Will this laptop be able to run Team Fortress 2 and Portal 1 & 2?
http://www.bestbuy.com/site/HP+-+15.6%26%2334%3B+Pavilion+Laptop+-+4GB+Memory+-+320GB+Hard+Drive+-+P...
Im looking to see if it can run those games on medium/low settings. Thanks!
Hi DubstepParrot,
Good question! I took a look over the laptop and also over the games and it would look like they may run, however I don't know how high of settings you may be able to achieve. The specifications appear to meet the minimum requirements, which is why it's hard to say how far you can take the graphics.
If you do purchase it, I'd certainly advise starting low and measuring your performance. You can then work your way up to see if improvements to the settings allow you to continue to play successfully.
Thanks so much!
Sean|Senior Social Media Specialist | Best Buy® Corporate
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Similar Messages
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Will this laptop be sufficient to run 3D in Photoshop CC?
3D not suported on my old laptop with Photoshop CC installed. Want to make sure before I purchase a new one.
Here are the specs:
Platform:
PC
Primary Color:
Silver
Processor Brand:
AMD
Processor Type:
AMD Quad-Core A10-5750M Accelerated Processor
Processor Speed:
2.50 GHz, with a Max Turbo Speed of 3.50 GHz
System Ram:
8 GB
Maximum Memory Expansion:
8 GB
Hard Drive Size:
1 TB
Laptop Screen Size:
17.3 inch
Screen Type:
LED Backlight, HD+ BrightView Touchscreen Display
Resolution:
1600 x 900
Graphics Card:
AMD Radeon HD 8650G with 4206MB of dedicated system memory
Multi Media Drive:
SuperMulti DVD Burner
Card Reader Type:
1 x SD Card Reader
Battery Life:
4 hours 45 minutes
Battery Type:
Lithium Ion
Network Connection:
10/100 Fast Ethernet & 802.11b/g/n Wireless LAN
Connector Type:
1 x Ethernet, 1 x Headphone/Microphone, 1 x HDMI, 1 x USB 2.0, 2 x USB 3.0, 1 x VGA
Operating System:
Windows 8.1
Accessories Included:
AC Adapter, Battery
Model No.:
17-e119wm
Shipping Weight (in pounds):
10.0
Product in Inches (L x W x H):
10.5 x 16.5 x 1.29>AMD Radeon HD 8650G with 4206MB of dedicated system memory
That is either a) nonsense, b) something I've never heard of before (and I do try to stay on top of computing tech), or c) thinly veiled marketing speak for "the display chipset shares memory with the CPU", which is usually not good for performance.
Perhaps it's something new, where AMD's CPU and GPU are closely coupled.
I would be leery of any computer that sports only 100bT Eithernet. Current systems usually use gigabit (1000bT) Ethernet.
Finally, AMD may make fine processors (they certainly make good GPUs) but I've always liked Intel brand.
If you can believe the specs, it will probably run Photoshop, but I wouldn't bet on good performance. Is this model particularly affordable?
-Noel -
If I upgrade my OS to 10.8, will I still be able to run iWork?
I have an iMac from 2008; my wife just got a new iMac to replace her G-5(!). I am still running OS 10.5.8; she is now on 10.8. It seems to make sense for us to both be on the same OS (doesn't it?), but I don't want to have to spend tons of cash to do so. If I upgrade my OS from 10.5.8 to 10.6 to 10.8, will I still be able to run iWork (specifically Pages and Numbers), or will I have to upgrade the software, too? I also see that OS 10.8 needs 2G of memory, which is all I have. So upgrading memory would be another expense. I'm trying to figure out if I'm better off upgrading this machine,or selling a kidney and getting a new iMac. Any thoughts?
iWork will run fine. 2GB is the minimum. Although it will not have optimal performance, I say it should be OK. I have Lion installed on my MacBook with 2GB and it runs fine, Mountain Lion is not much worse.
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System Requirements Confuse Me. Will This Laptop Run Premeire CS6?
