia update the driver for quadro 4000 for mac? When?

    Not sure when/if they will make an update to the Quadro 4000 driver but I've been running the current driver without any issues.
    Are you experiencing any problems? If so please explain.
    Here the links to the latest driver:
    http://www.nvidia.com/object/macosx-cuda-5.5.28-driver.html
    http://www.nvidia.com/download/driverResults.aspx/68439/en-us
    Thanks,
    Peter Garaway
    Adobe
    Premiere Pro

  • Nvidia quadro 4000 for mac and os 10.6.8 on After Effects CS6 (11.0.2) Cuda don't work

    Hi,
    We bought an Nvidia Quadro 4000 for Mac for use RayTrace on After Effects CS6 (11.0.2) with our Mac Pro 5.1 on OS 10.6.8.
    And the Mac lost the Cuda driver when we restart it.
    We use the Nvidia driver 256.02.25f01 for Mac Os 10.6.8 and we made test on different Cuda driver (4.1.25, 4.2.10, 5.0.37 and 5.0.47).
    When we install Cuda driver and start directly After Effects 11.0.2 it’s works (after effects see the GPU processor).
    But when we restart the Mac and try to launch After Effects, AE doesn’t see GPU processor and ask to install Cuda driver 4.0 or later.
    Do you know this problem ?
    Do you have a solution ?
    Thanks.
    And sorry for my English !

    Hi All,
    I'm having the exact same problem on 10.6.8 with a brand new Quadro 4000.  My CUDA preferences are up to date, but After Effects CS6 is not seeing the card.
    GPUSniffer gives me some really weird results, which I've included.  Of particular note there is a repeated "just leaking" message, an "invalid drawable" and "Did not find any devices that support GPU computation."
    Anyone have a fix for this?  We just dropped a lot of money on this card so I could squeeze some more life out of this workstation (Mac Pro 4,1 dual quad 2.66 with 12GB RAM).
    Last login: Fri May 31 10:20:47 on console
    edit-e-room-20:~ johnlee$ /Applications/Adobe\ Premiere\ Pro\ CS6/Adobe\ Premiere\ Pro\ CS6.app/Contents/GPUSniffer.app/Contents/MacOS/GPUSniffer
    --- OpenGL Info ---
    2013-05-31 10:28:52.456 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x1046095a0 of class NSCFString autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.458 GPUSniffer[71708:903] invalid drawable
    Vendor: NVIDIA Corporation
    Renderer: NVIDIA Quadro 4000 OpenGL Engine
    OpenGL Version: 2.1 NVIDIA-1.6.37
    GLSL Version: 1.20
    Monitors: 2
    Monitor 0 properties -
       Size: (0, 0, 2560, 1600)
       Max texture size: 16384
       Supports non-power of two: 1
       Shaders 444: 1
       Shaders 422: 1
       Shaders 420: 1
    2013-05-31 10:28:52.467 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411d900 of class NSCFString autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.467 GPUSniffer[71708:903] invalid drawable
    Monitor 1 properties -
       Size: (2560, 0, 1600, 1200)
       Max texture size: 16384
       Supports non-power of two: 1
       Shaders 444: 1
       Shaders 422: 1
       Shaders 420: 1
    --- GPU Computation Info ---
    Did not find any devices that support GPU computation.
    2013-05-31 10:28:52.471 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x1041234d0 of class NSCFArray autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.471 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x1041236a0 of class NSCFArray autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.471 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411c030 of class NSView autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.471 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411c030 of class NSView autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.472 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411b000 of class NSCFArray autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.472 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x104110e00 of class NSCFArray autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.472 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411ccc0 of class NSView autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.473 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411ccc0 of class NSView autoreleased with no pool in place - just leaking
    edit-e-room-20:~ johnlee$

  • Quadro 2000 v. gtx 570 v. Quadro 4000

    Can anyone comment on the MPE performance difference between the Quadro 2000, the gtx 570 and the Quadro 4000?  I'll be using hacked GH2 footage with CBR intra-frame coding, which (I'm told!) can and should be put on AVC Intra time-lines (not AVCHD). 
    I'm concerned most with time-line responsiveness and playback performance.  DVD encoding, exporting footage, etc., won't be happening very often, so that's of less concern. 
    I'm aware that the gtx 570 is probably the best buy of the three; but that's not the question.  Many thanks.

