Wine and Alsa

Hi, I'm totally new to wine, but would love to play jedi knight 3 with it, so far everything works perfectly.
OK, the installation didn't work, as it seems I have to install dcom. But copying everything manually works, too.
But there is no sound support so far and I really don't have any idea how to use alsa with wine.
So I thought maybe one of you could help me.
Thanks in advance.

Run winecfg and select the ALSA driver.

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  • Wine and resolution issue

    hello!
    i have used archlinux for a year or so. everything went quite perfectly, but because archlinux is not multilib (i need it for my 32-bit blitzmax application) i installed gentoo last week. and because gentoo did not get me "that feeling" of arch, i went back and reinstalled arch...completely new. now i have got problems with 32bit-wine. i am using arch64 and never had such a problem. we are discussing that in the german forums without any solutions yet so i hope you could help me. i guess nobody else has this problem (because i did not read of it) so i must be an idiot and do sth. wrong .
    ok, first, this issue does not appear when running native 64bit applications, like frozen-bubble iin fullscreen. so i guess it has sth to do with the lib32 packages...dont know. when i am running windows games iin wine (bin32-wine 1.1.17 or bin32-wine-suse 1.1.18 from aur) in fullscreen, wine changes the resolution as it has to be (640x480, 800x600 or whatever), but i can still use my mouse and move it to the right or bottom edge and can so navigate through the whole screen ( so i can see the rest of my gnome desktop for example). because of that my games are unplayable. it happens to morrowind, half-life (the old one, not the source-based) & half-life 2, so it not depends on one game. i tried running wine using xrandr resolution changer (changed in wine config) but the i cannot change the resolution from my native one (1680x1050), also not perfectly, because i want to play my games in 800x600 ^^.
    but remember, it did work quite well two weeks ago :-\ (i will never change my distro again, i will never change my distro again... )
    here is maybe stuff you will need:
    my xorg.conf:
    Section "ServerLayout"
    Identifier "Layout0"
    Screen 0 "Screen0" 0 0
    InputDevice "Keyboard0" "CoreKeyboard"
    InputDevice "Mouse0" "CorePointer"
    EndSection
    Section "Files"
    EndSection
    Section "Module"
    Load "dbe"
    Load "extmod"
    Load "type1"
    Load "freetype"
    Load "glx"
    EndSection
    Section "InputDevice"
    # generated from default
    Identifier "Mouse0"
    Driver "mouse"
    Option "Protocol" "auto"
    Option "Device" "/dev/psaux"
    Option "Emulate3Buttons" "no"
    Option "ZAxisMapping" "4 5"
    EndSection
    Section "InputDevice"
    # generated from default
    Identifier "Keyboard0"
    Driver "kbd"
    EndSection
    Section "Monitor"
    Identifier "Monitor0"
    VendorName "Unknown"
    ModelName "Unknown"
    HorizSync 28.0 - 33.0
    VertRefresh 43.0 - 72.0
    Option "DPMS"
    EndSection
    Section "Device"
    Identifier "Device0"
    Driver "nvidia"
    VendorName "NVIDIA Corporation"
    EndSection
    Section "Screen"
    Identifier "Screen0"
    Device "Device0"
    Monitor "Monitor0"
    DefaultDepth 24
    SubSection "Display"
    Depth 24
    EndSubSection
    EndSection
    but i also tried different other xorg.conf's. i had also this minimalistic one:
    Section "Device"
    Identifier "Device0"
    Driver "nvidia"
    VendorName "NVIDIA Corporation"
    EndSection
    but the i had problems changing my resolution in gnome (via gnome-display-properties).
    my lib32-*:
    [stephan@myhost ~]$ pacman -Qs lib32-
    local/lib32-alsa-lib 1.0.19-1 (lib32)
    An alternative implementation of Linux sound support
    local/lib32-e2fsprogs 1.41.4-1
    Ext2 filesystem utilities
    local/lib32-expat 2.0.1-2 (lib32)
    An XML Parser library written in C
    local/lib32-fontconfig 2.6.0-2 (lib32)
    A library for configuring and customizing font access
    local/lib32-freetype2 2.3.9-1 (lib32)
    TrueType font rendering library
    local/lib32-gcc-libs 4.3.3-1 (lib32)
    The GNU Compiler Collection
    local/lib32-glibc 2.9-4 (lib32)
    GNU C Library (32 Bit)
    local/lib32-libdrm 2.3.1-3 (lib32)
    Userspace interface to kernel DRM services
    local/lib32-libice 1.0.5-1 (lib32)
    X11 Inter-Client Exchange library
    local/lib32-libjpeg 6b-6 (lib32)
    Library of JPEG support functions
    local/lib32-libsm 1.1.0-1.1 (lib32)
    X11 Session Management library
    local/lib32-libx11 1.2-1 (lib32)
    X11 client-side library
    local/lib32-libxau 1.0.4-1 (lib32)
    X11 authorisation library
    local/lib32-libxcb 1.2-1 (lib32)
    X11 client-side library
    local/lib32-libxcomposite 0.4.0-1 (lib32)
    X11 Composite extension library
    local/lib32-libxdamage 1.1.1-1 (lib32)
    X11 damaged region extension library
    local/lib32-libxdmcp 1.0.2-1 (lib32)
    X11 Display Manager Control Protocol library
    local/lib32-libxext 1.0.5-1 (lib32)
    X11 miscellaneous extensions library
    local/lib32-libxfixes 4.0.3-1 (lib32)
    X11 miscellaneous 'fixes' extension library
    local/lib32-libxml2 2.7.3-1 (lib32)
    XML parsing library, version 2
    local/lib32-libxrender 0.9.4-1 (lib32)
    X Rendering Extension client library
    local/lib32-libxslt 1.1.24-2 (lib32)
    XML stylesheet transformation library
    local/lib32-libxt 1.0.5-1 (lib32)
    X11 toolkit intrinsics library
    local/lib32-libxxf86vm 1.0.2-1 (lib32)
    X11 XFree86 video mode extension library
    local/lib32-mesa 7.2-1 (lib32)
    Mesa OpenGL library
    local/lib32-nvidia-utils 180.29-3 (lib32)
    NVIDIA drivers utilities and libraries.
    local/lib32-zlib 1.2.3.3-3 (lib32)
    A compression/decompression Library
    i am using stable archlinux, no testing. as you can see i have got an nvidia-card.
    i also tried removing .wine and also (!) .* and created a new user, but without any solution. everytime the same problem. i will try installing a 32bit chroot now, maybe it is working there.
    i hope you can help me