Hey, I know many people ask these questions but requirements/recomendations/technical specs have me second guessing myself. I know that no laptop is great for heavy video editing, but will this laptop run Premeire Pro CS6 for regular stuff?
http://www.newegg.com/Product/Product.aspx?Item=N82E16834257152&Tpk=HP%20ENVY%20dv7%20DV7- 7247CL
I7 quad core
17in 1080 screen
nvidia gt 650m 2gm gddr5
8gig ram (expandable to 16gb)
Thanks5400rpm hard drive is below the 7200rpm specification... so editing would be VERY slow and subject to "jerky" editing playback
IF the laptop has a USB3 port (I don't see such mentioned) you could use a 7200rpm USB3 drive for your projects and video files
External eSata or USB3 are both fast enough for video editing... http://forums.adobe.com/thread/1117813 - http://ppbm7.com/index.php/tweakers-page/84-disk-setup
ONE possibility is this $47 USB3 dock with fan http://www.amazon.com/StarTech-SuperSpeed-Docking-Station-Cooling/dp/B0055PL2YI -
trying to buy a laptop for my HS graduate. want to load creative cloud on it. The one I am looking at has a graphics card description of : intel HD Graphics 5500 will this be sufficient to properly run Adobe Creative Cloud?
Hi Marietta,
Kindly check system requirements of Creative Cloud in the link mentioned below.
https://helpx.adobe.com/creative-cloud/system-requirements.html
Thanks,
Atul Saini -
Will i still be able to run illustrator CS2 if I upgrade to snow leopard?
will i still be able to run illustrator CS2 okay if I upgrade to snow leopard?
i was told by employee at the apple store i need to install snow leopard to take advantage of the cloud and sync my itunes to my iphone 4s. mainly use my laptop for design work using illustrator CS2 and cant afford to have it not work properly if i upgrade to snow leopard.
Anyone out there using CS2 through snow leopard on a MacBook Pro that can give me some feedback on this?
thanks!seattle mac girl wrote:
i was told by employee at the apple store i need to install snow leopard to take advantage of the cloud and sync my itunes to my iphone 4s. mainly use my laptop for design work using illustrator CS2 and cant afford to have it not work properly if i upgrade to snow leopard.
iCloud only works with 10.7 Lion according to what I've heard, to get 10.7 you have to upgrade to 10.6.8 then download 10.7 from the MacAppStore. Then only to a 64 bit Intel Mac, no Core Duo's. Also you need 2GB of RAM, but many say you really need 4GB.
CS2 will NOT work on 10.7 for sure, it might not run on 10.5/10.6 neither.
CS2 is rather dated, you'll have to check with Adobe exactly what you can do first, IMMO don't bother.
You won't achieve your goal, so it's best to stay right where you are and run that machine until it drops less you break something.
Next machine you buy, it will be 10.7 and you'll have to buy a new CS5/6 whatever etc.
Also new printers/scanners etc.
Something to plan for, I'd wait for all your software/drivers to be Lion ready first, then wait for the bugs to get out before purchasing a new Mac.
http://roaringapps.com/apps:table -
When I update to Mountain Lion, will I still be able to run iWeb?
When I update to Mountain Lion later this month, will I still be able to run iWeb?
Here is some info on MobileMe and the role it plays re. iCloud and iWeb - it appears you can keep using iWeb with another web hosting service (scroll down):
http://www.apple.com/mobileme/transition.html
@ macintosh290:
MobileMe ceased to exist on June 30th. -
Will this laptop support a sata hard drive?
Running an HP Pavilion Model dv4-2145dx.
Will this laptop support an internal 1T SATA Hard Drive?Yes as long as it is a 9.5 mm thick 2.5 inch wide drive. Some 1 TB 2.5" SATA drives are 12 mm and are designed primarily for Blade Servers, not laptops. This one will work:
http://www.newegg.com/Product/Product.aspx?Item=N82E16822152291
The other problem is that 1 TB laptop drives are maximum 5400 rpm. I personally will not use anything but a 7200 rpm drive since they perform much better. I believe the biggest 7200 rpm drive you can get is a 750 gb. -
I have an imac 2006 running 10.6.8 but I still can't upgrade to Mavericks. Is this model not able to run mavericks, or is there a way to download? Apple says any imac running snow leopard or later.
Again, some proof would be nice
Instead of just making a casual, blanket statement, why don't you just post the actual install procedure here, then.