    In any case, performance wise the Quadro 2000 is a waste of money: It costs almost $400, yet it performs equally as slowly as a $100 card. And in Premiere Pro CS5.5, the encoding performance becomes significantly slower with lesser GPUs. Look up posts by Bill Gehrke and you may find a list of GPUs along with their performance charts in the PPBM5 benchmarks. Bill tested a wide range of GPUs from a GTX 580 all the way down to an old 9500 GT. Pay particular attention to the MPEG-2 DVD scores. You will find that even on an overclocked i7-2600K system, the system with a GTX 550 Ti took more than twice as long (146 seconds) as the GTX 580 (60 seconds) or even a GTX 560 Ti 448-core (68 seconds) in that test. The Quadro 2000 would have performed even slower than the GTX 550 Ti in that same test (heck, the GTX 550 Ti itself is slightly slower than a first-generation GTX 260 in this test despite having an equal number of CUDA cores due to the 550 Ti's slightly lower total memory bandwidth). The Quadro 4000 would have performed roughly on a par with Bill's tested GTX 285 (117 seconds) in that same test.
    On the other hand, if you're encoding to H.264, then the Quadro 2000 would have been only slightly slower than the GTX 570; you would have had to downgrade further to Quadro 600 (GeForce GT 430) level to see a significant degradation of H.264 encoding performance.
    Secondly, the Quadro 2000 has only 1GB of RAM total. With your footage, it is possible that any effects that you apply will eat up more than the amount of memory on the card. If a scene needs 1.5GB of VRAM to render using MPE GPU mode, then the 1GB card will run out of RAM. And when the rendering job runs out of VRAM, that entire frame or scene will default entirely to the MPE software-only mode, which will result in slower performance and may also degrade image quality.
    And I strongly recommend avoiding the purchase of off-the-shelf PCs or workstations to begin with: Those systems are way too expensive for such bottom-of-the-barrel performance, and upgrading such a system via the manufacturer would have cost you three to four times more than if you bought those same parts elsewhere. If you can't build an editing workstation yourself (or find it too much of a bother), consider contacting a vendor who specializes in custom-configured editing systems such as ADK.

  • PPro CS5 not talking to NVidia Quadro 4000...

    Apologies in advance if this has been covered a million times on here (and feel free to point me to a thread), but...I have a new Mac setup, Adobe PPro CS5, and the NVidia Quadro 4000 card with MPE/Cuda. And PPro is not using the GPU.
    I do have the latest drivers (for the card and for CUDA). The card was installed a month ago and I grabbed the drivers at that time.
    Recently I worked on a simple 7-minute non-HD video, with no effects and minimal editing...and the publish time was 7 minutes or so.
    I was expecting faster. And while it was publishing, my computer's CPU gauge said it was running at around 90%. I made sure the PPro project setting pointed towards the card GPU.Obviously the MPE and/or CUDA is not kicking in.
    I have spoken to PNY (where I bought the Nvidia card) and they said if I have the latest drivers and could actually see something on my screens, then the card is working and...you know...it must be a problem with the PPro aoftware.
    Oh, the Mac is a 2010 model, 8-core with a ton of RAM on it.
    Thoughts?
    John