    G`Day I had the same problem also (x64), I managed to get it working by installing all of lib32* without chroot
    # pacman -S lib32
    resolving dependencies...
    looking for inter-conflicts...
    warning: removing 'lib32-libgl' from target list because it conflicts with 'lib32-nvidia-utils'
    Targets (69): lib32-glibc-2.9-4 lib32-alsa-lib-1.0.19-1 lib32-glib2-2.20.1-1 lib32-atk-1.26.0-1 lib32-expat-2.0.1-2 lib32-zlib-1.2.3.3-3 lib32-freetype2-2.3.9-2
    lib32-fontconfig-2.6.0-2 lib32-libpng-1.2.35-1 lib32-libxau-1.0.4-1 lib32-libxcb-1.2-1 lib32-libxcomposite-0.4.0-2 lib32-libxdmcp-1.0.2-2
    lib32-libx11-1.2.1-1 lib32-libxrender-0.9.4-2 lib32-pixman-0.14.0-2 lib32-xcb-util-0.3.4-2 lib32-cairo-1.8.6-1 lib32-openssl-0.9.8k-2
    lib32-curl-7.19.4-1 lib32-gcc-libs-4.3.3-1 lib32-db-4.7.25-2 lib32-libtasn1-2.1-1 lib32-lzo2-2.02-3.1 lib32-libgpg-error-1.6-1.1
    lib32-libgcrypt-1.4.4-1 lib32-opencdk-0.6.6-1.1 lib32-ncurses-5.7-2 lib32-readline-5.2.013-2 lib32-gnutls-2.6.6-1 lib32-heimdal-1.2.1-3
    lib32-libjpeg-6b-6 lib32-libtiff-3.8.2-4 lib32-libcups-1.3.10-2 lib32-libxfixes-4.0.3-2 lib32-libxcursor-1.1.9-2 lib32-libxext-1.0.5-2
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  • [SOLVED] Playing sound simultaniously from wine and other applications