Also, the 2006 models really do not have sufficient RAM specs to run Mavericks well.
So, I seriously question that your 2006 model iMac is running well on Mavericks.
2006 models could either take 2 or 3 GBs of RAM (you can install 4 GBs of RAM to take advantage of more efficient RAM processing of matched pairs of RAM, but the hardware will only recognize 3.2 to 3.4 GBs of that total RAM). This is barely the needed "real world" "working" minimum of RAM needed for Mavericks to run adaequately.
New iMacs ship with a much better 8 GBs of RAM.
If you can't offer/post proof with an actual install procedure for installing Mavericks on unsupported Macs, then I would suggest you stop posting your assertion that
"I have done it" garbage and post knowledge and info that is REAL and relevant to users of 2006 model Macs that need accurate info about this. -
I have a imac 10.5.8 with 1 GB of memory. If i upgrade to 3 GB of memory will i then be able to run mountain lion ?
What year, CPU speed and screen size is your iMac?
It appears as if it's one of the 2006 models that can only take up to 4 GBs of RAM, but only 3 GBs is recognized.
3-4 GBs of RAM is really the working minimum amount for OS X, alone.
The minimum iMac hardware spec for OS X 10.8 Mountain Lion is a mid 2007 model iMac.
2006 models cannot run Mountain Lion, but can run OS X 10.7 Lion.
If you have a mid 2007 or newer iMac, my advice would be to install, at least, either 6 or 8 GBs of RAM.
OS X, by itself, to run smoothly,quickly and efficiently can use between 3-4 GBs of RAM leaving virtually no RAM for any additional applications.
If you have an iMac that can take more than 8 GBs of RAM, think of installing more if you can afford it.
Purchase reliable Mac RAM from online vendors Crucial or OWC (Other World Computing) also known as macsales.
Good Luck! -
I am running Snow Leopard on my iMac and have partitioned my hard drive to run Windows XP. If I upgrade to Yosemite, will I still be able to run XP?
bobfromnorth battleford wrote:
...Now what happens if I upgrade to Yosemite on either my iMac or my MBPro?
If I install VM Fusion or Parallels, does Windows run all the time? How does that affect computer performance? and how much do I need to worry about hard drive corruption?
Current versions of Fusion and Parallels are compatible with Yosemite. Both are applications which you only run when you want to run Windows within them. As such, there's no effect on computer performance when they're not in use. Like any other software, there is some additional load on your Mac when both Windows and the Mac OS are running together, but any noticeable effect depends on what each is being expected to do and what resources (e.g. available RAM and the number of CPU cores) you can devote to each.
I think there's less chance of HD corruption with a VM than there is with running Windows natively on the Mac in Boot Camp. Consider that, with a VM, you can create Snapshots of the state of your VM at a given time, and then, if something goes wrong (virus, malware, software installations), you can simply restore the Snapshot in a matter of seconds and eliminate the problems in the process. Moreover you can make a backup copy of the entire VM file, and replace a later version if you wish. Also consider that you can assign, say, 100GB of HD space to the VM, but the actual space devoted to the VM is only what's actually used; as more is needed, more is made available and Windows can't tell the difference. So, for example, my Win 7 Pro VM has an 80 GB virtual HD but only takes up 45 GB on my SSD, and that's with XP Mode in VPC installed inside it.
Microsoft no longer supports XP, though virus signature updates are still being issued. But MS has installed a pop-up message about EOL that won't go away (it's installed with KB2934207). Even if you remove that KB in Add and Remove Software, the pop-up continues. But if you have a Snapshot or a backup which is prior to it's original installation, you can skip installing KB2934207, and suppress it's reappearance on a Software Update list. -
I have an early 2011 macbook pro 13" running 10.6.8, if i upgrade to osx mavericks 10.9.1 will I still be able to run powerpc applications?
Welcome to Apple Support Communities
Mac OS X 10.6.8 is the last Mac OS X version that supports PowerPC applications, so if you upgrade to OS X Mavericks, you will lose the ability to use PowerPC applications.