    You are not understanding how the MPE engine works. The MPE engine does not lower the overall load of the CPU as far as usage. It lowers the instructions ie the types of code/threads it has to handle in a given time period. The CPU has to handle all  of the Decoding/encoding of the codecs/ie material that you are using. It will also have to process any non accelerated effects. It also handles all memory management and interrupts that is required by the applications, machine code, and hardware. The GPU handles the scaling, interpolation, and some of the effects besides drawing and GUID code. The CPU has to process the Decode then cache the material to ram so it can cache over to the GPU card Ram for CUDA processing. Once threading is done via the GPU then it caches back to the system ram for the CPU to final encode and adjust further frame data for effects. All of this means the entire pipeline happens faster the more load the CPU can handle focused on specific functions and at what GHz those process through the system during a given time. So basically the MPE allows the system to process more work in a given time period simultaneously essentially. So the higher the load on your CPU the faster your entire workflow will process. In simple terms, this means you want the highest CPU load you can get because that means the GPU, system ram, disks, or board throughput is not slowing anything down. Your at 62%. That means your system somewhere in the pipeline is not allowing the cpu to run at max performance in that given time period. I hope that clarify's what you are seeing and why.
    And yes, OS/Application threading and caching is also included in not allowing the CPU to run at max capacity.
    Eric
    ADK

  • NVidia Quadro 4000 First Impressions

    I've seen some questions and some discussion regarding the nVidia Quadro 4000 card. Mine arrived yesterday, I figured I would share my initial experiences with it to help give others guidance so they can make the best decisions for their own needs.
    First off, if your primary interest (or a significant interest) is playing games, than a Quadro card is not for you. nVidia's high end cards are fine-tuned on both a hardware and software (driver) level in the needs of pro apps and manipulating very large data sets. It happens at the expense of some performance stats that matter to gamers. Quadro cards aren't designed to get you a higher fps in your favorite shooter, they're designed to get you better performance with ray-tracing, real-time 3D environments, and scientific use. I'll leave you to surf to nVidia's web site for more marketing speak on that. In my initial tests, I found that to be completely true. I don't do much gaming, but the couple games I tested performed no faster than the GTX-285 I had in the machine before.
    Attempting to run some more tests, I found that RealTech VR's OpenGL extensions viewer (which has some decidedly gamer-centric benchmarks) showed little to no improvement over the GTX-285 (as expected).
    Running a few test renders in Cinema 4D, I found only about a 5-7% increase in performance. That might be due to immature drivers, but it may also be due to C4D renders being more about CPU mucle (Maxon doesn't have any specific CUDA-support or acceleration). What I did notice was that moving/camming around in the app was much improved. I couldn't say if that had to do with an extra gigabyte of vram, or if it was some kind of 'Fermi' magic (Fermi's the name of this generation chip technology from nVidia).
    I have not yet gotten the chance to give Adobe CS5 (and specifically Premiere Pro and After Effects) a serious workout, though just playing around I noticed that the Quadro card had much more capacity for handling multiple layers of video in real time (I threw a dozen videos onto a main track in varying sizes of 'picture-in-picture' display, and arbitrarily adjusted the speed of some and color corrected others). It handled everything I could throw at it without appearing to break into a sweat, and I haven't yet had time to give it a proper performance test.
    Being an early adopter, I have the expectation that on initial release there will be kinks and hiccups, and that as the drivers mature the performance will improve dramatically. Based on discussions with colleagues and what I've seen in reviews, this has been the case with both the GTX-285 and the Quadro FX 4800 card, and probably was also the case on older nVidia cards as well. The Quadro 4000 met those expectations - it feels like this is still a work in progress. The drivers (version 256.01.00f03) are stable (no crashes, no kernel panics, no horrible situations to speak of), but based on my early results I'd guess that they're not optimized for speed, either. On the Windows side, nVidia has driver version 259 available as a 'certified' release, and a higher performance version 260 available, and performance under Windows 7 Professional (64-bit) seems better. To be fair, the card's been on the market for PC's since late July, those drivers are more mature.
    I still need to give the card a serious workout with Adobe CS5, but so far things look promising. Anecdotally, I've also noticed that system performance is greatly improved when I'm doing lots of multi-tasking. I often have several different apps running at once, and between the new technology and the additional video memory (my old card had 1GB, this has 2GB), I find I can juggle 20+ apps and dozens of Safari windows/tabs running without the Mac Pro batting an eyelash. That's hard to quantify in a specific benchmark, but it's very welcome considering the way I tend to work.
    As the drivers improve, and as my own workflow evolves to make more use of larger datasets and more complex 3D scenes, I see the Quadro 4000 really starting to shine. Heavy-duty CUDA users may be happy to know that this card only requires a single additional power connection, which means that you can install two of these cards into a single Mac Pro (for a total of 512 CUDA cores). If you're doing big scientific work or working with CUDA-supported ray tracing (or other plugins), or doing extremely elaborate things with RED camera footage, that may likely be a game-changer for you. For me, it'll likely be quite some time before I outgrow what this card can do.