    I'm using Pulseaudio with the following packages installed:
    ~> pacman -Q | grep 'alsa\|pulse'
    alsa-lib 1.0.27.2-1
    alsa-plugins 1.0.27-2
    alsa-utils 1.0.27.2-1
    lib32-alsa-lib 1.0.27.2-1
    lib32-libpulse 5.0-1
    libpulse 5.0-1
    pulseaudio 5.0-1
    pulseaudio-alsa 2-2
    When running a wine application sound works, unless a linux application is playing sound. If that is the case, no sound is playing from the wine app until sound from the linux application stops (for example by pausing smplayer).
    Is there any way to make sound work simultaneously from wine and native applications?
    Other information that may be relevant:
    Architecture - x86_64
    Desktop - KDE
    Wine application - BabasChess
    Last edited by CarbonFixer (2014-04-16 16:14:10)

    V1del wrote:Install lib32-alsa-plugins and set wine to use the default resp (System Standard) card in winecfg pulsemixers should show an [alsa-plugin] wine stream
    Thanks
    Was missing that package.

  • Wine and PulseAudio 5.0

    Seems since PulseAudio updated to version 5, Wine and PlayOnLinux cannot seem to use the following library even though it exists in the directory.
    ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so
    Any ideas how to fix this issue, the library actually exists in that directory.

    V1del wrote:@Daerandin I'm pretty sure its a different issue, you get SOME sound from timidity it doesn't not find the alsa lib and crashes a horrible death
    Yes it might be unrelated. If I find myself with some extra time during next week I will see if I can figure out what the problem is with Timidity. As I said, Timidity actually works if I select my laptop's internal speakers as default sound output, instead of my USB headset. Munt from AUR behaves in a somewhat similar manner. It works as long as it outputs to internal speakers. Unlike Timidity, Munt stops working if I switch output to my headphones. The sound mixing simply stops immediately if switch output to USB headset. The relevant output in terminal is:
    Scanning audio devices ...
    MT-32 emulator ALSA address is: "128:0"
    Scanning audio devices ...
    Using ALSA audio device: default
    Using audio latency: 2048 frames, chunk size: 512 frames
    ALSA audio: Processing thread started
    snd_pcm_writei failed: Broken pipe
    ALSA audio: Processing thread stopped
    ALSAMidiDriver: Connected application "129:0 DOSBOX"
    When I have the time to sink my teeth into this I might pursue the matter in a seperate topic.
    As for the PlayOnLinux issue, the file referred to in the error message is provided by lib32-alsa-plugins. This file is not affected by the Pulseaudio update, so I would assume there is some problem in how Pulseaudio interacts with the application.
    Edit: PlayOnLinux devs just confirmed that since Wine does not support Pulse by default, they will not either. Now I happen to quite enjoy Pulseaudio so I will look into possibly workarounds while still having Pulseaudio. If I find a good solution I will make sure to mention it in this topic.
    http://www.playonlinux.com/en/issue-4103.html
    Last edited by Daerandin (2014-03-10 13:52:07)

  • Beginners Guide sound installation -- OSS and ALSA objective features

    Beginners Guide sound installation -- OSS and ALSA objective features needed
    Hi,
    In most wiki pages i just edit the things that i think need editing. Just look at the oss history
    In all those cases i didn't really saw a need to ask for permission.. that would kinda destroy the wiki idea.
    However i want to change the sound instructions in the beginners guide so i made a copy of the entire guide and the part that i changed there is: http://wiki.archlinux.org/index.php/Use … ling_Sound now i have a slight issue there. As you can see i'm in favor of OSS and because you can spot that it's not objective. Now i would ask 2 things.
    1. Could you all post your features of OSS and ALSA
    2. Once that's done can i have permission to place that section in the beginners guide? that will also include removing the sound installation from the beginners guide which i already did in my version
    My personal reason to do this. i've read this  and am since then pro OSS and against the ALSA/PulseAudio combo. i think that combo needs to get out of linux (most notably Fedora and Ubuntu) ASAP. and oss needs to go back into the linux kernel
    Thank you for your time,
    Mark