I recommend you to look for upgrades to those apps, but if you cannot or any of your apps are not available for Intel-based Macs, a different option you have is to create a second partition and install OS X Mavericks there, so you can still use your old apps by starting up into Snow Leopard. To create the partition > http://pondini.org/OSX/DU3.html -
Barcode shows a bunch of squares when barcode is made on AI CS11. Does anyone know a fix for this? We have CS2 running on another PC and we don't get this problem.
Background:
Using FrameMaker 7.1 to create a PDF file where a CS11 barcode file is embedded. PDF generates fine but we get a bunch of squares when we copy and paste the barcode data into Notepad.
We have CS 2 running on another PC and we don't get this problem. Do I need to install a plugin (if any) for CS11 to get this to work?
Thanks!Thanks for your feedback. I was not able to mention earlier that in my line of work, we use Notepad to check if the barcode text is written correctly or if the corresponding text can be found if searched in the PDF... We use FREE3OF9.TTF font when entering text values for the barcode (usually in document/part number format exclusive for our company's use) in AI CS11. After saving the AI file, we attach it in a document using FrameMaker 7.1, then a PDF file is created. The output PDF will be a certification sheet for our products. They (our clients) should be able to scan the document/part number out of the barcode. I'm sorry, I could not divulge any other information so I am not sure if this clears out the issue. It used to work before but I had to get my PC formatted and since then I have been encountering this problem. I am trying to figure out if we missed to install a component or something got messed up after re-installing Adobe Illustrator CS11.
-
Every time I launch a Source - based game, it crashes on startup. This happens with both "Team fortress 2" and "Tactical intervention". This began to happen recently (they used to work fine), but as I recall I've just installed Crossover... can anyone help me?
The bug report from "Tactical intervention" follows:
Process: tacint_osx [3304]
Path: /Users/USER/Library/Application Support/Steam/*/tacint_osx
Identifier: tacint_osx
Version: ???
Code Type: X86 (Native)
Parent Process: bash [3301]
User ID: 501
Date/Time: 2013-08-30 13:44:00.342 +0200
OS Version: Mac OS X 10.8.4 (12E55)
Report Version: 10
Interval Since Last Report: 120536 sec
Crashes Since Last Report: 2
Per-App Crashes Since Last Report: 2
Anonymous UUID: A8FD5912-2699-8EB1-69E9-9CE46F77DF51
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Library/Application Support/Steam/*
__TEXT 0000000000001000-0000000000002000 [ 4K] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 engine.dylib 0x09a3ee7f Sys_Error_Internal(bool, char const*, char*) + 383
1 engine.dylib 0x09a3eee3 Sys_Error(char const*, ...) + 35
2 engine.dylib 0x09e56a3d CEngineConsoleLoggingListener::Log(LoggingContext_t const*, char const*) + 749
3 libtier0.dylib 0x0003928b CLoggingSystem::LogDirect(int, LoggingSeverity_t, Color, char const*) + 235
4 libtier0.dylib 0x00038dfc Error + 236
5 client.dylib 0x1923f9d6 BaseModUI::TIMainMenuContainer::Resp_Login(fixapi2::eFixLoginResult, int, int) + 118
6 launcher.dylib 0x005413d9 fixapi2_impl::CFixClientAPI::CommonPacket_Login(fixapi2_impl::CFixClientSocket* , fixapi2_impl::CFixClientPacket*) + 521
7 launcher.dylib 0x00536a57 fixapi2_impl::CFixClientAPI::Do_ReadPacket(fixapi2::IFixPacket*) + 423
8 launcher.dylib 0x00539e31 fixapi2_impl::CFixClientAPI::Do_MainFrame() + 833
9 client.dylib 0x18d3819c IGameSystem::UpdateAllSystems(float) + 108
10 client.dylib 0x18e99bb2 CHLClient::HudUpdate(bool) + 130
11 engine.dylib 0x09bd98e6 ClientDLL_Update() + 54
12 engine.dylib 0x09d29e92 _Host_RunFrame(float) + 2722
13 engine.dylib 0x09d45819 CHostState::State_Run(float) + 281