    As I'd mentioned in another thread, the card began shipping last week. I expect that it will take a couple months before places like Apple and Amazon to dig through the large number of backorders they have (I don't think this card is produced in mass quantity, even on the PC side).
    My system setup is a Mac Pro 8x2.26GHz, 32GB RAM, 8TB HD storage, nVidia Quadro 4000 2GB driving the primary display, and nVidia GT120 driving a secondary display. I'm considering getting third party power supply unit that sits in the second optical drive bay, and would plug into the Mac Pro's power supply, and then provide additional power supply connectors that would allow me to plug in my GTX-285 as a secondary graphics card (since it uses 2 connectors, and the Mac Pro only has 2 total).
    Even when my machine was using a GTX-285 and the GT-120, I could see a difference in performance when dragging an application window (particularly if it's a 3D app) from main display to the secondary (the GT-120 is a significantly lower power card, with only 32 CUDA cores and 512MB video memory). With the Quadro driving my primary display the difference is much more noticeable now.
    From what I understand, there are some technical issues with using ATI and nVidia GPU's in the same machine, so attempting to use with a 5770 may not work. But if you were able to use them together, it would make more sense to have the Quadro card driving your primary display, since it's likely going to perform as well or better than any other card you might be able to pair it with.
    I've already given some thought to a second Quadro card down the road. As the drivers mature, and the apps I use evolve to make better use of CUDA and OpenCL, and my own workflow and skills improve to the point where I'm doing more 3D modeling/rendering (and stuff like ray-tracing), then having 2 of these cards in a single machine could really come in handy. Today it appears that all those CUDA cores and VRAM are serving to help make the apps faster and more responsive at design time, but rendering is still very CPU-centric. But tomorrow those apps will hopefully be able to tap into the GPU to help improve render times.

  • 10.6.7 Update and Quadro 4000

    Heads-up - the OSX 10.6.7 update contains bad graphics drivers for the nVidia Quadro 4000 GPU. After using either Software Update or the Combo Updater, Quadro 4000 users will find that they're no longer able to use the 2nd display output on the card, screen capture, or record video directly from the screen, plus there appear to be performance problems and 'tearing' when scrolling up/down.
    Adding to the frustration is that when you download and try to install the drivers from nVidia's web site (256.01.00f03v5 as of this writing), you get an error message.
    nVidia will likely release an updated driver that will work with 10.6.7 soon. Until then, you can either hold off on the update, or follow these steps for a workaround to get your card working properly.
    1) Install the OSX 10.6.7 Combo Updater
    http://support.apple.com/kb/DL1361
    2) Download the nVidia drivers
    http://us.download.nvidia.com/Mac/QuadroCertified/256.01.00f03/Retail256.01.00f03v5.dmg
    3) Mount the .dmg file (if it doesn't automatically pop open after downloading)
    4) Right-click on the installer file and choose 'Show Package Contents'
    5) Go to the 'Packages' folder, and you'll see 3 drivers. Install each, one at a time.
    6) Restart your Mac Pro.
    That's it. Everything will work normally after that.
    Cheers