    ngoonee wrote:
    I'm an alsa/pulse user, so I'll give a bit of the 'other side'.
    Alsa/pulse
    Pros:-
    network sound
    advanced connection of sink/source (including merging sinks)
    bluetooth support!
    highly supported by existing apps, either through directly supporting Pulse or through its alsa plugin (you should not need to recompile properly-written apps which do not assume they should write audio data directly to hardware, I think I only needed to recompile mpd on my system)
    Cons:-
    Setup isn't the easiest. Can't comment vs OSS4 because I haven't tried it
    OSS4
    Pros:-
    Everyone seems to say sound quality is better. I guess that's because they're comparing it with dmix alsa. Use pulse with alsa and you should not notice any difference in sound quality though.
    Cons:-
    Most apps nowadays default output to alsa. Meaning OSS plays them using an alsa plugin.
    USB support is admittedly skimpy.
    EDIT: Having read the sound article you referred to, my only comment is that the writer really has it in for Pulse... 3 seconds latency, where'd he get that from? I use pulse for audio recording (when I'm lazy to fire up JACK) and while there IS latency, its definitely in the ms range.
    Thanx for the input
    Gen2ly wrote:
    Gen2ly wrote:...As a side note, do you need libflashsupport here???...
    markg85, libflashsupport isn't needed. [1]
    pacman -Ql oss | grep flash
    If you don't know, please don't put in wiki, this could cause unnecessary problems.  As for the mms section:
    If your stream sounds ugly in totem like it did with me then you could try to play it with another codec like ffmpeg (mplayer). That "fixed" the issue for me. This will not fix the issue that somehow pops up in gstreamer when playing MMS streams but it will give you the option to play it with good sound quality. Playing it in mplayer is simple:
    # mplayer mmsh://yourstreamurl
    Could you fix this?  ffmpeg is not a codec .  Also define ugly, and what is somehow?
    markg85 wrote:Thanx a lot for your feedback. i will certainly use it when i make more edits.
    As for the things you didn't know. As soon as i fully understand how i can get a microphone working in OSS i will add that to the wiki as well. Unless you already know it.. in that case, feel free to add it.
    For the mic, I did get mine going.  Can't remember just how I did mine (sorry, think I had to disable one of the inputs),  but do remember to prevent it from passing through the speakers had to disable "Misc Microphone".
    # ossmix
    Selected mixer 0/High Definition Audio ALC888
    Known controls are:
    jack.green.mode <front|rear|center/LFE|side|pcm4|input> (currently front)
    jack.green [<leftvol>:<rightvol>] (currently 29.9:29.9 dB)
    jack.green.mute ON|OFF (currently OFF)
    jack.black.mode <front|rear|center/LFE|side|pcm4|input> (currently center/LFE)
    jack.black [<leftvol>:<rightvol>] (currently 29.9:29.9 dB)
    jack.black.mute ON|OFF (currently OFF)
    jack.orange.mode <front|rear|center/LFE|side|pcm4|input> (currently rear)
    jack.orange [<leftvol>:<rightvol>] (currently 29.9:29.9 dB)
    jack.orange.mute ON|OFF (currently OFF)
    jack.gray.mode <front|rear|center/LFE|side|pcm4|input> (currently pcm4)
    jack.gray [<leftvol>:<rightvol>] (currently 29.9:29.9 dB)
    jack.gray.mute ON|OFF (currently OFF)
    jack.pink.mode <front|rear|center/LFE|side|pcm4|input> (currently input)
    jack.pink [<leftvol>:<rightvol>] (currently 19.9:19.9 dB)
    jack.pink.mute ON|OFF (currently OFF)
    jack.fp-pink.mode <front|rear|center/LFE|side|pcm4|input> (currently front)
    jack.fp-pink [<leftvol>:<rightvol>] (currently 29.9:29.9 dB)