14 engine.dylib 0x09d46400 CHostState::FrameUpdate(float) + 592
15 engine.dylib 0x09d464c5 HostState_Frame(float) + 37
16 engine.dylib 0x09e5c246 CEngine::Frame() + 710
17 engine.dylib 0x09e59556 CEngineAPI::MainLoop() + 214
18 engine.dylib 0x09e5973a CModAppSystemGroup::Main() + 234
19 engine.dylib 0x09ebf7b8 CAppSystemGroup::Run() + 88
20 engine.dylib 0x09e59ecd CEngineAPI::RunListenServer() + 125
21 launcher.dylib 0x005199c8 CAppSystemGroup::Run() + 88
22 launcher.dylib 0x005199c8 CAppSystemGroup::Run() + 88
23 launcher.dylib 0x00521a92 MainFunctionThread(void*) + 82
24 launcher.dylib 0x005220bc ValveCocoaMain + 140
25 launcher.dylib 0x0050f441 LauncherMain + 897
26 tacint_osx 0x00001d26 start + 54
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x930a39ae kevent + 10
1 libdispatch.dylib 0x96f13c71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x96f137a9 _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib 0x930a30ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x972660ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x97265e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9724dd2a start_wqthread + 30
Thread 3:
0 libsystem_kernel.dylib 0x930a30ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x972660ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x97265e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9724dd2a start_wqthread + 30
Thread 4:: IOPollingHelperThread
0 libsystem_kernel.dylib 0x930a39ae kevent + 10
1 steamclient.dylib 0x060889c5 OSXHelpers::CIOPollingHelper::RealRun() + 249
2 libtier0_s.dylib 0x00704f3d CatchAndWriteContext_t::Invoke() + 159
3 libtier0_s.dylib 0x00704ac8 CatchAndWriteMiniDumpExForVoidPtrFn + 86
4 libtier0_s.dylib 0x00704af2 CatchAndWriteMiniDumpForVoidPtrFn + 37
5 steamclient.dylib 0x060888bb OSXHelpers::CIOPollingHelper::Run() + 41
6 libtier0_s.dylib 0x00709314 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
7 libtier0_s.dylib 0x00704f3d CatchAndWriteContext_t::Invoke() + 159
8 libtier0_s.dylib 0x00704ac8 CatchAndWriteMiniDumpExForVoidPtrFn + 86
9 libtier0_s.dylib 0x00704af2 CatchAndWriteMiniDumpForVoidPtrFn + 37
10 libtier0_s.dylib 0x0070928c SteamThreadTools::CThread::ThreadProc(void*) + 196
11 libsystem_c.dylib 0x972635b7 _pthread_start + 344
12 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x930a30ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x972660ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x97265e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9724dd2a start_wqthread + 30
Thread 6:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 10:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 11:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 12:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 13:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 14:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 15:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 16:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 17:: AQClient
0 libsystem_kernel.dylib 0x930a07d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9309fcb0 mach_msg + 68
2 com.apple.CoreFoundation 0x9472af79 __CFRunLoopServiceMachPort + 185
3 com.apple.CoreFoundation 0x9473095f __CFRunLoopRun + 1247
4 com.apple.CoreFoundation 0x9473001a CFRunLoopRunSpecific + 378
5 com.apple.CoreFoundation 0x9472fe8b CFRunLoopRunInMode + 123
6 com.apple.audio.toolbox.AudioToolbox 0x90096a81 GenericRunLoopThread::Entry(void*) + 209
7 com.apple.audio.toolbox.AudioToolbox 0x900969ac CAPThread::Entry(CAPThread*) + 196
8 libsystem_c.dylib 0x972635b7 _pthread_start + 344
9 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 18:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 engine.dylib 0x09db1029 CQueuedPacketSender::Run() + 121
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 19:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.audio.toolbox.AudioToolbox 0x900a69c1 CAGuard::Wait() + 113