    Unfortunately, it appears that the 256.01.00f03v7 driver breaks the Mercury Playback Engine support in Adobe Premiere Pro CS5. After successful installation and restart of the machine, the computer runs normally until you get to Premiere Pro.
    In PPro, with MPE enabled you'll find that the video preview windows will only display garbled information and will not play back video (checked at multiple resolutions). Switching from MPE acceleration to software rendering and deleting the previews immediately resolves the problem, and video plays back normally. Turning Mercury Playback Engine back on and deleting previews again (in the hopes of 'jiggling the handle' so to speak) did not help. I also tried re-installing the latest CUDA driver, to no avail.
    No real workaround, except to use Time Machine (or whatever you use for backup) and revert the system back to 10.6.6, or just use Premiere Pro CS5 with the software renderer, and hope the nVidia Quadro team can get a real driver update in very short order. I'm still kind of shocked that in nearly 6 months they still haven't updated from the 256.01 driver code that was released on Mac in November - for comparison's sake, they're up to version 267.11 on the Windows 7 driver (some of those updates have offered big performance improvements that we've just been left out on). Of course, if you happen to have the now-discontinued GTX-285 card lying around, you could also swap out the Quadro card and be good to go in no time.

  • What is better : Nvidia Quadro 4000 or Nvidia GeForce Titan ?

    Good morning,
    Right now, I use Premiere Pro CS 6 with the GPU Nvidia GTX 570, but I guess that it might be better to replace my actual GPU by Nvidia Quadro 4000. Is this a good idea or not ?
    Many thanks in advance.
    Jacques

    the encoding of pictures with some effects (zoom, pan, transparency), the encoding time is very long, even with Mercury enable, and I whish to shorten it.
    Encoding is a CPU/memory task, not a CUDA task. The video card does not come into the picture at all for encoding.
    What can help reducing encoding times is tuning the system, increasing memory to 24 GB and overclocking.
    What will help tremenduously is adding at least two disks/volumes to your arsenal. Only a single volume (raid10) is simply not enough.
    As to the system being balanced, IMO the disk setup is not enough with a single volume, the memory can be improved by going to 24 GB and the video card is already more than enough. No sense in spending anymore on that.
    Did you run the PPBM5 Benchmark ?

  • Installing NVIDIA Quadro 4000 Questions

    Sorry for the obviously silly questions
    I have searched around and could not find an installation guide anywhere...
    I am trying to install my new Quadro 4000 Card to speed up Premiere Pro CS5. Do I need to connect the power cable that came with the video card somewhere in The MAC Pro to get the card to display video ? Does the existing display port support an older Cinema Display, vintage 2008, or do I need to use the adapter that came with the package to light up the display ?