    jack.fp-pink.mute ON|OFF (currently OFF)
    jack.blue.mode <front|rear|center/LFE|side|pcm4|input> (currently input)
    jack.blue [<leftvol>:<rightvol>] (currently 29.9:29.9 dB)
    jack.blue.mute ON|OFF (currently OFF)
    jack.fp-green.mode <front|rear|center/LFE|side|pcm4|input> (currently front)
    jack.fp-green [<leftvol>:<rightvol>] (currently 29.9:29.9 dB)
    jack.fp-green.mute ON|OFF (currently OFF)
    record.mix.mute.mic1 ON|OFF (currently OFF)
    record.mix.mute.fp-mic1 ON|OFF (currently OFF)
    record.mix.mute.linein1 ON|OFF (currently OFF)
    record.mix.mute.fp-headphone1 ON|OFF (currently OFF)
    record.mix.mute.green1 ON|OFF (currently OFF)
    record.mix.mute.black1 ON|OFF (currently OFF)
    record.mix.mute.orange1 ON|OFF (currently OFF)
    record.mix.mute.gray1 ON|OFF (currently OFF)
    record.mix.mute.input-mix1 ON|OFF (currently OFF)
    record.mix1 [<leftvol>:<rightvol>] (currently 38.9:38.9 dB)
    record.mix.mute.mic2 ON|OFF (currently OFF)
    record.mix.mute.fp-mic2 ON|OFF (currently OFF)
    record.mix.mute.linein2 ON|OFF (currently OFF)
    record.mix.mute.fp-headphone2 ON|OFF (currently OFF)
    record.mix.mute.green2 ON|OFF (currently OFF)
    record.mix.mute.black2 ON|OFF (currently OFF)
    record.mix.mute.orange2 ON|OFF (currently OFF)
    record.mix.mute.gray2 ON|OFF (currently OFF)
    record.mix.mute.input-mix2 ON|OFF (currently OFF)
    record.mix2 [<leftvol>:<rightvol>] (currently 4.4:2.9 dB)
    misc.mic [<leftvol>:<rightvol>] (currently 0.0:0.0 dB)
    misc.fp-mic [<leftvol>:<rightvol>] (currently 46.4:37.4 dB)
    misc.linein [<leftvol>:<rightvol>] (currently 38.9:38.9 dB)
    misc.fp-headphone [<leftvol>:<rightvol>] (currently 34.4:34.4 dB)
    misc.green [<leftvol>:<rightvol>] (currently 34.4:38.9 dB)
    misc.black [<leftvol>:<rightvol>] (currently 38.9:38.9 dB)
    misc.orange [<leftvol>:<rightvol>] (currently 38.9:38.9 dB)
    misc.gray [<leftvol>:<rightvol>] (currently 40.4:41.9 dB)
    misc.input-mix <mic|fp-mic|linein> (currently mic)
    misc.front-mute ON|OFF (currently OFF)
    misc.input-mix-mute1 ON|OFF (currently OFF)
    misc.front1 [<leftvol>:<rightvol>] (currently 43.4:43.4 dB)
    misc.front2 <front|input-mix> (currently front)
    misc.rear-mute ON|OFF (currently OFF)
    misc.input-mix-mute2 ON|OFF (currently OFF)
    misc.rear1 [<leftvol>:<rightvol>] (currently 4.4:4.4 dB)
    misc.rear2 <rear|input-mix> (currently rear)
    misc.center/lfe-mute ON|OFF (currently OFF)
    misc.input-mix-mute3 ON|OFF (currently OFF)
    misc.center/lfe1 [<leftvol>:<rightvol>] (currently 41.9:41.9 dB)
    misc.center/lfe2 <center/LFE|input-mix> (currently center/LFE)
    misc.side-mute ON|OFF (currently OFF)
    misc.input-mix-mute4 ON|OFF (currently OFF)
    misc.side1 [<leftvol>:<rightvol>] (currently 35.9:35.9 dB)
    misc.side2 <side|input-mix> (currently side)
    misc.pcm4-mute ON|OFF (currently OFF)
    misc.input-mix-mute5 ON|OFF (currently OFF)
    misc.pcm41 [<leftvol>:<rightvol>] (currently 25.4:25.4 dB)
    misc.pcm42 <pcm4|input-mix> (currently pcm4)
    vmix0-enable ON|OFF (currently ON)
    vmix0-rate <decimal value> (currently 48000) (Read-only)
    vmix0-channels <Stereo|Multich> (currently Stereo)
    vmix0-src <Fast|Low|Medium|High|High+|Production|OFF> (currently Medium)
    vmix0-outvol <monovol> (currently 25.0 dB)
    vmix0-invol <monovol> (currently 25.0 dB)
    vmix0.pcm8 [<leftvol>:<rightvol>] (currently 19.9:19.9 dB) ("knotify4")
    vmix0.pcm9 [<leftvol>:<rightvol>] (currently 25.0:25.0 dB)
    vmix0.pcm10 [<leftvol>:<rightvol>] (currently 25.0:25.0 dB)
    vmix0.pcm11 [<leftvol>:<rightvol>] (currently 25.0:25.0 dB)
    For libflashsupport on the same page you linked it clearly states:
    #  Flash V9 and V10 require libflashsupport to output sound via OSS. Typically a 32-bit version of the library is required.
    # Flash V10 has a 64-bit version which requires a 64 bit libflashsupport.
    Also i tested it with and without libflashsupport. On archlinux (x64 running here) there most certainly is a need for libflashsupport when you want to have sound in your flash. And yes i tested the archlinux OSS version and the mercurial version (running now) bith need it  installed manually! On my pc sound in flash didn't work without it but did with it. So, no not removing from the wiki as it's needed. But i see you removed it for me! please do NOT do that if you didn't even verified it. I use flash 10 x64 and i need it!
    As for the ffmpeg "codec" changed it to backend.
    And i did get the microphone working near perfect: http://www.4front-tech.com/forum/viewtopic.php?p=13192
    Now for some news you all might like.
    On my school i need to do an investigation to whatever i want and i'm heavily thinking about investigating the pros/cons of alsa compared to oss (or oss compared to alsa). That investigation will take from monday next week till next mondey till friday 23 of oktober. In that investigation i'm going to do some in depth look of alsa and oss and that will include the usability as well.
    Following up on that investigation i will spend another 8 weeks on my school making a volume control application that can be used with alsa and oss and easily expandable with other sound systems. The goal of this is to make one sound application that can manage (in the first place) alsa and oss. oss is going to be implemented and alsa is probably going to be dummy implemented because it's likely way to much for me to implement both.
    Before you get to exited, both projects (investigating and making the application) are just made up today and i just don't know if both will get accepted by my school. I asked one teacher and he liked the idea a lot and could potentially have a value for the sound management under linux. Once i do get this started i will involve the community (YOU!) with this since this project can't be done without the community specially the investigation.
    And once i start and have something to tell/ask i will blog about it on http://blog.mageprojects.com
    edit::
    And this idea already got dumped. read more a few posts down or click: http://bbs.archlinux.org/viewtopic.php? … 34#p612634
    Last edited by markg85 (2009-09-03 17:51:45)

  • Wine and xrandr

    I'm trying to run some games with wine, but everyone shows the same problem when I try to run it in fullscreen.
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    Screen 0: minimum 2960 x 1050, current 2960 x 1050, maximum 2960 x 1050
    default connected 2960x1050+0+0 0mm x 0mm
    2960x1050 50.0*
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    So my question - how do I add more 'modes' to xrandr.

    Since this is a problem which many have even today, im posting this GREAT solution
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    and mods, i hope this is not considered 'necroposting the ONLY solution', im sorry if it is.

  • Wine and directsound 3d

    I have a problem with wine, I have enabled hardware sound with winecfg but I have errors anyway when I start games with wine, errors say that hardware acceleration is not enabled and wine will use HEL instead. I can't post the errors cause now i'm in an other computer, anyway someone could advice me? I'm playing starcraft 2 with wine and it has very low fps, with windows 7 is better.
    thank you

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