4 com.apple.audio.toolbox.AudioToolbox 0x900a5619 AQConverterManager::AQConverterThread::Run() + 271
5 com.apple.audio.toolbox.AudioToolbox 0x900a54a2 AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 22
6 com.apple.audio.toolbox.AudioToolbox 0x900969ac CAPThread::Entry(CAPThread*) + 196
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 20:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x930a07d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9309fcb0 mach_msg + 68
2 com.apple.audio.CoreAudio 0x96c6eeba HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3 com.apple.audio.CoreAudio 0x96c6952e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 70
4 com.apple.audio.CoreAudio 0x96c67bcd HALC_ProxyIOContext::IOWorkLoop() + 1287
5 com.apple.audio.CoreAudio 0x96c67617 HALC_ProxyIOContext::IOThreadEntry(void*) + 145
6 com.apple.audio.CoreAudio 0x96c71b61 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke_0 + 20
7 com.apple.audio.CoreAudio 0x96c6753d HALB_IOThread::Entry(void*) + 71
8 libsystem_c.dylib 0x972635b7 _pthread_start + 344
9 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 21:
0 libsystem_kernel.dylib 0x930a30ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x972660ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x97265e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9724dd2a start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0xdeadbeef ebx: 0x09a3ed17 ecx: 0xbfffdb84 edx: 0x00002500
edi: 0xaca3b174 esi: 0xbfffdbfc ebp: 0xbfffe018 esp: 0xbfffdbd0
ss: 0x00000023 efl: 0x00210282 eip: 0x09a3ee7f cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 2
Binary Images:
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0x27a8000 - 0x27abffd com.apple.ForceFeedback (1.0.6 - 1.0.6) <0DF7BE00-63E3-3A7B-8427-32EB741FE6C9> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x27b0000 - 0x27e3fef +valve_avi.dylib (1) <E10D4C35-E92A-B1F3-0CCC-57E0E3E70EA2> /Users/USER/Library/Application Support/Steam/*/valve_avi.dylib
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0x3f9b000 - 0x3fe2fe7 +soundemittersystem.dylib (1) <33779D9B-6F68-B82C-DEDE-91BE3528752F> /Users/USER/Library/Application Support/Steam/*/soundemittersystem.dylib
0x5a25000 - 0x64caf8f +steamclient.dylib (1) <DCD12DE2-488E-3C76-B78C-FD1198871B17> /Applications/Steam.app/Contents/MacOS/osx32/steamclient.dylib
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0x6fda000 - 0x6fe2ffd libcldcpuengine.dylib (2.2.16) <0BE2D018-66CC-3F69-B8F1-7A81EEEE09F4> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/libcldcpuengin e.dylib
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0xad57000 - 0xaf36fef +vphysics.dylib (1) <2143AF98-C929-355A-DBDD-E09A49EFDA61> /Users/USER/Library/Application Support/Steam/*/vphysics.dylib
0xafd8000 - 0xb134fef +materialsystem.dylib (1) <B2C7E2F4-335A-619A-2A6A-A09FF4D8A0E1> /Users/USER/Library/Application Support/Steam/*/materialsystem.dylib
0xc1f7000 - 0xc27ffef +datacache.dylib (1) <FCA0D47C-5663-126D-5BC8-49B13A2F4353> /Users/USER/Library/Application Support/Steam/*/datacache.dylib
0xc2b7000 - 0xc399fe7 +studiorender.dylib (1) <C41117CD-3778-7AE8-D233-E04340BD74AE> /Users/USER/Library/Application Support/Steam/*/studiorender.dylib
0xc78f000 - 0xc870fff +vscript.dylib (1) <F4CEE888-6C8B-FF33-381A-8093DE544E34> /Users/USER/Library/Application Support/Steam/*/vscript.dylib
0xc8ae000 - 0xcab5fe3 +vguimatsurface.dylib (1) <61705565-6993-CB41-2457-AFAAFB1A0047> /Users/USER/Library/Application Support/Steam/*/vguimatsurface.dylib
0xcc1a000 - 0xcc79fff +vgui2.dylib (1) <BEC9DF22-3873-3559-5CDE-A217016CF834> /Users/USER/Library/Application Support/Steam/*/vgui2.dylib
0xdc97000 - 0xddeafe7 +shaderapidx9.dylib (1) <CF7CC900-F51D-A8F5-CA15-9783302D2E58> /Users/USER/Library/Application Support/Steam/*/shaderapidx9.dylib