    Do I need to connect the power cable that came with the video card somewhere in The MAC Pro to get the card to display video ?
    Yes.
    Does the existing display port support an older Cinema Display, vintage 2008, or do I need to use the adapter that came with the package to light up the display ?
    You will need either single link or dual-link DVI adapter probably.
    The install guide is right there on Nvidia.
    And all the details that I posted a couple days ago on Feb 6th (Sunday):
    FYI for Quadro 4000 Mac Owners upgrading to 10.6.6:
    To save you a lot of clicks (the doc links to the nvidia product page) - here's the page with the current (as of this AM) Quadro OS X 10.6.5 Driver page shows the 11/16/2010 driver date/v256.01.00f03. But the file downloaded is "Retail_256.01.00f03v5.dmg" (28.9MB) - dated Dec 17th.
    http://www.xlr8yourmac.com/archives/jan11/010611.html#quadro4000
    http://support.apple.com/kb/HT4499
    http://www.nvidia.com/object/quadro-macosx-256.01.00f03-driver.html
    Reinstall the 10.6.6 combo update manually is sometimes a good idea (some of us use only combo updates when it comes time to update OS X).
    Here: http://support.apple.com/kb/DL1349
    From Nvidia:
    Mac OS X Software Version Upgrade
    Make sure your Mac Pro software version is 10.6.5 or greater. It is important that you check this first before you install the Quadro 4000 for Mac graphics board.
    If your system OS X is not at 10.6.5 or later, you need to upgrade.
    10.6.6: http://support.apple.com/kb/DL1349
    Use the following procedure to get your system OS upgraded to 10.6.5.
    1. Click on the Apple icon in the upper left corner of the screen and select Software Update...
    2. Continue to install software updates until your system OS is reported to be 10.6.5 or later.
    Mac Driver Upgrade
    You will also need to install a driver package to be able to run your Quadro 4000 for Mac.
    The driver package is included in the CD that ships with your product. Please follow the installation guide for further instructions. It is also available for download at the nvidia.com driver here.
    Important: Both the Mac OS X Software version upgrade and the Mac driver upgrade must be completed before installing hardware.
    Please note that the downloaded file will be a single file that includes both the graphics driver and the CUDA driver.
    http://www.nvidia.com/Download/index5.aspx

  • Nvidia Quadro 4000 and GeForce GT 120

    Hi,
    I currently have 2 CUDA cards in my MacPro and I know that PPro can only use one card at a time.  I'm just trying to figure out if it is possible to tell which card PPro is using for CUDA acceleration, or hopefully to point PPro to the card I want it to use?
    I'm testing out Davinci Resolve and have added a GT 120 to my system which I've put in Slot 1, and moved my Quadro 4000 to Slot 2 as per the Resolve specs.
    The way I'm understanding it, is that PPro is using the GT 120 now instead of the 4000.  I've noticed today a couple of outright crashes of PPro.  I'm wondering it the GT 120 is responsible for that.  (I did put in a Speed/Duration of 100% reverse on a clip which I think may be the problem)
    My concern is that I want to continue to use the Quadro 4000 with PPro (I'm thinking, for the price I paid, it should be the higher preforming card), and not have it just sitting there, only getting used by DaVinci.
    I guess my question really is, if I am not sold on going with DaVinci, does make any sense to keep the GT 120 in my tower if PPro is my main editor?
    Also on a related note... is the GT 120 a better preforming card with AE? A quick render test did show the GT 120 render a comp 43secs as opposed to 62sec by the 4000.
    Any insight is appreciated.
    Thanks,
    A.J.
    www.modrew.com
    MacPro OS 10.7.2
    2.93 GHz Quad
    12GB RAM
    Nvidia Quadro 4000
    Nvidia GeForce GT 120
    Decklink HD Extreme 3D

    one quick addition... I know the GT 120 is not a "supported" card, but I am getting Mercury Hardware playback... that's why i'm not sure if the 4000 is being used.   What's leading to my confusion is the fact that After Effects will only use the GT 120 for OpenCL if both cards are installed (in either slot 1 or 2, the order doesn't seem to matter). 
    A.J.

  • NVIDIA QUADRO 4000 for MAC---Issues with Adobe Premeire

    Hello,
    Mac Pro (Tower)
    *OS 10.7.5
    *2.8 GHx Quad-Core Intel Xeon
    *16 GB RAM
    I've had a multitude of issues with Adobe Premiere on this system and I'm not sure what to attribute it to.  First of all: I have two MAC Book Pro's that run APremiere, with similiar specs and only 8GB of RAM.  These two laptops run APremiere flawlessly and it's because of this reason that I can deduce, that my 'tower' is having issues because of the NVIDIA QUADRO 4000 installed; it's the only difference, besides the RAM, that the computers have.  Has anyone had issues using the NVIDIA QUADRO 4000 before?  Some of the issues I've been having are (please note, these issues are random, happen at random times and on random projects.  The majority of the footage I use is MOV (from DSLR cameras) and MP4's (from a Sony EX-1)):
    *Renders crashing
    *Slow clip playback
    *An oddity: certain MP4 files will go out of sync-on playback from APremiere and even in a VLC player
    *AMedia Encoder crashes
    Maybe the NVIDIA has nothing to do with it?
    Thanks for your time and help.
    Tim S.