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0xe0a2000 - 0xe223fff libGLProgrammability.dylib (8.9.2) <B7AFCCD1-7FA5-3071-9F11-5161FFA2076C> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
0xe255000 - 0xe6a2ff3 com.apple.driver.AppleIntelHD4000GraphicsGLDriver (8.12.47 - 8.1.2) <5B46A344-20F2-3C75-9D42-D13092E6BB81> /System/Library/Extensions/AppleIntelHD4000GraphicsGLDriver.bundle/Contents/Mac OS/AppleIntelHD4000GraphicsGLDriver
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0x91371000 - 0x91377fff com.apple.print.framework.Print (8.0 - 258) <3E10C488-C390-33BD-8A4F-568E3021811D> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framewo rk/Versions/A/Print
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0x9724d000 - 0x9730afeb libsystem_c.dylib (825.26) <6E35A83F-1A5B-3AF9-8C6D-D7B57B25FB63> /usr/lib/system/libsystem_c.dylib
0x9730b000 - 0x97359ffb libFontRegistry.dylib (100) <97D8F15F-F072-3AF0-8EF8-50C41781951C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x97390000 - 0x973ffffb com.apple.Heimdal (3.0 - 2.0) <964D9952-B0F2-34F6-8265-1823C0D5EAB8> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal
0x97400000 - 0x9740cffe libkxld.dylib (2050.24.15) <BEC097B0-9D9A-3484-99DB-0F537E71963E> /usr/lib/system/libkxld.dylib
0x9740f000 - 0x97412ffc libpam.2.dylib (20) <FCF74195-A99E-3B07-8E49-688D4A6F1E18> /usr/lib/libpam.2.dylib
0x97413000 - 0x97417ff7 libmacho.dylib (829) <5280A013-4F74-3F74-BE0C-7F612C49F1DC> /usr/lib/system/libmacho.dylib
0x97479000 - 0x974bbffb com.apple.RemoteViewServices (2.0 - 80.6) <AE962502-4539-3893-A2EB-9D384652AEAC> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/Remot eViewServices
0x974bc000 - 0x97516fff com.apple.Symbolication (1.3 - 93) <4A794D1C-DE02-3183-87BF-0008A602E4D3> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolicat ion
0x97517000 - 0x97665ff3 com.apple.CFNetwork (596.4.3 - 596.4.3) <547BD138-E902-35F0-B6EC-41DD06794B22> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x97666000 - 0x978d3ffb com.apple.imageKit (2.2 - 673) <CDB2AC11-6D60-34A7-83F9-F6E7DA25F97B> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/ImageKit.fram ework/Versions/A/ImageKit
0x978d4000 - 0x978eafff com.apple.CFOpenDirectory (10.8 - 151.10) <3640B988-F915-3E0D-897C-CB04C95BA601> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpen Directory.framework/Versions/A/CFOpenDirectory
0x978eb000 - 0x978f5fff com.apple.speech.recognition.framework (4.1.5 - 4.1.5) <774CDB2F-34A1-347A-B302-4746D256E921> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecogni tion.framework/Versions/A/SpeechRecognition
0x978f6000 - 0x97d38fff com.apple.CoreGraphics (1.600.0 - 332) <67E70F21-A0F1-356F-90B7-4B90C468EE2C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/CoreGraphics
0x97d39000 - 0x97d46ff7 com.apple.AppleFSCompression (49 - 1.0) <9A066D13-6E85-36FC-8B58-FD46E51751CE> /System/Library/PrivateFrameworks/AppleFSCompression.framework/Versions/A/Apple FSCompression
0x97d47000 - 0x97d47fff libSystem.B.dylib (169.3) <B81FAD7E-8808-3F49-807F-0AD68D0D7359> /usr/lib/libSystem.B.dylib
0x97d48000 - 0x9812bfff com.apple.HIToolbox (2.0 - 626.1) <ECC3F04F-C4B7-35BF-B10E-183B749DAB92> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
0x98136000 - 0x98153ff7 libresolv.9.dylib (51) <B974Hi, never played them or had Steam, but it appears to be something about the Login as far as I can tell, but not sure of course.
Hopefully my reply brings your query to the top again & we get more help here. -
I installed 4.0 and now firefox will not open, though it is running, I have uninstalled and re-installed and it still will not open. Not sure why this is happening
If you use ZoneAlarm Extreme Security then try to disable Virtualization.
*http://kb.mozillazine.org/Browser_will_not_start_up#XULRunner_error_after_an_update
See also:
*[[/questions/880050]]
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