    Maybe the NVIDIA has nothing to do with it?
    One way to accrue evidence would be to turn off Mercury Playback in the Project Settings.
    I have that card, and turning of MPE often gets me through a session.  Some here have claimed that the card is the cause of the frequent Serious Errors, and disabling it is the solution.
    That's hardly satisfactory when one of the best features of Pr is the ability to use CUDA.
    However, anything going through the card also has to pass through Pr and the OS.  Adobe claims that updating to 10.8 fixes some bugs, but according to some here (myself included), not enough.
    I had one project recently that I couldn't get the Serious Errors to stop until I re-installed the nVidia driver.
    But, your list of problems could be due to corrupt Pr preferences.  If you have a Mac, you need to get used to refreshing your prefs several times a day.  They could also be corrupt media.  That will cause renders to crash.

  • Nvidia Quadro 4000 is  Freezing / shutting down / Buggy with Mac Pro 2009

    I currently have two Nvidia Quadro 4000 mac cards and there causing my Mac Pro 2009 machine to kernel Panic and freeze or shutdown my machine.
    I dropped it off at the Apple store for them to diagnose the problem for 9 days and they went ahead and confirmed that it was the card which was causing the problem.
    NVIDIA PLEASE UPDATE YOUR DRIVERS FOR THIS CARD FOR MAC.
    Its ridicules that if you spend $1200 (apple store) that it will crap out your Mac Pro. I'm waiting for a updated driver in order to test the stability with the Mac Pro
    I'm almost 100% sure I did the 10.6.6 update with the stock card, then installed the most updated drivers from Nvidia website and then installed the Cuda Drivers, then finally installing the Video card in the machine. After two days, system was acting up.
    Once I get my machine back from Apple tomorrow, I will go ahead and give it one more last try to see if it works. I'm mean the cards are amazing with Adobe Premiere and Media Encoder (super fast), but at the cost that your machine will be very buggy.
    Lets wait and see what Apple, Nvidia or PNY will do about the big problem. I'm wanting to keep these babies, so make some moves people and fix the issues for the Professionals.

    I hadn't been experiencing the problems you have, but I have been having issues, and yes it absolutely is a case of immature drivers. When the card was released in December, nVidia merely did a simple patch job on the 256.01.00f03 driver that shipped with 10.6.5 rather than include an optimized driver that was comparable to the 259.x driver available on the Windows platform at the time.
    Since then, nVidia's engineers have been hard at work doing what appears to be nothing for the Mac. On the Windows side, the Quadro drivers have progressed to 267.11. Rather than provide Apple with updated drivers to include with 10.6.6 or this week's 10.6.7 release, they chose to sit back and wait for the 10.6.7 release and then release their own update.
    After 4 months, their best and brightest have brought us <drumroll> driver version 256.01.00f03. To be fair, they changed it from "v5" (the patch job to enable Quadro 4000 compatibility) to "v6". The idea was that it would add compatibility for the Quadro 4000 running under 10.6.7, Sadly for nVidia's Quadro engineers, that driver's installer didn't actually work. It took them nearly a full day to fix that, finally releasing 256.01.00f03v7. As expected, there are no improvements in either performance or stability. In fact, what happened to me is that the new driver actually broke compatibility with Adobe Premiere Pro CS5's Mercury Playback Engine GPU acceleration feature.
    Fortunately, I still had my GTX-285 card available, and this evening I pulled the Quadro and re-installed the older GTX card. I really wish nVidia would care enough to release a solid driver update, I really want to like the Quadro 4000. On paper the potential for video production and OpenGL rendering performance should be huge.

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